Editing PS1 Savedata
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| rowspan=" | | rowspan="14" style="background-color:#DDDDDD;" | 1 || rowspan="10" style="background-color:#DDDDDD;" | 64 || 0x02000 || 2 || 53 43 || "'''SC'''" Magic | ||
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|0x02002 || 1 || || '''Icon Display Flag''' (00 = No icon, 11 = Icon has 1 frame (static), 12 = Icon has 2 frames (animated), 13 = Icon has 3 frames (animated) | |0x02002 || 1 || || '''Icon Display Flag''' (00 = No icon, 11 = Icon has 1 frame (static), 12 = Icon has 2 frames (animated), 13 = Icon has 3 frames (animated) | ||
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{| class="wikitable" | {| class="wikitable" | ||
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! Offset || | ! Offset || Lenght || Example || Description | ||
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|0x00 || 0x0C || 00 50 4D 56 80 || "PMV" | |0x00 || 0x0C || 00 50 4D 56 80 || "PMV" | ||
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==Memory Card Tools PS1== | ==Memory Card Tools PS1== | ||
*PSV Exporter: http://www.ps2savetools.com/wpfb-file/psvexporter11-zip/ | *PSV Exporter: http://www.ps2savetools.com/wpfb-file/psvexporter11-zip/ | ||
*MemcardRex homepage: http://shendosoft.blogspot.com.es/ | *MemcardRex homepage: http://shendosoft.blogspot.com.es/ | ||
*MemcardRex v1.8 http://www.mediafire.com/download/7ytiync7oxuhw4m/MemcardRex+1.8.zip src https://github.com/ShendoXT/memcardrex | |||
*Plugin interface for MemcardRex: http://www.mediafire.com/?6uhg8c9ki1zw5na | |||
The following Memory Card formats are supported: | |||
ePSXe/PSEmu Pro Memory Card(*.mcr) | * ePSXe/PSEmu Pro Memory Card(*.mcr) | ||
DexDrive Memory Card(*.gme) | * DexDrive Memory Card(*.gme) | ||
pSX/AdriPSX Memory Card(*.bin) | * pSX/AdriPSX Memory Card(*.bin) | ||
Bleem! Memory Card(*.mcd) | * Bleem! Memory Card(*.mcd) | ||
VGS Memory Card(*.mem, *.vgs) | * VGS Memory Card(*.mem, *.vgs) | ||
PSXGame Edit Memory Card(*.mc) | * PSXGame Edit Memory Card(*.mc) | ||
DataDeck Memory Card(*.ddf) | * DataDeck Memory Card(*.ddf) | ||
WinPSM Memory Card(*.ps) | * WinPSM Memory Card(*.ps) | ||
Smart Link Memory Card(*.psm) | * Smart Link Memory Card(*.psm) | ||
MCExplorer(*.mci) | * MCExplorer(*.mci) | ||
* PSP virtual Memory Card(*.VMP) (opening only) | |||
* PS3 virtual Memory Card(*.VM1) | |||
PS3 virtual Memory Card(*.VM1) | |||
The following single save formats are supported: | |||
PSXGame Edit single save(*.mcs) | * PSXGame Edit single save(*.mcs) | ||
XP, AR, GS, Caetla single save(*.psx) | * XP, AR, GS, Caetla single save(*.psx) | ||
Memory Juggler(*.ps1) | * Memory Juggler(*.ps1) | ||
Smart Link(*.mcb) | * Smart Link(*.mcb) | ||
Datel(.mcx | * Datel(*.mcx;*.pda) | ||
RAW single saves | * RAW single saves | ||
PS3 virtual saves (*.psv) | * PS3 virtual saves (*.psv) (importing only) | ||
PSXGameEdit v1.60 http://moberg-dybdal.dk/psxge/psxge160.zip | PSXGameEdit v1.60 http://moberg-dybdal.dk/psxge/psxge160.zip | ||
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*Notes: | *Notes: | ||
**By overwriting the original file with the new one the XMB doesnt need to be updated and the new file is loaded normally (the console has no idea of what happened). If the save data is not visible on XMB, copy an other save data block to your memory card, | **By overwriting the original file with the new one the XMB doesnt need to be updated and the new file is loaded normally (the console has no idea of what happened). If the save data is not visible on XMB, copy an other save data block to your memory card, them it ll appear. | ||
**When adding new virtual memory cards with different names to the internal HDD, the XMB is unable to detect them because his database has not been "updated", this is solved by the option "restore database" from recovery menu, or by importing a new valid memory card from USB (it seems this last option updates the XMB database to be enable to identify all the contents of dev_hdd0/savedata/vmc/) | **When adding new virtual memory cards with different names to the internal HDD, the XMB is unable to detect them because his database has not been "updated", this is solved by the option "restore database" from recovery menu, or by importing a new valid memory card from USB (it seems this last option updates the XMB database to be enable to identify all the contents of dev_hdd0/savedata/vmc/) | ||
**you can also select them from the options of the PS1 emulator during game (PS button-assign slots). | **you can also select them from the options of the PS1 emulator during game (PS button-assign slots). |