Editing PS1 Emulation

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| colspan="2" style="text-align:center; background-color:#ddddff;" | ''Any''
| colspan="2" style="text-align:center; background-color:#ddddff;" | ''Any''
|-
|-
! [[4.89_CEX|4.89]]
! [[4.88_CEX|4.88]]
| style="background-color:#ddddff; font-family:monospace" | 44F975821FD714E2E810771836178CB3 || style="background-color:#ddddff;" | 22/02/04/14:38
| style="background-color:#ddddff; font-family:monospace" | 0C553CE93A2A6322E16636DD76D75E32 || style="background-color:#ddddff;" | 21/04/12/11:34
|}
|}
<span style="font-size:small">
<span style="font-size:small">
{{dot}}'''Decrypted (elf)''': changes <abbr title="When comparing two decrypted files of the same revision from different firmwares the only differences are the build label (1 area with size 0x20) and the target firmware (1 area with size 0x2)">every firmware version</abbr><br>
{{widedot}}'''Decrypted (elf)''': changes <abbr title="When comparing two decrypted files of the same revision from different firmwares the only differences are the build label (1 area with size 0x20) and the target firmware (1 area with size 0x2)">every firmware version</abbr><br>
{{dot}}'''<abbr title="0x20 bytes">Build label</abbr>''': yes, with timestamp, search for '''-sgpu-sspu-sli4'''<br>
{{widedot}}'''<abbr title="0x20 bytes">Build label</abbr>''': yes, with timestamp, search for '''-sgpu-sspu-sli4'''<br>
{{dot}}'''<abbr title="2 bytes">Target Firmware</abbr>''': yes repeated '''one''' time<br>
{{widedot}}'''<abbr title="2 bytes">Target Firmware</abbr>''': yes repeated '''one''' time<br>
{{dot}}'''Revision''': unknown
{{widedot}}'''Revision''': unknown
</span>
</span>
</div>
</div>
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|}
|}
<span style="font-size:small">
<span style="font-size:small">
{{dot}}'''Decrypted (elf)''': changes <abbr title="When comparing two decrypted files of the same revision from different firmwares the only differences are the build label (1 area with size 0x20) and the target firmware (2 areas with size 0x2)">every firmware version</abbr><br>
{{widedot}}'''Decrypted (elf)''': changes <abbr title="When comparing two decrypted files of the same revision from different firmwares the only differences are the build label (1 area with size 0x20) and the target firmware (2 areas with size 0x2)">every firmware version</abbr><br>
{{dot}}'''<abbr title="0x20 bytes">Build label</abbr>''': yes, with timestamp, search for '''-sgpu-sli4'''<br>
{{widedot}}'''<abbr title="0x20 bytes">Build label</abbr>''': yes, with timestamp, search for '''-sgpu-sli4'''<br>
{{dot}}'''<abbr title="2 bytes">Target Firmware</abbr>''': yes repeated '''two''' times<br>
{{widedot}}'''<abbr title="2 bytes">Target Firmware</abbr>''': yes repeated '''two''' times<br>
{{dot}}'''Revision''': <abbr title="ps1_netemu.self from firmware 2.10 (or older) doesnt contains the revision string">sometimes</abbr>, search for '''Revision'''
{{widedot}}'''Revision''': <abbr title="ps1_netemu.self from firmware 2.10 (or older) doesnt contains the revision string">sometimes</abbr>, search for '''Revision'''
</span>
</span>
</div><div style="float:left;">
</div><div style="float:left;">
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| colspan="2" style="text-align:center; background-color:#ddddff;" | ''Any''
| colspan="2" style="text-align:center; background-color:#ddddff;" | ''Any''
|-
|-
! [[4.89_CEX|4.89]]
! [[4.88_CEX|4.88]]
| style="background-color:#ddddff; font-family:monospace" | F3739EB5CB787316B614F0CF244726D2 || style="background-color:#ddddff;" | 22/02/04/14:39
| style="background-color:#ddddff; font-family:monospace" | 4002EC6CB88F5D2D5E7DF0B0F80A6A0A || style="background-color:#ddddff;" | 21/04/12/11:35
|}
|}
<span style="font-size:small">
<span style="font-size:small">
{{dot}}'''Decrypted (elf)''': changes <abbr title="When comparing two decrypted files of the same revision from different firmwares the only differences are the build label (1 area with size 0x20) and the target firmware (2 areas with size 0x2)">every firmware version</abbr><br>
{{widedot}}'''Decrypted (elf)''': changes <abbr title="When comparing two decrypted files of the same revision from different firmwares the only differences are the build label (1 area with size 0x20) and the target firmware (2 areas with size 0x2)">every firmware version</abbr><br>
{{dot}}'''<abbr title="0x20 bytes">Build label</abbr>''': yes, with timestamp, search for '''-sgpu-sspu-sli4'''<br>
{{widedot}}'''<abbr title="0x20 bytes">Build label</abbr>''': yes, with timestamp, search for '''-sgpu-sspu-sli4'''<br>
{{dot}}'''<abbr title="2 bytes">Target Firmware</abbr>''': yes repeated '''two''' times<br>
{{widedot}}'''<abbr title="2 bytes">Target Firmware</abbr>''': yes repeated '''two''' times<br>
{{dot}}'''Revision''': unknown
{{widedot}}'''Revision''': unknown
</span>
</span>
</div>
</div>
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This patch is related to the region, there are only 3 posible results for it, '''A'''=America, '''E'''=Europe, '''J'''=Japan. It changes the video output, and is unknown if is responsible for anything else, like timings etc...
This patch is related to the region, there are only 3 posible results for it, '''A'''=America, '''E'''=Europe, '''J'''=Japan. It changes the video output, and is unknown if is responsible for anything else, like timings etc...


<div style="overflow-x:auto">
{|class="wikitable" style="line-height:110%; font-size:90%"
{|class="wikitable" style="line-height:110%; font-size:90%"
|-style="text-align:center"
|-style="text-align:center"
! Console Type
! Console Type
| {{NOT_IN_USE}} || class="nowrap" | {{TOOL}} {{SD}} || class="nowrap" | {{DEX}} {{DTCP-IP}} {{TEST}} || colspan="13" | {{CEX}} {{SHOP}}
| {{NOT_IN_USE}} || {{TOOL}} {{SD}} || {{DEX}} {{DTCP-IP}} {{TEST}} || colspan="13" | {{CEX}} {{SHOP}}
|-style="text-align:center; font-weight:bold"
|-style="text-align:center; font-weight:bold"
! [[SKU_Regioning|Release Region]]
! [[SKU_Regioning|Release Region]]
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! J !! J !! J !! J !! A !! E !! J !! E !! A !! E !! J !! J !! E !! J !! J !! A
! J !! J !! J !! J !! A !! E !! J !! E !! A !! E !! J !! J !! E !! J !! J !! A
|}
|}
</div>
As example, in a retail PS3 model released in Europe (Fat=CECHx'''04''' or Slim/SuperSlim CECH-xx'''04''') the version string inside ps1_rom.bin is patched with the suffix "'''E'''" resulting in:
As example, in a retail PS3 model released in Europe (Fat=CECHx'''04''' or Slim/SuperSlim CECH-xx'''04''') the version string inside ps1_rom.bin is patched with the suffix "'''E'''" resulting in:
<pre>
<pre>
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=== PS1 BIOS Replacements ===
=== PS1 BIOS Replacements ===
Is worth to note the suffix "'''A'''", "'''E'''", or "'''J'''" in the version string inside the BIOS is always on the same offset in ALL PS1 and PS2 bios images. So in case of replacing the bios the patches mentioned above will be applyed normally<br>
Is worth to note the suffix "'''A'''", "'''E'''", or "'''J'''" in the version string inside the BIOS is always on the same offset in ALL PS1 and PS2 bios images. So in case of replacing the bios the patches mentioned above will be applyed normally<br>
The bios can be replaced by any PS1 rom image (included DTL models), and by most PS2 rom images (maybe by all, deckard models untested). Replacing it by the original PS1 bios restores the Sony logo at start up, and is able to run PS1 menu alone (unmounting disc image with WebMAN during Sony Computer Entertainment logo). Both memory card and CD player are fully accessible. Remounting a disc image (regardless if different than the one started with) will work and boot to PlayStation logo from main menu. Props to Jabu, iirc he figured out running Sony startup screen ages ago<br>
The bios can be replaced by any PS1 rom image (included DTL models), and by most PS2 rom images (maybe by all, deckard models untested). Replacing it by the original PS1 bios restores the Sony logo at start up, and should allow to run ps1 menu alone, but that's untested. Props to Jabu, iirc he figured out running Sony startup screen ages ago<br>
The emulator have a bug (netemu at least) that loads the bios with a fixed size of 4MB file. They probably not changed that size after they reduced the bios file size from 4MB to 512KB. So any PS1/PS2(no deckard) bios image can be used if it have a size of 4MB or smaller. All of them should load games fine.
The emulator have a bug (netemu at least) that loads the bios with a fixed size of 4MB file. They probably not changed that size after they reduced the bios file size from 4MB to 512KB. So any PS1/PS2(no deckard) bios image can be used if it have a size of 4MB or smaller. All of them should load games fine.


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=== Embedded Game settings ===
=== Embedded Game settings ===
All the PS1 emulators contain a list of game settings embedded inside his .SELF structure inside 3 tables we could name the '''Checksums Table''', the '''Titles table''', and the '''Commands Table'''. The offsets of this tables differs by emulator revision and type<br><!-- as far i know there is not a known way to find his offsets programatically, other than doing a search for a well known value, usually the first checksum-->
All the PS1 emulators contains a list of game settings embedded inside his .SELF structure inside 3 tables we could name the '''Checksums Table''', the '''Titles table''', and the '''Commands Table'''. The offsets of this tables differs by emulator revision and type<br><!-- as far i know there is not a known way to find his offsets programatically, other than doing a search for a well known value, usually the first checksum-->
The entry point to read the whole structure of this tables starts by reading the 4 bytes of the first '''Checksum''' of the first game from the checksums table (see below), next 4 bytes are an offset (to read the Titles table), next 4 bytes is a '''Command Count''' and next 4 bytes is a '''Command offset''' (to read the Commands Table), to load the data in the other tables is needed to <abbr title="Or substract 0xFEB0000 in firmware 1.70 and keep in mind the order of the commands table is inverted">substract 0x10000</abbr> to this offsets located next to the checksum of a specific game<br>
The entry point to read the whole structure of this tables starts by reading the 4 bytes of the first '''Checksum''' of the first game from the checksums table (see below), next 4 bytes are an offset (to read the Titles table), next 4 bytes is a '''Command Count''' and next 4 bytes is a '''Command offset''' (to read the Commands Table), to load the data in the other tables is needed to <abbr title="Or substract 0xFEB0000 in firmware 1.70 and keep in mind the order of the commands table is inverted">substract 0x10000</abbr> to this offsets located next to the checksum of a specific game<br>
The Title IDs (from inside the '''Titles table''') doesnt seems to be used for any logic check, seems to be mostly identifyers (with typos) intended to be displayed in some kind of debug menu in "human readable format" only for informative purposes. Are text strings null terminated in the format "ABCD_123.45" and aligned to 8 bytes, so most of them have a total size of 0x10 but in old firmwares there are some entries with the text "unknown" with a size of 8 bytes (in other words, the entries with the text "unknown" are half the size of the others)<br>
The Title IDs (from inside the '''Titles table''') doesnt seems to be used for any logic check, seems to be mostly identifyers (with typos) intended to be displayed in some kind of debug menu in "human readable format" only for informative purposes. Are text strings null terminated in the format "ABCD_123.45" and aligned to 8 bytes, so most of them have a total size of 0x10 but in old firmwares there are some entries with the text "unknown" with a size of 8 bytes (in other words, the entries with the text "unknown" are half the size of the others)<br>
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