Editing PS1 Emulation

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== PS1 Emulator Types and Revisions ==
== Files ==
<div>
 
<div style="float:top; text-align:center;">'''PS1 Emulator Types and Revisions'''</div>
=== Emulator versions ===
<div style="float:left;">
There is no accurate info in wiki about the different PS1 emulator .self revisions, if you want to collaborate documenting this info see the experimental table on {{talk}} page
{| class="wikitable" style="line-height:100%; font-size:70%; margin-right:5px"
 
|+ ps1_emu.elf (decrypted)<br><div style="height:5px"></div>
=== Game formats ===
! Firmware !! Size !! MD5 !! Timestamp !! <abbr title="Revision">Rev</abbr> !! style="padding:1px" | <abbr title="Maximun number of supported commands">Comm</abbr>
See: [[ISO.BIN.EDAT]] and [[PSISOIMG0000]]
|-
 
! [[1.00_AV|1.00 AV]]
=== Savegames ===
| 10 296 408 || style="font-family:monospace" | 981A7428C2A59219FA05861EDEEDBD4A || 06/10/04/12:16 || ? || ?
*Location: /dev_hdd0/savedata/vmc
|-
Note: capitalisation of filename is important: name it xxx.VM1 instead of xxxx.vm1 (e.g. Internal Memory Card.VM1 for PSX/PSone, Internal Memory Card.VM2 for PS2/PStwo)
! [[1.02_CEX|1.02]]
 
| 10.296.408 || style="font-family:monospace" | C5FE03742A951194C336EE33783F5CD6 || 06/10/21/00:01 || ? || ?
The .VMx files appear to be raw memory card data:
|-
* [[PS1_Savedata#Virtual_Memory_Card_PS1_.28.VM1.29 | .VM1 Playstation 1 Memory cards]] can be edited with [[PS1_Savedata#Memory_Card_Tools_PS1 | MemcardRex]]
! [[1.10_CEX|1.10]]
* [[PS2_Savedata#Virtual_Memory_Card_PS2_.28.VM2.29 | .VM2 Playstation 2 Memory cards]] can be edited with [http://www.csclub.uwaterloo.ca:11068/mymc/ mymc]
| 10.296.408 || style="font-family:monospace" | C9C9D7D2E36F3E3579A5DF713E9ABE1E || 06/11/09/06:09 || ? || ?
|-
! [[1.11_CEX|1.11]]
| 10.296.408 || style="font-family:monospace" | 26271CCA29B77483DC3D7FDDE7B9CC3C || 06/11/21/17:55 || ? || ?
|-
! [[1.30_CEX|1.30]]
| 10.296.496 || style="font-family:monospace" | E7932EC24E72B3005EE152B141A63690 || 06/12/05/05:34 || ? || ?
|-
! [[1.31_CEX|1.31]]
| 10.296.496 || style="font-family:monospace" | 2244DE70C85093D7E37BC3D3F4278BE1 || 06/12/12/18:48 || ? || ?
|-
! [[1.32_CEX|1.32]]
| 10.296.496 || style="font-family:monospace" | 601BCADBBBC0A2D0433C932A2D67C4EF || 06/12/18/05:55 || ? || ?
|-
! [[1.50_CEX|1.50]]
| 10.303.536 || style="font-family:monospace" | F8050B006CDFCC64DF742D7BBDC03130 || 07/01/18/22:53 || ? || ?
|-
! ?
| ? || ? || ? || ? || ?
|-
! [[1.70_CEX|1.70]]
| 6.857.648 || style="font-family:monospace" | EA49942B6789FBE0A1C98BC12E282533 || 07/04/16/16:12 || ? || <abbr title="Highest Command ID used in the configs">0x14?</abbr>
|-
! ?
| ? || ? || ? || ? || ?
|-
! [[1.90_CEX|1.90]]
| 6.974.864 || style="font-family:monospace" | 478CFED0F7EE13C94F01C2A246C83D45 || 07/07/21/06:45 || ? || ?
|-
! ?
| ? || ? || ? || ? || ?
|-
| colspan="6" style="background:#ff8080; text-align:center; line-height:75%" | Stripped/extracted rom/bios
|-
! [[2.10_CEX|2.10]]
| 2.887.152 || style="font-family:monospace" | AEE181B061E586F99E76C033C9DCF726 || 07/12/15/05:30 || ? || 0x15
|-
! ?
| ? || ? || ? || ? || ?
|-
! [[3.40_CEX|3.40]]
| 2.824.576 || style="font-family:monospace" | A6ABFB04739575E2264A4D3FEB2A9CBF || 10/06/23/15:45 || ? || ?
|-
! ?
| ? || ? || ? || ? || ?
|-
! [[3.66_CEX|3.66]]
| 2.824.832 || style="font-family:monospace" | 95399A202003E216794511BD2D2E9DF6 || 11/06/16/03:52 || ? || ?
|-{{cellcolors|#bbbbff}}
! [[3.70_CEX|3.70]]
| rowspan="3" | 2.824.920 || style="font-family:monospace" | 045D81147B9BDFB8C8A416FD5F5A0C56 || 11/08/05/03:42 || rowspan="3" | same || rowspan="3" | ?
|-{{cellcolors|#bbbbff}}
! ~
| colspan="2" style="text-align:center; background-color:#bbbbff;" | ''Any''
|-{{cellcolors|#bbbbff}}
! [[3.72_CEX|3.72]]
| style="font-family:monospace" | C745A30231103B83F04539021E4878FC || 11/09/14/01:17
|-{{cellcolors|#ddddff}}
! [[3.73_CEX|3.73]]
| rowspan="2" | 2.824.920 || style="font-family:monospace" | EB3AFF30B3206CFA6A8962AB393F773E || 11/10/04/12:55 || rowspan="2" | same || rowspan="2" | ?
|-{{cellcolors|#ddddff}}
! [[3.74_CEX|3.74]]
| style="font-family:monospace" | E2A77C3DC9FD5AD4264341196462D096 || 11/10/25/00:38
|-{{cellcolors|#bbbbff}}
! [[4.00_CEX|4.00]]
| rowspan="3" | 2.829.784 || style="font-family:monospace" | 94A8E6A8063C08FAD8CA9B340CCCAE67 || 11/11/22/03:17 || rowspan="3" | same || rowspan="3" | ?
|-{{cellcolors|#bbbbff}}
! ~
| colspan="2" style="text-align:center; background-color:#bbbbff;" | ''Any''
|-{{cellcolors|#bbbbff}}
! [[4.11_CEX|4.11]]
| style="font-family:monospace" | 02B7F6D5F517959161B2154135D4B3BC || 12/02/11/07:13
|-
! [[4.15_CEX|4.15]]
| ? || ? || ? || ? || ?
|-{{cellcolors|#ddddff}}
! [[4.20_CEX|4.20]]
| rowspan="2" | 2.829.912 || style="font-family:monospace" | 3778948C92F5FA12CB0AABE65BEE5465 || 12/06/15/02:09 || rowspan="2" | same || rowspan="2" | ?
|-{{cellcolors|#ddddff}}
! [[4.21_CEX|4.21]]
| style="font-family:monospace" | B7B662397E3FFDD7C11F9617C1B41856 || 12/06/30/01:13
|-
! [[4.23_SEX|4.23 S]]
| 2.829.912 || style="font-family:monospace" | 6E74CC51E0C6462DF1F9278ED9DB9593 || 12/07/31/00:22 || ? || ?
|-
! [[4.25_CEX|4.25]]
| 2.829.912 || style="font-family:monospace" | 03EA65C3EA3F8DB04F236C49C6B6C0E1 || 12/09/07/07:03 || <abbr title="same code than 4.20 CEX and 4.21 CEX.... but different than the 4.23 SEX in between, grrrr">same</abbr> || ?
|-
! ?
| ? || ? || ? || ? || ?
|-
! ?
| ? || ? || ? || ? || ?
|-
! ?
| ? || ? || ? || ? || ?
|-
! [[4.78_CEX|4.78]]
| 2.765.488 || style="font-family:monospace" | 354F1DEEDCA3C4CFA1B49B6B28B1648D || 15/12/17/01:18 || ? || ?
|-
! [[4.80_CEX|4.80]]
| ? || ? || ? || ? || ?
|-
! [[4.81_CEX|4.81]]
| 2.765.616 || style="font-family:monospace" | 2123E3D6A8E81647CB41F51AFEE6CCD6 || 16/10/24/19:23 || ? || ?
|-
! colspan="6" style="background:#80ff80; line-height:75%" | Abandoned (last revision)
|-{{cellcolors|#ddddff}}
! [[4.82_CEX|4.82]]
| rowspan="3" | 2.765.616 || style="font-family:monospace" | 64BFA4DBD595A20E317B2189B54BF673 || 17/08/24/15:42 || rowspan="3" | Last || rowspan="3" | 0x15
|-
! ~
| colspan="2" style="text-align:center; background-color:#ddddff;" | ''Any''
|-
! [[4.89_CEX|4.89]]
| style="background-color:#ddddff; font-family:monospace" | 44F975821FD714E2E810771836178CB3 || style="background-color:#ddddff;" | 22/02/04/14:38
|}
<span style="font-size:small">
{{dot}}'''Decrypted (elf)''': changes <abbr title="When comparing two decrypted files of the same revision from different firmwares the only differences are the build label (1 area with size 0x20) and the target firmware (1 area with size 0x2)">every firmware version</abbr><br>
{{dot}}'''<abbr title="0x20 bytes">Build label</abbr>''': yes, with timestamp, search for '''-sgpu-sspu-sli4'''<br>
{{dot}}'''<abbr title="2 bytes">Target Firmware</abbr>''': yes repeated '''one''' time<br>
{{dot}}'''Revision''': unknown
</span>
</div>
<div style="float:left;">
{| class="wikitable" style="line-height:100%; font-size:70%; margin-left:5px; margin-right:5px"
|+ ps1_netemu.elf (decrypted)<br><div style="height:5px"></div>
! Firmware !! Size !! MD5 !! Timestamp !! <abbr title="Revision">Rev</abbr> !! style="padding:1px" | <abbr title="Maximun number of supported commands">Comm</abbr>
|-
! [[1.70_CEX|1.70]]
| 6.872.592 || style="font-family:monospace" | 5DA8492C4702F94DDDC4530921316789 || 07/04/16/16:13 || ? || <abbr title="Highest Command ID used in the configs">0x16?</abbr>
|-
! ?
| ? || ? || ? || ? || ?
|-
! ?
| ? || ? || ? || ? || ?
|-
! [[1.90_CEX|1.90]]
| 6.853.368 || style="font-family:monospace" | 8A5A3676B461C97A9A467D5651D6EAAD || 07/07/21/06:47 || ? || ?
|-
! ?
| ? || ? || ? || ? || ?
|-
| colspan="6" style="background:#ff8080; text-align:center; line-height:75%" | Stripped/extracted rom/bios
|-
! [[2.10_CEX|2.10]]
| 2.764.288 || style="font-family:monospace" | 7826B1C6799404216D4771C07DE12F53 || 07/12/15/05:31 || ? || <abbr title="Highest Command ID used in the configs">0x18?</abbr>
|-
! ?
| ? || ? || ? || ? || ?
|-
! [[3.40_CEX|3.40]]
| 2.971.288 || style="font-family:monospace" | FD32C7B7CBA2639FC8DB9EB615A16461 || 10/06/23/15:46 || 6520 || <abbr title="Highest Command ID used in the configs">0x2C?</abbr>
|-
! ?
| ? || ? || ? || ? || ?
|-
! [[3.66_CEX|3.66]]
| 2.971.976 || style="font-family:monospace" | 9586FC8B121E59526C31405DCFFB79CA || 11/06/16/03:54 || ? || ?
|-{{cellcolors|#bbbbff}}
! [[3.70_CEX|3.70]]
| rowspan="3" | 2.972.168 || style="font-family:monospace" | AA1DB63461EE0BE021ED45F85A6EECE0 || 11/08/05/03:43 || rowspan="3" | same || rowspan="3" | ?
|-{{cellcolors|#bbbbff}}
! ~
| colspan="2" style="text-align:center; background-color:#bbbbff;" | ''Any''
|-{{cellcolors|#bbbbff}}
! [[3.72_CEX|3.72]]
| style="font-family:monospace" | 32F45129EC2844D419582912E54CEB22 || 11/09/14/01:18
|-{{cellcolors|#ddddff}}
! [[3.73_CEX|3.73]]
| rowspan="2" | 2.972.168 || style="font-family:monospace" | 17063FFAB205B72ABF7F59582B8A7988 || 11/10/04/12:56 || rowspan="2" | same || rowspan="2" | ?
|-{{cellcolors|#ddddff}}
! [[3.74_CEX|3.74]]
| style="font-family:monospace" | 89C03D80ACE7C4FA914DD699621EB4F8 || 11/10/25/00:40
|-{{cellcolors|#bbbbff}}
! [[4.00_CEX|4.00]]
| rowspan="2" | 2.977.128 || style="font-family:monospace" | DBB8FB62BE3F2064D31332FCB7575DF1 || 11/11/22/03:19 || rowspan="2" | same || rowspan="2" | ?
|-{{cellcolors|#bbbbff}}
! [[4.01_CEX|4.01]]
| style="font-family:monospace" | 9E60379FA979B0440C27C6AEE38754AF || 11/12/23/01:10
|-{{cellcolors|#ddddff}}
! [[4.10_CEX|4.10]]
| rowspan="2" | 2.977.208 || style="font-family:monospace" | B3CD41AB8235906AB41D3DA18D04F00E || 12/02/05/23:19 || rowspan="2" | same || rowspan="2" | ?
|-{{cellcolors|#ddddff}}
! [[4.11_CEX|4.11]]
| style="font-family:monospace" | 4DDF2C3289AD9BEDF0719DBE1BDA971C || 12/02/11/07:15
|-
! [[4.15_CEX|4.15]]
| ? || ? || ? || ? || ?
|-{{cellcolors|#bbbbff}}
! [[4.20_CEX|4.20]]
| rowspan="2" | 2.977.432 || style="font-family:monospace" | 363A2D5EE2246E9CEFCBF1078593C771 || 12/06/15/02:10 || rowspan="2" | same || rowspan="2" | ?
|-{{cellcolors|#bbbbff}}
! [[4.21_CEX|4.21]]
| style="font-family:monospace" | 5E08C86EC07E4F227D3591DD9530CC95 || 12/06/30/01:15
|-
! [[4.23_SEX|4.23 S]]
| 2.977.416 || style="font-family:monospace" | 149E5E6AD727B1B37E29D4E8D15D5BB0 || 12/07/31/00:23 || ? || ?
|-
! [[4.25_CEX|4.25]]
| 2.977.432 || style="font-family:monospace" | 295B61D9EEE704077FEC870C8EAC7D35 || 12/09/07/07:04 || <abbr title="same code than 4.20 CEX and 4.21 CEX.... but different than the 4.23 SEX in between, grrrr">same</abbr> || ?
|-
! ?
| ? || ? || ? || ? || ?
|-
! ?
| ? || ? || ? || ? || ?
|-
! ?
| ? || ? || ? || ? || ?
|-
! [[4.78_CEX|4.78]]
| 2.913.480 || style="font-family:monospace" | 398A7CA9F0E8449E15FCB33B87C96194 || 15/12/17/01:19 || ? || ?
|-
! [[4.80_CEX|4.80]]
| ? || ? || ? || ? || ?
|-
! [[4.81_CEX|4.81]]
| 2.913.656 || style="font-family:monospace" | 8765A00EE467B8635A13ECCBB1F85B89 || 16/10/24/19:24 || ? || ?
|-
! [[4.82_CEX|4.82]]
| 2.913.752 || style="font-family:monospace" | FCEB6595F9F8E5C77BA36C73C38397D9 || 17/08/24/15:43 || ? || ?
|-
! colspan="6" style="background:#80ff80; line-height:75%" | Abandoned (last revision)
|-{{cellcolors|#ddddff}}
! [[4.83_CEX|4.83]]
| rowspan="3" | 2.913.992 || style="font-family:monospace" | CA9509623B9885E18D12E14FA1488EEF || 18/09/02/18:03 || rowspan="3" | 11624 || rowspan="3" | 0x3C
|-
! ~
| colspan="2" style="text-align:center; background-color:#ddddff;" | ''Any''
|-
! [[4.89_CEX|4.89]]
| style="background-color:#ddddff; font-family:monospace" | AE51D20A9E9564A135800E0F0AFC3F53 || style="background-color:#ddddff;" | 22/02/04/14:39
|}
<span style="font-size:small">
{{dot}}'''Decrypted (elf)''': changes <abbr title="When comparing two decrypted files of the same revision from different firmwares the only differences are the build label (1 area with size 0x20) and the target firmware (2 areas with size 0x2)">every firmware version</abbr><br>
{{dot}}'''<abbr title="0x20 bytes">Build label</abbr>''': yes, with timestamp, search for '''-sgpu-sli4'''<br>
{{dot}}'''<abbr title="2 bytes">Target Firmware</abbr>''': yes repeated '''two''' times<br>
{{dot}}'''Revision''': <abbr title="ps1_netemu.self from firmware 2.10 (or older) doesnt contains the revision string">sometimes</abbr>, search for '''Revision'''
</span>
</div><div style="float:left;">
{| class="wikitable" style="line-height:100%; font-size:70%; margin-left:5px; margin-right:5px"
|+ ps1_newemu.elf (decrypted)<br><div style="height:5px"></div>
! Firmware !! Size !! MD5 !! Timestamp !! <abbr title="Revision">Rev</abbr> !! style="padding:1px" | <abbr title="Maximun number of supported commands">Comm</abbr>
|-
! [[2.10_CEX|2.10]]
| 2.763.848 || style="font-family:monospace" | C792C72A06B94705374B846B94981B1A || 07/12/15/05:31 || ? || <abbr title="Highest Command ID used in the configs">0x19?</abbr>
|-
! ?
| ? || ? || ? || ? || ?
|-
! [[3.40_CEX|3.40]]
| 2.708.856 || style="font-family:monospace" | C866D54E85BAA06D111C8300F9EA85F1 || 10/06/23/15:51 || ? || <abbr title="Highest Command ID used in the configs">0x18?</abbr>
|-
! ?
| ? || ? || ? || ? || ?
|-
! [[3.66_CEX|3.66]]
| 2.708.864 || style="font-family:monospace" | 9AB86CFAEB12675F3DB08FCAA3541534 || 11/06/16/03:54 || ? || ?
|-{{cellcolors|#bbbbff}}
! [[3.70_CEX|3.70]]
| rowspan="3" | 2.708.880 || style="font-family:monospace" | 7AB7C32901778E3F0C9B8DB45296821B || 11/08/05/03:44 || rowspan="3" | same || rowspan="3" | ?
|-{{cellcolors|#bbbbff}}
! ~
| colspan="2" style="text-align:center; background-color:#bbbbff;" | ''Any''
|-{{cellcolors|#bbbbff}}
! [[3.72_CEX|3.72]]
| style="font-family:monospace" | 2863E9B70B4FB6C5A0938FF508C46057 || 11/09/14/01:18
|-{{cellcolors|#ddddff}}
! [[3.73_CEX|3.73]]
| rowspan="2" | 2.708.880 || style="font-family:monospace" | 871E256771632569D664FF2A1ECE82C3 || 11/10/04/12:57 || rowspan="2" | same || rowspan="2" | ?
|-{{cellcolors|#ddddff}}
! [[3.74_CEX|3.74]]
| style="font-family:monospace" | 8A8AC80CBA58561CC754C6CF66B059AB || 11/10/25/00:40
|-{{cellcolors|#bbbbff}}
! [[4.00_CEX|4.00]]
| rowspan="2" | 2.713.832 || style="font-family:monospace" | F9E840430B2BC982CB1A71B7BDD7FC35 || 11/11/22/03:19 || rowspan="2" | same || rowspan="2" | ?
|-{{cellcolors|#bbbbff}}
! [[4.01_CEX|4.01]]
| style="font-family:monospace" | 953090CBCB96626899731B711B3D5B6A || 11/12/23/01:11
|-{{cellcolors|#ddddff}}
! [[4.10_CEX|4.10]]
| rowspan="2" | 2.713.720 || style="font-family:monospace" | 47E7FA52DB7BDEDF2187EB02D868834D || 12/02/05/23:20 || rowspan="2" | same || rowspan="2" | ?
|-{{cellcolors|#ddddff}}
! [[4.11_CEX|4.11]]
| style="font-family:monospace" | 8A90DB2A206BE79423A99D4CF2458241 || 12/02/11/07:16
|-
! [[4.15_CEX|4.15]]
| ? || ? || ? || ? || ?
|-{{cellcolors|#bbbbff}}
! [[4.20_CEX|4.20]]
| rowspan="2" | 2.713.904 || style="font-family:monospace" | 8AC80356D1EFDDCFF7A7AD82136137D2 || 12/06/15/02:11 || rowspan="2" | same || rowspan="2" | ?
|-{{cellcolors|#bbbbff}}
! [[4.21_CEX|4.21]]
| style="font-family:monospace" | E482927E47B00C1478313E343DD652C4 || 12/06/30/01:15
|-
! [[4.23_SEX|4.23 S]]
| 2.713.888 || style="font-family:monospace" | A2CF9C4C00B40779FB5C529849E0D6A4 || 12/07/31/00:24 || ? || ?
|-
! [[4.25_CEX|4.25]]
| 2.713.904 || style="font-family:monospace" | 24107753F0B02075DAB20492BA67167D || 12/09/07/07:05 || <abbr title="same code than 4.20 CEX and 4.21 CEX.... but different than the 4.23 SEX in between, grrrr">same</abbr> || ?
|-
! ?
| ? || ? || ? || ? || ?
|-
! ?
| ? || ? || ? || ? || ?
|-
! ?
| ? || ? || ? || ? || ?
|-
! [[4.78_CEX|4.78]]
| 2.649.144 || style="font-family:monospace" | BF78A0DC74084B43777A7F8CE6C7B66A || 15/12/17/01:20 || ? || ?
|-
! [[4.80_CEX|4.80]]
| ? || ? || ? || ? || ?
|-
! [[4.81_CEX|4.81]]
| 2.649.272 || style="font-family:monospace" | 0C76DE974439B12546EA494639C8EE9A || 16/10/24/19:25 || ? || ?
|-
! colspan="6" style="background:#80ff80; line-height:75%" | Abandoned (last revision)
|-{{cellcolors|#ddddff}}
! [[4.82_CEX|4.82]]
| rowspan="3" | 2.649.288 || style="font-family:monospace" | C5957F268EE9E1429DE3AF0BC15F1395 || 17/08/24/15:44 || rowspan="3" | Last || rowspan="3" | 0x18
|-
! ~
| colspan="2" style="text-align:center; background-color:#ddddff;" | ''Any''
|-
! [[4.89_CEX|4.89]]
| style="background-color:#ddddff; font-family:monospace" | F3739EB5CB787316B614F0CF244726D2 || style="background-color:#ddddff;" | 22/02/04/14:39
|}
<span style="font-size:small">
{{dot}}'''Decrypted (elf)''': changes <abbr title="When comparing two decrypted files of the same revision from different firmwares the only differences are the build label (1 area with size 0x20) and the target firmware (2 areas with size 0x2)">every firmware version</abbr><br>
{{dot}}'''<abbr title="0x20 bytes">Build label</abbr>''': yes, with timestamp, search for '''-sgpu-sspu-sli4'''<br>
{{dot}}'''<abbr title="2 bytes">Target Firmware</abbr>''': yes repeated '''two''' times<br>
{{dot}}'''Revision''': unknown
</span>
</div>
</div>
<br style="clear: both;" />


== PS1 emulators workload comparison ==
==PS1 emulators workload comparison==


All emulators seems to use similar workload. Note that SPU 0-4 don't use JOB name per se, so is just info what they do.
All emulators seems to use similar workload. Note that SPU 0-4 don't use JOB name per se, so is just info what they do.
Line 461: Line 120:
| PPU:1 || ? || ? ||
| PPU:1 || ? || ? ||
|}
|}
== PS1 BIOS ==
The PS1 emulators included in between PS3 firmwares [[1.00_AV|1.00]] up to [[2.01_CEX|2.01]] contains a PS1 BIOS embedded inside the emulator .SELF structure<br>
In PS3 firmware [[2.10_CEX|2.10]] (at the same time the ps1_newemu.self was introduced) the PS1 BIOS was extracted from the .SELF and shipped as an independant file named ps1_rom.bin. This BIOS have a size of 4.089.584 bytes (MD5: FBB5F59EC332451DEBCCF1E377017237) and is exactly the same file that was previously embedded in all PS1 emulators<br>
In PS3 firmware [[4.00_CEX|4.00]] the ps1_rom.bin file was reduced in size down to 524.288 bytes (MD5: 81BBE60BA7A3D1CEA1D48C14CBCC647B) by removing the unrelated PS2 functions<br>
The latest version of ps1_rom file is the first 512KB of the 1.90 PS2 rom.<br>
{| class="wikitable" style="line-height:110%; font-size:90%"
|+ ps1_rom.bin<br><div style="height:5px"></div>
! Firmware !! Size !! MD5
|-
! [[2.10_CEX|2.10]] ~ [[3.74_CEX|3.74]]
| 4.089.584 || style="font-family:monospace" | FBB5F59EC332451DEBCCF1E377017237
|-
! [[4.00_CEX|4.00]] ~ [[4.88_CEX|4.88]]
| 524.288 || style="font-family:monospace" | 81BBE60BA7A3D1CEA1D48C14CBCC647B
|}
The PS1 BIOS version can be seen in a string (codenamed VERSTR) with this text, where the last character of the first text row with the suffix "'''A'''" indicates the region (A=America, E=Europe, J=Japan). This character is always located at offset 0x7FF52 in all PS1 and PS2 bios/roms
<pre>System ROM Version 5.0 06/23/03 A
Copyright 1993-1999 (C) Sony Computer Entertainment Inc.
</pre>
On PCSX2 while in PS1 mode the latest versions of the "'''J'''" and "'''E'''" roms/bios are not able to load the games from all regions because was added an additional '''CD licence check''' that only accepts the discs matching the hardcoded region<br>
The  "'''A'''" roms/bios are able to load all regions games because doesnt have this check. It happens the same in the PS2 roms/bios, only the "'''A'''" ones accepts the games from all regions by default (this is why you have to patch the MECHACON for the US DTL region to get true region free playback)<br>
The bios included in the PS3 firmwares is the "'''A'''" version, so it doesnt have this check, and allows the version string to be patched to replace the suffix "'''A'''" by "'''E'''" or "'''J'''" as explained below
=== PS1 BIOS Region patch ===
Inside the emulators there is a string with the characters: <span style="font-familly:monospace; font-weight:bold">JJJJAEJEAEJJEJJA</span> that works as a selector based on the [[Product Code]] (also known as TargetID, and located inside the [[IDPS]])<br>
When the emulators are executed (inmediatly before booting the game) the PS3 does a check to the [[Product Code]], then the PS1 BIOS is loaded into memory and a patch is applyed to the version string to replace the suffix "'''A'''" by one of the characters from the selector string<br>
This patch is related to the region, there are only 3 posible results for it, '''A'''=America, '''E'''=Europe, '''J'''=Japan. It changes the video output, and is unknown if is responsible for anything else, like timings etc...
<div style="overflow-x:auto">
{|class="wikitable" style="line-height:110%; font-size:90%"
|-style="text-align:center"
! Console Type
| {{NOT_IN_USE}} || class="nowrap" | {{TOOL}} {{SD}} || class="nowrap" | {{DEX}} {{DTCP-IP}} {{TEST}} || colspan="13" | {{CEX}} {{SHOP}}
|-style="text-align:center; font-weight:bold"
! [[SKU_Regioning|Release Region]]
| colspan="3" | WorldWide || Japan || US<br>Canada || Europe || Korea || U.K.<br>Ireland || Mexico || Australia<br>New Zealand || Singapore<br>Malaysia || Taiwan || Russia<br>Ukraine<br>India || China || Hong Kong || Brazil
|-style="text-align:center"
! [[SKU_Models|PS3 Models]]
| style="background:lightgrey" | N/A || DECR-xx'''00'''<br>DEH-Zxx'''00''' || DECH-xx'''00'''&nbsp;&nbsp;<br>DECH-Sxx'''00''' || CECHx'''00'''&nbsp;&nbsp;&nbsp;<br>CECH-xx'''00''' || CECHx'''01'''&nbsp;&nbsp;&nbsp;<br>CECH-xx'''01''' || CECHx'''04'''&nbsp;&nbsp;&nbsp;<br>CECH-xx'''04''' || CECHx'''05'''&nbsp;&nbsp;&nbsp;<br>CECH-xx'''05''' || CECHx'''03'''&nbsp;&nbsp;&nbsp;<br>CECH-xx'''03''' || CECHx'''11'''&nbsp;&nbsp;&nbsp;<br>CECH-xx'''11''' || CECHx'''02'''&nbsp;&nbsp;&nbsp;<br>CECH-xx'''02''' || CECHx'''06'''&nbsp;&nbsp;&nbsp;<br>CECH-xx'''06''' || CECHx'''07'''&nbsp;&nbsp;&nbsp;<br>CECH-xx'''07''' || CECHx'''08'''&nbsp;&nbsp;&nbsp;<br>CECH-xx'''08''' || style="background:lightgrey" | N/A || CECHx'''12'''&nbsp;&nbsp;&nbsp;<br>CECH-xx'''12''' || CECHx'''14'''&nbsp;&nbsp;&nbsp;<br>CECH-xx'''14'''
|-style="text-align:center; font-weight:bold"
! [[Product Code]]
| 0x80 || 0x81 || 0x82 || 0x83 || 0x84 || 0x85 || 0x86 || 0x87 || 0x88 || 0x89 || 0x8A || 0x8B || 0x8C || 0x8D || 0x8E || 0x8F
|-style="text-align:center"
! [[SKU_Regioning|PS1 PS2 Region]]
| colspan="3" | NTSC-J || NTSC-J || NTSC-U/C || PAL || NTSC-J || PAL || NTSC-U/C || PAL || NTSC-J || NTSC-J || PAL || NTSC-J || NTSC-J || NTSC-U/C
|-style="text-align:center; font-weight:bold"
! PS1 BIOS patch
! J !! J !! J !! J !! A !! E !! J !! E !! A !! E !! J !! J !! E !! J !! J !! A
|}
</div>
As example, in a retail PS3 model released in Europe (Fat=CECHx'''04''' or Slim/SuperSlim CECH-xx'''04''') the version string inside ps1_rom.bin is patched with the suffix "'''E'''" resulting in:
<pre>
System ROM Version 5.0 06/23/03 E
Copyright 1993-1999 (C) Sony Computer Entertainment Inc.
</pre>
==== PS1 BIOS Cobra Patch ====
Every CFW which use cobra module potentially can be affected by nasty bug that is there probably even before 7.00, example based on ps1_emu:
<pre>
SprxPatch ps1_emu_patches[] =
{
{ ps1_emu_get_region_offset, LI(R29, 0x82), &condition_true }, /* regions 0x80-0x82 bypass region check. */
{ 0 }
};
</pre>
The cobra patch is skipping part of code where the region of the PS3 is stored for later usage, and is setting the whole emulation to Japan region (NTSC U/C) by applying an static hard patch that belongs to [[Product Code]] '''0x82''' (a debug DECH-xx'''00''' PS3 model) potentially leading to PAL games frame pacing issues, desynced audio, and maybe more. While i can't test that i'm 100% sure that better solution here will be read third character of Title ID from SYSTEM.CNF file of disc/iso, and then applying a dynamic patch based on it<br>
If the game Title ID have an "'''E'''" (example: SLES-12345) then patch to ANY EU target ID, similar for US, for titles where U or E isn't found just use default J target ID
<pre>
SprxPatch ps1_emu_patches[] =
{
{ ps1_emu_get_region_offset, LI(R29, title_id_based_region), &condition_true }, /* Dynamic patch based on TitleID. */
{ 0 }
};
</pre>
=== PS1 BIOS Replacements ===
Is worth to note the suffix "'''A'''", "'''E'''", or "'''J'''" in the version string inside the BIOS is always on the same offset in ALL PS1 and PS2 bios images. So in case of replacing the bios the patches mentioned above will be applyed normally<br>
The bios can be replaced by any PS1 rom image (included DTL models), and by most PS2 rom images (maybe by all, deckard models untested). Replacing it by the original PS1 bios restores the Sony logo at start up, and is able to run PS1 menu alone (unmounting disc image with WebMAN during Sony Computer Entertainment logo). Both memory card and CD player are fully accessible. Remounting a disc image (regardless if different than the one started with) will work and boot to PlayStation logo from main menu. Props to Jabu, iirc he figured out running Sony startup screen ages ago<br>
The emulator have a bug (netemu at least) that loads the bios with a fixed size of 4MB file. They probably not changed that size after they reduced the bios file size from 4MB to 512KB. So any PS1/PS2(no deckard) bios image can be used if it have a size of 4MB or smaller. All of them should load games fine.
==PS1 GPU emulation==
That part of all 3 emulators is quite impressive. Task is split between 4 SPE cores, but not in usual way.
Every core is responsible for different part of PS1 GPU command flow, which is done dynamically. All that is linked by so called sli (spu link?), and all SPE cores run exactly same elf file.
SPE program synchronize using sliTick, and sliTock functions with use of channels 16 - 24, and with help of PPU.
That way 4 different PS1 GPU emulators can proceed 4 different PS1 GPU commands at the same time, with synchronization enough to not override other PS1 GPU tasks.
As a example you can remove dithering by patch only on SPU0, and observe that only 1/4 of displayed lines will be missing dither pattern.
== PSone Classic format ==
See: [[ISO.BIN.EDAT]] and [[PSISOIMG0000]]
* Savegames Location: /dev_hdd0/savedata/vmc
Note: capitalisation of filename is important: name it xxx.VM1 instead of xxxx.vm1 (e.g. Internal Memory Card.VM1 for PSX/PSone, Internal Memory Card.VM2 for PS2/PStwo)
The .VMx files appear to be raw memory card data:
* [[PS1_Savedata#Virtual_Memory_Card_PS1_.28.VM1.29 | .VM1 Playstation 1 Memory cards]] can be edited with [[PS1_Savedata#Memory_Card_Tools_PS1 | MemcardRex]]
* [[PS2_Savedata#Virtual_Memory_Card_PS2_.28.VM2.29 | .VM2 Playstation 2 Memory cards]] can be edited with [http://www.csclub.uwaterloo.ca:11068/mymc/ mymc]
=== PSone Classic Tools ===
*Latest psxtract by kozarovv (release date 2022/01/30) adds support to subchannel data extraction for single and multi disc PSone Classic games (used by libcrypt protected PAL games). Based on https://github.com/DeadlySystem/psxtract-2 (Only Windows version is updated, Linux code is not updated). Please mirror or even make pr on github if that's prefered. '''[https://www.mediafire.com/file/ytg875p1a6ph89f/psxtract-2-master.zip/file Download]''' (source plus exe)
*Other psxtract versions commented [https://www.psx-place.com/threads/ive-made-a-new-version-of-xdontnanos-psxtract.35541/#post-314241 here]


== Arguments ==
== Arguments ==
Line 643: Line 197:
|}
|}


== PS1 games management in multiman ==
==PS1 GPU emulation==
=== Manual starting SELF method ===
#Insert PSX/PSone disc (region/pressed doesn't matter)
#Start MultiMAN (e.g. 2.07.01++)
::*Since 02.07.05 the PSX and PS2 discs are properly detected. PSX discs will show in XMB Game Column and you can launch the PS1 game from there. It uses ps1_emu.self default (you can choose Load or Load (Net), latter uses ps1_netemu).
#Switch to filemanager mode
#Browse to /dev_flash/ps1emu
#Select either one of the ps1 emulation SELF files


Note: Some games run better with ps1_emu.self (e.g. Mortal Kombat) while others run better with ps1_netemu.self (e.g. Resident Evil 3). If it doesn't work, try another ps1 emulation SELF file.
That part of all 3 emulators is quite impressive. Task is split between 4 SPE cores, but not in usual way.
 
Every core is responsible for different part of PS1 GPU command flow, which is done dynamically. All that is linked by so called sli (spu link?), and all SPE cores run exactly same elf file.
Downside: memory card options are unavailable unless you created a Virtual Memorycard ''before'' starting MultiMAN (XMB::Category Game:: Memory Card Utility (PS/PS2) > Create a PS1 memory card. Set it to Slot 1 (Press Triangle while selecting the Memory Card, then Assign it). Note: naming it "Internal Memory Card" sometimes works better than other names. MultiMAN 02.07.07 seems to solve the savegame issues.
SPE program synchronize using sliTick, and sliTock functions with use of channels 16 - 24, and with help of PPU.
 
That way 4 different PS1 GPU emulators can proceed 4 different PS1 GPU commands at the same time, with synchronization enough to not override other PS1 GPU tasks.
=== Changes in MultiMAN 2.07.00/01 for ps1_emu handling ===
As a example you can remove dithering by patch only on SPU0, and observe that only 1/4 of displayed lines will be missing dither pattern.  
These options where needed to make above work:
* Added: LV2 access rights to use LV1 Storage Manager (syscall 864)
* Added: LV1 patch for user access to sys_storage functions (syscalls 600 to 623)
 
=== Arguments handling===
From multiman.cpp source (line 2502) http://code.google.com/p/multiman/source/browse/source/multiman.cpp?r=8c5b662f1c54d4f95f646949cae3d033b15b1a2e
{{Boxcode|code=<syntaxhighlight lang="c">
{
char* launchargv[9];
memset(launchargv, 0, sizeof(launchargv));
launchargv[0] = (char*)malloc(strlen(mc1)+1); strcpy(launchargv[0], mc1);
launchargv[1] = (char*)malloc(strlen(mc2)+1); strcpy(launchargv[1], mc2);
launchargv[2] = (char*)malloc( 5); strcpy(launchargv[2], "0082");
launchargv[3] = (char*)malloc( 5); strcpy(launchargv[3], "1600");
launchargv[4] = (char*)malloc(10); strcpy(launchargv[4], app_path);
launchargv[5] = (char*)malloc( 2); strcpy(launchargv[5], "1");
launchargv[6] = (char*)malloc( 2); strcpy(launchargv[6], "2"); // full screen on/off = 2/1
launchargv[7] = (char*)malloc( 2); strcpy(launchargv[7], "1"); // smoothing on/off = 1/0
launchargv[8] = NULL;
unload_modules();
exitspawn((const char*) "/dev_flash/ps1emu/ps1_netemu.self", (char* const*)launchargv, NULL, NULL, 0, 1001, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
}
 
{
char* launchargv[7];
memset(launchargv, 0, sizeof(launchargv));
launchargv[0] = (char*)malloc(strlen(mc1)+1); strcpy(launchargv[0], mc1);
launchargv[1] = (char*)malloc(strlen(mc2)+1); strcpy(launchargv[1], mc2);
launchargv[2] = (char*)malloc( 5); strcpy(launchargv[2], "0082"); // region
launchargv[3] = (char*)malloc( 5); strcpy(launchargv[3], "1200");
launchargv[4] = (char*)malloc( 2); strcpy(launchargv[4], "1"); // full screen on/off = 2/1
launchargv[5] = (char*)malloc( 2); strcpy(launchargv[5], "1"); // smoothing on/off = 1/0
launchargv[6] = NULL;
unload_modules();
exitspawn((const char*) "/dev_flash/ps1emu/ps1_emu.self", (char* const*)launchargv, NULL, NULL, 0, 1001, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
}
</syntaxhighlight>}}
*Notes:
**The '''''full screen''''' commented argument seems to be the '''Upscaler''' setting available from XMB {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PS/PS2 Upscaler]''', with values: '''full/normal/off = 2/1/0'''


== Game settings ==
== Game settings ==


=== External CONFIG file ===
=== External CONFIG file ===
Created/loaded by ps1_newemu.self and ps1_netemu.self at path: '''/USRDIR/CONFIG'''<br>
Created/loaded by ps1_newemu.self and ps1_netemu.self, at path: /USRDIR/CONFIG
Example:
 
Content:  
<pre>
<pre>
00000000 1C 00 00 00 50 53 31 45 6D 75 43 6F 6E 66 69 67 ....PS1EmuConfig
00000000 1C 00 00 00 50 53 31 45 6D 75 43 6F 6E 66 69 67 ....PS1EmuConfig
Line 743: Line 252:


=== Embedded Game settings ===
=== Embedded Game settings ===
All the PS1 emulators contain a list of game settings embedded inside his .SELF structure inside 3 tables we could name the '''Checksums Table''', the '''Titles table''', and the '''Commands Table'''. The offsets of this tables differs by emulator revision and type<br><!-- as far i know there is not a known way to find his offsets programatically, other than doing a search for a well known value, usually the first checksum-->
*Notes
The entry point to read the whole structure of this tables starts by reading the 4 bytes of the first '''Checksum''' of the first game from the checksums table (see below), next 4 bytes are an offset (to read the Titles table), next 4 bytes is a '''Command Count''' and next 4 bytes is a '''Command offset''' (to read the Commands Table), to load the data in the other tables is needed to <abbr title="Or substract 0xFEB0000 in firmware 1.70 and keep in mind the order of the commands table is inverted">substract 0x10000</abbr> to this offsets located next to the checksum of a specific game<br>
**The value named "flags" is composed by 2 values unk1[4], unk2[4], located at a second depth level of hierarchy structure. unk1[4] '''varies''' in between different ps1 emu versions (this variation indicates that <abbr title="but mostly a counter that could indicate a command ID indirectly from the "slot number" of another table>'''is not a command ID'''</abbr>), and unk2[4] have different purposes, sometimes contains a final value (so it represents the ending of a fork of the hierarchy) or an offset (to move one level deeper in the hierarchy), if the value is an offset also '''varies''' in between different ps1 emu versions
The Title IDs (from inside the '''Titles table''') doesnt seems to be used for any logic check, seems to be mostly identifyers (with typos) intended to be displayed in some kind of debug menu in "human readable format" only for informative purposes. Are text strings null terminated in the format "ABCD_123.45" and aligned to 8 bytes, so most of them have a total size of 0x10 but in old firmwares there are some entries with the text "unknown" with a size of 8 bytes (in other words, the entries with the text "unknown" are half the size of the others)<br>
**Checksum is simple Adler32 calculated from 2048 bytes of disc data, starting from 0x9318 offset in raw image. Emulator perform check if that sector have CD001 string, if string is missing "unknown" string is used, and hash calculation is not performed. You can use tools like hashtab to easily calculate checksum for new game.  
Every command inside the Commands Table is composed by 8 bytes, where the first 4 bytes are the '''Command ID''' (see talk page) and the next 4 bytes is the '''Command Data'''<br>
All the '''Command Data''' values can be considered the most bottom of this hierarchy... except command ID=0x02(netemu 3.40 up to 4.88) containing an offset to a deeper level of the hierarchy where is stored a list with some of the disc sectors for a few libcrypt protected games


==== Game checksum ====
==== Sector 16 checksum ====
Checksum is simple Adler32 calculated from 2048 bytes of disc data, starting from 0x9318 offset in raw image. Emulator perform check if that sector have CD001 string, if string is missing "unknown" string is used, and hash calculation is not performed. You can use tools like hashtab to easily calculate checksum for new game.<br>
Hash is calculated using the data contents only (2048 bytes or 0x800h) of the sector 16 (beginning at the 0x9318 of the RAW/2352 image). Every single byte is used in the process. Calculation code does start at 0xC1658 in the ps1_netemu from 4.88 firmware.
Is calculated using the data contents only (2048 bytes or 0x800h) of the sector 16 (beginning at the 0x9318 of the RAW/2352 image). Every single byte is used in the process. Calculation code does start at 0xC1658 in the ps1_netemu from 4.88 firmware.
<pre>
 
<div class="mw-collapsible mw-collapsed">'''Disassembly of the related function'''<pre class="mw-collapsible-content">
loc_C1658:
loc_C1658:
0xC1658  lwz      r11, -0x7E4C(r2)
0xC1658  lwz      r11, -0x7E4C(r2)
Line 801: Line 306:
0xC1700  or        r4, r4, r9
0xC1700  or        r4, r4, r9
0xC1704  stw      r0, 0x2640(r22)                    # store the hash
0xC1704  stw      r0, 0x2640(r22)                    # store the hash
</pre></div>
</pre>


Super simple python script to calculate checksum, script lack of some checks performed by emu, and is hardcoded to 0x9318 offset, but should be enough.<br>
Super simple python script to calculate checksum, script lack of some checks performed by emu, and is hardcoded to 0x9318 offset, but should be enough.<br>
Usage: edit *your first.bin* to name of your image, run script from CMD. Require python (3?).
Usage: edit *your first.bin* to name of your image, run script from CMD. Require python (3?).
{{boxcode|float=left|title=Find_checksum.py|code=<syntaxhighlight lang=python>
<pre>import zlib
import zlib


with open('your first.bin', 'rb') as f:
with open('your first.bin', 'rb') as f:
     f.seek(0x9318)
     f.seek(0x9318)
     suma = zlib.adler32(f.read(2048))
     suma = zlib.adler32(f.read(2048))
     print (hex(suma))
     print (hex(suma))</pre>
</syntaxhighlight>}}


==== Game settings access ====
==== Game settings lists ====
Like mentioned above config is created from 2x u32 values. Lets call first value command, and second value param.<br>
Command is used to calculate address for param, and only param is stored on obtained address.<br>
Emulator then check for params, and if found (usually when not zero) apply settings based on them.<br>
 
Beside functions that read command params directly, every emulator have function (madeup name) ReadInternalConfigValue(u32 command_id). This function take command_id as only variable, and return param in r3 for selected command. This is used widely to read command params, that include libcrypt commands.
 
<div class="mw-collapsible mw-collapsed">'''Disassembly of the related function'''<pre class="mw-collapsible-content">
0x10BC8                lwz      r0, 0(r9)      # load HASH
0x10BCC                cmpw      cr7, r0, r27    # compare title HASH with one from DB
0x10BD0                bne      cr7, loc_10BB8  # loop till HASH found
0x10BD4                slwi      r0, r10, 4      # config number << 4 to get offset from first entry in table
0x10BD8                addi      r24, r1, 0xAB0+var_A40
0x10BDC                extsw    r0, r0
0x10BE0                clrldi    r3, r24, 32
0x10BE4                add      r29, r0, r8    # r29 now points to game entry in config table
0x10BE8                lwz      r4, 4(r29)      # load pointer to game ID
0x10BEC                bl        sub_137FF8
0x10BF0                nop
0x10BF4                lwz      r28, 8(r29)
0x10BF8                cmpwi    cr7, r28, 0
0x10BFC                ble      cr7, loc_10C58  # check config count is not 0 or less
0x10C00                lwz      r26, 0xC(r29)  # r26 is now pointer to configs for game
0x10C04                li        r30, 0
0x10C08                li        r29, 0
0x10C0C                lwz      r25, off_17B5D8 # "core.c: CoreCheckTitle: param[%d] = 0x%"...
0x10C10
0x10C10 read_conf_loop:                          # CODE XREF: CoreCheckTitle+2DC↓j
0x10C10                add      r11, r30, r26  # r11 is now pointer to currently read config for game
0x10C14                addi      r29, r29, 1    # count...
0x10C18                clrldi    r11, r11, 32
0x10C1C                mr        r3, r25        # just for print
0x10C20                addi      r30, r30, 8    # add 8 so next time in loop we read new config (4),
0x10C20                                          # and new params (4) if game have more than one config
0x10C24                lwz      r4, 0(r11)      # load command
0x10C28                lwz      r0, 4(r11)      # load params
0x10C2C                slwi      r9, r4, 2      # r9 = r4 << 2 so shift our command to the left by 2, and store in r9
0x10C30                clrldi    r5, r0, 32      # just print again
0x10C34                addi      r9, r9, 0x10    # add 0x10 to shifted command value
0x10C34                                          # to create address where param of config will be stored
0x10C38                extsw    r4, r4
0x10C3C                extsw    r9, r9
0x10C40                add      r9, r9, r31    # r31 is value that change between emu versions.
0x10C40                                          # That way emulator can keep correct config IDs without changes to table.
0x10C40                                          # r31 0x2B0930 + what we currently have in r9 after previous calculations.
0x10C44                stw      r0, 4(r9)      # Store param on finally calculated address + 4. For example for config 04
0x10C44                                          # address will be 0x2B0954.
0x10C48                bl        print_
0x10C4C                nop
0x10C50                cmpw      cr7, r28, r29  # r28 overall config count
0x10C50                                          # r29 currently read count
0x10C54                bne      cr7, read_conf_loop
</pre></div>
Function mentioned above is placed on (in emu memory, 4.86):
* ps1_emu 0x10638
* ps1_newemu 0x12F54
* ps1_netemu 0xB65F0
<!-- strings for printing
CoreCheckTitle: start
CoreCheckTitle: param[%d] = 0x%08xU
CoreCheckTitle: 0x%08xU, "%s" %c
-->


==== Game settings lists ====
<div class="mw-collapsible mw-collapsed" style="background:#ffb0b0; margin:5px 0px">'''TitleID settings hardcoded in ps1_emu.self'''
<div class="mw-collapsible mw-collapsed" style="background:#ffb0b0; margin:5px 0px">'''TitleID settings hardcoded in ps1_emu.self'''
<div class="mw-collapsible-content" style="text-align:left">{{TitleID settings hardcoded in ps1_emu.self}}
<div class="mw-collapsible-content" style="text-align:left">{{TitleID settings hardcoded in ps1_emu.self}}
Line 888: Line 329:
</div></div>{{clear}}
</div></div>{{clear}}


==PS1 rom handling==
Current version of ps1_rom file is first 512KB of 1.90 PS2 rom. Previously it was exactly the same version but whole 4MB were supplied to emulator.<br>
Since firmware 2.10++ all PS1 emulators, ps1_emu.self, ps1_netemu.self, ps1_newemu.self uses the since then added ps1_rom.bin bios file. In earlier firmwares file was embed into every emulator self file. File '''ps1_rom.bin''' is exactly the same file that was previously embed in all PS1 emulators.
{| class="wikitable" style="line-height:110%; font-size:90%"
|+ ps1_rom.bin
! Firmware !! Size !! MD5
|-
! [[2.10_CEX|2.10]] ~ [[3.74_CEX|3.74]]
| 4.089.584 || style="font-family:monospace" | FBB5F59EC332451DEBCCF1E377017237
|-
! [[4.00_CEX|4.00]] ~ [[4.88_CEX|4.88]]
| 524.288 || style="font-family:monospace" | 81BBE60BA7A3D1CEA1D48C14CBCC647B
|}
===Region patch===
All 3 emulators perform bios patching right after file is loaded into memory. Patch is related to region lock, and is unknown that its responsible for anything else, like timings etc.<br>
There is a string in emulator JJJJAEJEAEJJEJJA which is selector for bios/rom region based on target ID ([[Product_Code]]).
<pre>J    J    J    J    A    E    J    E    A    E    J    J    E    J    J    A
0x80 0x81 0x82 0x83 0x84 0x85 0x86 0x87 0x88 0x89 0x8A 0x8B 0x8C 0x8D 0x8E 0x8F</pre>
Patch apply to string in VERSTR, '''X''' is replaced with appropriate region:
<pre>System ROM Version 5.0 06/23/03 X
Copyright 1993-1999 (C) Sony Computer Entertainment Inc.
</pre>
Is worth to note that '''X''' is always on the same offset in ALL ps1 bios versions, and all ps2 bios images. So in case of bios swap
([[Talk:PS1_Emulation#ps1_rom.bin]] ) correct region will be still set.<br>
Patched offset is 0x7FF52 in rom file itself. Cobra have region free patch that in the end make X set to A (America) region, which apparently make bios region free. This can be true as similar thing happen on PCSX2 in ps1 mode. US rom is able to run all regions games, while JPN/EU fail to load different regions. It is because later JPN/EU BIOS versions have got an additional CD licence check introduced, accepting only the discs matching the hardcoded region. US BIOSes have never got this check implemented. By the way, it is the same thing with the PS2 BIOSes - only the US one will accept the discs from all over the world by default (that is why you have to patch the MECHACON for the US DTL region to get true region free playback).
==PS1 games management in multiman==
=== Manual starting SELF method ===
#Insert PSX/PSone disc (region/pressed doesn't matter)
#Start MultiMAN (e.g. 2.07.01++)
::*Since 02.07.05 the PSX and PS2 discs are properly detected. PSX discs will show in XMB Game Column and you can launch the PS1 game from there. It uses ps1_emu.self default (you can choose Load or Load (Net), latter uses ps1_netemu).
#Switch to filemanager mode
#Browse to /dev_flash/ps1emu
#Select either one of the ps1 emulation SELF files
Note: Some games run better with ps1_emu.self (e.g. Mortal Kombat) while others run better with ps1_netemu.self (e.g. Resident Evil 3). If it doesn't work, try another ps1 emulation SELF file.
Downside: memory card options are unavailable unless you created a Virtual Memorycard ''before'' starting MultiMAN (XMB::Category Game:: Memory Card Utility (PS/PS2) > Create a PS1 memory card. Set it to Slot 1 (Press Triangle while selecting the Memory Card, then Assign it). Note: naming it "Internal Memory Card" sometimes works better than other names. MultiMAN 02.07.07 seems to solve the savegame issues.
=== Changes in MultiMAN 2.07.00/01 for ps1_emu handling ===
These options where needed to make above work:
* Added: LV2 access rights to use LV1 Storage Manager (syscall 864)
* Added: LV1 patch for user access to sys_storage functions (syscalls 600 to 623)
=== Arguments handling===
From multiman.cpp source (line 2502) http://code.google.com/p/multiman/source/browse/source/multiman.cpp?r=8c5b662f1c54d4f95f646949cae3d033b15b1a2e
{{Boxcode|code=<syntaxhighlight lang="c">
{
char* launchargv[9];
memset(launchargv, 0, sizeof(launchargv));
launchargv[0] = (char*)malloc(strlen(mc1)+1); strcpy(launchargv[0], mc1);
launchargv[1] = (char*)malloc(strlen(mc2)+1); strcpy(launchargv[1], mc2);
launchargv[2] = (char*)malloc( 5); strcpy(launchargv[2], "0082");
launchargv[3] = (char*)malloc( 5); strcpy(launchargv[3], "1600");
launchargv[4] = (char*)malloc(10); strcpy(launchargv[4], app_path);
launchargv[5] = (char*)malloc( 2); strcpy(launchargv[5], "1");
launchargv[6] = (char*)malloc( 2); strcpy(launchargv[6], "2"); // full screen on/off = 2/1
launchargv[7] = (char*)malloc( 2); strcpy(launchargv[7], "1"); // smoothing on/off = 1/0
launchargv[8] = NULL;
unload_modules();
exitspawn((const char*) "/dev_flash/ps1emu/ps1_netemu.self", (char* const*)launchargv, NULL, NULL, 0, 1001, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
}
{
char* launchargv[7];
memset(launchargv, 0, sizeof(launchargv));
launchargv[0] = (char*)malloc(strlen(mc1)+1); strcpy(launchargv[0], mc1);
launchargv[1] = (char*)malloc(strlen(mc2)+1); strcpy(launchargv[1], mc2);
launchargv[2] = (char*)malloc( 5); strcpy(launchargv[2], "0082"); // region
launchargv[3] = (char*)malloc( 5); strcpy(launchargv[3], "1200");
launchargv[4] = (char*)malloc( 2); strcpy(launchargv[4], "1"); // full screen on/off = 2/1
launchargv[5] = (char*)malloc( 2); strcpy(launchargv[5], "1"); // smoothing on/off = 1/0
launchargv[6] = NULL;
unload_modules();
exitspawn((const char*) "/dev_flash/ps1emu/ps1_emu.self", (char* const*)launchargv, NULL, NULL, 0, 1001, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
}
</syntaxhighlight>}}
*Notes:
**The '''''full screen''''' commented argument seems to be the '''Upscaler''' setting available from XMB {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PS/PS2 Upscaler]''', with values: '''full/normal/off = 2/1/0'''
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
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