Editing PS1 Emulation

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Is calculated using the data contents only (2048 bytes or 0x800h) of the sector 16 (beginning at the 0x9318 of the RAW/2352 image). Every single byte is used in the process. Calculation code does start at 0xC1658 in the ps1_netemu from 4.88 firmware.
Is calculated using the data contents only (2048 bytes or 0x800h) of the sector 16 (beginning at the 0x9318 of the RAW/2352 image). Every single byte is used in the process. Calculation code does start at 0xC1658 in the ps1_netemu from 4.88 firmware.


<div class="mw-collapsible mw-collapsed">'''Disassembly of the related function'''<pre class="mw-collapsible-content">
<div class="mw-collapsible mw-collapsed" style="text-align:left">'''Disassembly of the related function'''<pre class="mw-collapsible-content">
loc_C1658:
loc_C1658:
0xC1658  lwz      r11, -0x7E4C(r2)
0xC1658  lwz      r11, -0x7E4C(r2)
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