Editing PS1 Classics Emulator Compatibility List

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:
# [[#Fix for CDDA games|Fix for CDDA games]]
# [[#Fix for CDDA games|Fix for CDDA games]]
# [[#mmCM fix for FMV slowdown in games played from an external HDD|mmCM fix for FMV slowdown in games played from an external HDD]]
# [[#mmCM fix for FMV slowdown in games played from an external HDD|mmCM fix for FMV slowdown in games played from an external HDD]]
# [[#Fix for frame rate and audio slowdown issues in NTSC (60 Hz) PSOne Classics running in PAL PS3s|Fix for frame rate and audio slowdown issues in NTSC (60 Hz) PSOne Classics running in PAL PS3s]]
# [[#Fix for frame rate and audio slowdown issues in NTSC (60 Hz) PS one Classics running in PAL PS3s|Fix for frame rate and audio slowdown issues in NTSC (60 Hz) PS one Classics running in PAL PS3s]]
# [[#SCE boot screen recovery|SCE boot screen recovery]]
# [[#SCE boot screen recovery|SCE boot screen recovery]]


Line 147: Line 147:
| Alfred Chicken || {{playable}} || {{?}} || {{?}} ||
| Alfred Chicken || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Alien Resurrection || {{playable}} || {{playable}} || {{?}} || Game needs to be converted to EBOOT.PBP with POP-FE (or similar tool) or PPF patchs needs to be applied to BIN, otherwise, one of the doors will not open in level 3, as well as some other doors and other possible issues.
| Alien Resurrection || {{playable}} || {{playable}} || {{?}} || Game needs to be converted to EBOOT with POP-FE, or PPF needs to be applied to BIN. Otherwise, one of the doors will not open in level 3, as well as some other doors and other possible issues.
|-
|-
| Alien Trilogy || {{playable}} || {{playable}} || {{?}} || NTSC version is required to be in EBOOT.PBP with CDDA tracks converted to ATRAC3 (using POP-FE or similar tool) to fix audio tracks not looping properly.
| Alien Trilogy || {{playable}} || {{playable}} || {{?}} || NTSC version is required to be in EBOOT.PBP format with CDDA tracks converted to ATRAC3 (using POP-FE, or similar program) to fix audio tracks not looping properly.
|-
|-
| All Star Action || {{playable}} || {{?}} || {{?}} ||
| All Star Action || {{playable}} || {{?}} || {{?}} ||
Line 173: Line 173:
| Alone in the Dark: The New Nightmare || {{ps1classic}} || {{ps1classic}} || {{available}} ||
| Alone in the Dark: The New Nightmare || {{ps1classic}} || {{ps1classic}} || {{available}} ||
|-
|-
| Alundra || {{playable}} || {{ps1classic}} || {{ps1classic}} || European PSone Classics release is US version.
| Alundra || {{playable}} || {{ps1classic}} || {{ps1classic}} || European PS1 Classics release is US version.
|-
|-
| Alundra 2: A New Legend Begins || {{playable}} || {{playable}} || {{?}} ||
| Alundra 2: A New Legend Begins || {{playable}} || {{playable}} || {{?}} ||
Line 205: Line 205:
| Arc Arena: Monster Tournament {{altnames|Arc the Lad: Monster Game with Casino Game}} || {{notavailable}} || {{ps1classic}} || {{ps1classic}} ||
| Arc Arena: Monster Tournament {{altnames|Arc the Lad: Monster Game with Casino Game}} || {{notavailable}} || {{ps1classic}} || {{ps1classic}} ||
|-
|-
| Arc the Lad || {{notavailable}} || {{ps1classic}} || {{ps1classic}} || European PSone Classics release is US version.
| Arc the Lad || {{notavailable}} || {{ps1classic}} || {{ps1classic}} || European PS1 Classics release is US version.
|-
|-
| Arc the Lad II || {{notavailable}} || {{ps1classic}} || {{ps1classic}} || European PSone Classics release is US version.
| Arc the Lad II || {{notavailable}} || {{ps1classic}} || {{ps1classic}} || European PS1 Classics release is US version.
|-
|-
| Arc the Lad III || {{notavailable}} || {{ps1classic}} || {{ps1classic}} || European PSone Classics release is US version.
| Arc the Lad III || {{notavailable}} || {{ps1classic}} || {{ps1classic}} || European PS1 Classics release is US version.
|-
|-
| Arcade Hits: Frisky Tom || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
| Arcade Hits: Frisky Tom || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
Line 439: Line 439:
| Block Kuzushi: Kowashite Help! || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
| Block Kuzushi: Kowashite Help! || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
|-
|-
| Blockids || {{playable}} || {{available}} || {{ps1classic}} || US and European PSone Classics release is Japanese version.
| Blockids || {{playable}} || {{available}} || {{ps1classic}} || US and European PS1 Classics release is Japanese version.
|-
|-
| Blood Lines || {{playable}} || {{?}} || {{?}} ||
| Blood Lines || {{playable}} || {{?}} || {{?}} ||
Line 569: Line 569:
| Capcom vs. SNK: Millennium Fight 2000 Pro || {{playable}} || {{?}} || {{?}} ||
| Capcom vs. SNK: Millennium Fight 2000 Pro || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Captain Commando || {{notavailable}} || {{notavailable}} || {{playable}} || Game needs to be converted to EBOOT.PBP with POP-FE (or similar tool) or PPF patch needs to be applied to BIN, otherwise, graphical glitches on some bosses and elsewhere.
| Captain Commando || {{notavailable}} || {{notavailable}} || {{playable}} || Game needs to be converted to EBOOT with POP-FE, or PPF needs to be applied to BIN. Otherwise, graphical glitches on some bosses and elsewhere.
|-
|-
| Card Shark || {{playable}} || {{?}} || {{?}} ||
| Card Shark || {{playable}} || {{?}} || {{?}} ||
Line 619: Line 619:
| Checkmate II || {{playable}} || {{?}} || {{?}} ||
| Checkmate II || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Cheesy || {{playable}} || {{notavailable}} || {{playable}} || PAL version needs to be converted to EBOOT.PBP with POP-FE (or similar tool) or PPF patch needs to be applied to BIN. Otherwise, black screen after PlayStation logo due to issue in BIOS.
| Cheesy || {{playable}} || {{notavailable}} || {{playable}} || PAL version needs to be converted to EBOOT with POP-FE, or PPF needs to be applied to BIN. Otherwise, black screen after PlayStation logo due to issue in BIOS.
|-
|-
| Chessmaster II || {{playable}} || {{?}} || {{?}} ||
| Chessmaster II || {{playable}} || {{?}} || {{?}} ||
Line 715: Line 715:
| Crash Bandicoot 3: Warped {{altnames|Crash Bandicoot 3: Buttobi! Sekai Isshuu|クラッシュバンディクー3 ブッとび! 世界一周}} || {{ps1classic}} || {{ps1classic}} || {{ps1classic}} ||
| Crash Bandicoot 3: Warped {{altnames|Crash Bandicoot 3: Buttobi! Sekai Isshuu|クラッシュバンディクー3 ブッとび! 世界一周}} || {{ps1classic}} || {{ps1classic}} || {{ps1classic}} ||
|-
|-
| Crash Bash {{altnames|Crash Bandicoot Carnival}} || {{majorissues}} || {{playable}} || {{ps1classic}} || {{works| (NTSC-U/C and NTSC-J)}} {{notes|libcrypt}} PAL version plays accelerated but audio plays normal, so cutscenes get desynchronized and cut, which  also makes the game harder.
| Crash Bash {{altnames|Crash Bandicoot Carnival}} || {{majorissues}} || {{playable}} || {{ps1classic}} || {{works| (NTSC-U/C and NTSC-J)}} {{notes|libcrypt}} PAL-EU Version plays accelerated, but audio plays normal, so cutscenes get desynchronized and cut, it also makes the game harder.
|-
|-
| Creatures || {{playable}} || {{available}} || {{notavailable}} ||
| Creatures || {{playable}} || {{available}} || {{notavailable}} ||
Line 919: Line 919:
| Disney-Pixar Toy Story Racer || {{ps1classic}} || {{ps1classic}} || {{notavailable}} ||
| Disney-Pixar Toy Story Racer || {{ps1classic}} || {{ps1classic}} || {{notavailable}} ||
|-
|-
| Disney's 102 Dalmatians: Puppies to the Rescue || {{playable}} || {{playable}} || {{?}} || {{notes|libcrypt}} [BIN/CUE] The console will hard freeze in Level 18 whenever you attack the toaster enemy at the start of the level, rendering 100 percent impossible. Issue does not happen on converted game to EBOOT.PBP and seems to be Cobra-exclusive.
| Disney's 102 Dalmatians: Puppies to the Rescue || {{playable}} || {{playable}} || {{?}} || {{notes|libcrypt}} [BIN/CUE] The console will hard freeze in Level 18 whenever you attack the toaster enemy at the start of the level, rendering 100 percent impossible. Issue does not happen on converted game to EBOOT.PBP format and seems to be Cobra-exclusive.
|-
|-
| Disney's Action Game featuring Hercules {{altnames|Disney's Hercules Action Game}} || {{ps1classic}} || {{ps1classic}} || {{notavailable}} ||
| Disney's Action Game featuring Hercules {{altnames|Disney's Hercules Action Game}} || {{ps1classic}} || {{ps1classic}} || {{notavailable}} ||
Line 1,267: Line 1,267:
| Formula One 2001 || {{unplayable}} || {{notavailable}} || {{notavailable}} || Car physics are incorrect and make driving or finishing a race impossible (possible instruction cache issue).
| Formula One 2001 || {{unplayable}} || {{notavailable}} || {{notavailable}} || Car physics are incorrect and make driving or finishing a race impossible (possible instruction cache issue).
|-
|-
| Formula One 99 || {{unplayable}} || {{playable}} || {{available}} || {{notes|libcrypt}} Black screen after initial loading screen (possible instruction cache issue). NTSC-U version works when converted to EBOOT.PBP with POP-FE (or similar tool) or when applying PPF patch to BIN.
| Formula One 99 || {{unplayable}} || {{unplayable}} || {{available}} || {{notes|libcrypt}} Black screen after initial loading screen (possible instruction cache issue).
|-
|-
| Formula One Arcade || {{unplayable}} || {{notavailable}} || {{notavailable}} || Black screen after opening logos (possible instruction cache issue).
| Formula One Arcade || {{unplayable}} || {{notavailable}} || {{notavailable}} || Black screen after opening logos (possible instruction cache issue).
Line 1,313: Line 1,313:
| GaiaMaster: Kamigami no Board Game {{altnames|ガイアマスター ~神々のボードゲーム~}} || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
| GaiaMaster: Kamigami no Board Game {{altnames|ガイアマスター ~神々のボードゲーム~}} || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
|-
|-
| GaiaSeed: Project Seed Trap || {{notavailable}} || {{notavailable}} || {{ps1classic}} || Internal config reloads game with ps1_newemu when using the official PSone Classic.
| GaiaSeed: Project Seed Trap || {{notavailable}} || {{notavailable}} || {{ps1classic}} || Internal config reloads game with ps1_newemu when using official PS1 Classic.
|-
|-
| Gakkou de Atta Kowai Hanashi S {{altnames|学校であった怖い話S}} || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
| Gakkou de Atta Kowai Hanashi S {{altnames|学校であった怖い話S}} || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
Line 1,389: Line 1,389:
| GP Challenge || {{playable}} || {{?}} || {{?}} ||
| GP Challenge || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Gran Turismo || {{playable}} || {{playable}} || {{playable}} ||
| Gran Turismo || {{playable}} || {{available}} || {{playable}} ||
|-
|-
| Gran Turismo 2 || {{playable}} || {{playable}} || {{playable}} || tested with simulation disc
| Gran Turismo 2 || {{playable}} || {{playable}} || {{playable}} || tested with simulation disc
Line 1,509: Line 1,509:
| Hot Wheels: Extreme Racing || {{playable}} || {{?}} || {{?}} ||
| Hot Wheels: Extreme Racing || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Hot Wheels: Turbo Racing || {{playable}} || {{playable}} || {{notavailable}} || PAL version crashes while loading track "Serpent Spirit" (game bug, same as on original hardware). CDDA audio streaming.
| Hot Wheels: Turbo Racing || {{playable}} || {{playable}} || {{notavailable}} || PAL-EU version crashes while loading track "Serpent Spirit" (bug of the game, same as on original hardware). CDDA audio streaming.
|-
|-
| Hugo: Black Diamond Fever || {{playable}} || {{?}} || {{?}} ||
| Hugo: Black Diamond Fever || {{playable}} || {{?}} || {{?}} ||
Line 1,581: Line 1,581:
| International Moto X || {{playable}} || {{?}} || {{?}} ||
| International Moto X || {{playable}} || {{?}} || {{?}} ||
|-
|-
| International Superstar Soccer || {{playable}} || {{notavailable}} || {{available}} || Game needs to be converted to EBOOT.PBP with POP-FE (or similar tool) or PPF patch needs to be applied to BIN, otherwise, black screen after PlayStation logo.
| International Superstar Soccer || {{playable}} || {{notavailable}} || {{available}} || Game needs to be converted to EBOOT with POP-FE, or PPF needs to be applied to BIN. Otherwise, black screen after PlayStation logo.
|-
|-
| International Superstar Soccer Deluxe || {{playable}} || {{?}} || {{?}} ||
| International Superstar Soccer Deluxe || {{playable}} || {{?}} || {{?}} ||
Line 1,611: Line 1,611:
| ISS Pro Evolution 2 || {{playable}} || {{?}} || {{?}} ||
| ISS Pro Evolution 2 || {{playable}} || {{?}} || {{?}} ||
|-
|-
| It Might Be NES || {{playable}} || {{playable}} || {{playable}} ||
| It might Be Nes || {{playable}} || {{playable}} || {{playable}} ||
|-
|-
| Iznogoud || {{playable}} || {{?}} || {{?}} ||
| Iznogoud || {{playable}} || {{?}} || {{?}} ||
Line 1,639: Line 1,639:
| Jet Moto 2 {{altnames|Jet Moto '98|Jet Rider 2}} || {{ps1classic}} || {{ps1classic}} || {{available}} ||
| Jet Moto 2 {{altnames|Jet Moto '98|Jet Rider 2}} || {{ps1classic}} || {{ps1classic}} || {{available}} ||
|-
|-
| Jet Moto 3 || {{notavailable}} || {{ps1classic}} || {{notavailable}} || PSone Classic no longer available on the PlayStation Store.
| Jet Moto 3 || {{notavailable}} || {{ps1classic}} || {{notavailable}} || PS1 Classic no longer available on the PlayStation Store.
|-
|-
| Jetracer || {{playable}} || {{?}} || {{?}} ||
| Jetracer || {{playable}} || {{?}} || {{?}} ||
Line 1,747: Line 1,747:
| KKND Krossfire || {{playable}} || {{?}} || {{?}} ||
| KKND Krossfire || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Klonoa: Door to Phantomile {{altnames|Kaze no Klonoa: Door to Phantomile}} || {{playable}} || {{ps1classic}} || {{ps1classic}} || European PSone Classics release is US version.
| Klonoa: Door to Phantomile {{altnames|Kaze no Klonoa: Door to Phantomile}} || {{playable}} || {{ps1classic}} || {{ps1classic}} || European PS1 Classics release is US version.
|-
|-
| Klonoa Beach Volleyball {{altnames|Klonoa Beach Volley: Saikyou Team Kettei-sen!|クロノアビーチバレー 最強チーム決定戦!}} || {{playable}} || {{notavailable}} || {{available}} ||
| Klonoa Beach Volleyball {{altnames|Klonoa Beach Volley: Saikyou Team Kettei-sen!|クロノアビーチバレー 最強チーム決定戦!}} || {{playable}} || {{notavailable}} || {{available}} ||
Line 1,821: Line 1,821:
| Legend || {{playable}} || {{?}} || {{?}} ||
| Legend || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Legend of Legaia || {{playable}} || {{playable}} || {{?}} || {{works| on ps1_netemu}}. ps1_emu has an unavoidable hang when transporting in the mirror cutscene in Conkram.
| Legend of Legaia || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Legend of Mana {{altnames|Seiken Densetsu: Legend of Mana}} || {{notavailable}} || {{ps1classic}} || {{ps1classic}} ||
| Legend of Mana {{altnames|Seiken Densetsu: Legend of Mana}} || {{notavailable}} || {{ps1classic}} || {{ps1classic}} ||
Line 1,918: Line 1,918:
|-
|-
| Mad Stalker: Full Metal Force || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
| Mad Stalker: Full Metal Force || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
|-
| Mad Panic Coaster || {{notavailable}} || {{notavailable}} || {{playable}} || {{works| on ps1_emu}}. The background music (CD tracks) doesn't play on ps1_netemu (needs confirmation with POP-FE converted game).
|-
|-
| Madden NFL 2000 || {{playable}} || {{?}} || {{?}} ||
| Madden NFL 2000 || {{playable}} || {{?}} || {{?}} ||
Line 2,137: Line 2,135:
| Mortal Kombat Mythologies: Sub-Zero || {{playable}} || {{?}} || {{?}} ||
| Mortal Kombat Mythologies: Sub-Zero || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Mortal Kombat Trilogy || {{playable}} || {{playable}} || {{?}} || Game needs to be converted to EBOOT with POP-FE (or similar tool) or PPF patch needs to be applied to BIN, otherwise, freeze at end of continue screen or Lost Treasures of Shao Kahn. This is due to a bug in the PS1 BIOS on PS3, also affecting the PS2.
| Mortal Kombat Trilogy || {{playable}} || {{playable}} || {{?}} || Game needs to be converted to EBOOT with POP-FE, or PPF needs to be applied to BIN. Otherwise, freeze at end of continue screen or Lost Treasures of Shao Kahn. This is due to a bug in the PS1 BIOS on PS3, also affecting the PS2.
|-
|-
| Moses: Prince of Egypt || {{playable}} || {{?}} || {{?}} ||
| Moses: Prince of Egypt || {{playable}} || {{?}} || {{?}} ||
Line 2,281: Line 2,279:
| Need for Speed II || {{playable}} || {{?}} || {{?}} ||
| Need for Speed II || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Need for Speed III: Hot Pursuit || {{majorissues}} || {{?}} || {{?}} || Variable framerate (PAL on ps1_netemu) degrades gameplay.
| Need for Speed III: Hot Pursuit || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Nekketsu Oyako {{altnames|熱血親子}} || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
| Nekketsu Oyako {{altnames|熱血親子}} || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
Line 2,711: Line 2,709:
{{PS1 Classics Emulator Compatibility List Headers|R}}
{{PS1 Classics Emulator Compatibility List Headers|R}}
|-
|-
| R-Type Delta || {{ps1classic}} || {{ps1classic}} || {{ps1classic}} || PSone Classic no longer available on the PlayStation Store.
| R-Type Delta || {{ps1classic}} || {{ps1classic}} || {{ps1classic}} || PS1 Classic no longer available on the PlayStation Store.
|-
|-
| R-Types || {{ps1classic}} || {{ps1classic}} || {{ps1classic}} || PSone Classic no longer available on the PlayStation Store.
| R-Types || {{ps1classic}} || {{ps1classic}} || {{ps1classic}} || PS1 Classic no longer available on the PlayStation Store.
|-
|-
| R4: Ridge Racer Type 4  {{altnames|Ridge Racer Type 4}} || {{ps1classic}} || {{ps1classic}} || {{ps1classic}} ||
| R4: Ridge Racer Type 4  {{altnames|Ridge Racer Type 4}} || {{ps1classic}} || {{ps1classic}} || {{ps1classic}} ||
Line 2,741: Line 2,739:
| Rapid Reload {{altnames|Gunners Heaven}} || {{playable}} || {{notavailable}} || {{ps1classic}} ||
| Rapid Reload {{altnames|Gunners Heaven}} || {{playable}} || {{notavailable}} || {{ps1classic}} ||
|-
|-
| Rascal || {{playable}} || {{playable}} || {{?}} || NTSC version is required to be in EBOOT.PBP with CDDA tracks converted to ATRAC3 (using POP-FE or similar tool).
| Rascal || {{playable}} || {{playable}} || {{?}} || NTSC version is required to be in EBOOT.PBP format with CDDA tracks converted to ATRAC3 (using POP-FE, or similar program).
|-
|-
| Rascal Racers || {{ps1classic}} || {{available}} || {{notavailable}} ||
| Rascal Racers || {{ps1classic}} || {{available}} || {{notavailable}} ||
Line 2,803: Line 2,801:
| Resident Evil {{altnames|Biohazard|Biohazard: Director's Cut|Resident Evil: Director's Cut|Resident Evil: Director's Cut: Dual Shock Ver.}} || {{ps1classic}} || {{ps1classic}} || {{ps1classic}} ||
| Resident Evil {{altnames|Biohazard|Biohazard: Director's Cut|Resident Evil: Director's Cut|Resident Evil: Director's Cut: Dual Shock Ver.}} || {{ps1classic}} || {{ps1classic}} || {{ps1classic}} ||
|-
|-
| Resident Evil 2 {{altnames|Biohazard 2|Biohazard 2: Dual Shock Ver.| Resident Evil 2: Dual Shock Ver.}} || {{playable}} || {{ps1classic}} || {{ps1classic}} || European PSone Classics release is US version.
| Resident Evil 2 {{altnames|Biohazard 2|Biohazard 2: Dual Shock Ver.| Resident Evil 2: Dual Shock Ver.}} || {{playable}} || {{ps1classic}} || {{ps1classic}} || European PS1 Classics release is US version.
|-
|-
| Resident Evil 3: Nemesis {{altnames|Biohazard 3: Last Escape}} || {{playable}} || {{ps1classic}} || {{ps1classic}} || {{notes|libcrypt}} European PSone Classics release is US version.
| Resident Evil 3: Nemesis {{altnames|Biohazard 3: Last Escape}} || {{playable}} || {{ps1classic}} || {{ps1classic}} || {{notes|libcrypt}} European PS1 Classics release is US version.
|-
|-
| Resident Evil Survivor || {{playable}} || {{playable}} || {{available}} ||
| Resident Evil Survivor || {{playable}} || {{playable}} || {{available}} ||
Line 2,877: Line 2,875:
| Rogue Trip: Vacation 2012 || {{playable}} || {{?}} || {{?}} ||
| Rogue Trip: Vacation 2012 || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Roland Garros French Open 2001 || {{playable}} || {{notavailable}} || {{notavailable}} || Config fixes hang on loading screen before a match. Game needs to be converted to EBOOT with POP-FE (or similar tool) or PPF patch needs to be applied to BIN.
| Roland Garros French Open 2001 || {{playable}} || {{notavailable}} || {{notavailable}} || Config fixes hang on loading screen before a match. Game needs to be converted to EBOOT with POP-FE, or PPF needs to be applied to BIN.
|-
|-
| Rollcage || {{playable}} || {{?}} || {{?}} ||
| Rollcage || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Rollcage Stage II || {{playable}} || {{?}} || {{?}} || Using cue + combined bin: ps1_emu: game did not freeze, but became unresponsive at memory card section. netemu: the problem did not exist.
| Rollcage Stage II || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Romance of the Three Kingdoms IV: Wall of Fire {{altnames|Sangokushi IV|三國志Ⅳ}} || {{notavailable}} || {{ps1classic}} || {{available}} ||
| Romance of the Three Kingdoms IV: Wall of Fire {{altnames|Sangokushi IV|三國志Ⅳ}} || {{notavailable}} || {{ps1classic}} || {{available}} ||
Line 3,035: Line 3,033:
| Shonen Jump's One Piece: Grand Battle || {{playable}} || {{?}} || {{?}} ||
| Shonen Jump's One Piece: Grand Battle || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Shrek Treasure Hunt || {{playable}} || {{playable}} || {{notavailable}} || Config fixes hang during loading screen into minigames. Game needs to be converted to EBOOT.PBP  with POP-FE (or similar tool).
| Shrek Treasure Hunt || {{playable}} || {{playable}} || {{notavailable}} || Config fixes hang during loading screen into minigames. Game needs to be converted to EBOOT with POP-FE.
|-
|-
| Side Pocket 3 || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
| Side Pocket 3 || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
Line 3,043: Line 3,041:
| Silent Bomber || {{playable}} || {{available}} || {{ps1classic}} ||
| Silent Bomber || {{playable}} || {{available}} || {{ps1classic}} ||
|-
|-
| Silent Hill || {{ps1classic}} || {{ps1classic}} || {{playable}} || Config fixes sound bugs. Config is not enabled in the official PSone Classic.
| Silent Hill || {{ps1classic}} || {{ps1classic}} || {{playable}} || Config fixes sound bugs. Config is not enabled in official PS1 Classic.
|-
|-
| Silent Iron || {{playable}} || {{?}} || {{?}} ||
| Silent Iron || {{playable}} || {{?}} || {{?}} ||
Line 3,285: Line 3,283:
| Spot Goes to Hollywood || {{playable}} || {{?}} || {{?}} ||
| Spot Goes to Hollywood || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Spyro 2: Ripto's Rage! {{altnames|Spyro 2: Gateway to Glimmer|Spyro x Sparx: Tondemo Tours}} || {{ps1classic}} || {{ps1classic}} || {{ps1classic}} || {{notes|libcrypt}} [NTSC-U]: Use netemu to fix audio cutting out in longer cutscenes. [PAL]: Classic is a NTSC-U import.
| Spyro 2: Ripto's Rage! {{altnames|Spyro 2: Gateway to Glimmer|Spyro x Sparx: Tondemo Tours}} || {{playable}} || {{ps1classic}} || {{ps1classic}} || {{notes|libcrypt}} [NTSC-U]: problems with audio in cutscenes, it drops out after about 60 sec, shorter cutscene are fine. This affects around 5 cut scenes across the entire game (e.g. the intro). Gameplay itself is perfect, tested on rebug 4.84. [PAL]: Classic is a NTSC-U import. Patched boots with the SCE boot screen recovery technique. Works flawlessly.
|-
|-
| Spyro the Dragon || {{playable}} || {{ps1classic}} || {{ps1classic}} ||
| Spyro the Dragon || {{playable}} || {{ps1classic}} || {{ps1classic}} ||
|-
|-
| Spyro: Year of the Dragon || {{ps1classic}} || {{ps1classic}} || {{notavailable}} || {{notes|libcrypt}} The official NTSC-U PSOne Classic uses version 1.0 (Black label). [NTSC-U]: Use netemu to fix audio cutting out in longer cutscenes. [PAL]: PSOne Classic is a NTSC-U import.
| Spyro: Year of the Dragon || {{majorissues}} || {{ps1classic}} || {{notavailable}} || {{notes|libcrypt}} The official NTSC-U PS one Classic uses version 1.0 (Black label). NTSC-U has problems with audio in cutscenes. One or two longer cutscenes across the entire game are affected with audio dropping out. Gameplay itself is perfect, tested on rebug 4.84. PAL Classic is a NTSC-U import. PAL never had a good patch to fix copy-protection.
|-
|-
| Star Gladiator: Episode 1: Final Crusade || {{playable}} || {{available}} || {{ps1classic}} ||
| Star Gladiator: Episode 1: Final Crusade || {{playable}} || {{available}} || {{ps1classic}} ||
Line 3,307: Line 3,305:
| Star Wars: Episode I: The Phantom Menace || {{playable}} || {{playable}} || {{?}} ||
| Star Wars: Episode I: The Phantom Menace || {{playable}} || {{playable}} || {{?}} ||
|-
|-
| Star Wars: Masters of Teras Kasi || {{playable}} || {{playable}} || {{?}} ||
| Star Wars: Masters of Teras Kasi || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Star Wars: Rebel Assault II: The Hidden Empire || {{playable}} || {{playable}} || {{?}} || {{works| on ps1_netemu}}. Cutscenes play with heavy corruption and game black screens when reaching gameplay on ps1_emu/ps1_newemu.
| Star Wars: Rebel Assault II: The Hidden Empire || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Starblade Alpha || {{playable}} || {{available}} || {{ps1classic}} ||
| Starblade Alpha || {{playable}} || {{available}} || {{ps1classic}} ||
Line 3,473: Line 3,471:
| Sven-Goeran Eriksson's World Manager || {{playable}} || {{?}} || {{?}} ||
| Sven-Goeran Eriksson's World Manager || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Swagman || {{playable}} || {{playable}} || {{notavailable}} || NTSC version is required to be in EBOOT.PBP with CDDA tracks converted to ATRAC3 (using POP-FE or similar tool).
| Swagman || {{playable}} || {{playable}} || {{notavailable}} || NTSC version is required to be in EBOOT.PBP format with CDDA tracks converted to ATRAC3 (using POP-FE, or similar program).
|-
|-
| Swing || {{playable}} || {{?}} || {{?}} ||
| Swing || {{playable}} || {{?}} || {{?}} ||
Line 3,669: Line 3,667:
| The Simpsons: Wrestling || {{playable}} || {{?}} || {{?}} ||  
| The Simpsons: Wrestling || {{playable}} || {{?}} || {{?}} ||  
|-
|-
| The Smurfs || {{playable}} || {{?}} || {{?}} || CDDA audio streaming. Unless audio tracks are properly added to the EBOOT.PBP, game will hang in the first level as it tries to load Papa Smurf's dialogue. Tested on ps1_emu.
| The Smurfs || {{playable}} || {{?}} || {{?}} || CDDA audio streaming. Unless audio tracks are properly added to the EBOOT, game will hang in the first level as it tries to load Papa Smurf's dialogue. Tested on ps1_emu.
|-  
|-  
| The Suffering || {{?}} || {{?}} || {{?}} ||
| The Suffering || {{?}} || {{?}} || {{?}} ||
Line 3,779: Line 3,777:
| Tom Clancy's Rainbow Six: Rogue Spear || {{playable}} || {{?}} || {{?}} ||
| Tom Clancy's Rainbow Six: Rogue Spear || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Tomb Raider {{altnames|Tomb Raiders}} || {{ps1classic}} || {{ps1classic}} || {{playable}} || NTSC version is required to be in EBOOT.PBP with CDDA tracks converted to ATRAC3 (using POP-FE or similar tool) or with krHACKen’s patches applied to BIN, otherwise, black screen after main menu.
| Tomb Raider {{altnames|Tomb Raiders}} || {{ps1classic}} || {{ps1classic}} || {{playable}} || NTSC version is required to be in EBOOT.PBP format with CDDA tracks converted to ATRAC3 (using POP-FE, or similar program), or with krHACKen’s patches to BIN/CUE. Otherwise, black screen after main menu.
|-
|-
| Tomb Raider: The Last Revelation || {{ps1classic}} || {{ps1classic}} || {{available}} ||
| Tomb Raider: The Last Revelation || {{ps1classic}} || {{ps1classic}} || {{available}} ||
Line 3,785: Line 3,783:
| Tomb Raider Chronicles || {{ps1classic}} || {{available}} || {{available}} ||
| Tomb Raider Chronicles || {{ps1classic}} || {{available}} || {{available}} ||
|-
|-
| Tomb Raider II: Starring Lara Croft || {{ps1classic}} || {{ps1classic}} || {{playable}} || NTSC version is required to be in EBOOT.PBP with CDDA tracks converted to ATRAC3 (using POP-FE or similar tool) or with krHACKen’s patches applied to BIN, otherwise, black screen after main menu.
| Tomb Raider II: Starring Lara Croft || {{ps1classic}} || {{ps1classic}} || {{playable}} || NTSC version is required to be in EBOOT.PBP format with CDDA tracks converted to ATRAC3 (using POP-FE, or similar program), or with krHACKen’s patches to BIN/CUE. Otherwise, black screen after main menu.
|-
|-
| Tomb Raider III: Adventures of Lara Croft || {{ps1classic}} || {{ps1classic}} || {{available}} ||
| Tomb Raider III: Adventures of Lara Croft || {{ps1classic}} || {{ps1classic}} || {{available}} ||
|-
|-
| Tomba! {{altnames|Tombi!|Ore! Tomba}} || {{playable}}|| {{ps1classic}} || {{ps1classic}} || European PSone Classics release is US version.
| Tomba! {{altnames|Tombi!|Ore! Tomba}} || {{playable}}|| {{ps1classic}} || {{ps1classic}} || European PS1 Classics release is US version.
|-
|-
| Tomba! 2: The Evil Swine Return {{altnames|Tombi! 2|Tomba! The Wild Adventures}} || {{playable}} || {{ps1classic}} || {{ps1classic}} || European PSone Classics release is US version.
| Tomba! 2: The Evil Swine Return {{altnames|Tombi! 2|Tomba! The Wild Adventures}} || {{playable}} || {{ps1classic}} || {{ps1classic}} || European PS1 Classics release is US version.
|-
|-
| Tommi Maekinen Rally || {{playable}} || {{?}} || {{?}} ||
| Tommi Maekinen Rally || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Tony Hawk's Pro Skater 1 || {{majorissues}} || {{?}} || {{?}} || Lots of world flickering on PAL version running off a CD. This game was previously reported as {{playableinline}} for "ps1 emu" in a old compatibility list
| Tony Hawk's Pro Skater 1 || {{?}} || {{?}} || {{?}} || This game was previously reported as {{playableinline}} for "ps1 emu" in a old compatibility list
|-
|-
| Tony Hawk's Pro Skater 2 || {{playable}} || {{?}} || {{?}} ||
| Tony Hawk's Pro Skater 2 || {{playable}} || {{?}} || {{?}} ||
Line 3,829: Line 3,827:
| Toys Dream || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
| Toys Dream || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
|-
|-
| Transformers: Beast Wars Transmetals || {{?}} || {{playable}} || {{?}} || Config fixes black screen after intro FMV. Game needs to be converted to EBOOT.PBP with POP-FE (or similar tool).
| Transformers: Beast Wars Transmetals || {{?}} || {{playable}} || {{?}} || Config fixes black screen after intro FMV. Game needs to be converted to EBOOT with POP-FE.
|-  
|-  
| Transport Tycoon || {{playable}} || {{?}} || {{?}} ||
| Transport Tycoon || {{playable}} || {{?}} || {{?}} ||
Line 3,909: Line 3,907:
| Ultimate Fighting Championship || {{playable}} || {{?}} || {{?}} ||
| Ultimate Fighting Championship || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Um Jammer Lammy || {{ps1classic}} || {{ps1classic}} || {{ps1classic}} || Internal config reloads game with ps1_newemu when using the official US PSone Classic. Despite being labeled as a PSone Classic, there are slight issues with input delay.
| Um Jammer Lammy || {{ps1classic}} || {{ps1classic}} || {{ps1classic}} || Internal config reloads game with ps1_newemu when using official US PS1 Classic. Despite being labeled as a PSone classic, there are slight issues with input delay.
|-
|-
| Umi no Nushi-tsuri: Takarajima ni Mukatte {{altnames|海のぬし釣り −宝島に向かって−}} || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
| Umi no Nushi-tsuri: Takarajima ni Mukatte {{altnames|海のぬし釣り −宝島に向かって−}} || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
Line 3,941: Line 3,939:
| Vampir: Kyuuketsuki Densetsu {{altnames|ヴァンビール ~吸血鬼伝説~}} || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
| Vampir: Kyuuketsuki Densetsu {{altnames|ヴァンビール ~吸血鬼伝説~}} || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
|-
|-
| Vampire Hunter D || {{playable}} || {{playable}} || {{available}} || Experimental config fixes hangs on some door transitions and other issues (needs testing). Game needs to be converted to EBOOT.PBP with POP-FE (or similar tool). On ps1_emu, missing title screen and missing graphical effects during gameplay, such as areas on the map being highlighted in certain points of the game.
| Vampire Hunter D || {{playable}} || {{playable}} || {{available}} || Experimental config fixes hangs on some door transitions and other issues (needs testing). Game needs to be converted to EBOOT with POP-FE. On ps1_emu, missing title screen and missing graphical effects during gameplay, such as areas on the map being highlighted in certain points of the game.
|-
|-
| Vandal Hearts || {{playable}} || {{?}} || {{?}} ||
| Vandal Hearts || {{playable}} || {{?}} || {{?}} ||
Line 3,961: Line 3,959:
| Versailles: A Game of Intrigue || {{playable}} || {{?}} || {{?}} ||
| Versailles: A Game of Intrigue || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Vib-Ribbon || {{ps1classic}} || {{notavailable}} || {{ps1classic}} || US PSone Classics release is PAL version.
| Vib-Ribbon || {{ps1classic}} || {{notavailable}} || {{ps1classic}} || US PS1 Classics release is PAL version.
|-
|-
| Victory Boxing 2 || {{playable}} || {{?}} || {{?}} ||
| Victory Boxing 2 || {{playable}} || {{?}} || {{?}} ||
Line 4,001: Line 3,999:
| V-Rally: 97 Championship Edition || {{playable}} || {{playable}} || {{playable}} ||
| V-Rally: 97 Championship Edition || {{playable}} || {{playable}} || {{playable}} ||
|-
|-
| V-Rally: Championship Edition 2 || {{playable}} || {{playable}} || {{playable}} || {{notes|libcrypt}} NTSC-J set ps1netemu.self before start.
| V-Rally: Championship Edition 2 || {{playable}} || {{?}} || {{playable}} || {{notes|libcrypt}} NTSC-J set ps1netemu.self before start.
|-
|-
| Vs. || {{playable}} || {{?}} || {{?}} ||
| Vs. || {{playable}} || {{?}} || {{?}} ||
Line 4,296: Line 4,294:
For general CDDA support, multi-track games will need to be merged to one BIN file with something like CDMage or [https://github.com/ADBeta/psx-comBINe psx-comBINe].
For general CDDA support, multi-track games will need to be merged to one BIN file with something like CDMage or [https://github.com/ADBeta/psx-comBINe psx-comBINe].


Due to the incomplete CDDA support in the emulators, some games will have missing or glitched audio output, leading to hangs (Tomb Raider I and II, Swagman, etc.) or glitched music (Alien Trilogy). To fix this, multi-track games have to be converted to EBOOT.PBP using [https://github.com/sahlberg/pop-fe POP-FE] (or similar tool). Contrary to BIN/CUE mounting, POP-FE handles multi-track games without the tracks needing to be merged.
Due to the incomplete CDDA support in the emulator, some games will have missing or glitched audio output, leading to hangs (Tomb Raider I and II, Swagman, etc.) or glitched music (Alien Trilogy). To fix this, one has to convert the multi-track game to EBOOT using [https://github.com/sahlberg/pop-fe POP-FE]. Contrary to BIN/CUE mounting, POP-FE handles multi-track games without them needing to be merged.


== mmCM fix for FMV slowdown in games played from an external HDD ==
== mmCM fix for FMV slowdown in games played from an external HDD ==
Line 4,302: Line 4,300:
It seems mmCM has a slowdown issue processing FMVs when playing games from an external HDD but using other programs such as ManaGunZ or IRISMAN fixes the problem.
It seems mmCM has a slowdown issue processing FMVs when playing games from an external HDD but using other programs such as ManaGunZ or IRISMAN fixes the problem.


== Fix for frame rate and audio slowdown issues in NTSC (60 Hz) PSOne Classics running in PAL PS3s ==
== Fix for frame rate and audio slowdown issues in NTSC (60 Hz) PS one Classics running in PAL PS3s ==


It has been a frustration to PAL PS3 users (PS3s bought in Europe, UAE, etc.) when they felt stuck playing their nostalgic and favorite NTSC (US or JP) PSOne Classics and listening to their audio with slowdowns. The observed cause of the frame rate slowdown is that a PAL PS3 forces NTSC 60 Hz games to run in PAL 50 Hz mode so the frame rate is reduced to 50 FPS instead of 60 FPS which also affects audio, making it sound like a movie or music track played in slow motion. To fix this:
It has been a frustration to PAL PS3 users (PS3s bought in Europe, UAE, etc.) when they felt stuck playing their nostalgic and favorite NTSC (US or JP) PS one Classics and listening to their audio with slowdowns. The observed cause of the frame rate slowdown is that a PAL PS3 forces NTSC 60 Hz games to run in PAL 50 Hz mode so the frame rate is reduced to 50 FPS instead of 60 FPS which also affects audio, making it sound like a movie or music track played in slow motion. To fix this:


# Edit the PARAM.SFO file with PS3 Tools Collection's PARAM.SFO Editor;
# Edit the PARAM.SFO file with PS3 Tools Collection's PARAM.SFO Editor;
Line 4,315: Line 4,313:
# Convert the folder into a PKG file with a program like TrueAncestor PKG Repacker.
# Convert the folder into a PKG file with a program like TrueAncestor PKG Repacker.


[[File:Fix_to_PS1_NTSC_on_PAL_PS3_Illustration.jpg|right|250px|Fix to NTSC PSOne Classics on PAL PS3 illustration]]
[[File:Fix_to_PS1_NTSC_on_PAL_PS3_Illustration.jpg|right|250px|Fix to NTSC PS one Classics on PAL PS3 illustration]]


<br>'''Note''': Bear in mind that after following the previous steps, BGM will get out of sync, which will break rythm games like Bust a Move 2: Dance Tengoku Mix/Bust a Groove 2 and Perfect Performer: The Yellow Monkey.
<br>'''Note''': Bear in mind that after following the previous steps, BGM will get out of sync, which will break rythm games like Bust a Move 2: Dance Tengoku Mix/Bust a Groove 2 and Perfect Performer: The Yellow Monkey.


Don't worry about your TV getting stuck in 480p when playing PSOne Classics since it will stay in 1080p 60 FPS.</br>
Don't worry about your TV getting stuck in 480p when playing PS one Classics since it will stay in 1080p 60 FPS.</br>


References: [http://www.psx-place.com/threads/issue-fixed-thx.20612/ 1], [http://www.psx-place.com/threads/pal-ps3-runs-all-ps1-games-in-1080p50-regardless-of-their-region.20749/ 2] and [https://www.neogaf.com/threads/ps1-imports-on-eu-psn-not-running-at-60-hz.493294/ 3].
References: [http://www.psx-place.com/threads/issue-fixed-thx.20612/ 1], [http://www.psx-place.com/threads/pal-ps3-runs-all-ps1-games-in-1080p50-regardless-of-their-region.20749/ 2] and [https://www.neogaf.com/threads/ps1-imports-on-eu-psn-not-running-at-60-hz.493294/ 3].


== SCE boot screen recovery ==
== SCE boot screen recovery ==
Due to copy-protection (like the infamous LibCrypt), many games require a PPF patch to be applied to BIN (or the use of POP-FE or a similar tool) to work on the PS3 but patcher teams often left their signature as a boot screen (NTSC/PAL Selector) and sometimes they modified the "Sony Computer Entertainment" (SCE) boot screen. In these cases, when the PS3 loads the converted game, it will get stuck in a black screen, forcing you to switch off the console. To fix this, the patched game has to be edited and the SCE boot screen has to be manually recovered. The best way to do this is using an HEX editor to compare a clean copy with a patched one and slowly modify the patched one, while testing it after every change until the SCE boot screen looks normal again. Sony itself patched some of the games, like MediEvil. This is for educational purposes and it's the only way to play these games.
Due to copy-protection (like the infamous libcrypt), many games require a PPF patch to work on the PS3, but patcher teams often left their signature as a boot screen (NTSC/PAL Selector) and sometimes they modified the "Sony Computer Entertainment" (SCE) boot screen. In these cases, when the PS3 loads the converted game, it will get stuck in a black screen, forcing you to switch off the console. To fix this, you need to edit the patched game and recover the SCE boot screen manually. The best way to do this is using an HEX editor to compare a clean copy with a patched one and slowly modify the patched one, while testing it after every change until the SCE boot screen looks normal again. Sony itself patched some of the games, like MediEvil. This is for educational purposes and it's the only way to play these games.


<br>
<br>
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)