Editing PS1 Classics Emulator Compatibility List

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| GP Challenge || {{playable}} || {{?}} || {{?}} ||
| GP Challenge || {{playable}} || {{?}} || {{?}} ||
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| Gran Turismo || {{playable}} || {{playable}} || {{playable}} ||
| Gran Turismo || {{playable}} || {{available}} || {{playable}} ||
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| Gran Turismo 2 || {{playable}} || {{playable}} || {{playable}} || tested with simulation disc
| Gran Turismo 2 || {{playable}} || {{playable}} || {{playable}} || tested with simulation disc
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| Legend || {{playable}} || {{?}} || {{?}} ||
| Legend || {{playable}} || {{?}} || {{?}} ||
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| Legend of Legaia || {{playable}} || {{playable}} || {{?}} || {{works| on ps1_netemu}}. ps1_emu has an unavoidable hang when transporting in the mirror cutscene in Conkram.
| Legend of Legaia || {{playable}} || {{unplayable}} || {{?}} || Unavoidable lock up near end of game for US version.
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| Legend of Mana {{altnames|Seiken Densetsu: Legend of Mana}} || {{notavailable}} || {{ps1classic}} || {{ps1classic}} ||
| Legend of Mana {{altnames|Seiken Densetsu: Legend of Mana}} || {{notavailable}} || {{ps1classic}} || {{ps1classic}} ||
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| Spot Goes to Hollywood || {{playable}} || {{?}} || {{?}} ||
| Spot Goes to Hollywood || {{playable}} || {{?}} || {{?}} ||
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| Spyro 2: Ripto's Rage! {{altnames|Spyro 2: Gateway to Glimmer|Spyro x Sparx: Tondemo Tours}} || {{ps1classic}} || {{ps1classic}} || {{ps1classic}} || {{notes|libcrypt}} [NTSC-U]: Use netemu to fix audio cutting out in longer cutscenes. [PAL]: Classic is a NTSC-U import.
| Spyro 2: Ripto's Rage! {{altnames|Spyro 2: Gateway to Glimmer|Spyro x Sparx: Tondemo Tours}} || {{playable}} || {{ps1classic}} || {{ps1classic}} || {{notes|libcrypt}} [NTSC-U]: problems with audio in cutscenes, it drops out after about 60 sec, shorter cutscene are fine. This affects around 5 cut scenes across the entire game (e.g. the intro). Gameplay itself is perfect, tested on rebug 4.84. [PAL]: Classic is a NTSC-U import. Patched boots with the SCE boot screen recovery technique. Works flawlessly.
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| Spyro the Dragon || {{playable}} || {{ps1classic}} || {{ps1classic}} ||
| Spyro the Dragon || {{playable}} || {{ps1classic}} || {{ps1classic}} ||
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| Spyro: Year of the Dragon || {{ps1classic}} || {{ps1classic}} || {{notavailable}} || {{notes|libcrypt}} The official NTSC-U PS one Classic uses version 1.0 (Black label). [NTSC-U]: Use netemu to fix audio cutting out in longer cutscenes. [PAL]: Classic is a NTSC-U import.
| Spyro: Year of the Dragon || {{majorissues}} || {{ps1classic}} || {{notavailable}} || {{notes|libcrypt}} The official NTSC-U PS one Classic uses version 1.0 (Black label). NTSC-U has problems with audio in cutscenes. One or two longer cutscenes across the entire game are affected with audio dropping out. Gameplay itself is perfect, tested on rebug 4.84. PAL Classic is a NTSC-U import. PAL never had a good patch to fix copy-protection.
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| Star Gladiator: Episode 1: Final Crusade || {{playable}} || {{available}} || {{ps1classic}} ||
| Star Gladiator: Episode 1: Final Crusade || {{playable}} || {{available}} || {{ps1classic}} ||
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| Star Wars: Episode I: The Phantom Menace || {{playable}} || {{playable}} || {{?}} ||
| Star Wars: Episode I: The Phantom Menace || {{playable}} || {{playable}} || {{?}} ||
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| Star Wars: Masters of Teras Kasi || {{playable}} || {{playable}} || {{?}} ||
| Star Wars: Masters of Teras Kasi || {{playable}} || {{?}} || {{?}} ||
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| Star Wars: Rebel Assault II: The Hidden Empire || {{playable}} || {{playable}} || {{?}} || {{works| on ps1_netemu}}. Cutscenes play with heavy corruption and game black screens when reaching gameplay on ps1_emu/ps1_newemu.
| Star Wars: Rebel Assault II: The Hidden Empire || {{playable}} || {{?}} || {{?}} ||
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| Starblade Alpha || {{playable}} || {{available}} || {{ps1classic}} ||
| Starblade Alpha || {{playable}} || {{available}} || {{ps1classic}} ||
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For general CDDA support, multi-track games will need to be merged to one BIN file with something like CDMage or [https://github.com/ADBeta/psx-comBINe psx-comBINe].
For general CDDA support, multi-track games will need to be merged to one BIN file with something like CDMage or [https://github.com/ADBeta/psx-comBINe psx-comBINe].


Due to the incomplete CDDA support in the emulator, some games will have missing or glitched audio output, leading to hangs (Tomb Raider I and II, Swagman, etc.) or glitched music (Alien Trilogy). To fix this, multi-track games have to be converted to EBOOT using [https://github.com/sahlberg/pop-fe POP-FE]. Contrary to BIN/CUE mounting, POP-FE handles multi-track games without them needing to be merged.
Due to the incomplete CDDA support in the emulator, some games will have missing or glitched audio output, leading to hangs (Tomb Raider I and II, Swagman, etc.) or glitched music (Alien Trilogy). To fix this, one has to convert the multi-track game to EBOOT using [https://github.com/sahlberg/pop-fe POP-FE]. Contrary to BIN/CUE mounting, POP-FE handles multi-track games without them needing to be merged.


== mmCM fix for FMV slowdown in games played from an external HDD ==
== mmCM fix for FMV slowdown in games played from an external HDD ==
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== SCE boot screen recovery ==
== SCE boot screen recovery ==
Due to copy-protection (like the infamous libcrypt), many games require a PPF patch to work on the PS3, but patcher teams often left their signature as a boot screen (NTSC/PAL Selector) and sometimes they modified the "Sony Computer Entertainment" (SCE) boot screen. In these cases, when the PS3 loads the converted game, it will get stuck in a black screen, forcing you to switch off the console. To fix this, the patched game has to be edited and the SCE boot screen has to be manually recovered. The best way to do this is using an HEX editor to compare a clean copy with a patched one and slowly modify the patched one, while testing it after every change until the SCE boot screen looks normal again. Sony itself patched some of the games, like MediEvil. This is for educational purposes and it's the only way to play these games.
Due to copy-protection (like the infamous libcrypt), many games require a PPF patch to work on the PS3, but patcher teams often left their signature as a boot screen (NTSC/PAL Selector) and sometimes they modified the "Sony Computer Entertainment" (SCE) boot screen. In these cases, when the PS3 loads the converted game, it will get stuck in a black screen, forcing you to switch off the console. To fix this, you need to edit the patched game and recover the SCE boot screen manually. The best way to do this is using an HEX editor to compare a clean copy with a patched one and slowly modify the patched one, while testing it after every change until the SCE boot screen looks normal again. Sony itself patched some of the games, like MediEvil. This is for educational purposes and it's the only way to play these games.


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