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*The first bit (0x80000000) is also set on earlier PRXs but it is currently unknown what it is used for.
*The first bit (0x80000000) is also set on earlier PRXs but it is currently unknown what it is used for.


=== PT_SCE_PPURELA Segment ===
It seems to be just a big table with following entries:
<source lang="C">
struct {
    u64 offset; // Offset in the second LOAD segment
    u16 unk0;  // ???
    u8  index;  // Seems that: 0 -> First LOAD segment, 1 -> Second LOAD segment
    u8  type;  // ??? Not sure what happens when type != 1.
    u32 unk1;  // ???
    u64 ptr;    // Offset of the pointer (while patching add the base address where the segment was allocated).
};
</source>
My guess is that this segment is used to patch the addresses of the second LOAD segments like this (this may be wrong, but so far it has been proven to work for my emulator's dynamic loader):
<source lang="C">
for (auto& rel : ppurela_table) {
    if (rel.type == 1) {
        const u32 addr = prx->load_segments[1].addr + rel.offset;
        const u32 value = prx->load_segments[rel.index].addr + rel.ptr;
        write32(addr, value);
    }
}
</source>
Has anyone worked on this previously? / Can someone confirm this? -- [[User:AlexAltea|AlexAltea]]




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