Editing PKG files

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First create the following structure :
First create the following structure :
 
- PARAM.SFO
* PARAM.SFO
- ICON0.PNG
 
- ...
* ICON0.PNG
- TROPDIR
 
- USRDIR
* ...
- Original EBOOT.BIN renamed to whatever you want (ie. GAME.BIN)
 
- YOUR EBOOT.BIN (SELF file)
* TROPDIR
- ...
 
* USRDIR
 
* Original EBOOT.BIN renamed to whatever you want (ie. GAME.BIN)
 
* YOUR EBOOT.BIN (SELF file)
 
* ...
Your EBOOT.BIN must launch the original EBOOT.BIN (ie. GAME.BIN)
Your EBOOT.BIN must launch the original EBOOT.BIN (ie. GAME.BIN)
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11/08/10 - V1.00 - Initial Release
11/08/10 - V1.00 - Initial Release
- Based on SONY's "MAKE_PACKAGE_NPDRM Rev. 1203"
- Based on SONY's "MAKE_PACKAGE_NPDRM Rev. 1203"
- "Extended" help with "--help" option
- "Extended" help with "--help" option
- Packaging of your SELF EBOOT.BIN
- Packaging of your SELF EBOOT.BIN
- Repackaging of SELF/SPRX/EDATA DRM'ed files  
- Repackaging of SELF/SPRX/EDATA DRM'ed files  
11/11/10 - V1.50 - Updates
11/11/10 - V1.50 - Updates
- Based on SONY's "MAKE_PACKAGE_NPDRM Rev. 1732"
- Based on SONY's "MAKE_PACKAGE_NPDRM Rev. 1732"
- Repackaging of SDATA DRM'ed files
- Repackaging of SDATA DRM'ed files
- Repackaging of TROPHY directory
- Repackaging of TROPHY directory


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11/11/10 - V1.00 - Initial Release
11/11/10 - V1.00 - Initial Release
- Based (fork) on FORCE_PACKAGE_NPDRM V1.50
- Based (fork) on FORCE_PACKAGE_NPDRM V1.50
- Full repackaging of PSN games
- Full repackaging of PSN games


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