Editing PARAM.HIS
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[[Category:Software]] | |||
[[Image:PARAMHIS_Changelog.png|200px|thumb|right| ]] | [[Image:PARAMHIS_Changelog.png|200px|thumb|right| ]] | ||
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This file is used to display the changelog texts of a HDD game (category '''HG'''), game patches (category '''GD''' with '''APP_VER'''), and gamedata (category '''GD''' without '''APP_VER'''). | This file is used to display the changelog texts of a HDD game (category '''HG'''), game patches (category '''GD''' with '''APP_VER'''), and gamedata (category '''GD''' without '''APP_VER'''). | ||
Texts are displayed under the option "'''Update History'''" when pressing triangle over his icon. | Texts are displayed under the option "'''Update History'''" when pressing triangle over his icon. | ||
PARAM.HIP files are the "source" file, contained in the root of a Install_Package.pkg. When the package is installed the system adds at the beggining of the "source" file 10 bytes containing his timestamp (date and time when is installed), and copyes it in the install folder as PARAM.HIS. | PARAM.HIP files are the "source" file, contained in the root of a Install_Package.pkg. When the package is installed the system adds at the beggining of the "source" file 10 bytes containing his timestamp (date and time when is installed), and copyes it in the install folder as PARAM.HIS. | ||
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Severall PARAM_'''xx'''.HIP files can be included in a .pkg for different [[Content_Information_Files#Languages|languages]] by adding a number to the end of the filename (e.g. PARAM_'''16'''.HIP for polish language), the system will install only the one that matches the language settings of the user, or the default PARAM.HIP if no other is applicable. | Severall PARAM_'''xx'''.HIP files can be included in a .pkg for different [[Content_Information_Files#Languages|languages]] by adding a number to the end of the filename (e.g. PARAM_'''16'''.HIP for polish language), the system will install only the one that matches the language settings of the user, or the default PARAM.HIP if no other is applicable. | ||
*'''Game examples''' | |||
*'''Game examples''' | |||
**HATSUNE MIKU Project Diva (NPJB00047) - patch 1.01 | **HATSUNE MIKU Project Diva (NPJB00047) - patch 1.01 | ||
**Catherine (BLJM60215) - patch 1.01 | **Catherine (BLJM60215) - patch 1.01 | ||
*'''Homebrew examples''' | |||
*'''Homebrew examples''' | |||
**Paintown 3.5 by Markus95 | **Paintown 3.5 by Markus95 | ||
**Solar 4.1 by Condorstrike | **Solar 4.1 by Condorstrike | ||
== Internal Structures == | ==Internal Structures== | ||
===PARAM.HIP=== | |||
=== PARAM.HIP === | |||
This structure is repeated several times inside the file, one time for each text row, the controll byte "'''0A'''" displaces text to the next row. | This structure is repeated several times inside the file, one time for each text row, the controll byte "'''0A'''" displaces text to the next row. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Description !! | ! Description !! Lenght !! Example !! Conversion !! Example Converted !! Notes | ||
|- | |- | ||
| Text Line || variable || 52 6F 77 20 31 || utf-8 || Row 1 | | Text Line || variable || 52 6F 77 20 31 || utf-8 || Row 1 | ||
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|} | |} | ||
=== PARAM.HIS === | ===PARAM.HIS=== | ||
This structure is repeated severall times inside the file, one time for each PARAM.HIP included in the file. | This structure is repeated severall times inside the file, one time for each PARAM.HIP included in the file. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Description !! | ! Description !! Lenght !! Example !! Conversion !! Example Converted !!Notes | ||
|- | |- | ||
| Timestamp Mark || 1 byte || 01 || || || Marks the start point of a Timestamp | | Timestamp Mark || 1 byte || 01 || || || Marks the start point of a Timestamp | ||
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|- | |- | ||
| PARAM.HIP || variable || || || || Raw PARAM.HIP | | PARAM.HIP || variable || || || || Raw PARAM.HIP | ||
|- | |||
|} | |} | ||
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Example of a "hand made" [[http://www.sendspace.com/file/chvymx PARAM.HIS]] that simulates 3 patches with 3 text rows each, installed in 3 different years, usefull to copy-paste it inside an installed patch folder (GD category) or a game (HG category) to understand how the .HIP's are cummulated inside a .HIS | Example of a "hand made" [[http://www.sendspace.com/file/chvymx PARAM.HIS]] that simulates 3 patches with 3 text rows each, installed in 3 different years, usefull to copy-paste it inside an installed patch folder (GD category) or a game (HG category) to understand how the .HIP's are cummulated inside a .HIS | ||
== ASCII art == | ==ASCII art== | ||
[[Image:PARAMHIS_ASCII_art.png|200px|thumb|right| ]] | [[Image:PARAMHIS_ASCII_art.png|200px|thumb|right| ]] | ||
Because there are a lot of text rows availables it can be made ASCII pictures and logos, the trick here is to first use some online ASCII converter like [[http://www.network-science.de/ascii/ this one]] | Because there are a lot of text rows availables it can be made ASCII pictures and logos, the trick here is to first use some online ASCII converter like [[http://www.network-science.de/ascii/ this one]] | ||
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Example of a "hand made" [[http://www.sendspace.com/file/dbze2k PARAM.HIS]] with the '''PS3DEV''' logo and a strange guy under it '''o0'''. | Example of a "hand made" [[http://www.sendspace.com/file/dbze2k PARAM.HIS]] with the '''PS3DEV''' logo and a strange guy under it '''o0'''. | ||