Editing PARAM.HIS
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== Description == | == Description == | ||
This file is used to display the | This file is used to describe the update history (display on xmb under options of the game or game data utility) | ||
Game example: | |||
*HATSUNE MIKU Project Diva - Dreamy Theater (update 1.01 of the PS3 PSN side) | |||
*Catherine BLJM60215 (Japanese version) update 1.01 | |||
Location : same as PARAM.SFO (folder game) | |||
PARAM. | Relation with PARAM.SFO : independent from Title_ID or version but need to be under PS3 game category | ||
PARAM.HIS | Relation with PARAM.HIS : Generated from PARAM.HIP by ps3 (after unpkg)or first boot of the game/ homebrew, overwrite, add infos (such as date and time when it was installed ) | ||
Both PARAM.HIS & PARAM.HIP can be language specific (e.g. PARAM_'''16'''.HIS for polish language) by adding a number to the end of filename from this list [[Content_Information_Files#Languages]] | |||
==Internal Structures== | |||
===PARAM.HIP=== | |||
=== PARAM.HIP === | |||
This structure is repeated several times inside the file, one time for each text row, the controll byte "'''0A'''" displaces text to the next row. | This structure is repeated several times inside the file, one time for each text row, the controll byte "'''0A'''" displaces text to the next row. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Description !! | ! Description !! Lenght !! Example !! Conversion !! Example Converted !! Notes | ||
|- | |- | ||
| Text Line || variable || 52 6F 77 20 31 || utf-8 || Row 1 | | Text Line Nº1 || variable || 52 6F 77 20 31 || utf-8 || Row 1 | ||
|- | |- | ||
| Line Feed || 1 byte || 0A || || ||Control byte to break the text line | | Line Feed || 1 byte || 0A || || ||Control byte to break the text line | ||
Line 45: | Line 30: | ||
|} | |} | ||
=== PARAM.HIS === | ===PARAM.HIS=== | ||
This structure is repeated severall times inside the file, one time for each PARAM.HIP included in the file. | This structure is repeated severall times inside the file, one time for each PARAM.HIP included in the file. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Description !! | ! Description !! Lenght !! Example !! Conversion !! Example Converted !!Notes | ||
|- | |- | ||
| Timestamp Mark || 1 byte || 01 || || || Marks the start point of a Timestamp | | Timestamp Mark || 1 byte || 01 || || || Marks the start point of a Timestamp | ||
Line 60: | Line 44: | ||
|- | |- | ||
| PARAM.HIP || variable || || || || Raw PARAM.HIP | | PARAM.HIP || variable || || || || Raw PARAM.HIP | ||
|- | |||
|} | |} | ||
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Example of a "hand made" [[http://www.sendspace.com/file/chvymx PARAM.HIS]] that simulates 3 patches with 3 text rows each, installed in 3 different years, usefull to copy-paste it inside an installed patch folder (GD category) or a game (HG category) to understand how the .HIP's are cummulated inside a .HIS | Example of a "hand made" [[http://www.sendspace.com/file/chvymx PARAM.HIS]] that simulates 3 patches with 3 text rows each, installed in 3 different years, usefull to copy-paste it inside an installed patch folder (GD category) or a game (HG category) to understand how the .HIP's are cummulated inside a .HIS | ||