Editing Online Connections
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
= Online Connections = | |||
Besides NP (PSN) online connections are made by the PS3 on several occasions, starting from the moment it is turned on and boots, everytime an application is started, an audio/video is played etc. | Besides NP (PSN) online connections are made by the PS3 on several occasions, starting from the moment it is turned on and boots, everytime an application is started, an audio/video is played etc. | ||
== User Agent strings == | == User Agent strings == | ||
=== PSChannel v1.10 (PS3 homebrew, not offical) === | === PSChannel v1.10 (PS3 homebrew, not offical) === | ||
Mozilla/5.0 (PLAYSTATION 3; 2.00) | Mozilla/5.0 (PLAYSTATION 3; 2.00) | ||
=== PS3UPDATER === | === PS3UPDATER === | ||
PS3Update-agent/1.0.0 libhttp/1.0.0 | PS3Update-agent/1.0.0 libhttp/1.0.0 | ||
=== PSN Login === | === PSN Login === | ||
PS3Community-agent/1.0.0 libhttp/1.0.0 | PS3Community-agent/1.0.0 libhttp/1.0.0 | ||
=== PS3 | === PS3 webbrowser === | ||
Mozilla/5.0 (PLAYSTATION 3; 1.00) | Mozilla/5.0 (PLAYSTATION 3; 1.00) | ||
Mozilla/5.0 (PLAYSTATION 3; 1.01) | Mozilla/5.0 (PLAYSTATION 3; 1.01) | ||
Line 110: | Line 106: | ||
Mozilla/5.0 (PLAYSTATION 3 4.76) AppleWebKit/531.22.8 (KHTML, like Gecko) | Mozilla/5.0 (PLAYSTATION 3 4.76) AppleWebKit/531.22.8 (KHTML, like Gecko) | ||
=== | === PSVita === | ||
Mozilla/4.0 (PSP (PlayStation Portable); 2.00) | Mozilla/4.0 (PSP (PlayStation Portable); 2.00) | ||
== 'X-' http headers == | == 'X-' http headers == | ||
Used as challenge and informative response for PSN authentication (as one of the HTTP headers) from vsh.self to HTTPS auth.np.ac.playstation.net | Used as challenge and informative response for PSN authentication (as one of the HTTP headers) from vsh.self to HTTPS auth.np.ac.playstation.net | ||
Line 227: | Line 219: | ||
=== X-Platform-Version === | === X-Platform-Version === | ||
X-Platform-Version equals firmware version, i.e: X-Platform-Version: PS3 03.56 <br /> | |||
X-Platform-Version equals firmware version, e | Since 4.2x it follows format like: PS3_C 04.21<br /> | ||
Since | |||
=== X-Platform-Passphrase === | === X-Platform-Passphrase === | ||
X-Platform-Passphrase changes so far for every 0.1 incrementation of firmware (or bigger), i.e 3.55 and 3.56 have same X-Platform-Passphrase, but 3.60, 3.70, 4.00 got different ones. <br /> | |||
X-Platform-Passphrase changes so far for every 0.1 incrementation of firmware (or bigger), i.e 3.55 and 3.56 have same X-Platform-Passphrase, but 3.60, 3.70, 4.00 got different ones. | This value was not introduced untill 3.55 FW (see VSH input and Charles output)<br /> | ||
VSH 3.55 contains one pair (4.11 has 2 pairs) different encrypted<sup>1</sup> passphrases, | |||
This value was not introduced | |||
first one in each pair is encrypted using Internal {{SD}} sc key for master, | first one in each pair is encrypted using Internal {{SD}} sc key for master, | ||
Line 246: | Line 233: | ||
Both decrypted passphrases are same in each pair. | Both decrypted passphrases are same in each pair. | ||
Since | Since 3.65 they started to use 2 pairs. (if auth failed using first pair -> trying to authenticate using second pair)<br /> | ||
<sup>1</sup> decryption uses [[Hypervisor_Reverse_Engineering#0x200E_-_Decrypt_Master|HV::0x200E vtrm_decrypt_master]] | <sup>1</sup> decryption uses [[Hypervisor_Reverse_Engineering#0x200E_-_Decrypt_Master|HV::0x200E vtrm_decrypt_master]] | ||
Line 255: | Line 242: | ||
=== X-I-5-Passphrase === | === X-I-5-Passphrase === | ||
Starting from [[4.30 CEX|4.30]] | |||
new passphrase is encoded with base64 and is sent via custom HTTP header ("X-I-5-Passphrase"). If you'll try to decode it then you'll see that it have a size of 512 bytes which are looks as random data. It is encrypted per console data and it is different each time you log into a network. It includes a random header, your user ID, console ID, two ECDSA signatures from the first section of EID0 (''I remind you that the first ECDSA signature used at lv1ldr to check if your console is converted from CEX to DEX manually which causes a brick - [[Template:Cex2dexwarning|Cex2dexwarning]]'') and account ID. Besides that, data is hashed with SHA-256 algorithm and encrypted with AES-128-CBC. Using random header and CBC mode of operation gives them an unique passphrase each time. | |||
http://www.ps3hax.net/showthread.php?t=64709 | http://www.ps3hax.net/showthread.php?t=64709 | ||
=== POST === | === POST === | ||
[[Console ID]] is sent to check for consoleban (on blacklist base, not for validity).<br /> | |||
=== Encrypted passphrases seen in decrypted Wersja4.84 === | === Encrypted passphrases seen in decrypted Wersja4.84 === | ||
==== original ==== | ==== original ==== | ||
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | ||
Line 286: | Line 271: | ||
==== patched with 4.11 passphrase ==== | ==== patched with 4.11 passphrase ==== | ||
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | ||
Line 299: | Line 283: | ||
14 domains, ~40 hosts in *.playstation.net to block if privacy is your concern (or apply Rebug Privacy Patch) | 14 domains, ~40 hosts in *.playstation.net to block if privacy is your concern (or apply Rebug Privacy Patch) | ||
=== | === generic XMB === | ||
* f'''??'''01.ps3.update.playstation.net -> Update Server (sys updates) | |||
* f'''??'''01.ps3.update.playstation.net -> Update Server ( | **'''??''' Depends on your [[Product Code]] -> [[SKU_Models#Regioning|Regioning (Server column)]]<!--// table removed: please keep global used tables on one page, makes it easier to maintain them and reference externaly //--> | ||
**'''??''' Depends on your [[Product Code]] -> [[SKU_Models#Regioning|Regioning (Server column)]]<!--// table removed: please keep global used tables on one page, makes it easier to maintain them and reference | * mercury.dl.playstation.net > What’s new ads | ||
* mercury.dl.playstation.net > | * nsx.np.dl.playstation.net > playstation store preview | ||
* nsx.np.dl.playstation.net > | |||
* nsx-e.np.dl.playstation.net > ads | * nsx-e.np.dl.playstation.net > ads | ||
* us.np.adproxy.ndmdhs.com > ticker [https://us.np.adproxy.ndmdhs.com/adproxy/getmanifest?aid=3c5b4a1bced330a0&cc=us&lang=1&age=42&ts=0000013dd8a4bde0&env=np (Example)] | * us.np.adproxy.ndmdhs.com > ticker [https://us.np.adproxy.ndmdhs.com/adproxy/getmanifest?aid=3c5b4a1bced330a0&cc=us&lang=1&age=42&ts=0000013dd8a4bde0&env=np (Example)] | ||
* infoboard.ww.dl.playstation.net & infoboard.xx.dl.playstation.net > Information Board [http://infoboard.ww.dl.playstation.net/download/infoboard/e/country-select-cel.xml Example] (used in [[Widgets]] up to | * infoboard.ww.dl.playstation.net & infoboard.xx.dl.playstation.net > Information Board [http://infoboard.ww.dl.playstation.net/download/infoboard/e/country-select-cel.xml Example] (used in [[Widgets]] up to firmware 3.00) | ||
=== main file exchange connections === | |||
* us.np.stun.playstation.net > on boot initiates connection | * us.np.stun.playstation.net > on boot initiates connection | ||
* ena.net.playstation.net > SSLv3 connection after above connection | * ena.net.playstation.net > SSLv3 connection after above connection | ||
Line 318: | Line 300: | ||
* auth.np.ac.playstation.net > SSLv3 authentication server | * auth.np.ac.playstation.net > SSLv3 authentication server | ||
=== | === destination servers === | ||
* service.playstation.net (has multiple IPs if only the ip address is blocked) | |||
=== Crash Report Upload === | |||
=== Crash Report === | |||
* crepo.ww.dl.playstation.net | * crepo.ww.dl.playstation.net | ||
Line 358: | Line 339: | ||
</pre> | </pre> | ||
=== | === Game Updating Procedure === | ||
Note: tpl stands for title patch list and tppkg stands for title patch package. | Note: tpl stands for title patch list and tppkg stands for title patch package. | ||
Line 383: | Line 364: | ||
*package version corresponds to latest game version/patch available on the server | *package version corresponds to latest game version/patch available on the server | ||
*size is the patch size | *size is the patch size | ||
*sha1sum is the calculated SHA-1 hash of said patch (the total PKG file minus the last 0x20 bytes, which | *sha1sum is the calculated SHA-1 hash of said patch (the total PKG file minus the last 0x20 bytes, which btw contain the same sha1sum in HEX 0x14 size aligned with 0xC of 0's) | ||
*url is the direct link to the patch (.pkg) | *url is the direct link to the patch (.pkg) | ||
*ps3_system_ver is the PS3 System Software version required for said patch | *ps3_system_ver is the PS3 System Software version required for said patch | ||
Line 407: | Line 388: | ||
http://b0.ww.prod-qa.dl.playstation.net/tppkg/prod-qa/<TITLEID>/<TITLEID>-ver.xml | http://b0.ww.prod-qa.dl.playstation.net/tppkg/prod-qa/<TITLEID>/<TITLEID>-ver.xml | ||
=== | === WhatsNew === | ||
* NSXWSV-'''xx'''_00-WHATSNEW00000001.xml : <small> | * NSXWSV-'''xx'''_00-WHATSNEW00000001.xml : <small> | ||
[https://nsx.sec.np.dl.playstation.net/nsx/sec/Xz78TMQ1Uf31VCYr/p/NSXWSV/NSXWSV-AE_00-WHATSNEW00000001.xml AE], | [https://nsx.sec.np.dl.playstation.net/nsx/sec/Xz78TMQ1Uf31VCYr/p/NSXWSV/NSXWSV-AE_00-WHATSNEW00000001.xml AE], | ||
Line 532: | Line 512: | ||
=== Billboard === | === Billboard === | ||
* NSXWSV-PN.P3.GAME.'''xx'''-BILLBOARD0000001.xml : <small> | * NSXWSV-PN.P3.GAME.'''xx'''-BILLBOARD0000001.xml : <small> | ||
[https://nsx.sec.np.dl.playstation.net/nsx/sec/Xz78TMQ1Uf31VCYr/c/NSXWSV/NSXWSV-PN.P3.GAME.AE-BILLBOARD0000001.xml AE], | [https://nsx.sec.np.dl.playstation.net/nsx/sec/Xz78TMQ1Uf31VCYr/c/NSXWSV/NSXWSV-PN.P3.GAME.AE-BILLBOARD0000001.xml AE], | ||
Line 1,358: | Line 1,337: | ||
== (Ares) == | == (Ares) == | ||
Server | Server | ||
http://ares.dl.playstation.net/... | http://ares.dl.playstation.net/... | ||
God in Greek mythology | God in Greek mythology | ||
links to the Game "God of War" | |||
Mostly used for game updates | Mostly used for game updates | ||
== (Apollo) == | == (Apollo) == | ||
Server | Server | ||
http://apollo.dl.playstation.net/... | http://apollo.dl.playstation.net/... | ||
Line 1,373: | Line 1,351: | ||
http://apollo2.dl.playstation.net/... | http://apollo2.dl.playstation.net/... | ||
God in Greek mythology | God in Greek mythology | ||
links to the Game "God of War" | |||
Mostly used for store png´s | Mostly used for store png´s | ||
== (Poseidon) == | == (Poseidon) == | ||
Server | Server | ||
http://poseidon.dl.playstation.net/... | http://poseidon.dl.playstation.net/... | ||
Line 1,385: | Line 1,362: | ||
links to the Game "God of War" | links to the Game "God of War" | ||
Mostly used for videos and wallpaper | Mostly used for videos and wallpaper | ||
== (Zeus) == | == (Zeus) == | ||
Server | Server | ||
http://zeus.dl.playstation.net/... | http://zeus.dl.playstation.net/... | ||
God in Greek mythology | God in Greek mythology | ||
links to the Game "God of War" | |||
Mostly used for Games and DLC | |||
== (Mercury) == | == (Mercury) == | ||
Server | Server | ||
http://mercury.dl.playstation.net/... | http://mercury.dl.playstation.net/... | ||
== Web Store (Chihiro) == | |||
Seems we have some "Studio Ghibli" Fans here :D<br /> | |||
Chihiro is the name of a character in the movie "Sen to Chihiro no Kamikakushi".<br /> | |||
Chihiro is the name of a character in the movie "Sen to Chihiro no Kamikakushi | |||
If you load https://store.sonyentertainmentnetwork.com and log the network traffic, you will also find "Kamaji" in the URL. Another character name in this film. | If you load https://store.sonyentertainmentnetwork.com and log the network traffic, you will also find "Kamaji" in the URL. Another character name in this film. | ||
Line 1,432: | Line 1,404: | ||
== ? (Hammerhead) == | == ? (Hammerhead) == | ||
[http://cowboybebop.wikia.com/wiki/Hammer_Head Spacecraft] from the anime "Cowboy Bebop". | [http://cowboybebop.wikia.com/wiki/Hammer_Head Spacecraft] from the anime "Cowboy Bebop". | ||
== | == PSN Store App (Swordfish) == | ||
[http://cowboybebop.wikia.com/wiki/Swordfish_II Spacecraft] from the anime "[[:File:PSone-cowboy bebop-box front.jpg|Cowboy Bebop"]]. | [http://cowboybebop.wikia.com/wiki/Swordfish_II Spacecraft] from the anime "[[:File:PSone-cowboy bebop-box front.jpg|Cowboy Bebop"]]. | ||
<div style="float:right">[[File:swordfish-icon.png|200px|thumb|left|PSN Store App (Swordfish) Icon]]</div> | <div style="float:right">[[File:swordfish-icon.png|200px|thumb|left|PSN Store App (Swordfish) Icon]]</div> | ||
Line 1,463: | Line 1,433: | ||
E1-PMGT: http://sf.e1-pmgt.sonyentertainmentnetwork.com/ | E1-PMGT: http://sf.e1-pmgt.sonyentertainmentnetwork.com/ | ||
... | ... | ||
== Port usage == | == Port usage == | ||
some default scan examples: http://www.backtrack-linux.org/forums/showthread.php?t=9593 | |||
=== Generic Port usage === | === Generic Port usage === | ||
Line 2,783: | Line 2,739: | ||
== License files (act.dat/rif/edat) == | == License files (act.dat/rif/edat) == | ||
'''Following information can be found in vsh.elf''': | |||
'''Following information can be found in | |||
'''Header''' | '''Header''' | ||
Line 2,803: | Line 2,758: | ||
* c1= | * c1= | ||
''' | '''URL''' | ||
* https://commerce.np.ac.playstation.net/ | * https://commerce.np.ac.playstation.net/cap.m | ||
* https://commerce.np.ac.playstation.net/kdp.m | |||
* https://commerce.np.ac.playstation.net/cdp.m | * https://commerce.np.ac.playstation.net/cdp.m | ||
'''Example:'''<br /> | |||
Posting loginid, password and consoleid to cap.m returns act.dat files. | |||
cap should be Console Activation Point<BR> | |||
cdp = Console Deactivation Point<BR> | |||
kdp = ? rif files here, Key Download/Drop Point?<BR> | |||
rif = Rights Information File | |||
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude> | {{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude> |