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= Online Connections =
Besides NP (PSN) online connections are made by the PS3 on several occasions, starting from the moment it is turned on and boots, everytime an application is started, an audio/video is played etc.
Besides NP (PSN) online connections are made by the PS3 on several occasions, starting from the moment it is turned on and boots, everytime an application is started, an audio/video is played etc.


== User Agent strings ==
== User Agent strings ==
=== PSChannel v1.10 (PS3 homebrew, not offical) ===
=== PSChannel v1.10 (PS3 homebrew, not offical) ===
Mozilla/5.0 (PLAYSTATION 3; 2.00)
Mozilla/5.0 (PLAYSTATION 3; 2.00)


=== PS3UPDATER ===
=== PS3UPDATER ===
PS3Update-agent/1.0.0 libhttp/1.0.0
PS3Update-agent/1.0.0 libhttp/1.0.0


=== PSN Login ===
=== PSN Login ===
PS3Community-agent/1.0.0 libhttp/1.0.0
PS3Community-agent/1.0.0 libhttp/1.0.0


=== PS3 web browser ===
=== PS3 webbrowser ===
 
  Mozilla/5.0 (PLAYSTATION 3; 1.00)
  Mozilla/5.0 (PLAYSTATION 3; 1.00)
  Mozilla/5.0 (PLAYSTATION 3; 1.01)
  Mozilla/5.0 (PLAYSTATION 3; 1.01)
Line 110: Line 106:
  Mozilla/5.0 (PLAYSTATION 3 4.76) AppleWebKit/531.22.8 (KHTML, like Gecko)
  Mozilla/5.0 (PLAYSTATION 3 4.76) AppleWebKit/531.22.8 (KHTML, like Gecko)


=== PS Vita ===
=== PSVita ===
 
* Note: this may be wrong as it looks more like PSP than PS Vita...
 
Mozilla/4.0 (PSP (PlayStation Portable); 2.00)
Mozilla/4.0 (PSP (PlayStation Portable); 2.00)


== 'X-' http headers ==
== 'X-' http headers ==
Used as challenge and informative response for PSN authentication (as one of the HTTP headers) from vsh.self to HTTPS auth.np.ac.playstation.net
Used as challenge and informative response for PSN authentication (as one of the HTTP headers) from vsh.self to HTTPS auth.np.ac.playstation.net


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=== X-Platform-Version ===
=== X-Platform-Version ===
 
X-Platform-Version equals firmware version, i.e: X-Platform-Version: PS3 03.56 <br />
X-Platform-Version equals firmware version, e.g.: <code>X-Platform-Version: PS3 03.56</code>.
Since 4.2x it follows format like: PS3_C&nbsp;04.21<br />
 
Since PS3 4.2x it follows format like: <code>PS3_C&nbsp;04.21</code>.


=== X-Platform-Passphrase ===
=== X-Platform-Passphrase ===
 
X-Platform-Passphrase changes so far for every 0.1 incrementation of firmware (or bigger), i.e 3.55 and 3.56 have same X-Platform-Passphrase, but 3.60, 3.70, 4.00 got different ones. <br />
X-Platform-Passphrase changes so far for every 0.1 incrementation of firmware (or bigger), i.e 3.55 and 3.56 have same X-Platform-Passphrase, but 3.60, 3.70, 4.00 got different ones.
This value was not introduced untill 3.55 FW (see VSH input and Charles output)<br />
 
VSH 3.55 contains one pair (4.11 has 2 pairs) different encrypted<sup>1</sup> passphrases,
This value was not introduced until PS3 3.55 FW (see VSH input and Charles output).
 
PS3 VSH 3.55 contains one pair (4.11 has two pairs) different encrypted<sup>1</sup> passphrases,


first one in each pair is encrypted using Internal {{SD}} sc key for master,
first one in each pair is encrypted using Internal {{SD}} sc key for master,
Line 246: Line 233:
Both decrypted passphrases are same in each pair.
Both decrypted passphrases are same in each pair.


Since PS3 System Software version 3.65, they started to use two pairs. If the authentication failed using the first pair, the console tries to authenticate using the second pair.
Since 3.65 they started to use 2 pairs. (if auth failed using first pair -> trying to authenticate using second pair)<br />


<sup>1</sup> decryption uses [[Hypervisor_Reverse_Engineering#0x200E_-_Decrypt_Master|HV::0x200E vtrm_decrypt_master]]
<sup>1</sup> decryption uses [[Hypervisor_Reverse_Engineering#0x200E_-_Decrypt_Master|HV::0x200E vtrm_decrypt_master]]
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=== X-I-5-Passphrase ===
=== X-I-5-Passphrase ===
Starting from [[4.30 CEX|4.30]]


Starting from [[4.30 CEX|4.30]], the new passphrase is encoded with base64 and is sent via custom HTTP header ("X-I-5-Passphrase"). If one tries to decode it then would see that it has a size of 512 bytes which look like random data. They are encrypted per-console data and are different each time you log into a network. It includes a random header, your user ID, Console ID, two ECDSA signatures from the first section of EID0 (''remind that the first ECDSA signature used at lv1ldr to check if your console is converted from CEX to DEX manually which causes a brick - [[Template:Cex2dexwarning|Cex2dexwarning]]'') and NP account ID. Besides that, data are hashed with SHA-256 algorithm and encrypted with AES-128-CBC. Using random header and CBC mode of operation gives them an unique passphrase each time.
new passphrase is encoded with base64 and is sent via custom HTTP header ("X-I-5-Passphrase"). If you'll try to decode it then you'll see that it have a size of 512 bytes which are looks as random data. It is encrypted per console data and it is different each time you log into a network. It includes a random header, your user ID, console ID, two ECDSA signatures from the first section of EID0 (''I remind you that the first ECDSA signature used at lv1ldr to check if your console is converted from CEX to DEX manually which causes a brick - [[Template:Cex2dexwarning|Cex2dexwarning]]'') and account ID. Besides that, data is hashed with SHA-256 algorithm and encrypted with AES-128-CBC. Using random header and CBC mode of operation gives them an unique passphrase each time.
 
http://www.ps3hax.net/showthread.php?t=64709
http://www.ps3hax.net/showthread.php?t=64709


=== POST ===
=== POST ===


The [[Console ID]] is sent to check for console ban (on blacklist base, not for validity).
[[Console ID]] is sent to check for consoleban (on blacklist base, not for validity).<br />


=== Encrypted passphrases seen in decrypted Wersja4.84 ===
=== Encrypted passphrases seen in decrypted Wersja4.84 ===
==== original ====
==== original ====
  Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
  Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
        
        
Line 286: Line 271:


==== patched with 4.11 passphrase ====
==== patched with 4.11 passphrase ====
  Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
  Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
          
          
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14 domains, ~40 hosts in *.playstation.net to block if privacy is your concern (or apply Rebug Privacy Patch)
14 domains, ~40 hosts in *.playstation.net to block if privacy is your concern (or apply Rebug Privacy Patch)


=== Generic XMB ===
=== generic XMB ===
 
* f'''??'''01.ps3.update.playstation.net -> Update Server (sys updates)
* f'''??'''01.ps3.update.playstation.net -> Update Server (system software updates)
**'''??''' Depends on your [[Product Code]] -> [[SKU_Models#Regioning|Regioning (Server column)]]<!--// table removed: please keep global used tables on one page, makes it easier to maintain them and reference externaly //-->
**'''??''' Depends on your [[Product Code]] -> [[SKU_Models#Regioning|Regioning (Server column)]]<!--// table removed: please keep global used tables on one page, makes it easier to maintain them and reference externally //-->
* mercury.dl.playstation.net > What’s new ads
* mercury.dl.playstation.net > "What’s new" ads
* nsx.np.dl.playstation.net > playstation store preview
* nsx.np.dl.playstation.net > PlayStation Store Preview
* nsx-e.np.dl.playstation.net > ads
* nsx-e.np.dl.playstation.net > ads
* us.np.adproxy.ndmdhs.com > ticker [https://us.np.adproxy.ndmdhs.com/adproxy/getmanifest?aid=3c5b4a1bced330a0&cc=us&lang=1&age=42&ts=0000013dd8a4bde0&env=np (Example)]
* us.np.adproxy.ndmdhs.com > ticker [https://us.np.adproxy.ndmdhs.com/adproxy/getmanifest?aid=3c5b4a1bced330a0&cc=us&lang=1&age=42&ts=0000013dd8a4bde0&env=np (Example)]
* infoboard.ww.dl.playstation.net & infoboard.xx.dl.playstation.net > Information Board [http://infoboard.ww.dl.playstation.net/download/infoboard/e/country-select-cel.xml Example] (used in [[Widgets]] up to PS3 firmware 3.00)
* infoboard.ww.dl.playstation.net & infoboard.xx.dl.playstation.net > Information Board [http://infoboard.ww.dl.playstation.net/download/infoboard/e/country-select-cel.xml Example] (used in [[Widgets]] up to firmware 3.00)
 
=== Main file exchange connections ===


=== main file exchange connections ===
* us.np.stun.playstation.net > on boot initiates connection
* us.np.stun.playstation.net > on boot initiates connection
* ena.net.playstation.net > SSLv3 connection after above connection
* ena.net.playstation.net > SSLv3 connection after above connection
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* auth.np.ac.playstation.net > SSLv3 authentication server
* auth.np.ac.playstation.net > SSLv3 authentication server


=== Destination servers ===
=== destination servers ===
 
* service.playstation.net (has multiple IPs if only the ip address is blocked)
* service.playstation.net (has multiple IPs if only the IP address is blocked)
 
=== Crash Report ===
 
* crepo.ww.dl.playstation.net
 
This server is used to upload crash reports by PlayStation consoles since the PS3.
 
Added since 2014 on PS3, it is also present on PS Vita and PS4. See [https://wiki.henkaku.xyz/vita/SCECAF].


It was found in google cache at address <code>http://webcache.googleusercontent.com/search?q=cache:1chm_FGRPLIJ:crepo.ww.dl.playstation.net/download/crepo/ps3/KERNEL/config.xml%3Flog%3D+&cd=1&hl=en&ct=clnk&gl=uk</code> the following XML file whose path is <code>/download/crepo/ps3/KERNEL/config.xml</code> and content is
=== Error Reporting ===
<pre>
* crepo.ww.dl.playstation.net (uploads crash reports etc.)
SCECAF ° ° æ6DE E’Q å=¼J Ô N ç) D ðlÑx¤o§s â Dӷ å%š · ¾ ΫŠI S’6 ƒP ³+ ੅īxÁ! — QRO
</pre>


Its md5 checksum is b5aa2a1b48a77e1f10b7313e0dd0856e.
added 2014, found in google cache http://webcache.googleusercontent.com/search?q=cache:1chm_FGRPLIJ:crepo.ww.dl.playstation.net/download/crepo/ps3/KERNEL/config.xml%3Flog%3D+&cd=1&hl=en&ct=clnk&gl=uk
xml file /download/crepo/ps3/KERNEL/config.xml
content
SCECAF ° ° æ6DE E’Q å=¼J Ô N ç) D ðlÑx¤o§s â Dӷ å%š · ¾ ΫŠI S’6 ƒP ³+ ੅īxÁ! — QRO
md5sum b5aa2a1b48a77e1f10b7313e0dd0856e


<source>
$ echo -Ne ' SCECAF ° ° æ6DE E’Q å=¼J Ô N ç) D ðlÑx¤o§s â Dӷ å%š · ¾ ΫŠI S’6 ƒP ³+ ੅īxÁ! — QRO' | base64 | tee ./MIMEString | md5sum
$ echo -Ne ' SCECAF ° ° æ6DE E’Q å=¼J Ô N ç) D ðlÑx¤o§s â Dӷ å%š · ¾ ΫŠI S’6 ƒP ³+ ੅īxÁ! — QRO' | base64 | tee ./MIMEString | md5sum
4b8b363b7dc24d83153f9ee9e1c34077  -
4b8b363b7dc24d83153f9ee9e1c34077  -
</source>
<source>
$ cat ./MIMEString  
$ cat ./MIMEString  
LU5lICBTQ0VDQUYgwrAgwrAgw6Y2REUgReKAmVEgw6U9wrxKIMOUIE4gw6cpIEQgw7Bsw5F4wqRv
LU5lICBTQ0VDQUYgwrAgwrAgw6Y2REUgReKAmVEgw6U9wrxKIMOUIE4gw6cpIEQgw7Bsw5F4wqRv
wqdzIMOiIETTtyDDpSXFoSDCtyDCviDOq8WgSSBT4oCZNiDGklAgwrMrIOCphcSreMOBISDigJQg
wqdzIMOiIETTtyDDpSXFoSDCtyDCviDOq8WgSSBT4oCZNiDGklAgwrMrIOCphcSreMOBISDigJQg
UVJPCg==
UVJPCg==
</source>
<source>
$ md5sum MIMEString  
$ md5sum MIMEString  
4b8b363b7dc24d83153f9ee9e1c34077  MIMEString
4b8b363b7dc24d83153f9ee9e1c34077  MIMEString
</source>


<pre>
  blackstar ~ # zgrep crepo /var/log/apache2/error_log-20140518.gz  
  blackstar ~ # zgrep crepo /var/log/apache2/error_log-20140518.gz  
  ... proxy: connect to remote machine crepo.ww.dl.playstation.net blocked: IP 87.248.217.253 matched
  ... proxy: connect to remote machine crepo.ww.dl.playstation.net blocked: IP 87.248.217.253 matched
  ... proxy: Connect to remote machine blocked returned by http://crepo.ww.dl.playstation.net/download/crepo/ps3/KERNEL/config.xml?log=ad90e4a65e519fde3809a13586f7016e3bfcc7be66b3b282d43ceca641bbc7a0f75341559c7d79afbc495304334393ced75667fc18ca1f78371b0135fb46a407fef50e7ef508c1bd40dbc987281aa9a6ac5dd290f7a7d2bde1781dd45422f5b8
  ... proxy: Connect to remote machine blocked returned by http://crepo.ww.dl.playstation.net/download/crepo/ps3/KERNEL/config.xml?log=ad90e4a65e519fde3809a13586f7016e3bfcc7be66b3b282d43ceca641bbc7a0f75341559c7d79afbc495304334393ced75667fc18ca1f78371b0135fb46a407fef50e7ef508c1bd40dbc987281aa9a6ac5dd290f7a7d2bde1781dd45422f5b8
</pre>


=== Title Patch ===
=== Game Updating Procedure ===
Every time a game or application is launched, an SSL request is sent to host : https://a0.ww.np.dl.playstation.net under path: /tpl/np/ followed by the GameID, i.e [Prototype] sends a request to https://a0.ww.np.dl.playstation.net/tpl/np/BLUS30145/ <br />


Note: tpl stands for title patch list and tppkg stands for title patch package.
Response is GameID-ver.xml file (i.e. BLUS30145-ver.xml, example [https://a0.ww.np.dl.playstation.net/tpl/np/BLUS30145/BLUS30145-ver.xml here])


Every time a game or application is launched, an SSL request is sent to host: https://a0.ww.np.dl.playstation.net under path: /tpl/np/ followed by the Title ID. For example, the game [Prototype]™ sends a request to https://a0.ww.np.dl.playstation.net/tpl/np/BLUS30145/.
*IF an update is found:
 
Full XML response here:
The response is a <Title ID>-ver.xml file. In the case of the [Prototype]™ game, it is https://a0.ww.np.dl.playstation.net/tpl/np/BLUS30145/BLUS30145-ver.xml.
 
An example of XML response is:
<syntaxhighlight lang="xml">
<syntaxhighlight lang="xml">
<titlepatch status="alive" titleid="BLUS30145">
<titlepatch status="alive" titleid="BLUS30145">
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*package version corresponds to latest game version/patch available on the server
*package version corresponds to latest game version/patch available on the server
*size is the patch size
*size is the patch size
*sha1sum is the calculated SHA-1 hash of said patch (the total PKG file minus the last 0x20 bytes, which by the way contain the same sha1sum in HEX 0x14 size aligned with 0xC of 0's)
*sha1sum is the calculated SHA-1 hash of said patch (the total PKG file minus the last 0x20 bytes, which btw contain the same sha1sum in HEX 0x14 size aligned with 0xC of 0's)
*url is the direct link to the patch (.pkg)
*url is the direct link to the patch (.pkg)
*ps3_system_ver is the PS3 System Software version required for said patch
*ps3_system_ver is the PS3 Firmware required for said patch


This procedure is the same for PSN games (example [https://a0.ww.np.dl.playstation.net/tpl/np/NPUB30181/NPUB30181-ver.xml here]).  
This procedure is the same for PSN games (example [https://a0.ww.np.dl.playstation.net/tpl/np/NPUB30181/NPUB30181-ver.xml here]).  
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If no update is applicable, this XML document is empty (example [https://a0.ww.np.dl.playstation.net/tpl/np/NPUB30418/NPUB30418-ver.xml here]).
If no update is applicable, this XML document is empty (example [https://a0.ww.np.dl.playstation.net/tpl/np/NPUB30418/NPUB30418-ver.xml here]).


If the Title ID is incorrect, or does not exist as for most homebrew, a "File not found" error occurs. For instance, the Showtime homebrew sends out a request to https://a0.ww.np.dl.playstation.net/tpl/np/HTSS00003/HTSS00003-ver.xml. This has no effect on the game or application launching whatsoever.
If the GameID is incorrect, or does not exist as for most homebrew, a File not found error occurs.
 
For instance, Showtime sends out a request to https://a0.ww.np.dl.playstation.net/tpl/np/HTSS00003/HTSS00003-ver.xml. This has no effect on the game or application launching whatsoever.
==== Other [[Environments]] URLs ====


==== other [[Environments]] URLs ====
np (Retail Updates)
np (Retail Updates)
  https://a0.ww.np.dl.playstation.net/tpl/np/<TITLEID>/<TITLEID>-ver.xml
  https://a0.ww.np.dl.playstation.net/tpl/np/<TITLEID>/<TITLEID>-ver.xml
Line 407: Line 372:
  http://b0.ww.prod-qa.dl.playstation.net/tppkg/prod-qa/<TITLEID>/<TITLEID>-ver.xml
  http://b0.ww.prod-qa.dl.playstation.net/tppkg/prod-qa/<TITLEID>/<TITLEID>-ver.xml


=== What's New ads ===
=== WhatsNew ===
 
* NSXWSV-'''xx'''_00-WHATSNEW00000001.xml : <small>
* NSXWSV-'''xx'''_00-WHATSNEW00000001.xml : <small>
[https://nsx.sec.np.dl.playstation.net/nsx/sec/Xz78TMQ1Uf31VCYr/p/NSXWSV/NSXWSV-AE_00-WHATSNEW00000001.xml AE],  
[https://nsx.sec.np.dl.playstation.net/nsx/sec/Xz78TMQ1Uf31VCYr/p/NSXWSV/NSXWSV-AE_00-WHATSNEW00000001.xml AE],  
Line 532: Line 496:


=== Billboard ===
=== Billboard ===
* NSXWSV-PN.P3.GAME.'''xx'''-BILLBOARD0000001.xml : <small>
* NSXWSV-PN.P3.GAME.'''xx'''-BILLBOARD0000001.xml : <small>
[https://nsx.sec.np.dl.playstation.net/nsx/sec/Xz78TMQ1Uf31VCYr/c/NSXWSV/NSXWSV-PN.P3.GAME.AE-BILLBOARD0000001.xml AE],  
[https://nsx.sec.np.dl.playstation.net/nsx/sec/Xz78TMQ1Uf31VCYr/c/NSXWSV/NSXWSV-PN.P3.GAME.AE-BILLBOARD0000001.xml AE],  
Line 1,358: Line 1,321:


== (Ares) ==
== (Ares) ==
Server
Server
http://ares.dl.playstation.net/...
http://ares.dl.playstation.net/...


God in Greek mythology.
God in Greek mythology
links to the Game "God of War"


Mostly used for game updates.
Mostly used for game updates


== (Apollo) ==
== (Apollo) ==
Server
Server
http://apollo.dl.playstation.net/...
http://apollo.dl.playstation.net/...
Line 1,373: Line 1,335:
http://apollo2.dl.playstation.net/...  
http://apollo2.dl.playstation.net/...  


God in Greek mythology.
God in Greek mythology
links to the Game "God of War"


Mostly used for store png´s
Mostly used for store png´s
== (Poseidon) ==
== (Poseidon) ==
Server
Server
http://poseidon.dl.playstation.net/...
http://poseidon.dl.playstation.net/...
Line 1,385: Line 1,346:
links to the Game "God of War"
links to the Game "God of War"


Mostly used for videos and wallpaper.
Mostly used for videos and wallpaper
 
== (Zeus) ==
== (Zeus) ==
Server
Server
http://zeus.dl.playstation.net/...
http://zeus.dl.playstation.net/...


God in Greek mythology.
God in Greek mythology
 
links to the Game "God of War"
The Zeus server is used for PS3, PSP Games and DLC.


Mostly used for Games and DLC
== (Mercury) ==
== (Mercury) ==
Server
Server
http://mercury.dl.playstation.net/...
http://mercury.dl.playstation.net/...


God in Greek mythology.
The Mercury server contains some videos in MP4 (MPEG-4 video), MNV and M4T formats. It is maybe used for PS3 "What’s new" ads.


== Web PS Store (Chihiro) ==
== Web Store (Chihiro) ==


Chihiro is the name of a character in the movie "Sen to Chihiro no Kamikakushi" of "Studio Ghibli".<br />
Seems we have some "Studio Ghibli" Fans here :D<br />
Chihiro is the name of a character in the movie "Sen to Chihiro no Kamikakushi".<br />
If you load https://store.sonyentertainmentnetwork.com and log the network traffic, you will also find "Kamaji" in the URL. Another character name in this film.
If you load https://store.sonyentertainmentnetwork.com and log the network traffic, you will also find "Kamaji" in the URL. Another character name in this film.


Line 1,432: Line 1,388:


== ? (Hammerhead) ==
== ? (Hammerhead) ==
[http://cowboybebop.wikia.com/wiki/Hammer_Head Spacecraft] from the anime "Cowboy Bebop".
[http://cowboybebop.wikia.com/wiki/Hammer_Head Spacecraft] from the anime "Cowboy Bebop".


== PS Store Application (Swordfish) ==
== PSN Store App (Swordfish) ==
 
[http://cowboybebop.wikia.com/wiki/Swordfish_II Spacecraft] from the anime "[[:File:PSone-cowboy bebop-box front.jpg|Cowboy Bebop"]].
[http://cowboybebop.wikia.com/wiki/Swordfish_II Spacecraft] from the anime "[[:File:PSone-cowboy bebop-box front.jpg|Cowboy Bebop"]].
<div style="float:right">[[File:swordfish-icon.png|200px|thumb|left|PSN Store App (Swordfish) Icon]]</div>
<div style="float:right">[[File:swordfish-icon.png|200px|thumb|left|PSN Store App (Swordfish) Icon]]</div>
Line 1,463: Line 1,417:
E1-PMGT: http://sf.e1-pmgt.sonyentertainmentnetwork.com/
E1-PMGT: http://sf.e1-pmgt.sonyentertainmentnetwork.com/
...
...
== PlayStation Home ==
A server was used to download some PlayStation Home PS3 PKG files:
<pre>
http://pkg.ww.home.playstation.net/home/ww/
</pre>
Another server was used to "select" country and product:
<pre>
http://select.ww.home.playstation.net/home/ww/country-select.xml
http://select.ww.home.playstation.net/home/ww/product-select.xml
</pre>


== Port usage ==
== Port usage ==
 
some default scan examples: http://www.backtrack-linux.org/forums/showthread.php?t=9593
Some default scan examples: http://www.backtrack-linux.org/forums/showthread.php?t=9593


=== Generic Port usage ===
=== Generic Port usage ===
Line 2,783: Line 2,723:


== License files (act.dat/rif/edat) ==
== License files (act.dat/rif/edat) ==
 
'''Following information can be found in vsh.elf''':
'''Following information can be found in PS3 vsh.elf in PSP equivalent and in PS Vita equivalent (but PS Vita has more layers)''':


'''Header'''
'''Header'''
Line 2,803: Line 2,742:
* c1=
* c1=


'''URLs''':
'''URL'''
* https://commerce.np.ac.playstation.net/cap.m for acttype 4 (PS Vita console activation)
* https://commerce.np.ac.playstation.net/cap.m
* https://commerce.np.ac.playstation.net/kdp.m
* https://commerce.np.ac.playstation.net/cdp.m
* https://commerce.np.ac.playstation.net/cdp.m
* https://commerce.np.ac.playstation.net/kdp.m
 
Usage on PS3, PSP and PS Vita:
'''Example:'''<br />
* cap should be Console Activation Point. Posting loginid, password (or epassword) and consoleid to cap.m returns act.dat file.
Posting loginid, password and consoleid to cap.m returns act.dat files.
* cdp = Console Deactivation Point. Same as cap but the console removes the act.dat from the console after this is executed.
 
* kdp = ?Key Download/Drop Point?. [[RIF]] files are obtained from here
 
cap should be Console Activation Point<BR>
cdp = Console Deactivation Point<BR>
kdp = ? rif files here, Key Download/Drop Point?<BR>
rif = Rights Information File




{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
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