Editing Online Connections
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Starting from [[4.30 CEX|4.30]] | Starting from [[4.30 CEX|4.30]] | ||
new passphrase is encoded with base64 and is sent via custom HTTP header ("X-I-5-Passphrase"). If you'll try to decode it then you'll see that it have a size of 512 bytes which are looks as random data. It is encrypted per console data and it is different each time you log into a network. It includes a random header, your user ID, console ID, two ECDSA signatures from the first section of EID0 ( | new passphrase is encoded with base64 and is sent via custom HTTP header ("X-I-5-Passphrase"). If you'll try to decode it then you'll see that it have a size of 512 bytes which are looks as random data. It is encrypted per console data and it is different each time you log into a network. It includes a random header, your user ID, console ID, two ECDSA signatures from the first section of EID0 (I remind you that the first ECDSA signature used at lv1ldr to check if your console is converted from CEX to DEX manually which causes a brick) and account ID. Besides that, data is hashed with SHA-256 algorithm and encrypted with AES-128-CBC. Using random header and CBC mode of operation gives them an unique passphrase each time. | ||
http://www.ps3hax.net/showthread.php?t=64709 | http://www.ps3hax.net/showthread.php?t=64709 | ||