Editing NID
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= NID generation = | = NID generation = | ||
== PS3 NIDs == | |||
=== PS3 exports === | |||
= | |||
ps3_nid_suffix: 6759659904250490566427499489741A | |||
To calculate FNID value of exported/imported symbol from .PRX you need to take SHA-1 hash over concatenation of symbol's name and ps3_nid_suffix and then grab first 4 bytes from it and reverse these bytes (because of little-endian). | To calculate FNID value of exported/imported symbol from .PRX you need to take SHA-1 hash over concatenation of symbol's name and ps3_nid_suffix and then grab first 4 bytes from it and reverse these bytes (because of little-endian). | ||
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_Mbstatet>, std::_Iosb<int>::_Openmode)')) = FNID('_ZNSt13basic_filebufIwSt11char_traitsIwEE7seekposESt4fposISt9_MbstatetENSt5_IosbIiE9_OpenmodeE') = '''0xB6A4D760''' | _Mbstatet>, std::_Iosb<int>::_Openmode)')) = FNID('_ZNSt13basic_filebufIwSt11char_traitsIwEE7seekposESt4fposISt9_MbstatetENSt5_IosbIiE9_OpenmodeE') = '''0xB6A4D760''' | ||
=== NONAME exports === | === PS3 NONAME exports === | ||
ps3_noname_nid_suffix: 0xbc5eba9e042504905b64274994d9c41f | |||
For import stubs with no names, you must use SHA1 over concatenation of symbol's name and ps3_noname_nid_suffix as an ascii string. Some examples of noname imports are module_start, module_info, and module_stop. | For import stubs with no names, you must use SHA1 over concatenation of symbol's name and ps3_noname_nid_suffix as an ascii string. Some examples of noname imports are module_start, module_info, and module_stop. | ||
''SHA1''('module_info' + | ''SHA1''('module_info' + '0xbc5eba9e042504905b64274994d9c41f') = '''1630f4d7'''0bf3df419db9d481983411fd3130482a = '''0xD7F43016''' | ||
=== | == Generation code == | ||
Here is some code in C# with the example "sys_crash_dump_get_user_log_area": | Here is some code in C# with the example "sys_crash_dump_get_user_log_area": | ||
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} | } | ||
</source> | </source> | ||