Editing Multimedia Formats and Tools
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A lot more fileformats not added yet to the page are listed in: http://www.psdevwiki.com/ps3/XMB_database#Promoter | A lot more fileformats not added yet to the page are listed in: http://www.psdevwiki.com/ps3/XMB_database#Promoter | ||
See also [[Game Modding]] | |||
=Image= | =Image= | ||
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'''D'''irect '''D'''raw '''S'''urface are used on PS3 (e.g. the XMB monthly wallpapers inside [[Lines.qrc]] and the [[XMB Manuals]] specific for PS3 game/apps) | '''D'''irect '''D'''raw '''S'''urface are used on PS3 (e.g. the XMB monthly wallpapers inside [[Lines.qrc]] and the [[XMB Manuals]] specific for PS3 game/apps) | ||
It seems at the release of PS3 firmware 1.00 | It seems at the release of PS3 the DDS support in PS3 firmware 1.00 was not complete (or maybe not supported dds at all, this is hard to know), it was implemented gradually and only for a few specific display modes, the monthly background wallpapers inside lines.qrc was implemented in firmware 1.90/2.00 and PS3 manuals support around 4.00, this display modes are a bit special because uses full screen <!-and probably uses the background display buffer-->. But DDS was never implemented for RCO in PS3... the PS3 RCO's doesnt even knows what is a DSS ([[RCOXML Images | because there is not an ID for them]]), so is not officially posible to store a DDS image inside a PS3 RCO, at the end of life of PS3 the RCO format was obsolete for several reasons and this was one of them | ||
For PSVita the RCO format was highly modifyed, and at this point probably DDS support was added to RCO (this is speculative though). Later the RCO format from PSVita was inherited by PS4 and with it the DDS support, actually it looks like the whole interface of PS4 supports DDS (not only from inside RCO, but also for the ICON0.DDS of games/apps) | For PSVita the RCO format was highly modifyed, and at this point probably DDS support was added to RCO (this is speculative though). Later the RCO format from PSVita was inherited by PS4 and with it the DDS support, actually it looks like the whole interface of PS4 supports DDS (not only from inside RCO, but also for the ICON0.DDS of games/apps) | ||
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==GIM== | ==GIM== | ||
'''G'''raphic '''I'''mage '''M''' | '''G'''raphic '''I'''mage '''M'''...? | ||
Used inside [[Resource Container (RCO)]] files (see [[RCOXML Images]]), [[PlayStation 3 Theme (P3T)]] files, etc... | Used inside [[Resource Container (RCO)]] files (see [[RCOXML Images]]), [[PlayStation 3 Theme (P3T)]] files, etc... | ||
The tool used to manage GIM image conversions is '''GimConv.exe''' see [[GimConv]] page | |||
*'''Gim Viewer v0.8''' by HSreina: http://hsreina.shadosoft-tm.com/display/cat/103 | *'''Gim Viewer v0.8''' by HSreina: http://hsreina.shadosoft-tm.com/display/cat/103 | ||
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==PNG== | ==PNG== | ||
PS3 supports PNG images in 24 bits (for RGB channels), and 32 bits with transparency (24 bits for RGB channels + 8 bits for an alpha layer). "PNG Interlaced" and "APNG (Animated Portable Network Graphics)" formats are not supported by the PS3. | PS3 supports PNG images in 24 bits (for RGB channels), and 32 bits with transparency (24 bits for RGB channels + 8 bits for an alpha layer). "PNG Interlaced" and "APNG (Animated Portable Network Graphics)" formats are not supported by the PS3. | ||
==PVR== | ==PVR== | ||
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**https://games.slashdot.org/story/04/07/30/1837253/sony-endorsing-open-graphics-format-for-ps3 | **https://games.slashdot.org/story/04/07/30/1837253/sony-endorsing-open-graphics-format-for-ps3 | ||
==FPO | ==FPO== | ||
==VPO== | |||
==MNU== | ==MNU== | ||
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{{ | {{File Formats}}<noinclude>[[Category:Main]]</noinclude> |