Editing Multimedia Formats and Tools
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Latest revision | Your text | ||
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A lot more fileformats not added yet to the page are listed in: http://www.psdevwiki.com/ps3/XMB_database#Promoter | A lot more fileformats not added yet to the page are listed in: http://www.psdevwiki.com/ps3/XMB_database#Promoter | ||
See also [[Game Modding]] | |||
=Image= | =Image= | ||
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*http://partners.adobe.com/public/developer/en/tiff/TIFF6.pdf | *http://partners.adobe.com/public/developer/en/tiff/TIFF6.pdf | ||
*[http://www. | *[http://www.vitadevwiki.com/index.php?title=Template:IFD_format IFD format] | ||
*[http://www. | *[http://www.vitadevwiki.com/index.php?title=Template:IFD_tag IFD tag] | ||
==BMP== | ==BMP== | ||
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==DDS== | ==DDS== | ||
Direct Draw Surface (DDS) are used on PS3 (e.g. [[XMB_Manuals|XMB Manuals]]) and PS4 | |||
*http://en.wikipedia.org/wiki/DirectDraw_Surface | *http://en.wikipedia.org/wiki/DirectDraw_Surface | ||
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| style="background-color:#444453; color:#FFFFFF;" |'''Notes''' | | style="background-color:#444453; color:#FFFFFF;" |'''Notes''' | ||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black | |colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black;">DDS header</span> | ||
|- | |- | ||
| 0x00 || 0x04 || 44 44 53 20 || "DDS " || Magic | | 0x00 || 0x04 || 44 44 53 20 || "DDS " || Magic | ||
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Sample: http://rghost.net/58928544 (.dxt files are original, .dxt.dds are edited for viewing) | Sample: http://rghost.net/58928544 (.dxt files are original, .dxt.dds are edited for viewing) | ||
e.g. (quick note, should be move to emulation/PS2 page once figure out) | e.g. (quick note, should be move to emulation/PS2 page once figure out) | ||
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==GIM== | ==GIM== | ||
'''G'''raphic '''I'''mage '''M''' | '''G'''raphic '''I'''mage '''M'''...? | ||
Used inside [[Resource Container (RCO)]] files (see [[RCOXML Images]]), [[PlayStation 3 Theme (P3T)]] files, etc... | Used inside [[Resource Container (RCO)]] files (see [[RCOXML Images]]), [[PlayStation 3 Theme (P3T)]] files, etc... | ||
The tool used to manage GIM image conversions is '''GimConv.exe''' see [[GimConv]] page | |||
*'''Gim Viewer v0.8''' by HSreina: http://hsreina.shadosoft-tm.com/display/cat/103 | *'''Gim Viewer v0.8''' by HSreina: http://hsreina.shadosoft-tm.com/display/cat/103 | ||
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| style="background-color:#475446; color:#FFFFFF;" |'''Notes''' | | style="background-color:#475446; color:#FFFFFF;" |'''Notes''' | ||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black | |colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black;">GTF header</span> | ||
|- | |- | ||
| 0x00 || 0x04 || 02 02 00 FF || || Version | | 0x00 || 0x04 || 02 02 00 FF || || Version | ||
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| 0x0C || 0x04 || 00 00 00 00 || || Not used? | | 0x0C || 0x04 || 00 00 00 00 || || Not used? | ||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black | |colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black;">GTF specification</span> | ||
|- | |- | ||
| 0x10 || 0x04 || 00 00 00 80 || || Size Header | | 0x10 || 0x04 || 00 00 00 80 || || Size Header | ||
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| 0x1C || 0x04 || || || Remaps: | | 0x1C || 0x04 || || || Remaps: | ||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black | |colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black;">DDS specification</span> | ||
|- | |- | ||
| 0x20 || 0x02 || 00 40 || 64 in decimal || Size image width | | 0x20 || 0x02 || 00 40 || 64 in decimal || Size image width | ||
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==GXT== | ==GXT== | ||
Gxt is a container for storing one or multiple graphic textures for the PSVita and PSP. See [http://www. | Gxt is a container for storing one or multiple graphic textures for the PSVita and PSP. See [http://www.vitadevwiki.com/index.php?title=GXT GXT] | ||
==JPG== | ==JPG== | ||
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==PNG== | ==PNG== | ||
PS3 supports PNG images in 24 bits (for RGB channels), and 32 bits with transparency (24 bits for RGB channels + 8 bits for an alpha layer). "PNG Interlaced" and "APNG (Animated Portable Network Graphics)" formats are not supported by the PS3. | PS3 supports PNG images in 24 bits (for RGB channels), and 32 bits with transparency (24 bits for RGB channels + 8 bits for an alpha layer). "PNG Interlaced" and "APNG (Animated Portable Network Graphics)" formats are not supported by the PS3. | ||
==PVR== | ==PVR== | ||
PowerVR Texture Compression files: PVRTC and PVRTC2 are a family of lossy, fixed-rate texture compression formats. | PowerVR Texture Compression files: PVRTC and PVRTC2 are a family of lossy, fixed-rate texture compression formats. | ||
*[http://www. | *[http://www.vitadevwiki.com/index.php?title=PVR PVR] | ||
==TGA== | ==TGA== | ||
*[http://www. | *[http://www.vitadevwiki.com/index.php?title=TGA TGA] (used on [[Qt_Resource_Container_(QRC)|Qt Resource Container (lines.qrc)]]) | ||
=Audio= | =Audio= | ||
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| style="background-color:#564147; color:#FFFFFF;" |'''Notes''' | | style="background-color:#564147; color:#FFFFFF;" |'''Notes''' | ||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black | |colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black;">VAG header</span> | ||
|- | |- | ||
| 0x00 || 0x04 || 56 41 47 70 || "VAGp" || Magic | | 0x00 || 0x04 || 56 41 47 70 || "VAGp" || Magic | ||
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| 0x20 || 0x10 || 53 45 30 34 5F 42 61 63 6B || SE04_BACK || Name | | 0x20 || 0x10 || 53 45 30 34 5F 42 61 63 6B || SE04_BACK || Name | ||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black | |colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black;">Waveform data (AIFF/WAV) starts</span> | ||
|- | |- | ||
|} | |} | ||
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==PAM== | ==PAM== | ||
Pam files can contain audio or have the audio | Pam files can contain audio or have the audio separwted in a .AT3 track, used in [[Content Information Files]] | ||
=Interactive= | =Interactive= | ||
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**https://games.slashdot.org/story/04/07/30/1837253/sony-endorsing-open-graphics-format-for-ps3 | **https://games.slashdot.org/story/04/07/30/1837253/sony-endorsing-open-graphics-format-for-ps3 | ||
==FPO | ==FPO== | ||
==VPO== | |||
==MNU== | ==MNU== | ||
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{{ | {{File Formats}}<noinclude>[[Category:Main]]</noinclude> | ||
[[Category:Main]] | |||
</noinclude> |