Editing Multimedia Formats and Tools
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Latest revision | Your text | ||
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A lot more fileformats not added yet to the page are listed in: http://www.psdevwiki.com/ps3/XMB_database#Promoter | A lot more fileformats not added yet to the page are listed in: http://www.psdevwiki.com/ps3/XMB_database#Promoter | ||
See also [[Game Modding]] | |||
=Image= | =Image= | ||
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*http://partners.adobe.com/public/developer/en/tiff/TIFF6.pdf | *http://partners.adobe.com/public/developer/en/tiff/TIFF6.pdf | ||
*[http://www. | *[http://www.vitadevwiki.com/index.php?title=Template:IFD_format IFD format] | ||
*[http://www. | *[http://www.vitadevwiki.com/index.php?title=Template:IFD_tag IFD tag] | ||
==BMP== | ==BMP== | ||
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==DDS== | ==DDS== | ||
Direct Draw Surface (DDS) are used on PS3 (e.g. [[XMB_Manuals|XMB Manuals]]) and PS4 | |||
*http://en.wikipedia.org/wiki/DirectDraw_Surface | *http://en.wikipedia.org/wiki/DirectDraw_Surface | ||
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| style="background-color:#444453; color:#FFFFFF;" |'''Notes''' | | style="background-color:#444453; color:#FFFFFF;" |'''Notes''' | ||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black | |colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black;">DDS header</span> | ||
|- | |- | ||
| 0x00 || 0x04 || 44 44 53 20 || "DDS " || Magic | | 0x00 || 0x04 || 44 44 53 20 || "DDS " || Magic | ||
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Sample: http://rghost.net/58928544 (.dxt files are original, .dxt.dds are edited for viewing) | Sample: http://rghost.net/58928544 (.dxt files are original, .dxt.dds are edited for viewing) | ||
e.g. (quick note, should be move to emulation/PS2 page once figure out) | e.g. (quick note, should be move to emulation/PS2 page once figure out) | ||
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==GIM== | ==GIM== | ||
Graphics Image ? | |||
Used inside [[Resource Container (RCO)]] files, [[PlayStation 3 Theme (P3T)]] files, etc... | |||
Used inside [[Resource Container (RCO)]] files | |||
The tool used to manage GIM image conversions is '''GimConv.exe''' see [[GimConv]] page | |||
*'''Gim Viewer v0.8''' by HSreina: http://hsreina.shadosoft-tm.com/display/cat/103 | *'''Gim Viewer v0.8''' by HSreina: http://hsreina.shadosoft-tm.com/display/cat/103 | ||
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==GMO== | ==GMO== | ||
Graphics... ? | |||
Used inside [[Resource_Container_(RCO)]] files | Used inside [[Resource_Container_(RCO)]] files | ||
==GTF== | ==GTF== | ||
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| style="background-color:#475446; color:#FFFFFF;" |'''Notes''' | | style="background-color:#475446; color:#FFFFFF;" |'''Notes''' | ||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black | |colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black;">GTF header</span> | ||
|- | |- | ||
| 0x00 || 0x04 || 02 02 00 FF || || Version | | 0x00 || 0x04 || 02 02 00 FF || || Version | ||
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| 0x08 || 0x04 || 00 00 00 01 || || Number of textures embedded | | 0x08 || 0x04 || 00 00 00 01 || || Number of textures embedded | ||
|- | |- | ||
| 0x0C || 0x04 || 00 00 00 00 || || Not used? | | 0x0C || 0x04 || 00 00 00 00 || || Not used? | ||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black | |colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black;">GTF specification</span> | ||
|- | |- | ||
| 0x10 || 0x04 || 00 00 00 80 || || Size Header | | 0x10 || 0x04 || 00 00 00 80 || || Size Header | ||
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| 0x1C || 0x04 || || || Remaps: | | 0x1C || 0x04 || || || Remaps: | ||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black | |colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black;">DDS specification</span> | ||
|- | |- | ||
| 0x20 || 0x02 || 00 40 || 64 in decimal || Size image width | | 0x20 || 0x02 || 00 40 || 64 in decimal || Size image width | ||
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|- | |- | ||
|} | |} | ||
==JPG== | ==JPG== | ||
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==PNG== | ==PNG== | ||
PS3 supports PNG images in 24 bits (for RGB channels), and 32 bits with transparency (24 bits for RGB channels + 8 bits for an alpha layer). "PNG Interlaced" and "APNG (Animated Portable Network Graphics)" formats are not supported by the PS3. | PS3 supports PNG images in 24 bits (for RGB channels), and 32 bits with transparency (24 bits for RGB channels + 8 bits for an alpha layer). "PNG Interlaced" and "APNG (Animated Portable Network Graphics)" formats are not supported by the PS3. | ||
==TGA== | ==TGA== | ||
http://en.wikipedia.org/wiki/Truevision_TGA are used on [[Qt_Resource_Container_(QRC)|Qt Resource Container (lines.qrc)]] | |||
=Audio= | =Audio= | ||
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| style="background-color:#564147; color:#FFFFFF;" |'''Notes''' | | style="background-color:#564147; color:#FFFFFF;" |'''Notes''' | ||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black | |colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black;">VAG header</span> | ||
|- | |- | ||
| 0x00 || 0x04 || 56 41 47 70 || "VAGp" || Magic | | 0x00 || 0x04 || 56 41 47 70 || "VAGp" || Magic | ||
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| 0x20 || 0x10 || 53 45 30 34 5F 42 61 63 6B || SE04_BACK || Name | | 0x20 || 0x10 || 53 45 30 34 5F 42 61 63 6B || SE04_BACK || Name | ||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black | |colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black;">Waveform data starts</span> | ||
|- | |- | ||
|} | |} | ||
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| Decoding coefficient | | Decoding coefficient | ||
|| Loop information: | || Loop information: | ||
* | *1: last block of the file | ||
*3: ending block of the loop | |||
* | *6: starting block of the loop | ||
* | *7: playback ending position | ||
* | |||
<small>Because ADPCM uses sample blocks that are aligned one after the other, a wave compressed with ADPCM may have an unfinished, partial block at its end. The ADPCM decoder generates silence for the remainder of this partial block, which keeps the wave from looping seamlessly.</small> | <small>Because ADPCM uses sample blocks that are aligned one after the other, a wave compressed with ADPCM may have an unfinished, partial block at its end. The ADPCM decoder generates silence for the remainder of this partial block, which keeps the wave from looping seamlessly.</small> | ||
|| Sound data | || Sound data | ||
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=Video= | =Video= | ||
==PAM== | ==PAM== | ||
Pam files can contain audio or have the audio | Pam files can contain audio or have the audio separwted in a .AT3 track, used in [[Content Information Files]] | ||
=Interactive= | =Interactive= | ||
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==DAE== | ==DAE== | ||
DAE ('''D'''igital '''A'''sset '''E'''xchange) is an XML file that contains COLLADA content. COLLADA is an open standard created by sony for interactive 3D applications. Is used to export and import files from 3-D authoring applications in .dae format, see: https://collada.org | DAE ('''D'''igital '''A'''sset '''E'''xchange) is an XML file that contains COLLADA content. COLLADA is an open standard created by sony for interactive 3D applications. Is used to export and import files from 3-D authoring applications in .dae format, see: https://collada.org/ | ||
Collada usually is implemented as a plugin, some 3-D authoring applications supporting collada are: [http://www.blender.org/ Blender], Google SketchUp, Maya, Rhino, 3D Max, SoftImage | Collada usually is implemented as a plugin, some 3-D authoring applications supporting collada are: [http://www.blender.org/ Blender], Google SketchUp, Maya, Rhino, 3D Max, SoftImage | ||
*Collada plugins: | *Collada plugins for: | ||
**Blender | **Blender http://colladablender.illusoft.com/ http://sourceforge.net/projects/colladablender/ | ||
==FPO== | |||
==VPO== | |||
==MNU== | ==MNU== | ||
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{{ | {{File Formats}}<noinclude>[[Category:Main]]</noinclude> | ||
[[Category:Main]] | |||
</noinclude> |