Editing Multimedia Formats and Tools
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[[Category:Software]] | |||
This page is intended to move here all info about multimedia file formats that is commonly used in other wiki pages and the related PC tools | This page is intended to move here all info about multimedia file formats that is commonly used in other wiki pages and the related PC tools | ||
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=Image= | =Image= | ||
==DDS== | ==DDS== | ||
*DDS tools | |||
**GIMP plug-in (not mandatory to use DDS for Slide Show Pro if picture compiled directly to RAF) http://code.google.com/p/gimp-dds/ | |||
**NVIDIA DDS Plug-in for Adobe Photoshop https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop | |||
**NVIDIA DDS Plug-in for 3ds Max https://developer.nvidia.com/content/3ds-max-dds-plugin-1008271100 | |||
* | **NVIDIA DDS Thumbnail Viewer for windows explorer https://developer.nvidia.com/sites/default/files/akamai/tools/files/DDS_viewer.exe | ||
**NVIDIA Legacy Texture Tools (includes a command line converter) https://developer.nvidia.com/legacy-texture-tools and https://developer.nvidia.com/sites/default/files/akamai/tools/files/DDS_Utilities_8.31.1127.1645.exe | |||
* | |||
** | |||
==GTF== | ==GTF== | ||
'''G'''raphics '''T'''exture '''F'''ormat (GTF) is a container for storing one or multiple textures ("pack GTF") data in a layout that can be used as is by [[RSX]]. | '''G'''raphics '''T'''exture '''F'''ormat (GTF) is a container for storing one or multiple textures ("pack GTF") data in a layout that can be used as is by [[RSX]]. | ||
==JPEG== | |||
JPEG | |||
==PNG== | ==PNG== | ||
PS3 supports PNG images in 24 bits (for RGB channels), and 32 bits with transparency (24 bits for RGB channels + 8 bits for an alpha layer). "PNG Interlaced" and "APNG (Animated Portable Network Graphics)" formats are not supported by the PS3. | PS3 supports PNG images in 24 bits (for RGB channels), and 32 bits with transparency (24 bits for RGB channels + 8 bits for an alpha layer). "PNG Interlaced" and "APNG (Animated Portable Network Graphics)" formats are not supported by the PS3. | ||
=Audio= | =Audio= | ||
== | ==VAG== | ||
==AT3== | ==AT3== | ||
Can be created by saving the file as a '''.WAV''' container using the '''ATRAC3''' Codec @ 66Kbps. | Can be created by saving the file as a '''.WAV''' container using the '''ATRAC3''' Codec @ 66Kbps. | ||
Mono and stereo channels are supported | Mono and stereo channels are supported | ||
=Video= | =Video= | ||
==PAM== | ==PAM== | ||
Pam files can contain audio or have the audio | Pam files can contain audio or have the audio separwted in a .AT3 track, used in [[Content Information Files]] | ||
=Interactive= | =Interactive= | ||
==SWF== | ==SWF== | ||
Shockwave Flash, used in [[Content Information Files]] and [[Widgets]] | Shockwave Flash, used in [[Content Information Files]] and [[Widgets]] | ||
=3D | =3D= | ||
==DAE== | ==DAE== | ||
DAE ('''D'''igital '''A'''sset '''E'''xchange) is an XML file that contains COLLADA content. COLLADA is an open standard created by sony for interactive 3D applications. Is used to export and import files from 3-D authoring applications | DAE ('''D'''igital '''A'''sset '''E'''xchange) is an XML file that contains COLLADA content. COLLADA is an open standard created by sony for interactive 3D applications. Is used to export and import files from 3-D authoring applications (Maya, SoftImage, and 3ds max) in .dae format https://collada.org/ | ||
There is a collada plugin for [[http://www.blender.org/ Blender]] (link is at bottom of page). Both blender and the collada plugin are free and open source projects | |||
*DAE tools | |||
**COLLADA plugin for Blender http://colladablender.illusoft.com/ http://sourceforge.net/projects/colladablender/ | |||
=Generic Tools= | |||
*Irfanview: Imageviewer with lots of supported formats [[http://www.irfanview.com/ Irfanview]] (there is a plugin for .DDS) | |||
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