Editing Move Sharp Shooter
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The official gun, developed in a collaboration of "zipper interactive" ( | The official gun, developed in a collaboration of "zipper interactive" (SOCOM4, MAG) and "guerrila games" (Killzone 3)... both companyes subsidiary of sony that built the gun following the suggestions and requirements of this game developers for the needed buttons, triggers, "fire-rate selector", and the ergonomic placement of them | ||
The gun contains electronic components that can send signals to the [[Move Motion Controller]] using a "special" connector. | The gun contains electronic components that can send signals to the [[Move Motion Controller]] using a "special" connector. | ||
[[Move Navigation Controller]] can be attached to the gun, but is not connected electronically | [[Move Navigation Controller]] can be attached to the gun, but is not connected electronically to the gun | ||
*Video of a dissasembled Move Sharp Shooter ---> http://www.youtube.com/watch?v=VbreQS4wTUI | *Video of a dissasembled Move Sharp Shooter ---> http://www.youtube.com/watch?v=VbreQS4wTUI | ||
==Notes (from photos or videos)== | ==Notes (from photos or videos)== | ||
===Buttons=== | ===Buttons=== | ||
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**rotatory switch, 3 positions, duplicated in both sides of the gun (positions: bottom=1bullet, middle=2bullets, top=3bullets) | **rotatory switch, 3 positions, duplicated in both sides of the gun (positions: bottom=1bullet, middle=2bullets, top=3bullets) | ||
*Reload | *Reload ? | ||
**At the bottom | **At the bottom | ||
*Square and Triangle | *Square and Triangle | ||
**Duplicated in both sides of the gun ( | **Duplicated in both sides of the gun (square to jump, ) | ||
*Trigger | *Trigger | ||
**Primary Fire | **Primary Fire | ||
*Secondary trigger (underneat the main trigger) | *Secondary trigger (underneat the main trigger) | ||
**Playstation Move button (this is an special button that is only in the "move controllers", not in a dualshock3 | **Playstation Move button (this is an special button that is only in the "move controllers", not in a dualshock3) | ||
**In killzone 3 is used to "take cover" or "crouch" | **In killzone 3 is used to "take cover" or "crouch" | ||
* | *Others | ||
**Select and Start buttons (at left and right of the cannon respectivelly) presses the Select and Start buttons in the "move controller" mechanically | **Select and Start buttons (at left and right of the cannon respectivelly) presses the Select and Start buttons in the "move controller" mechanically | ||
**The "pump-reload" movement (used in shotguns) presses the "T" button in the "move controller" mechanically | **The "pump-reload" movement (used in shotguns) presses the "T" button in the "move controller" mechanically | ||
**Zoom button is mapped to the "navigation controller" "L2" button | **Zoom button is mapped to the "navigation controller" "L2" button | ||
**Change weapons is mapped to the | **Change weapons is mapped to the "D-pad" of the "navigation controller" | ||
===Wiring=== | ===Wiring=== | ||
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**connected to the main board with 1 black cord containing 6 wires (probably 4 data + 2 common) | **connected to the main board with 1 black cord containing 6 wires (probably 4 data + 2 common) | ||
*Reload | *Reload? (at the bottom) | ||
**connected to the "main board" with 2 wires (red/white) | **connected to the "main board" with 2 wires (red/white) | ||
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*Secondary trigger | *Secondary trigger | ||
**connected to the "main board" with 2 wires ? | **connected to the "main board" with 2 wires ? | ||