Editing Making Isolated SPU Modules and Loaders
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
=Introduction= | =Introduction= | ||
Line 13: | Line 12: | ||
* You need SPU GCC compiler to compile your code and create binary version of it. | * You need SPU GCC compiler to compile your code and create binary version of it. | ||
* On PS3 Debian, just install spu toolchain | * On PS3 Debian, just install spu toolchain. | ||
* You can also cross-compile SPU GCC toolchain for your Linux PC. | * You can also cross-compile SPU GCC toolchain for your Linux PC. | ||
* See http://gitorious.ps3dev.net/ps3linux/powerpc64-cross-compiler if you want to build SPU GCC cross-compiler. Just change in HOWTO target option from powerpc64-linux to spu-elf. | * See http://gitorious.ps3dev.net/ps3linux/powerpc64-cross-compiler if you want to build SPU GCC cross-compiler. Just change in HOWTO target option from powerpc64-linux to spu-elf. | ||
Line 47: | Line 46: | ||
* First you need '''sb_iso_spu_module.self''' from your NOR/NAND flash or from PS3 update file. | * First you need '''sb_iso_spu_module.self''' from your NOR/NAND flash or from PS3 update file. | ||
<pre> | |||
# compile your SPU code | # compile your SPU code | ||
Line 162: | Line 161: | ||
# here is important to check the stop code which is 0x666 :) | # here is important to check the stop code which is 0x666 :) | ||
# my dump_ata_keys.S code stops with stop code 0x666 when it's done | # my dump_ata_keys.S code stops with stop code 0x666 when it's done | ||
# this way you can be really sure that your dump_ata_keys.self was correctly signed, | # this way you can be really sure that your dump_ata_keys.self was correctly signed, encrypted and accepted by isoldr | ||
# dump your ATA keys | # dump your ATA keys | ||
hexdump -C /mnt/arg1 | hexdump -C /mnt/arg1 | ||
</ | </pre> | ||
=Example: Making dump_encdec_keys.self= | =Example: Making dump_encdec_keys.self= | ||
* First you need '''lv1ldr''' from your NOR/NAND flash or from PS3 update file. | * First you need '''lv1ldr''' from your NOR/NAND flash or from PS3 update file. | ||