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Line 394: Line 394:
Examples are from firmware 4.76
Examples are from firmware 4.76
====BACKGROUND.mnu====
====BACKGROUND.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
1 RED:float:1
1 RED:float:1
Line 413: Line 413:


Additionally, this settings only appears on some of the BACKGROUND.mnu files used for overrides (the base BACKGROUND.mnu located at root doesnt have them)
Additionally, this settings only appears on some of the BACKGROUND.mnu files used for overrides (the base BACKGROUND.mnu located at root doesnt have them)
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
NIGHT BLEND:float:0
NIGHT BLEND:float:0
Line 426: Line 426:


====HDR.mnu====
====HDR.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
ENABLED:int:1
ENABLED:int:1
Line 446: Line 446:


Additionally, this settings only appears on some of the HDR.mnu files used for overrides (the base HDR.mnu located at root doesnt have them)
Additionally, this settings only appears on some of the HDR.mnu files used for overrides (the base HDR.mnu located at root doesnt have them)
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
DITHER:float:0.00392157
DITHER:float:0.00392157
Line 453: Line 453:


====LINE1.mnu====
====LINE1.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
STATE:int:1
STATE:int:1
Line 494: Line 494:


====PARTICLES.mnu====
====PARTICLES.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
emit vel min:float:0.15064
emit vel min:float:0.15064
Line 555: Line 555:
The SPE is refered to the CELL co-processors ('''S'''ynergistic '''P'''rocessing '''E'''lements) that are dedicated to arithmetic operations
The SPE is refered to the CELL co-processors ('''S'''ynergistic '''P'''rocessing '''E'''lements) that are dedicated to arithmetic operations


{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
delta time:float:0.00346295
delta time:float:0.00346295
Line 573: Line 573:
* '''dshake''' - Another group of settings is relarted with the controller sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science)
* '''dshake''' - Another group of settings is relarted with the controller sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science)


{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
brownian:float:0.60
brownian:float:0.60
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