Editing Lines.qrc
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Latest revision | Your text | ||
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Examples are from firmware 4.76 | Examples are from firmware 4.76 | ||
====BACKGROUND.mnu==== | ====BACKGROUND.mnu==== | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
1 RED:float:1 | 1 RED:float:1 | ||
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Additionally, this settings only appears on some of the BACKGROUND.mnu files used for overrides (the base BACKGROUND.mnu located at root doesnt have them) | Additionally, this settings only appears on some of the BACKGROUND.mnu files used for overrides (the base BACKGROUND.mnu located at root doesnt have them) | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
NIGHT BLEND:float:0 | NIGHT BLEND:float:0 | ||
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====HDR.mnu==== | ====HDR.mnu==== | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
ENABLED:int:1 | ENABLED:int:1 | ||
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Additionally, this settings only appears on some of the HDR.mnu files used for overrides (the base HDR.mnu located at root doesnt have them) | Additionally, this settings only appears on some of the HDR.mnu files used for overrides (the base HDR.mnu located at root doesnt have them) | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
DITHER:float:0.00392157 | DITHER:float:0.00392157 | ||
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====LINE1.mnu==== | ====LINE1.mnu==== | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
STATE:int:1 | STATE:int:1 | ||
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====PARTICLES.mnu==== | ====PARTICLES.mnu==== | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
emit vel min:float:0.15064 | emit vel min:float:0.15064 | ||
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The SPE is refered to the CELL co-processors ('''S'''ynergistic '''P'''rocessing '''E'''lements) that are dedicated to arithmetic operations | The SPE is refered to the CELL co-processors ('''S'''ynergistic '''P'''rocessing '''E'''lements) that are dedicated to arithmetic operations | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
delta time:float:0.00346295 | delta time:float:0.00346295 | ||
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* '''dshake''' - Another group of settings is relarted with the controller sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science) | * '''dshake''' - Another group of settings is relarted with the controller sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science) | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
brownian:float:0.60 | brownian:float:0.60 |