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Line 5: Line 5:


==File list==
==File list==
(firmware 4.60~4.82)
(fw 4.46)


{| class="wikitable"
{| class="wikitable sortable"
|+lines.qrc contents
|-
! colspan="4" | Path/File !! Type !! Notes
! style="background-color:#515243; color:#FFFFFF;" |'''Name'''
! style="background-color:#515243; color:#FFFFFF;" |'''Type'''
! style="background-color:#515243; color:#FFFFFF;" |'''Remark'''
|-
|spurs/moyou/spline/spline.elf || .elf ||
|-
|-
| colspan="4" | BACKGROUND.mnu || .mnu ||
|spurs/particles/particles/particles.elf || .elf ||
|-
|-
| colspan="4" | HDR.mnu || .mnu ||
|BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="4" | LINE1.mnu || .mnu ||
|HDR.mnu || .mnu ||
|-
|-
| colspan="4" | PARTICLES.mnu || .mnu ||
|LINE1.mnu || .mnu ||
|-
|-
| colspan="4" | PARTICLES_SPE.mnu || .mnu ||
|PARTICLES.mnu || .mnu ||
|-
|-
| colspan="4" | PARTICLES_UI.mnu || .mnu ||
|PARTICLES_SPE.mnu || .mnu ||
|-
|-
| rowspan="58" | lib/ || rowspan="2" | devgui/ || colspan="2" | DebugGui.fpo || .fpo ||
|PARTICLES_UI.mnu || .mnu ||
|-
|-
| colspan="2" | DebugGui.vpo || .vpo ||
|override/black/BACKGROUND.mnu || .mnu ||
|-
|-
| rowspan="28" | glutils/ || colspan="2" | AccGlare.fpo || .fpo ||
|override/black/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | ApplyDisplay.fpo || .fpo ||
|override/black/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ApplyGlare.fpo || .fpo ||
|override/black/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | BloomCone.fpo || .fpo ||
|override/bright/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | BloomDecay.fpo || .fpo ||
|override/bright/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | BlurAcc.fpo || .fpo ||
|override/bright/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | BlurOutput.fpo || .fpo ||
|override/coldboot1/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | BlurOutputFG.fpo || .fpo ||
|override/coldboot1/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | ConeFilter.fpo || .fpo ||
|override/coldboot1/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | CookieCutter.fpo || .fpo ||
|override/coldboot1/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | CookieCutter.vpo || .vpo ||
|override/coldboot2/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | Copy.fpo || .fpo ||
|override/coldboot2/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | CopyMRT.fpo || .fpo ||
|override/coldboot2/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | CopyVarAlpha.fpo || .fpo ||
|override/coldboot2/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | DoubleGaussian.fpo || .fpo ||
|override/day/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | GaussBloomAndBlur.fpo || .fpo ||
|override/day/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | Gaussian.fpo || .fpo ||
|override/day/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | Gaussian.vpo || .vpo ||
|override/day/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | GlareSource.fpo || .fpo ||
|override/gameboot1/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | GlareSourceMRT.fpo || .fpo ||
|override/gameboot1/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | GlareSourceNoTone.fpo || .fpo ||
|override/gameboot1/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | GlareSourcePre.fpo || .fpo ||
|override/gameboot2/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | ScreenCopy.fpo || .fpo ||
|override/gameboot2/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | ToneApplyDisplay.fpo || .fpo ||
|override/gameboot2/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ToneApplyDisplayMRT.fpo || .fpo ||
|override/gameboot3/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | ToneMap.fpo || .fpo ||
|override/gameboot3/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | ToneMerge.fpo || .fpo ||
|override/gameboot3/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ToneSplit.fpo || .fpo ||
|override/gameboot3/PARTICLES.mnu || .mnu ||
|-
|-
| rowspan="22" | moyou/ || colspan="2" | background.fpo || .fpo ||
|override/gameboot4/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | background.vpo || .vpo ||
|override/gameboot4/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | back_colours0.fpo || .fpo ||
|override/gameboot4/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | back_colours1.fpo || .fpo ||
|override/gameboot4/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | back_colours2.fpo || .fpo ||
|override/gameboot5/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | back_colours_cpy.fpo || .fpo ||
|override/gameboot5/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | bg_copy.fpo || .fpo ||
|override/gameboot5/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_alpha_blend.fpo || .fpo ||
|override/higure/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_shader0.fpo || .fpo ||
|override/higure/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_shader1.fpo || .fpo ||
|override/higure/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_shader2.fpo || .fpo ||
|override/higure/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_shader3.fpo || .fpo ||
|override/initial_setting/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | lines0.fpo || .fpo || See: [[Talk:Qt_Resource_Container_(QRC) | _lib_moyou_lines0_params_H_]]
|override/initial_setting/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | lines0.vpo || .vpo || See: [[Talk:Qt_Resource_Container_(QRC) | _lib_moyou_lines0_params_H_]]
|override/initial_setting/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | lines1.fpo || .fpo ||
|override/music_1/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | lines1.vpo || .vpo ||
|override/music_1/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | lines2.fpo || .fpo ||
|override/music_1/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | lines2.vpo || .vpo ||
|override/music_1/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | LinesController.fpo || .fpo ||
|override/night/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | LinesController.vpo || .vpo ||
|override/night/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | LinesControllerQuin.fpo || .fpo ||
|override/night/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | LinesEdge.fpo || .fpo ||
|override/night/PARTICLES.mnu || .mnu ||
|-
|-
| rowspan="6" | particles/ || colspan="2" | particles_quads.fpo || .fpo ||
|override/yoake/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | particles_quads.vpo || .vpo ||
|override/yoake/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | particles_quads_debug.fpo || .fpo ||
|override/yoake/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | particles_quads_debug.vpo || .vpo ||
|override/yoake/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | particles_second.fpo || .fpo ||
|override/welcome_1/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | particles_second.vpo || .vpo ||
|override/welcome_1/HDR.mnu || .mnu ||
|-
|-
| rowspan="63" | override/ || rowspan="4" | black/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|override/welcome_1/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|override/welcome_1/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|override/welcome_2/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|override/welcome_2/HDR.mnu || .mnu ||
|-
|-
| rowspan="3" | bright/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|override/welcome_2/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|override/welcome_2/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|particles/proc_iridescent.tga || .tga || [[File:proc_iridescent.jpg]]
|-
|-
| rowspan="4" | coldboot1/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/TGA/Noise.tga || .tga || [[File:Noise.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/TGA/freslut0.tga || .tga || [[File:Freslut0.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/TGA/freslut1.tga || .tga || [[File:Freslut1.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/TGA/freslut2.tga || .tga || [[File:Freslut2.jpg]]
|-
|-
| rowspan="4" | coldboot2/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/TGA/freslut.tga || .tga || [[File:Freslut.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/rgb/01.dds || .dds || [[File:Textures month bg rgb 01.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/rgb/02.dds || .dds || [[File:Textures month bg rgb 02.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/month_bg/rgb/03.dds || .dds ||[[File:Textures month bg rgb 03.jpg]]
|-
|-
| rowspan="4" | day/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/rgb/04.dds || .dds ||[[File:Textures month bg rgb 04.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/rgb/05.dds || .dds || [[File:Textures month bg rgb 05.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/rgb/06.dds || .dds || [[File:Textures month bg rgb 06.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/month_bg/rgb/07.dds || .dds || [[File:Textures month bg rgb 07.jpg]]
|-
|-
| rowspan="3" | gameboot1/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/rgb/08.dds || .dds || [[File:Textures month bg rgb 08.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/rgb/09.dds || .dds || [[File:Textures month bg rgb 09.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/rgb/10.dds || .dds || [[File:Textures month bg rgb 10.jpg]]
|-
|-
| rowspan="3" | gameboot2/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/rgb/11.dds || .dds || [[File:Textures month bg rgb 11.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/rgb/12.dds || .dds || [[File:Textures month bg rgb 12.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/night/01.dds || .dds || [[File:Textures_month_bg_night_01.jpg]]
|-
|-
| rowspan="4" | gameboot3/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/night/02.dds || .dds || [[File:Textures_month_bg_night_02.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/night/03.dds || .dds || [[File:Textures_month_bg_night_03.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/night/04.dds || .dds || [[File:Textures_month_bg_night_04.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/month_bg/night/05.dds || .dds || [[File:Textures_month_bg_night_05.jpg]]
|-
|-
| rowspan="4" | gameboot4/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/night/06.dds || .dds || [[File:Textures_month_bg_night_06.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/night/07.dds || .dds || [[File:Textures_month_bg_night_07.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/night/08.dds || .dds || [[File:Textures_month_bg_night_08.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/month_bg/night/09.dds || .dds || [[File:Textures_month_bg_night_09.jpg]]
|-
|-
| rowspan="3" | gameboot5/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/night/10.dds || .dds || [[File:Textures_month_bg_night_10.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/night/11.dds || .dds || [[File:Textures_month_bg_night_11.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/night/12.dds || .dds || [[File:Textures_month_bg_night_12.jpg]]
|-
|-
| rowspan="4" | higure/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/AccGlare.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/gutils/ApplyDisplay.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/ApplyGlare.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/BloomCone.fpo || .fpo ||
|-
|-
| rowspan="3" | initial_setting/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/BloomDecay.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/BlurAcc.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/BlurOutput.fpo || .fpo ||
|-
|-
| rowspan="4" | music_1/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/BlurOutputFG.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/ConeFilter.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/CookieCutter.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/CookieCutter.vpo || .vpo ||
|-
|-
| rowspan="4" | night/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/Copy.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/CopyMRT.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/CopyVarAlpha.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/DoubleGaussian.fpo || .fpo ||
|-
|-
| rowspan="4" | welcome_1/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/GaussBloomAndBlur.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/Gaussian.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/Gaussian.vpo || .vpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/GlareSource.fpo || .fpo ||
|-
|-
| rowspan="4" | welcome_2/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/GlareSourceMRT.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/GlareSourceNoTone.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/GlareSourcePre.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/ScreenCopy.fpo || .fpo ||
|-
|-
| rowspan="4" | yoake/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/ToneApplyDisplay.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/ToneApplyDisplayMRT.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/ToneMap.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/ToneMerge.fpo || .fpo ||
|-
|-
| particles/ || colspan="3" | proc_iridescent.tga || .tga || [[File:proc_iridescent.jpg]]
|lib/glutils/ToneSplit.fpo || .fpo ||
|-
|-
| rowspan="2" | spurs/ || moyou/ || spline/ || spline.elf || .elf ||
|lib/moyou/background.fpo || .fpo ||
|-
|-
| particles/ || particles/ || particles.elf || .elf ||
|lib/moyou/background.vpo || .vpo ||
|-
|-
| rowspan="29" | textures/ || rowspan="24" | month_bg/ || rowspan="12" | night/ || 01.dds || .dds || [[File:Textures_month_bg_night_01.jpg]]
|lib/moyou/back_colours0.fpo || .fpo ||
|-
|-
| 02.dds || .dds || [[File:Textures_month_bg_night_02.jpg]]
|lib/moyou/back_colours1.fpo || .fpo ||
|-
|-
| 03.dds || .dds || [[File:Textures_month_bg_night_03.jpg]]
|lib/moyou/back_colours2.fpo || .fpo ||
|-
|-
| 04.dds || .dds || [[File:Textures_month_bg_night_04.jpg]]
|lib/moyou/back_colours_cpy.fpo || .fpo ||
|-
|-
| 05.dds || .dds || [[File:Textures_month_bg_night_05.jpg]]
|lib/moyou/ffd_alpha_blend.fpo || .fpo ||
|-
|-
| 06.dds || .dds || [[File:Textures_month_bg_night_06.jpg]]
|lib/moyou/ffd_shader0.fpo || .fpo ||
|-
|-
| 07.dds || .dds || [[File:Textures_month_bg_night_07.jpg]]
|lib/moyou/ffd_shader1.fpo || .fpo ||
|-
|-
| 08.dds || .dds || [[File:Textures_month_bg_night_08.jpg]]
|lib/moyou/ffd_shader2.fpo || .fpo ||
|-
|-
| 09.dds || .dds || [[File:Textures_month_bg_night_09.jpg]]
|lib/moyou/ffd_shader3.fpo || .fpo ||
|-
|-
| 10.dds || .dds || [[File:Textures_month_bg_night_10.jpg]]
|lib/moyou/lines0.fpo || .fpo ||
|-
|-
| 11.dds || .dds || [[File:Textures_month_bg_night_11.jpg]]
|lib/moyou/lines0.vpo || .vpo ||
|-
|-
| 12.dds || .dds || [[File:Textures_month_bg_night_12.jpg]]
|lib/moyou/lines1.fpo || .fpo ||
|-
|-
| rowspan="12" | rgb/ || 01.dds || .dds || [[File:Textures month bg rgb 01.jpg]]
|lib/moyou/lines1.vpo || .vpo ||
|-
|-
| 02.dds || .dds || [[File:Textures month bg rgb 02.jpg]]
|lib/moyou/lines2.fpo || .fpo ||
|-
|-
| 03.dds || .dds ||[[File:Textures month bg rgb 03.jpg]]
|lib/moyou/lines2.vpo || .vpo ||
|-
|-
| 04.dds || .dds ||[[File:Textures month bg rgb 04.jpg]]
|lib/moyou/LinesController.fpo || .fpo ||
|-
|-
| 05.dds || .dds || [[File:Textures month bg rgb 05.jpg]]
|lib/moyou/LinesController.vpo || .vpo ||
|-
|-
| 06.dds || .dds || [[File:Textures month bg rgb 06.jpg]]
|lib/moyou/LinesControllerQuin.fpo || .fpo ||
|-
|-
| 07.dds || .dds || [[File:Textures month bg rgb 07.jpg]]
|lib/moyou/LinesEdge.fpo || .fpo ||
|-
|-
| 08.dds || .dds || [[File:Textures month bg rgb 08.jpg]]
|lib/moyou/bg_copy.fpo || .fpo ||
|-
|-
| 09.dds || .dds || [[File:Textures month bg rgb 09.jpg]]
|lib/particles/particles_quads.fpo || .fpo ||
|-
|-
| 10.dds || .dds || [[File:Textures month bg rgb 10.jpg]]
|lib/particles/particles_quads_debug.fpo || .fpo ||
|-
|-
| 11.dds || .dds || [[File:Textures month bg rgb 11.jpg]]
|lib/particles/particles_second.fpo || .fpo ||
|-
|-
| 12.dds || .dds || [[File:Textures month bg rgb 12.jpg]]
|lib/particles/particles_quads.vpo || .vpo ||
|-
|-
| rowspan="5" | TGA/ ||colspan="2" | freslut0.tga || .tga || [[File:Freslut0.jpg]]
|lib/particles/particles_quads_debug.vpo || .vpo ||
|-
|-
| colspan="2" | freslut1.tga || .tga || [[File:Freslut1.jpg]]
|lib/particles/particles_second.vpo || .vpo ||
|-
|-
| colspan="2" | freslut2.tga || .tga || [[File:Freslut2.jpg]]
|lib/devgui/DebugGui.vpo || .vpo ||
|-
|-
| colspan="2" | freslut.tga || .tga || [[File:Freslut.jpg]]
|lib/devgui/DebugGui.fpo || .fpo ||
|-
|-
| colspan="2" | Noise.tga || .tga || [[File:Noise.jpg]]
|}
|}


Line 334: Line 337:


===Enviroments===
===Enviroments===
The name "enviroments" is just an unnofficial invention to talk about this files (until someone proposes a better name), the way how this works is also a bit unknown, so the definition is a bit abstract
{| class="wikitable"
 
|-
Lets say... the enviroments are the different vsh display modes that loads settings from .MNU files. And the settings inside .MNU files affects the visual effects for an specific enviroment
! rowspan="2" | Access path !! rowspan="2" | Enviroment !! colspan="6" | Enviroment setting files !! rowspan="2" | Notes
{{XMB enviroments}}
|-
! BACKGROUND.mnu !! HDR.mnu !! LINE1.mnu !! PARTICLES.mnu !! PARTICLES_SPE.mnu !! PARTICLES_UI.mnu
|-
| '''/'''*.mnu || Fallback  ? || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || In the root of .qrc container
|-
| colspan="9" {{cellcolors|lightgrey}}
|-
| /override/'''black'''/*.mnu || ? || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || ?
|-
| /override/'''bright'''/*.mnu || ? || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || ?
|-
| colspan="9" {{cellcolors|lightgrey}}
|-
| /override/'''yoake'''/*.mnu || Main XMB || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || First quarter of the day (Dawn)
|-
| /override/'''day'''/*.mnu || Main XMB || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || Second quarter of the day (Day)
|-
| /override/'''higure'''/*.mnu || Main XMB || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || Third quarter of the day (Sunset)
|-
| /override/'''night'''/*.mnu || Main XMB || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || Fourth quarter of the day (Night)
|-
| colspan="9" {{cellcolors|lightgrey}}
|-
| /override/'''coldboot1'''/*.mnu || PS3 Boot screen (old) || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || In older firmwares, without coldboot.raf
|-
| /override/'''coldboot2'''/*.mnu || PS3 Boot screen (new) || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || Overlayered with coldboot.raf
|-
| colspan="9" {{cellcolors|lightgrey}}
|-
| /override/'''gameboot1'''/*.mnu || Game Boot screen ? || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || Related with anim_gameboot_BG1 ?. See [[custom_render_plugin]].sprx/.rco animations
|-
| /override/'''gameboot2'''/*.mnu || Game Boot screen ? || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || Related with anim_gameboot_BG2 ?. See [[custom_render_plugin]].sprx/.rco animations
|-
| /override/'''gameboot3'''/*.mnu || Game Boot screen ? || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || Related with anim_gameboot_BG3 ?. See [[custom_render_plugin]].sprx/.rco animations
|-
| /override/'''gameboot4'''/*.mnu || Game Boot screen ? || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || Related with anim_gameboot_BG4 ?. See [[custom_render_plugin]].sprx/.rco animations
|-
| /override/'''gameboot5'''/*.mnu || Game Boot screen ? || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || Related with anim_gameboot_BG5 ?. See [[custom_render_plugin]].sprx/.rco animations
|-
| colspan="9" {{cellcolors|lightgrey}}
|-
| /override/'''welcome1'''/*.mnu || ? || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || "epilepsy warning" screen ?
|-
| /override/'''welcome2'''/*.mnu || ? || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || "epilepsy warning" screen ?
|-
| colspan="9" {{cellcolors|lightgrey}}
|-
| /override/'''initial_setting'''/*.mnu || ? || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || settings used BEFORE coldboot1 changes them
|-
| colspan="9" {{cellcolors|lightgrey}}
|-
| /override/'''music_1'''/*.mnu || Music player || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || one of the 3 animations availables inside music player (the others are [[Canyon.qrc]] and [[Earth.qrc]])
|}


Day is divided in 4 quarters with brightness levels adjusted a bit weird
Day is divided in 4 quarters with brightness levels adjusted a bit weird
Line 358: Line 413:


*See: [https://en.wikipedia.org/wiki/Wavelet wavelet] {{dot}} [https://en.wikipedia.org/wiki/Spline_wavelet spline wavelet] {{dot}} [https://en.wikipedia.org/wiki/Spline_function spline function]
*See: [https://en.wikipedia.org/wiki/Wavelet wavelet] {{dot}} [https://en.wikipedia.org/wiki/Spline_wavelet spline wavelet] {{dot}} [https://en.wikipedia.org/wiki/Spline_function spline function]
*The wave uses some libraries under [https://translate.google.com/?hl=en#auto/en/moyou moyou] path


====Sparks dynamic animation====
====Sparks dynamic animation====
Line 378: Line 431:


===Debug files===
===Debug files===
Seems to be related with '''ParticlesHackMenu''' (inside [[custom_render_plugin]].sprx)
*DEVGUI libraries (unknown use)
*DEVGUI libraries (unknown use)
**lib/devgui/DebugGui.vpo
**lib/devgui/DebugGui.vpo
Line 394: Line 445:
Examples are from firmware 4.76
Examples are from firmware 4.76
====BACKGROUND.mnu====
====BACKGROUND.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
1 RED:float:1
1 RED:float:1
Line 410: Line 461:
FOVY:float:71.846
FOVY:float:71.846
COLOUR SHADER:int:0
COLOUR SHADER:int:0
</syntaxhighlight>}}
Additionally, this settings only appears on some of the BACKGROUND.mnu files used for overrides (the base BACKGROUND.mnu located at root doesnt have them)
{{Boxcode|code=<syntaxhighlight lang="c">
#MNU_1.0
NIGHT BLEND:float:0
NIGHT2DAY BEGIN:float:4
NIGHT2DAY END:float:6
DAY2NIGHT BEGIN:float:18
DAY2NIGHT END:float:20
DAYSPREAD:float:1
NIGHT WHIT BIAS:float:0.513834
NEUTRINOS X:float:33.6672
</syntaxhighlight>}}
</syntaxhighlight>}}


====HDR.mnu====
====HDR.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
ENABLED:int:1
ENABLED:int:1
Line 443: Line 481:
TONEBEFORE:int:1
TONEBEFORE:int:1
BLUR:int:0
BLUR:int:0
</syntaxhighlight>}}
Additionally, this settings only appears on some of the HDR.mnu files used for overrides (the base HDR.mnu located at root doesnt have them)
{{Boxcode|code=<syntaxhighlight lang="c">
#MNU_1.0
DITHER:float:0.00392157
GAMMA:float:1
</syntaxhighlight>}}
</syntaxhighlight>}}


====LINE1.mnu====
====LINE1.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
STATE:int:1
STATE:int:1
Line 491: Line 522:
FFD SHADER:int:1
FFD SHADER:int:1
</syntaxhighlight>}}
</syntaxhighlight>}}
*FFD = [https://en.wikipedia.org/wiki/Front_focal_distance Front Focal Distance] ?


====PARTICLES.mnu====
====PARTICLES.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
emit vel min:float:0.15064
emit vel min:float:0.15064
Line 550: Line 580:
</syntaxhighlight>}}
</syntaxhighlight>}}


====PARTICLES_SPE.mnu====
=====PARTICLES_SPE.mnu=====
This file is unique (there is only 1 inside lines.qrc), the settings inside it are the same than the settings inside PARTICLES.mnu (there are 13 PARTICLES.mnu inside lines.qrc for the 13 enviroments where appears the particles). It seems the settings of PARTICLES_SPE.mnu overrides the settings of all the PARTICLES.mnu files
{{Boxcode|content=<syntaxhighlight lang="c">
 
The SPE is refered to the CELL co-processors ('''S'''ynergistic '''P'''rocessing '''E'''lements) that are dedicated to arithmetic operations
 
{{Boxcode|code=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
delta time:float:0.00346295
delta time:float:0.00346295
Line 564: Line 590:
</syntaxhighlight>}}
</syntaxhighlight>}}


====PARTICLES_UI.mnu====
=====PARTICLES_UI.mnu=====
This file is unique. The particles animations reacts dinamically to the movements of the icons in [[XMB]] and to the [[DualShock 3]] or [[Move Motion Controller]] sensors (gyroscope and accelerometer), this settings defines that interactions
The particles animations reacts dinamically to the movements of the icons in [[XMB]] and to the [[DualShock 3]] or [[Move Motion Controller]] sensors (gyroscope and accelerometer), this settings defines that interactions


* '''icon''' - There is a group of animations that are related with the position of the icons on [[XMB]], are the settings with names '''icon'''. The dynamics of the particles behaves like a fluid enclosed in a sealed container where the amount of fluid is constant (like a sealed fishtank filled with gas), when the icons moves in a direction in XMB this displacement drags some particles behind them. This animation only is applyed vertically
* '''icon''' - There is a group of animations that are related with the position of the icons on [[XMB]], are the settings with names '''icon'''. The dynamics of the particles behaves like a fluid enclosed in a sealed container where the amount of fluid is constant (like a sealed fishtank filled with gas), when the icons moves in a direction in XMB this displacement drags some particles behind them. This animation only is applyed vertically
Line 573: Line 599:
* '''dshake''' - Another group of settings is relarted with the controller sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science)
* '''dshake''' - Another group of settings is relarted with the controller sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science)


{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
brownian:float:0.60
brownian:float:0.60
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