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===MNU Settings===
===MNU Settings===
There are only four .MNU setting files: '''BACKGROUND.mnu''', '''HDR.mnu''', '''LINE1.mnu''', and '''PARTICLES.mnu'''. A copy of this files is located in the root of the .qrc container to be used as the general settings, and another 17 copies of them are located under "override" paths, this override variants are intended to change the settings for the 17 different enviroments where BACKGROUND/HDR/LINE1/PARTICLES are used
There are only 4 .MNU setting files: BACKGROUND.mnu, HDR.mnu, LINE1.mnu, and PARTICLES.mnu (and a lot of variations of them for different hours of the day, etc...)


Additionally PARTICLES.mnu has two complementary files named PARTICLES_SPE.mnu, and PARTICLES_UI.mnu located at root of the .qrc container, this two files are unique (commonly used in all the enviroments)
Additionally the PARTICLES.mnu settings has 2 complementary files named PARTICLES_SPE.mnu, and PARTICLES_UI.mnu
 
There is a copy of all these files mentioned in the root of the container, and are used as the general settings
 
All the other settings for the other display modes (different hour of the day, etc...) are located in subdirectories inside the .qrc container


Examples are from firmware 4.76
Examples are from firmware 4.76
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* '''dpad''' - It seems this ones works pretty similar than the icon ones, but instead of moving a few particles it moves the whole particle field. This animation is only applyed horizontally
* '''dpad''' - It seems this ones works pretty similar than the icon ones, but instead of moving a few particles it moves the whole particle field. This animation is only applyed horizontally


* '''dshake''' - Another group of settings is relarted with the controller sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science)
* '''dshake''' - Another group of settings is relarted with the [[DualShock 3]] sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science)


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{{Boxcode|code=<syntaxhighlight lang="c">
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