Editing KLMAG2GE4A-A001
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 80: | Line 80: | ||
| style="color:white; background-color:#FF0000;" | || || T10 || 04 || 04 || 04 || 04 || 04 || VCC || Supply || Flash I/O and memory power supply | | style="color:white; background-color:#FF0000;" | || || T10 || 04 || 04 || 04 || 04 || 04 || VCC || Supply || Flash I/O and memory power supply | ||
|- | |- | ||
| - || - || U5 || - || - || - || - || - || RESET || Input || Hardware Reset (not connected on PS3 | | - || - || U5 || - || - || - || - || - || RESET || Input || Hardware Reset (not connected on PS3) | ||
|- | |- | ||
| style="color:white; background-color:#C0C0C0;" | || || U8 || 03 / 06 || 03 / 06 || 03 / 06 || 03 / 06 || 06 || VSS || Ground || Flash I/O and memory ground connection | | style="color:white; background-color:#C0C0C0;" | || || U8 || 03 / 06 || 03 / 06 || 03 / 06 || 03 / 06 || 06 || VSS || Ground || Flash I/O and memory ground connection |