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== ISO.BIN.EDAT ==
==iso.bin structure (decrypted)==
 
ISO.BIN.EDAT is an encryted container format. First step to work with it is to decrypt it <!--more info an internal links to other wiki pages needed-->
 
After decryption, we should refer to ISO.BIN.EDAT as ISO.BIN.DAT (without the "E"... so the EDAT became a DAT).
 
==ISO.BIN.DAT (decrypted)==
This can be considered an intermediate container composed by the ISO.BIN + a 40 bytes signature at bottom<br>
For the purpose of this wiki page and the concept of extracting data  from layers like an onion we need to delete the last 40 bytes to convert a ISO.BIN.DAT into a ISO.BIN<br>
The signature is intended as a sanity check to the ISO.BIN data. In other words if you are going to modify the ISO.BIN you will need to generate a new signature for it when rebuilding it<br>
Example source-code to generate the 40 byte signature can be found in sign3.py which is part of [https://github.com/sahlberg/pop-fe pop-fe].
 
==ISO.BIN structure==
All offsets are in little endian (except in the last table where there are two counters in decimal)
All offsets are in little endian (except in the last table where there are two counters in decimal)


Line 21: Line 9:
  disc_map_tables ----> 0x004400 (disc1), 0x104400 (disc2), 0x204400 (disc3), 0x304400 (disc4), etc...
  disc_map_tables ----> 0x004400 (disc1), 0x104400 (disc2), 0x204400 (disc3), 0x304400 (disc4), etc...


===Header (optional)===
===iso.bin Header===
  1 block = 1024 bytes (0x400)
  1 block = 1024 bytes (0x400)
Always exists in PS1 classic multidiscs (the example below is from ff8), in the official PS1 classics single disc doesnt exists, but the custom PS1 classics single discs can use it (there are custom tools that adds it in all cases)


{| class="wikitable"
{| class="wikitable"
Line 30: Line 16:
! Block Nº !! Offset !! Length !! Name !! Example !! Description
! Block Nº !! Offset !! Length !! Name !! Example !! Description
|-
|-
| rowspan="5" style="background-color:#DDDDDD;" | 0 <br /> '''common_header''' || 0x0000 || 0x10 (16 bytes) || '''magic''' || PSTITLEIMG000000 ||  
| rowspan="5" style="background-color:#DDDDDD;" | 0 <br /> '''common_header''' || 0x0000 || 16 bytes (0x10) || '''magic''' || PSTITLEIMG000000 ||  
|-
|-
| 0x0010 || 0x1F0 (496 bytes) || ''padding'' || ||
| 0x0010 || 496 bytes (0x1F0) || ''padding'' || ||
|-
|-
| 0x0200 || 0x64 (100 bytes) || '''discs_start_offsets''' || 00 04 00 00 || 25 chunks of 4 bytes ... each chunk = start position of each disc, in games with only 1 disc only the first 4 bytes are used
| 0x0200 || 100 bytes (0x64) || '''discs_start_offsets''' || 00 04 00 00 || 25 chunks of 4 bytes ... each chunk = start position of each disc, in games with only 1 disc only the first 4 bytes are used
|-
|-
| 0x0264 || 0x10 (16 bytes) || '''game_id''' || _SLES_12345 || common identifyer for all discs
| 0x0264 || 16 bytes (0x10) || '''game_id''' || _SLES_12345 || common identifyer for all discs
|-
|-
| 0x0274 || 0x18C (396 bytes) || ''padding'' || ||
| 0x0274 || 396 bytes (0x18C) || ''padding'' || ||
|-
|-
|}
|}


===Section===
===iso.bin Disc map===
  64 clusters, 1024 blocks, 10485576 bytes (0x100000)
  64 clusters, 1024 blocks, 10485576 bytes (0x100000)


This structure is repeated one time for every disc of the game all them joined together consecutivelys (the example below is from ff8), the whole space is reserved even when there is no data used
This structure is repeated one time for every disc of the game all them joined together consecutively, the whole space is reserved even when there is no data used


{| class="wikitable" style="line-height:120%"
{| class="wikitable"
|-
|-
! Cluster Nº !! Block Nº !! Offset !! Length !! Name !! Example !! Notes
! Cluster Nº !! Block Nº !! Offset !! Length !! Name !! Example !! Notes
|-
|-
| rowspan="28" style="background-color:#DDDDDD;" | 0 <br /> '''Disc map header''' || rowspan="3" style="background-color:#DDDDDD;" | 1 || 0x0000 || 0x00C (12 bytes) || '''magic''' || PSISOIMG0000 || In "PSP Minis" It's NPUMDIMG ([[Environments|NP]] UMD Image) ..... probably another for "ps2 classics" (speculation)
| rowspan="24" style="background-color:#DDDDDD;" | 0 <br /> '''Disc map header''' || rowspan="2" style="background-color:#DDDDDD;" | 1 || 0x0400 || 16 bytes (0x10) || '''magic''' || PSISOIMG0000 || In "PSP Minis" It's NPUMDIMG ([[Environments|NP]] UMD Image) ..... probably another for "ps2 classics" (speculation)
|-
| 0x000C || 0x004 (4 bytes) || '''section size''' || || Offset from the start of the PSISOIMG section to the next section<br>For uncompressed images this is usually 0x100000 + size of iso-image padded to 0x9300<br>If the disc contains CD-DA tracks then this number will also include all the ATRACK encoded audio that follows after the disk image.
|-
| 0x0010 || 0x3F0 (1008 bytes) || ''padding'' || ||
|-
|-
| rowspan="5" style="background-color:#DDDDDD;" | 2 || 0x0400 || 0x010 (16 bytes) || '''disc id''' || _SLES_12345 || in games with several discs each disc has a different id
| 0x0410 || 1008 bytes (0x3F0) || ''padding'' || ||
|-
|-
| 0x0410 || 0x14 (20 bytes) || ''padding'' || ||
| rowspan="2" style="background-color:#DDDDDD;" | 2 || 0x0800 || 16 bytes (0x10) || '''disc_id''' || _SLES_12345 || in games with several discs each disc has a different id
|-
|-
| 0x0424 || 0x4 (4 bytes) || '''Ad hoc ps1 config revision''' || 0x12345 (bcd) || Ad hoc game config revision in bcd little endian.
| 0x0810 || 1008 bytes (0x3F0) || ''padding'' || ||
|-
|-
| 0x042C || up to 0x40 (64 bytes) || '''Ad hoc ps1 configs''' || 0x01, 0x40 || Ad hoc game configs in little endian. Single config is 4 bytes command and 4 bytes param for said command. Up to 8 Commands is supported. ps1_netemu only. ISO.BIN.EDAT exclusive.
| style="background-color:#DDDDDD;" | 3 || 0x0C00 || 1020 bytes (0x3FС) || '''disc_TOC''' || variable || Table of content, like CUE sheet, supports upto 99 tracks(102entries total)
|-
|-
| 0x046C || 0x394 (916 bytes) || ''padding'' || ||
| style="background-color:#DDDDDD;" | 4 || 0x1000 || 1024 bytes (0x400) || ''reserved ?'' || || Optionally used to store big TOC's ?
|-
|-
| rowspan="2" style="background-color:#DDDDDD;" | 3 || 0x0800 || 0x3FС (1020 bytes) || '''[[ISO.BIN.EDAT#Disc toc table|Disc toc table]]''' || variable || Table of content, like CUE sheet, supports upto 99 entries (102 entries total)
| rowspan="5" style="background-color:#DDDDDD;" | 5 || 0x1400 || 724 bytes (0x2D4) || ''unknwon'' || || <!-- doesnt makes sense to start using a block with a padding, i bet it was an unused area in the file/s i was looking at when i made this table -->
|-
|-
| 0x0BFC || 0x004 (4 bytes) || '''disc start offset''' || 0x100000 ||
| 0x16D4 || 2 bytes (0x02) || '''block size ?''' || 1024 || <--- this is wrong, but matches for the first disc
|-
|-
| style="background-color:#DDDDDD;" | 4 || 0x0C00 || 0x400 (1024 bytes) || '''[[ISO.BIN.EDAT#Audio tracks table|Audio tracks table]]''' || || Datas of audio tracks (2-65). offset, size, and more
| 0x16D6 || 2 bytes (0x02) || '''number of clusters''' || 64 || its always 64 clusters (so seems to be right)
|-
|-
| rowspan="5" style="background-color:#DDDDDD;" | 5 || 0x1000 || 0x220 (544 bytes) || '''[[ISO.BIN.EDAT#Audio tracks table|Audio tracks table]]''' || || Datas of audio tracks (66-99). offset, size, and more
| 0x16D8 || 2 bytes (0x02) || '''number of blocks ?''' || 1024 || <--- this is wrong, but matches for the first disc
|-
|-
| 0x12B0 || 0x004 (4 bytes) || '''Libcrypt Magic Word''' || 0x1234 || Little endian. Magic word is used as an answer to COP0 BPC reads for libcrypt games.
| 0x16DA || 294 bytes (0x126) || ''padding'' || ||
|-
|-
| 0x12D4 || 0x004 (4 bytes) || '''subchannel offset''' || 0x100400 || Offset to where subchannel data is stored. This is used with libcrypt.
| style="background-color:#DDDDDD;" | 6 || 0x1800 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| 0x12D8 || 0x004 (4 bytes) || '''subchannel count''' || 0x178 || Number of subchannel blocks. Each block is 12 bytes.
| style="background-color:#DDDDDD;" | 7 || 0x1C00 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| 0x12DC || 0x124 (292 bytes) || ''padding'' || ||
| style="background-color:#DDDDDD;" | 8 || 0x2000 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 6 || 0x1400 || 0x400 (1024 bytes) || ''not used'' || ||
| style="background-color:#DDDDDD;" | 9 || 0x2400 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 7 || 0x1800 || 0x400 (1024 bytes) || ''not used'' || ||
| style="background-color:#DDDDDD;" | 10 || 0x2800 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 8 || 0x1C00 || 0x400 (1024 bytes) || ''not used'' || ||
| style="background-color:#DDDDDD;" | 11 || 0x2C00 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 9 || 0x2000 || 0x400 (1024 bytes) || ''not used'' || ||
| style="background-color:#DDDDDD;" | 12 || 0x3000 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 10 || 0x2400 || 0x400 (1024 bytes) || ''not used'' || ||
| style="background-color:#DDDDDD;" | 13 || 0x3400 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 11 || 0x2800 || 0x400 (1024 bytes) || ''not used'' || ||
| style="background-color:#DDDDDD;" | 14 || 0x3800 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 12 || 0x2C00 || 0x400 (1024 bytes) || ''not used'' || ||
| style="background-color:#DDDDDD;" | 15 || 0x3C00 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 13 || 0x3000 || 0x400 (1024 bytes) || ''not used'' || ||
| rowspan="2" style="background-color:#DDDDDD;" | 16 || 0x4000 || 16 bytes (0x10) || '''checksum''' || 1CCE0033 60C6E8A6 B36A972D 00EAFDBF || seems to be the checksum of this block, and because this block is always unused... this checksum is always the same
|-
|-
| style="background-color:#DDDDDD;" | 14 || 0x3400 || 0x400 (1024 bytes) || ''not used'' || ||
| 0x4010 || 1008 bytes (0x3F0) || ''padding'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 15 || 0x3800 || 0x400 (1024 bytes) || ''not used'' || ||
| rowspan="2" style="background-color:#DDDDDD;" | 1 <br /> '''Disc map table''' || style="background-color:#DDDDDD;" | 17 || 0x4400 || variable || '''Disc map table''' || || rowspan="3" style="background-color:#DDDDDD;" | divided in chunks of 32 bytes. See table below
|-
| rowspan="2" style="background-color:#DDDDDD;" | 16 || 0x3C00 || 0x010 (16 bytes) || '''checksum''' || <abbr title="1CCE003360C6E8A6B36A972D00EAFDBF">0x1CCE0033...</abbr> || It seems to be the checksum of this block, and because this block is always unused the checksum is always <small>1CCE003360C6E8A6B36A972D00EAFDBF</small>
|-
| 0x3C10 || 0x3F0 (1008 bytes) || ''padding'' || ||
|-
| rowspan="2" style="background-color:#DDDDDD;" | 1 <br /> '''[[ISO.BIN.EDAT#Disc map table|Disc map table]]''' || style="background-color:#DDDDDD;" | 17 || 0x4000 || variable || '''[[ISO.BIN.EDAT#Disc map table|Disc map table]]''' || || Divided in chunks of 32 bytes
|-
|-
| style="background-color:#DDDDDD;" | Up to 32 || || || ||
| style="background-color:#DDDDDD;" | Up to 32 || || || ||
|-
|-
| style="background-color:#DDDDDD;" | Up to 64 <br /> '''[[ISO.BIN.EDAT#Disc map table|Disc map table]]''' || || || ||
| style="background-color:#DDDDDD;" | Up to 64 <br /> '''Disc map table''' || || || ||
|-
|}
 
====Disc toc table====
Entry structure:
{| class="wikitable"
|-
! Entry Nº !! Offset !! Length !! Name !! Example !! Notes
|-
| rowspan="10" style="background-color:#DDDDDD;" | 1 || 0x00 || 0x01 (1 byte) || '''TYPE''' || 0x41/0x01 || entry flags
|-
| 0x01 || 0x01 (1 byte) || '''TNO''' || 00 || always zero
|-
| 0x02 || 0x01 (1 byte) || '''POINT''' || 0xA0/0xA1/0xA2/0x01/0x02/0x03/etc || increases
|-
| 0x03 || 0x01 (1 byte) || '''MIN''' || varies || decimal
|-
| 0x04 || 0x01 (1 byte) || '''SEC''' || varies || decimal
|-
| 0x05 || 0x01 (1 byte) || '''FRAME''' || varies || decimal
|-
| 0x06 || 0x01 (1 byte) || '''ZERO''' || 00  || always zero
|-
| 0x07 || 0x01 (1 byte) || '''PMIN''' || varies || decimal
|-
| 0x08 || 0x01 (1 byte) || '''PSEC''' || varies || decimal
|-
| 0x09 || 0x01 (1 byte) || '''PFRAME''' || varies || decimal
|-
| style="background-color:#DDDDDD;" | Up to 102 || || || || || same structure than the previous entry
|}
 
====Audio tracks table====
Entry structure:
{| class="wikitable"
|-
! Entry Nº !! Offset !! Length !! Name !! Example !! Notes
|-
| rowspan="4" style="background-color:#DDDDDD;" | 1 || 0x00 || 0x04 (4 bytes) || '''offset''' ||  ||  
|-
|-
| 0x04 || 0x04 (4 bytes) || '''size''' ||  ||
|-
| 0x08 || 0x04 (4 bytes) || '''unknown_0''' ||  || always zeroed
|-
| 0x0C || 0x04 (4 bytes) || ''enc_key'' ||  || encryption key (or 0 if not encrypted)
|-
| style="background-color:#DDDDDD;" | Up to 98 || || || || || same structure than the previous entry
|}
|}
The audio tracks themselves are raw ATRAC3 streams without a header.
One way to create such blobs is to use the atracdenc encoder and strip of the first 0x60 bytes which is the header. The resulting blob is what the Audio tracks table entries will point to.


====Disc map table====
====iso.bin Disc map table====
The table has an area reserved of 1032192 bytes. Divided in 32256 entries, of 32 bytes each entry. The number of used entryes in the file_table can vary (seems to be dependant of the .iso contents). The number of entries availables to store data is affected by a checksum (16 bytes) that is present only in the the last block of each cluster (in block nº16 of every cluster)
The table has an area reserved of 1032192 bytes. Divided in 32256 entries, of 32 bytes each entry. The number of used entryes in the file_table can vary (seems to be dependant of the .iso contents). The number of entries availables to store data is affected by a checksum (16 bytes) that is present only in the the last block of each cluster (in block nº16 of every cluster)
When this checksum is between used entryes... his length is 32 bytes (it "steals" the area of one entry)
When this checksum is between used entryes... his length is 32 bytes (it "steals" the area of one entry)
Line 174: Line 102:
! Entry Nº !! Offset !! Length !! Name !! Example !! Notes
! Entry Nº !! Offset !! Length !! Name !! Example !! Notes
|-
|-
| rowspan="5" style="background-color:#DDDDDD;" | 1 || 0x00 || 0x04 (4 bytes) || '''file_offset''' || 0 || file offset from start of .iso root (for the first entry is always 0)
| rowspan="5" style="background-color:#DDDDDD;" | 1 || 0x00 || 4 bytes (0x04) || '''file_offset''' || 0 || file offset from start of .iso root (for the first entry is always 0)
|-
|-
| 0x04 || 0x02 (2 bytes) || '''file_size''' || variable || this size determines the displacement of the next file (in the next entry)
| 0x04 || 2 bytes (0x02) || '''file_size''' || variable || this size determines the displacement of the next file (in the next entry)
|-
|-
| 0x06 || 0x02 (2 bytes) || '''file_type ?''' || 01 00 || usually 1... and 0 for the last entry
| 0x06 || 2 bytes (0x02) || '''file_type ?''' || 01 00 || usually 1... and 0 for the last entry
|-
|-
| 0x08 || 0x10 (16 bytes) || '''file_checksum''' || variable || First 16 bytes of the sha1 of the uncompressed data
| 0x08 || 16 bytes (0x10) || '''file_checksum ?''' || variable || unknown
|-
|-
| 0x18 || 0x08 (8 bytes) || ''padding'' || ||
| 0x18 || 8 bytes (0x08) || ''padding'' || ||
|-
|-
| style="background-color:#DDDDDD;" | Up to 32256 || || || || || same structure than the previous entry
| style="background-color:#DDDDDD;" | Up to 32256 || || || || || same structure than the previous entry
|-
|}
|}


====Common Disc table====
===iso.bin Common Disc table===
Composed by a variable number of entries (depends of the number of files/folders inside the discs), 12 bytes each entry
Composed by a variable number of entries (depends of the number of files/folders inside the discs), 12 bytes each entry


Line 194: Line 123:
! Entry Nº !! Offset !! Length !! Name !! Example !! Notes
! Entry Nº !! Offset !! Length !! Name !! Example !! Notes
|-
|-
| rowspan="4" style="background-color:#DDDDDD;" | 1 || 0x00 || 0x04 (4 bytes) || '''file_offset ?''' || 0 || always increases
| rowspan="4" style="background-color:#DDDDDD;" | 1 || 0x00 || 4 bytes (0x04) || '''file_offset ?''' || 0 || always increases
|-
|-
| 0x04 || 0x02 (2 bytes) || '''file_type ?''' || 01 01 || always 01 01
| 0x04 || 2 bytes (0x02) || '''file_type ?''' || 01 01 || always 01 01
|-
|-
| 0x06 || 0x03 (3 bytes) || '''counter 1''' || || some kind of counter, in decimal, always increases <-------- related with "sectors" inside the .iso ?
| 0x06 || 3 bytes (0x03) || '''counter 1''' || || some kind of counter, in decimal, always increases <-------- related with "sectors" inside the .iso ?
|-
|-
| 0x09 || 0x03 (3 bytes) || '''counter 2''' || || another counter, in decimal, always increases, its in relationship with the previous counter (this one is always 200 bytes bigger than the previous one)
| 0x09 || 3 bytes (0x03) || '''counter 2''' || || another counter, in decimal, always increases, its in relationship with the previous counter (this one is always 200 bytes bigger than the previous one)
|-
|-
| style="background-color:#DDDDDD;" | Up to ? || || || || || same structure than the previous entry
|}
|}


====Subchannel data====
There are 2 "special" entries to mark the "start of a disc" (FFFFFFFF 00000000 FFFFFFFF), and the "end of a disc" (FFFFFFFF FFFFFFFF FFFFFFFF). Between the start and the end, there are a variable number of entries.
This is data stored in separate .pgd in psar (0xED4 [0x12D4] in ISO header point to it if available), should be required only for games that use libcrypt protection (LC2 and higher).  
 
Header of decrypted file is FFFFFFFF 00000000 FFFFFFFF, end of file is marked by FFFFFFFF FFFFFFFF FFFFFFFF.
There is also an added string at the end of the last disc (after the last FFFFFFFF FFFFFFFF FFFFFFFF entry)... is a 40 bytes unknown area (in my example my game had 4 discs so maybe this area is divided in chunks of 10 bytes for each disc)
Values are always 150 sectors lower than real disc sector (pregap?). Values are in little endian (sector only actually, others are 1 byte values). See section below for example code on how to generate this table.
 
So as an example... for a game with 4 discs this table is:
* first entry of disc 1 ---> FFFFFFFF 00000000 FFFFFFFF (start of disc 1)
* next entries of disc 1 --> data from disc.... the number is variable
* last entry of disc 1 ---> FFFFFFFF FFFFFFFF FFFFFFFF (end of disc 1)
* first entry of disc 2 ---> FFFFFFFF 00000000 FFFFFFFF (start of disc 2)
* next entries of disc 2 --> data from disc.... the number is variable
* last entry of disc 2 ---> FFFFFFFF FFFFFFFF FFFFFFFF (end of disc 2)
* first entry of disc 3 ---> FFFFFFFF 00000000 FFFFFFFF (start of disc 3)
* next entries of disc 3 --> data from disc.... the number is variable
* last entry of disc 3 ---> FFFFFFFF FFFFFFFF FFFFFFFF (end of disc 3)
* first entry of disc 4 ---> FFFFFFFF 00000000 FFFFFFFF (start of disc 4)
* next entries of disc 4 --> data from disc.... the number is variable
* last entry of disc 4 ---> FFFFFFFF FFFFFFFF FFFFFFFF (end of disc 4)
* unknown area of 40 bytes (10 bytes for each disc ?)
 
=== disc_TOC ===


{| class="wikitable"
{| class="wikitable"
|-
|-
! Entry Nº !! Name !! Offset !! Size (bytes) !! Example !! Notes
! Entry Nº !! Offset !! Length !! Name !! Example !! Notes
|-
|-
| rowspan="10" style="background-color:#DDDDDD;" | 1 || 0x00 || 2 bytes (0x02) || '''TYPE''' || 41 / 01 ||
|-
|-
| rowspan="9" style="background-color:#DDDDDD;" | 1 or 2? || Sector || 0x00 || 4 || || Sector number - 150
| 0x01 || 1 bytes (0x01) || '''TNO''' || A0/A1/A2/01/02/03/etc || increases
|-
|-
| Track Number || 0x04 || 1 || 0x01 || Always 0x01
| 0x02 || 1 bytes (0x01) || '''POINT''' || 00 || always zero
|-
|-
| Index || 0x05  || 1 || 0x01 || Always 0x01
| 0x03 || 1 bytes (0x01) || '''MIN''' || || decimal
|-
|-
| Pmin(relative) || 0x06 || 1 || ||  
| 0x04 || 1 bytes (0x01) || '''SEC''' || || decimal
|-
|-
| Psec(relative) || 0x07 || 1 || ||  
| 0x05 || 1 bytes (0x01) || '''FRAME''' || || decimal
|-
|-
| Pframe(relative) || 0x08 || 1 || ||  
| 0x06 || 1 bytes (0x01) || '''ZERO''' || || always zero
|-
|-
| Amin (Absolute) || 0x09 || 1 || ||  
| 0x07 || 1 bytes (0x01) || '''PMIN''' || || decimal
|-
|-
| Asec (Absolute) || 0x0A || 1 || ||  
| 0x08 || 1 bytes (0x01) || '''PSEC''' || || decimal
|-
|-
| Aframe (Absolute) || 0x0B || 1 || ||  
| 0x09 || 1 bytes (0x01) || '''PFRAME''' || || decimal
|-
| style="background-color:#DDDDDD;" | Up to 1024 || || || || || or up to 1022? (minus header/footer) same structure than the previous entry
|-
|-
|}
|}
*More info: https://www.psx-place.com/threads/ps1-libcrypt-support-on-ps3-official-emus-research-thread.35836/page-13#post-318506
 
*Unpacker able to extract that data: [[PS1_Emulation#PSone_Classic_Tools|PSone Classic Tools]]
<pre>
u8 TYPE
u8 TNO
u8 POINT
u8 MIN
u8 SEC
u8 FRAME
u8 ZERO
u8 PMIN
u8 PSEC
u8 PFRAME
</pre>


== Minis ISO.BIN structure ==
== Minis ISO.BIN structure ==
Line 427: Line 381:


=== Decrypting with PSL1GHT ===
=== Decrypting with PSL1GHT ===
* https://github.com/euss/psp_edat_decryptor (not my code, just git'ed it for convenience)
** mirrors: [http://mir.cr/0XXBT99Z], [http://mir.cr/1SNVEH2D], [http://mir.cr/ZKZJFPET]


* broken github: https://github.com/euss/psp_edat_decryptor (git'ed by euss for convenience)
=Decrypted Content=
* broken mirrors: [http://mir.cr/0XXBT99Z], [http://mir.cr/1SNVEH2D], [http://mir.cr/ZKZJFPET]
Please help with your own uploads to better understand the structure.
==Links to Samples of Decrypted ISO.BIN.EDATs==
<pre>
Angry Birds(USA)  NPUZ00119      http://www.multiupload.nl/UM81ZBTR8E
Angry Birds(EUR)  NPEZ00232      http://www.multiupload.nl/D1HUZ7SWDT
4x4 Jam(EUR)      NPEZ00205      http://www.multiupload.nl/02QCPA3O7E
Arcade Essentials  NPEZ00204(EUR) http://www.multiupload.nl/OMW6QFBQCY
Brick Breaker(EUR) NPEZ00168      http://www.multiupload.nl/CWKCVYPSWV
Golf Mania(EUR)   NPEZ00424      http://www.multiupload.nl/DQN196Z5CK
Zenonia(EUR)      NPEZ00250      http://www.multiupload.nl/DHO3Z4E1MG       
Abe's Oddysee(EUR) SLES00664      http://www.multiupload.nl/KCGKIBQTAR
Final Fantasy VII  SCES00867(EUR) http://www.multiupload.nl/WBWFB2B8ZX
Final Fantasy VIII SLES02080(EUR) http://www.multiupload.nl/JT8IVA1ZQH
</pre>


=== Generate the subchannel blob ===
==Links to Samples of Decrypted MINIS.EDATs==
Python code to generate the subchannel blob:
<pre>
<pre>
def generate_subchannels(magic_word):
4x4 Jam(EUR)       NPEZ00205      http://www.multiupload.nl/R62SRQO1MX
    def generate_subchannel(sector, is_corrupt):
Angry Birds(USA)   NPUZ00119      http://www.multiupload.nl/6PJP0E6JHH
        def bcd(i):
Angry Birds(EUR)   NPEZ00232      http://www.multiupload.nl/EAGC8J7OEW
            return int(i % 10) + 16 * (int(i / 10) % 10)
Arcade Essentials  NPEZ00204(EUR) http://www.multiupload.nl/2NHPQFDF8O
Brick Breaker(EUR) NPEZ00168      http://www.multiupload.nl/Q3Y87ZT3GH
Golf Mania(EUR)    NPEZ00424      http://www.multiupload.nl/6960196VTY
Zenonia(EUR)       NPEZ00250      http://www.multiupload.nl/HQEIXG8MGO


        sc = bytearray(12)
</pre>
        s = sector - 150
        struct.pack_into('<I', sc, 0, s)
        struct.pack_into('<B', sc, 4, 1)
        struct.pack_into('<B', sc, 5, 1)
        if is_corrupt:
            s = s - 1
        struct.pack_into('<B', sc, 8, bcd(s % 75))
        s = s - (s % 75)
        s = int(s / 75)
        struct.pack_into('<B', sc, 7, bcd(s % 60))
        struct.pack_into('<B', sc, 6, bcd(int(s / 60)))


        s = sector
==Samples of Decrypted MINIS2.EDATs==
        if is_corrupt:
===Monster Hunter Portable 3rd HD Remaster===
            s = s - 1
<pre>
        struct.pack_into('<B', sc, 11, bcd(s % 75))
VERSION = 0xFFFFFFFF
        s = s - (s % 75)
S3D.ENABLE = 2
        s = int(s / 75)
SDRAM_SIZE = 02800000
        struct.pack_into('<B', sc, 10, bcd(s % 60))
MIPS_CODE_BLOCK_SIZE = 8192
        struct.pack_into('<B', sc, 9, bcd(int(s / 60)))
</pre>


        return sc
===K-ON Houkago Live HD Ver===
<pre>
VERSION = 0xFFFFFFFF
AW.EXT_MODE = 3
AW.EXT_CMD = 2
SDRAM_SIZE = 02800000
ADDITIONAL_KEY_ASSIGN = 8000000000000000
S3D.ENABLE = 1
ADHOC.EMUPA_TITLE_ID = ULJM05709
</pre>


    sector_pairs = {
===Shin Sangoku Musou Multi Raid 2 HD Ver===
        15: [14105,14110],
<pre>
        14: [14231,14236],
VERSION = 0xFFFFFFFF
        13: [14485,14490],
AW.EXT_MODE = 3
        12: [14579,14584],
AW.EXT_CMD = 2
        11: [14649,14654],
SDRAM_SIZE = 02800000
        10: [14899,14904],
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
        9: [15056,15061],
S3D.ENABLE = 1
        8: [15130,15135],
ADHOC.EMUPA_TITLE_ID = ULJM05637
        7: [15242,15247],
AW.VRAM_MODE = 1
        6: [15312,15317],
SAVEDATA_LOAD_CACHE_TARGET_NAME = ULJM05637DQUEST
        5: [15378,15383],
</pre>
        4: [15628,15633],
        3: [15919,15924],
        2: [16031,16036],
        1: [16101,16106],
        0: [16167,16172]
        }
    scd = bytes(0)
    scd = scd + bytes([0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff])
    for i in range(15, -1, -1):
        scd = scd + generate_subchannel(sector_pairs[i][0], magic_word & (1<<i))
        scd = scd + generate_subchannel(sector_pairs[i][1], magic_word & (1<<i))
    scd = scd + bytes([0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff])


    print('Generate subchannel data for 0x%04x' % magic_word)
===Eiyuu Densetsu: Sora no Kiseki FC Kai HD Edition===
    s = scd
<pre>
    while s:
VERSION = 0xFFFFFFFF
        print(struct.unpack_from('<I', s, 0)[0], s[:12].hex())
SDRAM_SIZE = 03000000
        s = s[12:]
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
S3D.ENABLE = 1
AW.EXT_MODE = 3
AW.EXT_CMD = 3
ADHOC_PARTY = 0
VSYNC_OFFSET_US = 2000
</pre>


    return scd
===Eiyuu Densetsu: Sora no Kiseki SC Kai HD Edition===
<pre>
VERSION = 0xFFFFFFFF
SDRAM_SIZE = 04000000
CODE_SIZE_LIMIT = 00800000
ADDITIONAL_KEY_ASSIGN = 8000000000000000
S3D.ENABLE = 2
AW.EXT_MODE = 3
AW.EXT_CMD = 3
ADHOC_PARTY = 0
VSYNC_OFFSET_US = 2000
</pre>
</pre>


==About PS2 Classics==
==About PS2 Classics==
There are some new formats present in PS2 Classics. The first one is ISO.BIN.ENC, the second one is .dxt, which is inside CONTENT folder and there's also a single file named CONFIG. You can see more about this when you first install a PS2 Classic. There's also a  problem with the Data while trying to execute the instalable file. The message Unsupported Data appears on the screen when highliting the file and the error 80028F14 is shown while trying to start.<br>
 
There are some new formats present in PS2 Classics. The first one is ISO.BIN.ENC, the second one is .dxt, which is inside CONTENT folder and there's also a single file named CONFIG. You can see more about this when you first install a PS2 Classic. There's also a  problem with the Data while trying to execute the instalable file. The message Unsupported Data appears on the screen when highliting the file and the error 80028F14 is shown while trying to start.
 
This was made with the Max Payne game. There could probably be other formats present aswell
This was made with the Max Payne game. There could probably be other formats present aswell


===ISO.BIN.EDAT===
===ISO.BIN.EDAT===
For PSN PS2-Classics Games ISO.BIN.EDAT only contains the Title Id of the disc. Example:
 
<pre>SLES-12345</pre>
For PSN PS2-Classics Games ISO.BIN.EDAT only contains the Title Id of the disc. <br>
Example:
<pre>
SLES-12345
</pre>
 
 


{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
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