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The IDPS is a 16 bytes value that contains console specific information. | |||
= Description = | = Description = | ||
The IDPS is a sequence of | The IDPS is a sequence of bytes which is used as a unical per console ID. The IDPS is contained in EID0. EID0 is on the console internal flash as the file eEID and has multiple sections. rms had made a splitter application (where?). Now, EID is decrypted by metldr, and is passed over to the isolated loader, which may pass it to a self. We can see this in graf_chokolo’s original payload. | ||
= Structure = | = Structure = | ||
<pre> | <pre> | ||
Chassis Check | |||
⇓ | |||
00000000 00 00 00 01 00 89 00 0B 14 00 EF DD CA 25 52 66 .....‰....ïÝÊ%Rf | 00000000 00 00 00 01 00 89 00 0B 14 00 EF DD CA 25 52 66 .....‰....ïÝÊ%Rf | ||
⇑ ⇑ ⇑ ⇑ | ⇑ ⇑ ⇑ ⇑ | ||
Product Code Product Sub Code | Target ID Model type | ||
(Internal:Product Code) (Internal: Product Sub Code) | |||
</pre> | </pre> | ||
5th and 6th byte represent [[Target ID]] | |||
< | 7th and 8th byte represent [[SKU_Models|SKU Model]] <!--// Note that CECHAxx is type 0x01 and CECHBxx is type 0x02 but they both have a COK-001 motherboard... (Changing 0x02 to 0x01 in CECH-B will enable wifi options in menu. But there is still missing hardware), and at the opposite... CECH-25xx models are type 0x0B but with 2 possible motherboards: JSD-001 or JTP-001//--> | ||
= | 9th byte represents <abbr title="To convert it to chassis revision, right shift it by 2 : (0x14 >> 0x2) = 5">chassis check</abbr> | ||
10th byte represents an unkwnown model identifier | |||
remaining bytes seam to be an identifier generated from some per console data | |||
== Dummy Reference Tool IDPS == | == Dummy Reference Tool IDPS == | ||
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<pre>0x00, 0x00, 0x00, 0x01, 0x00, 0x81, 0x00, 0x01, 0x03, 0xFF, 0xFF, 0xFF, 0x18, 0x43, 0xC1, 0x4D</pre> | <pre>0x00, 0x00, 0x00, 0x01, 0x00, 0x81, 0x00, 0x01, 0x03, 0xFF, 0xFF, 0xFF, 0x18, 0x43, 0xC1, 0x4D</pre> | ||
This is the dummy IDPS that is used | This IDPS is the dummy IDPS, the one that is used when some Tool PS3's IDPS fails to be decrypted from flash. That IDPS belongs to a Referecence Tool DECR-1000A. The Reference Tool IDPS from above is static. aim_iso uses it. Retail/3.55 doesn't have it. | ||
00 00 00 01 <- Magic<br> | |||
00 89 <- Product Code<br> | |||
00 0B <- Product Sub Code<br> | |||
14 <- Chassis check<br> | |||
00 <- unk0, FF in the dummy IDPS<br> | |||
EF DD <- unk1, FF FF in the dummy IDPS<br> | |||
CA 25 52 66 <- unk2<br> <- some unique ID | |||
Source: [http://rmscrypt.wordpress.com/2011/05/16/idps-what-the-hell-is-that-thing/ rms' blogtext]. | Source: [http://rmscrypt.wordpress.com/2011/05/16/idps-what-the-hell-is-that-thing/ rms' blogtext]. | ||
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<pre>0x00, 0x00, 0x00, 0x01, 0x00, 0x81, 0x00, 0x01, 0x0C, 0x40, 0x00, 0xB1, 0x0E, 0x69, 0x69, 0x78</pre> | <pre>0x00, 0x00, 0x00, 0x01, 0x00, 0x81, 0x00, 0x01, 0x0C, 0x40, 0x00, 0xB1, 0x0E, 0x69, 0x69, 0x78</pre> | ||
Found | Found into the emulator_drm.sprx (iso self inside). | ||
== IDPS Regex == | == IDPS Regex == | ||
=== PS3 === | |||
0{7}10{2}8[456789ACE]000[6789ABCD][01F][04][0123][0123456789ABCDEF]{13} | |||
Based on 300+ PS3 IDPS dumps. | |||
= Location = | |||
= | == NAND/NOR == | ||
The IDPS can be found in EID0 and EID5. See [[Flash:Encrypted_Individual_Data_-_eEID#EID0|Flash]] (NAND @ 0x80870 / NOR @ 0x2F070). | |||
== registry? == | |||
?It can also be found in registry/application_persistent file inside playstation Store folder (as DeviceID).? | |||
== | == PSN == | ||
=== idpstealer (patched since FW 4.70 and deprecated since ps3exploit) === | |||
<div style="border-width: 1px; border-style:dashed; border-color:#000000; padding: 10px; background-color:#FFFFFF; color:#000000; "> | <div style="border-width: 1px; border-style:dashed; border-color:#000000; padding: 10px; background-color:#FFFFFF; color:#000000; "> | ||
From flatz: Privet, PS3 fans! Once KaKaRoTo published his backup tool I’ve decided to bring a way of getting a | From flatz: Privet, PS3 fans! Once KaKaRoTo published his backup tool I’ve decided to bring a way of getting a console ID (IDPS) to the community. It can be used on OFW/CFW firmware and you don’t need any additional software/hardware installed on your PS3. | ||
However there are several cons about releasing: | However there are several cons about releasing: | ||
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IDPS have been successfully written to: idps.bin | IDPS have been successfully written to: idps.bin | ||
https://dl.dropboxusercontent.com/u/35197530/zip/idpstealer.7z | |||
https://web.archive.org/web/20160309135920/http://pastie.org/private/wlakfucps3bc21dfuosdtg | |||
* This method no longer works because now Sony uses '''OpenPSID''' instead of '''IDPS''' although the key/algorithm remains the same. | |||
* This should work also on PS4 and PSVita, but with a different key (not known/public atm) | |||
= | = Changing IDPS = | ||
Theory: If you give a slim console a fat IDPS, would that console have 3.15 OtherOS functionality? | |||
I would say it would, because most likely the check is done in firmware to either en/disable that option. However, it would still require a console that can be downgraded to that version (only CECH-20xx/DYN-001, because CECH-21xx/SUR-001 use different drivers for RSX). So classic OtherOS on a CellBE 45nm/RSX 40nm would be impossible (of course you can use OtherOS++). | |||
= Tools = | |||
== PS3 Identification tools == | |||
=== Multiman === | |||
IDPS is displayed under setting information in MultiMan. | |||
== PS3 Model Detection == | === [Homebrew-App] PS3 Model Detection === | ||
http://www.ps3hax.net/2011/01/homebrew-app-ps3-model-detection/ | |||
<pre> | <pre> | ||
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* Also, it named bytes 0-2 "Byte 0", byte 3 "Byte 1", byte 4 "Byte 2", byte 5 "Byte 3", byte 6 "Byte 4", byte 7 "Byte 5", byte 8 "Byte 6", byte 9 "Byte 7" etc. | * Also, it named bytes 0-2 "Byte 0", byte 3 "Byte 1", byte 4 "Byte 2", byte 5 "Byte 3", byte 6 "Byte 4", byte 7 "Byte 5", byte 8 "Byte 6", byte 9 "Byte 7" etc. | ||
== IDPS Viewer == | === [Homebrew-App] IDPS Viewer === | ||
http://www.tortuga-cove.com/hacking/31-ps3/8396-released-idps-viewer | |||
* Displays the IDPS | * Displays the IDPS | ||
* Shows | * Shows Target ID | ||
* Displays Motherboard revision | * Displays Motherboard revision | ||
* Save IDPS (16 bytes from EID) | * Save <abbr title="(NAND @ 0x80870 / NOR @ 0x2F070)">IDPS</abbr> (16 bytes from EID) in dev_hdd0/IDPS.bin file | ||
{{Flash}} | {{Flash}} | ||
{{Development}}<noinclude>[[Category:Main]]</noinclude> | {{Development}}<noinclude>[[Category:Main]]</noinclude> |