Editing HV Syscall Reference
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6,132: | Line 6,132: | ||
|R4 | |R4 | ||
|IRQ Bitmap of all pending IRQ’s. This is a bitset. | |IRQ Bitmap of all pending IRQ’s. This is a bitset. | ||
0 | A bit = 0 means IRQ not pending, 1 = IRQ pending. | ||
Bit GPU_INTR_STATUS_VSYNC_0 = 0. IRQ for vsync on head A. Unused by Kernel | |||
Bit GPU_INTR_STATUS_VSYNC_1 = 1. IRQ for vsync on head B. Used by Kernel | |||
Bit GPU_INTR_STATUS_FLIP_0 = 2. IRQ for flip on head A. Unused by Kernel | |||
Bit GPU_INTR_STATUS_FLIP_1 = 3. IRQ for flip on head B. Unused by Kernel | |||
Bit GPU_INTR_STATUS_QUEUE_0 = 4. IRQ for queue on head A. Unused by Kernel | |||
Bit GPU_INTR_STATUS_QUEUE_1 = 5. IRQ for queue on head B. Unused by Kernel | |||
|- | |- | ||
|} | |} | ||
---- | ---- | ||
=== lv1_gpu_attribute === | === lv1_gpu_attribute === | ||