Editing HV Syscall Reference

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|R4
|R4
|IRQ Bitmap of all pending IRQ’s. This is a bitset.  
|IRQ Bitmap of all pending IRQ’s. This is a bitset.  
0 = IRQ not pending, 1 = IRQ pending.  
A bit = 0 means IRQ not pending, 1 = IRQ pending.  
Bit GPU_INTR_STATUS_VSYNC_0 = 0x01. IRQ for vsync on head A.
Bit GPU_INTR_STATUS_VSYNC_0 = 0. IRQ for vsync on head A. Unused by Kernel
Bit GPU_INTR_STATUS_VSYNC_1 = 0x02. IRQ for vsync on head B.
Bit GPU_INTR_STATUS_VSYNC_1 = 1. IRQ for vsync on head B. Used by Kernel
Bit GPU_INTR_UNK            = 0x04. Unknown, PS2 emulators panic when bit is set.
Bit GPU_INTR_STATUS_FLIP_0 = 2. IRQ for flip on head A. Unused by Kernel
Bit GPU_INTR_STATUS_FLIP_0 = 0x08. IRQ for flip on head A.
Bit GPU_INTR_STATUS_FLIP_1 = 3. IRQ for flip on head B. Unused by Kernel
Bit GPU_INTR_STATUS_FLIP_1 = 0x10. IRQ for flip on head B.
Bit GPU_INTR_STATUS_QUEUE_0 = 4. IRQ for queue on head A. Unused by Kernel
Bit GPU_INTR_STATUS_QUEUE_0 = 0x20. IRQ for queue on head A.
Bit GPU_INTR_STATUS_QUEUE_1 = 5. IRQ for queue on head B. Unused by Kernel
Bit GPU_INTR_STATUS_QUEUE_1 = 0x40. IRQ for queue on head B.
All bits are unused by kernel but used by PS2 emulators, additionally GPU_INTR_STATUS_VSYNC_1 and GPU_INTR_STATUS_FLIP_1 are used in Linux RSX driver.
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=== lv1_gpu_attribute ===
=== lv1_gpu_attribute ===


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