Editing Graphic Image Map (GIM)
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
=Description= | =Description= | ||
'''G'''raphic '''I'''mage '''M'''ap ? ('''GIM''') is an image format | '''G'''raphic '''I'''mage '''M'''ap ? ('''GIM''') is an image format, allows for tenths of different storage settings and by combining settings results in hundreds (or thousands) of different GIM files that are structurally different, to simplify concepts people is naming this different GIM files as "GIM formats" but strictly speaking the GIM format is always the same, the amount of GIM formats used in PlayStation consoles is limited though (restricted by the graphic enviroment, libraries, etc...). GIM files was found used in PSP and PS3 firmwares inside [[Resource Container (RCO)]] files, [[PlayStation 3 Theme (P3T)]] files, etc... See [[GimConv]] and [[Multimedia Formats and Tools#GIM]] | ||
The | The acronym of GIM used in this wiki ('''G'''raphic '''I'''mage '''M'''ap) is an speculative unnofficial name based in how the data is stored in the internal GIM structure, if someone finds the official codename somewhere please report back and we will change it <!-- no luck on facebook https://www.facebook.com/hhhhhyuk? --> | ||
=Structure= | =Structure= | ||
*Overview | |||
*Overview | |||
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | ||
00000000 <span style="background:# | 00000000 <span style="background:#666666; color:#ffffff;">2E 47 49 4D</span> <span style="background:#666666; color:#ffffff;">31 2E 30 30</span> <span style="background:#666666; color:#ffffff;">00 50 53 50</span> <span style="background:#666666; color:#ffffff;">00 00 00 00</span> .GIM1.00.PSP.... <- GIM header | ||
00000010 <span style="background:# | 00000010 <span style="background:#00FF00;">00 02</span> <span style="background:#FF6666;">00 00</span> <span style="background:#66FF66;">00 00 00 EC</span> <span style="background:#99FF99;">00 00 00 10</span> <span style="background:#FF6666;">00 00 00 10</span> .......ì........ <- Block 0x02 header | ||
00000020 <span style="background:# | 00000020 <span style="background:#00FF00;">00 03</span> <span style="background:#FF6666;">00 00</span> <span style="background:#66FF66;">00 00 00 80</span> <span style="background:#99FF99;">00 00 00 10</span> <span style="background:#FF6666;">00 00 00 10</span> .......€........ <- Block 0x03 header | ||
00000030 <span style="background:# | 00000030 <span style="background:#00FF00;">00 04</span> <span style="background:#FF6666;">00 00</span> <span style="background:#66FF66;">00 00 00 70</span> <span style="background:#99FF99;">00 00 00 70</span> <span style="background:#FF6666;">00 00 00 10</span> .......p...p.... <- Block 0x04 header | ||
00000040 | 00000040 00 30 00 00 00 03 00 00 00 04 00 02 00 20 00 10 .0........... .. <- Block 0x04 Info | ||
00000050 | 00000050 00 01 00 02 00 00 00 00 00 00 00 30 00 00 00 40 ...........0...@ <- Block 0x04 Info | ||
00000060 | 00000060 00 00 00 60 00 00 00 00 00 01 00 01 00 03 00 01 ...`............ <- Block 0x04 Info | ||
00000070 | 00000070 00 00 00 40 00 00 00 00 00 00 00 00 00 00 00 00 ...@............ <- Block 0x04 Info | ||
00000080 <span style="background:# | 00000080 <span style="background:#CA5E51;">CA 5E 11 00 CA 5E 12 00 CA 5E 13 00 CA 5E 14 00</span> Ê^..Ê^..Ê^..Ê^.. <- Block 0x04 Pixels | ||
00000090 <span style="background:# | 00000090 <span style="background:#CA5E51;">CA 5E 21 00 CA 5E 22 00 CA 5E 23 00 CA 5E 24 00</span> Ê^!.Ê^".Ê^#.Ê^$. <- Block 0x04 Pixels | ||
000000A0 <span style="background:# | 000000A0 <span style="background:#00FF00;">00 FF</span> <span style="background:#FF6666;">00 00</span> <span style="background:#66FF66;">00 00 00 5C</span> <span style="background:#99FF99;">00 00 00 5C</span> <span style="background:#FF6666;">00 00 00 10</span> .ÿ.....\...\.... <- Block 0xFF header | ||
000000B0 <span style="background:#ccaa88;">34 78 32 5F 43 41 35 45 78 79 5F 33 32 62 69 74</span> 4x2_CA5Exy_32bit | 000000B0 <span style="background:#ccaa88;">34 78 32 5F 43 41 35 45 78 79 5F 33 32 62 69 74</span> 4x2_CA5Exy_32bit <- Block 0xFF Data | ||
000000C0 <span style="background:#ccaa88;">73 2E 62 6D 70 00</span> <span style="background:# | 000000C0 <span style="background:#ccaa88;">73 2E 62 6D 70 00</span> <span style="background:#ccaa88;">41 64 6D 69 6E 69 73 74 72 61</span> s.bmp.Administra <- Block 0xFF Data | ||
000000D0 <span style="background:# | 000000D0 <span style="background:#ccaa88;">74 6F 72 00</span> <span style="background:#ccaa88;">53 75 6E 20 41 70 72 20 31 35 20 30</span> tor.Sun Apr 15 0 <- Block 0xFF Data | ||
000000E0 <span style="background:# | 000000E0 <span style="background:#ccaa88;">31 3A 32 35 3A 30 32 20 32 30 31 38 00</span> <span style="background:#ccaa88;">47 69 6D</span> 1:25:02 2018.Gim <- Block 0xFF Data | ||
000000F0 <span style="background:# | 000000F0 <span style="background:#ccaa88;">43 6F 6E 76 20 31 2E 32 30 68 00</span> <span style="background:#aaaaaa;">00</span> Conv 1.20h.. <- Block 0xFF Data | ||
*Blocks are aligned to 4 bytes boundary, the byte at the end in the example is padding | |||
==GIM header== | ==GIM header== | ||
Line 33: | Line 36: | ||
! Offset !! Length !! Example !! Name !! Description !! Notes | ! Offset !! Length !! Example !! Name !! Description !! Notes | ||
|- | |- | ||
| 0x00 || 0x04 || | | 0x00 || 0x04 || 2E 47 49 4D || {{cellcolors|#666666|#ffffff}} '''gim_signature''' || .GIM || | ||
|- | |- | ||
| 0x04 || 0x04 || | | 0x04 || 0x04 || 31 2E 30 30 || {{cellcolors|#666666|#ffffff}} '''gim_version''' || 1.00 || | ||
|- | |- | ||
| 0x08 || 0x04 || | | 0x08 || 0x04 || 00 50 53 50 || {{cellcolors|#666666|#ffffff}} <abbr title="this is named format_style in gimconv.exe with only 3 options available: std, psp, ps3">'''gim_style'''</abbr> || PSP || | ||
|- | |- | ||
| 0x0C || 0x04 || 00 00 00 00 || {{cellcolors|# | | 0x0C || 0x04 || 00 00 00 00 || {{cellcolors|#666666|#ffffff}} <abbr title="Always 0x00 ?">''gim_unk''</abbr> || Unknown || | ||
|} | |} | ||
Line 48: | Line 51: | ||
! Offset !! Length !! Example !! Name !! Description !! Notes | ! Offset !! Length !! Example !! Name !! Description !! Notes | ||
|- | |- | ||
| 0x00 || 0x02 || 00 02 || {{cellcolors|# | | 0x00 || 0x02 || 00 02 || {{cellcolors|#00FF00}} '''block_id''' || Block identifyer || 0x02 = Root ? (first level)<br>0x03 = ? (second level)<br>0x04 = ? (third level)<br>0xFF = Footer (second level) | ||
|- | |- | ||
| 0x02 || 0x02 || 00 00 || {{cellcolors|# | | 0x02 || 0x02 || 00 00 || {{cellcolors|#FF6666}} <abbr title="unknown">''block_unk1''</abbr> || Unknown || 0x00 = ?<br>0x10 = ? | ||
|- | |- | ||
| 0x04 || 0x04 || 00 00 | | 0x04 || 0x04 || 00 00 01 0C || {{cellcolors|#66FF66}} '''block_size''' || Size of this block + children blocks || | ||
|- | |- | ||
| 0x08 || 0x04 || 00 00 00 10 || {{cellcolors|# | | 0x08 || 0x04 || 00 00 00 10 || {{cellcolors|#99FF99}} '''block_next''' || Next block relative offset || | ||
|- | |- | ||
| 0x0C || 0x04 || 00 00 00 10 || {{cellcolors|# | | 0x0C || 0x04 || 00 00 00 10 || {{cellcolors|#FF6666}} <abbr title="block_data_offset">''block_unk2''</abbr> || Block data relative offset ? || 0x10 = ? | ||
|} | |} | ||
This is a representation of the block hierarchy in the example: | |||
-0x02 | |||
-0x03 | |||
-0x04 | |||
-0xFF | |||
==Block data (by block ID)== | ==Block data (by block ID)== | ||
===0x02 ( | ===0x02 (root)=== | ||
Is the parent of | Empty/unknown. Is the parent of 0x03 and 0x0FF | ||
=== | ===0x03=== | ||
Empty/unknown. Is the parent of 0x04 | |||
===0x04 (bitmap)=== | |||
Some of the values on this area are the same than in the GIS file. Also are directly related with the available settings on GimConv.cfg (the configuration file of GimConv.exe) | |||
{| class="wikitable" style="font-size:small;" | {| class="wikitable" style="font-size:small;" | ||
Line 84: | Line 83: | ||
! Offset !! Length !! Example !! Name !! Description !! Notes | ! Offset !! Length !! Example !! Name !! Description !! Notes | ||
|- | |- | ||
| 0x00 || 0x02 || 00 30 || {{cellcolors|# | | 0x00 || 0x02 || 00 30 || {{cellcolors|#FF6666}} <abbr title="block 0x04 unknown 1">''b4_unk1''</abbr> || || | ||
| | |||
|- | |- | ||
| | | 0x02 || 0x02 || 00 00 || {{cellcolors|#FF6666}} <abbr title="block 0x04 unknown 2">''b4_unk2''</abbr> || || | ||
|- | |- | ||
| | | 0x04 || 0x02 || 00 03 || '''image_format''' || '''image_format''' in [[GimConv]].cfg<br>'''Format''' in the GIS || 0x00 = rgba5650<br>0x01 = rgba5551<br>0x02 = rgba4444<br>0x03 = rgba8888<br>0x04 = index4<br>0x05 = index8<br>0x06 = index16<br>0x07 = index32<br>0x08 = dxt1<br>0x09 = dxt3<br>0x0A = dxt5<br>0x108 = dxt1ext<br>0x109 = dxt3ext<br>0x10A = dxt5ext | ||
|- | |- | ||
| | | 0x06 || 0x02 || 00 00 || '''image_order''' || '''pixel_order''' in [[GimConv]].cfg with values: normal (default) or faster<br>'''Order''' in the GIS with values: NORMAL or PSPIMAGE || 0x00 = normal<br>0x10 = faster | ||
|- | |- | ||
| | | 0x08 || 0x02 || 00 04 || '''image_width''' || '''Width''' in the GIS || Image width in pixels | ||
|- | |- | ||
| | | 0x0A || 0x02 || 00 04 || '''image_height''' || '''Height''' in the GIS || Image height in pixels | ||
|- | |- | ||
| | | 0x0C || 0x02 || 00 20 || '''image_bpp''' || || Bits per pixel | ||
| | |||
|- | |- | ||
| | | 0x0E || 0x02 || 00 10 || '''image_pitch_align''' || '''PitchAlign''' in the GIS || | ||
|- | |- | ||
| | | 0x10 || 0x02 || 00 01 || '''image_height_align''' || '''HeightAlign''' in the GIS || | ||
|} | |} | ||
===0x05=== | |||
===0x05 | |||
===0xFF (footer)=== | |||
*Footer size is composed by strings of variable lenght null terminated: | |||
**'''4x2_CA5Exy_32bits.bmp''' (original file name) | |||
**'''Administrator''' (windows user account) | |||
**'''Sun Apr 15 01:25:02 2018''' (timestamp) | |||
**'''GimConv 1.20h''' (GimConv.exe version used to create the GIM file) | |||
=Links= | =Links= |