Editing GimConv

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  GimConv.exe v1.20h original (MD5:425B2E4D9684BCE1FC79A37247618AC8)
  GimConv.exe v1.20h original (MD5:425B2E4D9684BCE1FC79A37247618AC8)
  At offset 0x91E4 replace 0x68 by 0x65 (character 'h' by character 'e')
  At absolute offset 0x91E4 replace 0x68 by 0x65 (character 'h' by character 'e')
At offset 0x91F8 replace 0x68 by 0x65 (character 'h' by character 'e')
  GimConv.exe v1.20h patched (MD5:6AFA9F10221CDDACE3E294D13A572250)
  GimConv.exe v1.20h patched to v1.20e (MD5:6C9B0E47273EFA6D34121A46E65EEDC6)


As far i know all the GIM files from PS3 retail firmwares that was created using '''--update_fileinfo on''' was build with GimConv.exe v1.20'''e''', and the patch changes the GimConv.exe version from v1.20'''h''' (the public GimConv.exe) by v1.20'''e''' (the internal GimConv.exe not available for us), so it should work for most GIM files... if at some point someone finds other GIM files that was made with other GimConv.exe versions (c, d, f, g) and you want to use this bruteforce identification process you can make others GimConv.exe patched with different versions and rename them to GimConvC.exe, GimConvD.exe, GimConvE.exe, GimConvF.exe, GimConvG.exe etc... and keep all them in the same folder next to the original v1.20h
As far i know all the GIM files from PS3 retail firmwares that was created using '''--update_fileinfo on''' was build with GimConv.exe v1.20'''e''', and the patch changes the GimConv.exe version from v1.20'''h''' (the public GimConv.exe) by v1.20'''e''' (the internal GimConv.exe not available for us), so it should work for most GIM files... if at some point someone finds other GIM files that was made with other GimConv.exe versions (c, d, f, g) and you want to use this bruteforce identification process you can make others GimConv.exe patched with different versions and rename them to GimConvC.exe, GimConvD.exe, GimConvE.exe, GimConvF.exe, GimConvG.exe etc... and keep all them in the same folder next to the original v1.20h
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