Editing GimConv
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{{Keyboard|content=<syntaxhighlight lang="bash">rcomage.exe compile in.xml out.rco --gimconv-cmd ".\gimconv\gimconv.exe" --gimconv-flags "--pixel_order normal --format_style psp --format_endian big"</syntaxhighlight>}} | {{Keyboard|content=<syntaxhighlight lang="bash">rcomage.exe compile in.xml out.rco --gimconv-cmd ".\gimconv\gimconv.exe" --gimconv-flags "--pixel_order normal --format_style psp --format_endian big"</syntaxhighlight>}} | ||
Inside RCO files from PS3 official firmwares there are (at least) 2 types of GIM formats, and usually both are used inside the same RCO, as example... an RCO with a total of 14 GIM files where 12 of them was made using some GIM settings, and the other 2 with different GIM settings, for this reason is needed to identify the GIM settings and rebuild every GIM file individually | |||
Is not posible to compile a PS3 RCO with rcomage by using PNG images as source (either way, using the commands in the example above or not using them, the problem is the same) because the GIM settings sent by rcomage are applyed to all the PNG images, so all the GIM files in the RCO will have the same GIM settings, '''this doesnt works for PS3 GIM files !''' | Is not posible to compile a PS3 RCO with rcomage by using PNG images as source (either way, using the commands in the example above or not using them, the problem is the same) because the GIM settings sent by rcomage are applyed to all the PNG images, so all the GIM files in the RCO will have the same GIM settings, '''this doesnt works for PS3 GIM files !''' | ||
*As mentioned [http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=350611#pid350611 here] the correct way to compile a PS3 RCO with custom GIM files is: | |||
#- '''<u>Extract RCO</u>'''. Use rcomage/rcomagegui to extract the RCO contents '''without''' image conversions (so GIM files are extracted as GIM) to a folder named '''RebuildMe'''. This files are for GIM identification <abbr title="Dont mess around with this files, is very easy to commit errors in all this processes, unless you know what you are doing is better to try to preserve this files the most closer to the originals">and RCO rebuilding purposes</abbr> | |||
#- '''<u>GIM to PNG</u>'''. Identify visually the image you want to customize by converting it to PNG. For this example lets say the image is named '''icon.png'''. The conversion to PNG can be made by two optional ways: | |||
##- Use rcomage/rcomagegui to extract the RCO contents '''with''' image conversions (so GIM files are extracted and converted to PNG) to a folder named '''DontRebuildMe''' | |||
##- Or use gimconv to make a GIM-to-PNG conversion of the image you want to customize | |||
#- '''<u>Find original GIM settings</u>'''. Use gimconv to find the original GIM settings of '''icon.gim''' (from '''RebuildMe''' folder) by doing GIM-to-GIM conversions | |||
#- '''<u>Create custom PNG</u>'''. Use '''icon.png''' as the base (mostly to respect the original width and height) and customize it in any image edition app | |||
#- '''<u>PNG to GIM</u>'''. Use gimconv to make a PNG-to-GIM conversion of the custom '''icon.png''' to '''icon.gim''' with the GIM settings you found in step 3 | |||
#- '''<u>Overwrite original GIM</u>'''. Copy the custom '''icon.gim''' to the '''RebuildMe''' folder overwriting the original (this is the only change made in the '''RebuildMe''' folder along all this explain) | |||
#- '''<u>Compile RCO</u>'''. Use rcomage/rcomagegui to compile the RCO with the files from '''RebuildMe''' folder | |||
=GimConv.cfg options for PS3= | =GimConv.cfg options for PS3= |