Editing Game plugin

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contains 105 subs:
contains 105 subs:
  0: PluginWakeup, 0 Parameter: - set Widget "page_game_main" and activate
  0: 0 Parameter: - set Widget "page_game_main" and activate
  1: 1 Parameter: uint8_t [0x5B8]
  1: 1 Parameter: uint8_t [0x5B8]
  2: 1 Parameter: uint8_t [0x230]
  2: 1 Parameter: uint8_t [0x230]
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  5: 0 Parameter:
  5: 0 Parameter:
  6: 0 Parameter:
  6: 0 Parameter:
  7: ReturnGame, 0 Parameter: - set Widget "page_game_main", pageactivate and InputDevice_IsOwner /InputDevice_ReleaseOwnership.
  7: 0 Parameter: - set Widget "page_game_main", pageactivate and paf_55944323 /paf_FA17FC05.
  8: getCurrentGameTitle(_gameTileInfo *), 1 Parameter: out:uint8_t [0x114] - (+4 = TitleID, +0x14 = Title, +0x94 = Title)
  8: 1 Parameter: out:uint8_t [0x114] - (+4 = TitleID)
  9: 1 Parameter: out:char* [0x80]- returns Title
  9: 1 Parameter: out:char* - returns (running?) TitleID
  10: 1 Parameter: out:uint8_t [8]
  10: 1 Parameter: out:uint8_t [8]
  11: 2 Parameter: uint64_t data, int (0=12,other=0x13) - EventPortSend 0x100, 0x12/0x13,data
  11: 2 Parameter: uint64_t data, int (0=12,other=0x13) - EventPortSend 0x100, 0x12/0x13,data
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  13: 0 Parameter:
  13: 0 Parameter:
  14: 0 Parameter: - pad vibration related
  14: 0 Parameter: - pad vibration related
  15: GetExecAppType, 2 Parameter: int * apptype, int * extendedtype?
  15: GetExecAppType, 2 Parameter: int * apptype, int * extendedtype?  
  16: 1 Parameter: int *
  16: 1 Parameter: int *
  17: 0 Parameter:
  17: 0 Parameter:
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  38: 1 Parameter: uint64_t data - event port send data1=0x100, data2=0x14, data3=input
  38: 1 Parameter: uint64_t data - event port send data1=0x100, data2=0x14, data3=input
  39: 1 Parameter: char * titleid [0x20]  
  39: 1 Parameter: char * titleid [0x20]  
  40: 3 Parameter: char * titleid [0x20], int* , MemoryContainer cid
  40: 3 Parameter: char * titleid [0x20], int* , int
  41: 3 Parameter: char * titleid [0x20], char * [4], MemoryContainer cid
  41: 3 Parameter: char * titleid [0x20], char * [4], int
  42: 4 Parameter: char * titleid, int flags , char * , int
  42: 4 Parameter: char * titleid, int flags , char * , int
  43: 0 Parameter: 0
  43: 0 Parameter: 0
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  69: ExportPath, 1 Parameter: char * ImportPath[0x80] (GetHomeDataExportPath)
  69: ExportPath, 1 Parameter: char * ImportPath[0x80] (GetHomeDataExportPath)
  70: ImportPath, 1 Parameter: char * ExportPath[0x80] (GetHomeDataImportPath)
  70: ImportPath, 1 Parameter: char * ExportPath[0x80] (GetHomeDataImportPath)
  71: Open, 4 Parameter: int Type, char * DirName, MemoryContainer cid(-1), int * SizeInfo[3] { hddFreeSizeKB, sizeKB, sysSizeKB } - GameDataCheck
  71: Open, 4 Parameter: int Type, char * DirName, int (-1), int * SizeInfo[3] { hddFreeSizeKB, sizeKB, sysSizeKB } - GameDataCheck
  72: BootCheck, 5 Parameter: int * Type, int * Attribute, MemoryContainer cid (-1), int * SizeInfo[3] { hddFreeSizeKB, sizeKB, sysSizeKB}, char * DirName - GameBootCheck
  72: BootCheck, 5 Parameter: int * Type, int * Attribute, int (-1), int * SizeInfo[3] { hddFreeSizeKB, sizeKB, sysSizeKB}, char * DirName - GameBootCheck
  73: PatchCheck, 2 Parameter: int (-1), int * SizeInfo[3] {0, 0, 0} - GamePatchCheck
  73: PatchCheck, 2 Parameter: int (-1), int * SizeInfo[3] {0, 0, 0} - GamePatchCheck
  74: Create, 4 Parameter: uint8_t setData[0xD4] (GameSetInitParams), char * ContentInfoPath, char * GameDataPath, int Mode - GameCreateGameData
  74: Create, 4 Parameter: uint8_t setData[0xD4] (GameSetInitParams), char * ContentInfoPath, char * GameDataPath, int Mode - GameCreateGameData
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  99: SetPadRumble, 1 Parameter: int mode - (for pad id = 0)
  99: SetPadRumble, 1 Parameter: int mode - (for pad id = 0)
  100: 2 Parameter: uint8_t [0x2470] (vshcommon_34A05733("game_plugin")), int *
  100: 2 Parameter: uint8_t [0x2470] (vshcommon_34A05733("game_plugin")), int *
  101: 0 Parameter: - GameExit Event ?
  101: 0 Parameter: - Message?
  102: 1 Parameter: char * sfo_file_path - (re)load? sfo
  102: 1 Parameter: char * sfo_file_path - (re)load? sfo
  103: 1 Parameter: char * dirname -> 67) "DeleteGame" delete game with memory container -1
  103: 1 Parameter: char * dirname -> 67) "DeleteGame" delete game with memory container -1
  104: 1 Parameter: char * pkg?_filepath
  104: 1 Parameter: char * pkg?_filepath
15) apptype
0 =
1 = Game
2 = AT-Category App
extendedtype?
0 = no game execution?
1 = if not selected Title Ids
2 = for selected Title IDs:
    NPIA00005 PlayStation Home
    NPEA00013 Playstation@Home
    NPIA00011 Playstation@Home?
    NPIA00009 Playstation@Home?
    NPIA00010 Playstation@Home


63) type (gametype)
63) type (gametype)
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  BCAS20003 Resistance: Fall of Man
  BCAS20003 Resistance: Fall of Man
  BCKS10004 Resistance: Fall of Man
  BCKS10004 Resistance: Fall of Man
=Native Events=
GameApp_OnInitGameMain
GameApp_OnActivateGameMain
GameApp_OnCancelGameMain


{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
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