Editing Game plugin
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Latest revision | Your text | ||
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38: 1 Parameter: uint64_t data - event port send data1=0x100, data2=0x14, data3=input | 38: 1 Parameter: uint64_t data - event port send data1=0x100, data2=0x14, data3=input | ||
39: 1 Parameter: char * titleid [0x20] | 39: 1 Parameter: char * titleid [0x20] | ||
40: 3 Parameter: char * titleid [0x20], int* , | 40: 3 Parameter: char * titleid [0x20], int* , int | ||
41: 3 Parameter: char * titleid [0x20], char * [4], | 41: 3 Parameter: char * titleid [0x20], char * [4], int | ||
42: 4 Parameter: char * titleid, int flags , char * , int | 42: 4 Parameter: char * titleid, int flags , char * , int | ||
43: 0 Parameter: 0 | 43: 0 Parameter: 0 | ||
Line 78: | Line 78: | ||
69: ExportPath, 1 Parameter: char * ImportPath[0x80] (GetHomeDataExportPath) | 69: ExportPath, 1 Parameter: char * ImportPath[0x80] (GetHomeDataExportPath) | ||
70: ImportPath, 1 Parameter: char * ExportPath[0x80] (GetHomeDataImportPath) | 70: ImportPath, 1 Parameter: char * ExportPath[0x80] (GetHomeDataImportPath) | ||
71: Open, 4 Parameter: int Type, char * DirName, | 71: Open, 4 Parameter: int Type, char * DirName, int (-1), int * SizeInfo[3] { hddFreeSizeKB, sizeKB, sysSizeKB } - GameDataCheck | ||
72: BootCheck, 5 Parameter: int * Type, int * Attribute, | 72: BootCheck, 5 Parameter: int * Type, int * Attribute, int (-1), int * SizeInfo[3] { hddFreeSizeKB, sizeKB, sysSizeKB}, char * DirName - GameBootCheck | ||
73: PatchCheck, 2 Parameter: int (-1), int * SizeInfo[3] {0, 0, 0} - GamePatchCheck | 73: PatchCheck, 2 Parameter: int (-1), int * SizeInfo[3] {0, 0, 0} - GamePatchCheck | ||
74: Create, 4 Parameter: uint8_t setData[0xD4] (GameSetInitParams), char * ContentInfoPath, char * GameDataPath, int Mode - GameCreateGameData | 74: Create, 4 Parameter: uint8_t setData[0xD4] (GameSetInitParams), char * ContentInfoPath, char * GameDataPath, int Mode - GameCreateGameData |