Editing Game Engines
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 29: | Line 29: | ||
Can be recognized by looking at the game file extensions, using .forge for most of the files (used to pack everything except: audio, savedata resources, extras as "uplay", and videos) and .pck for localized audio languages | Can be recognized by looking at the game file extensions, using .forge for most of the files (used to pack everything except: audio, savedata resources, extras as "uplay", and videos) and .pck for localized audio languages | ||
Line 39: | Line 34: | ||
CryEngine is a game engine designed by the German/Turkish game developer Crytek. It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including Sniper: Ghost Warrior 2 and SNOW. Ubisoft maintains an in-house, heavily modified version of CryEngine from the original Far Cry called the Dunia Engine, which is used in their later iterations of the Far Cry series. | CryEngine is a game engine designed by the German/Turkish game developer Crytek. It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including Sniper: Ghost Warrior 2 and SNOW. Ubisoft maintains an in-house, heavily modified version of CryEngine from the original Far Cry called the Dunia Engine, which is used in their later iterations of the Far Cry series. | ||
*http://en.wikipedia.org/wiki/CryEngine | *http://en.wikipedia.org/wiki/CryEngine | ||
Line 63: | Line 41: | ||
GameMaker accommodates the creation of cross-platform and multi-genre video games using drag and drop action sequences or a sandboxed scripting language known as Game Maker Language, which can be used to develop more advanced games that could not be created just by using the drag and drop features. GameMaker was designed to allow novice computer programmers to be able to make computer games without much programming knowledge by use of these actions. | GameMaker accommodates the creation of cross-platform and multi-genre video games using drag and drop action sequences or a sandboxed scripting language known as Game Maker Language, which can be used to develop more advanced games that could not be created just by using the drag and drop features. GameMaker was designed to allow novice computer programmers to be able to make computer games without much programming knowledge by use of these actions. | ||
*http://en.wikipedia.org/wiki/GameMaker:_Studio | *http://en.wikipedia.org/wiki/GameMaker:_Studio | ||
Line 83: | Line 56: | ||
ShiVa3D is a 3D game engine with a graphical editor designed to create applications and video games for Desktop PCs, the Web, Game Consoles and Mobile Devices. Games made with ShiVa can be exported to over 20 target platforms, with new export targets being added regularly. | ShiVa3D is a 3D game engine with a graphical editor designed to create applications and video games for Desktop PCs, the Web, Game Consoles and Mobile Devices. Games made with ShiVa can be exported to over 20 target platforms, with new export targets being added regularly. | ||
*http://en.wikipedia.org/wiki/ShiVa | *http://en.wikipedia.org/wiki/ShiVa | ||
==Unity== | ==Unity== | ||
Line 92: | Line 64: | ||
Download : | Download : | ||
*http://unity3d.com/unity/download | *http://unity3d.com/unity/download | ||
Line 148: | Line 110: | ||
= PS4 Wiki reference = | = PS4 Wiki reference = | ||
* http://www.psdevwiki.com/ps4/Indie_Development | * http://www.psdevwiki.com/ps4/Indie_Development | ||
{{File Formats}}<noinclude>[[Category:Main]]</noinclude> | |||
{{ |