Editing Flash:Individual System Data - cISD
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| 0x08 || 0x2 || 0x0100 || ''Unknown'' | | 0x08 || 0x2 || 0x0100 || ''Unknown'' | ||
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| 0x0A || 0x6 || <!-- 0x0001 on DEH-H1000A-E --> 0x00020133B2B6 || '''CID''' aka Customer ID or Serial Number - varies per console (BL/Metldr per console keys + EID root keys calculated from this value on Sony's server) / Notice that the value in hex is actually in Ascii, so 00020133B2B6 / Can also be fetched at MMIO, sent by the config ring during POR / Similar to Fuse ID on PSP (Fuse ID is 6 bytes and a unique value in the Playstation Portable) | | 0x0A || 0x6 || <!-- 0x0001 on DEH-H1000A-E --> 0x00020133B2B6 || '''CID''' aka Customer ID or Serial Number - varies per console (BL/Metldr per console keys + EID root keys calculated from this value on Sony's server) / Notice that the value in hex is actually in Ascii, so 00020133B2B6 / Can also be fetched at MMIO, sent by the config ring during POR / Similar to Fuse ID on PSP (Fuse ID is 6 bytes and a unique value in the Playstation Portable) | ||
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| 0x10 || 0x20 || Ascii: 01CA0176410467180305494000000020 || '''eCID''' (maybe official name is VisibleId, see PSVita NVS) - varies per console / Encrypted CID from above | | 0x10 || 0x20 || Ascii: 01CA0176410467180305494000000020 || '''eCID''' (maybe official name is VisibleId, see PSVita NVS) - varies per console / Encrypted CID from above |