Editing Disc Identification/Serialization Data

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{{Outdated}}
[[Category:Software]]{{Wikify}}
'''Currently maintained article is at [http://www.psdevwiki.com/ps4/Disc_Identification/Serialization_Data ps4/Disc_Identification/Serialization_Data]'''


== IFPI Code ==
== IFPI Code ==
'''I'''nternational '''F'''ederation of the '''P'''honographic '''I'''ndustry
synonym: SID-Code
 
* location: innerring outside datasection
synonym: SID-Code ('''S'''ource '''ID'''entification Code)
* length:
 
* sample:
Used for marketing strategy, quality control and Anti-Piracy Compliance Program, there are two kinds of codes: a Mastering Code and a Mold Code. These 2 codes can be used to trace [http://www.psdevwiki.com/ps4/Talk:Bluray_Drive#Pressing_Plant_SID-Codes the location] where discs are made.
 
 
{{Boxtip1|content=Each '''Mastering SID Code''' that is assigned will consist of the digits “IFPI” followed by a four or five digit code commencing with the letter “L”.}}


{{Boxtip1|content='''Mould SID Code''' will consist of the letters “IFPI” followed by a four or five digit code.  
{{Boxtip1|content=Mould SID Codes will consist of the letters “IFPI” followed by a four or five digit code.  
The first two digits (in the case of a four digit SID Code) or the first three digits (in the case of a five digit SID Code) are assigned to the operator of the manufacturing or mastering plant.
The first two digits (in the case of a four digit SID Code) or the first three digits (in the case of a five digit SID Code) are assigned to the operator of the manufacturing or mastering plant.
The last two digits of this code are allocated to give each mould on the site.
The last two digits of this code are allocated to give each mould on the site.
Using alphanumeric digits consisting of the numbers 0 through 9 and the letters of the Western alphabet A through Z,excluding “I”, “O”, “S” and “Q”, the plant has the ability to assign unique codes to 1,024 different mould code.}}
Using alphanumeric digits consisting of the numbers 0 through 9 and the letters of the Western alphabet A through Z,excluding “I”, “O”, “S” and “Q”, the plant has the ability to assign unique codes to 1,024 different mould code.}}
* location: innerring outside datasection
* length:
* sample:


<gallery>
<gallery>
File:CD showing IFPI-Codes in detail - there is no BCA visible.jpg|CD showing IFPI-Codes in detail - there is no BCA visible
File:CD showing IFPI-Codes in detail - there is no BCA visible.jpg|CD showing IFPI-Codes in detail - there is no BCA visible
File:IFPI_Mould_SID_Code_PS3_GAME.png|Blu-Ray Disc PS3 GAME IFPI- Mastering SID Code single layer
File:IFPI_Mould_SID_Code_PS3_GAME.png|Blu-Ray Disc PS3 GAME IFPI- Mould SID Codes in detail
File:IFPI_Mastering_SID_Code_dual_layers.png|Blu-Ray Disc PS3 GAME IFPI- Mastering SID Codes dual layers
</gallery>
</gallery>
=== Sony DACD prefixes ===
* DVSS - Single-layer DVDs
* DVDL - Dual-layer DVDs
* BVSS - Single-layer Blu-ray Discs
* BVDL - Dual-layer Blu-ray Discs
* DRSS - DVD-ROM software titles
* PSRM - PlayStation titles
* PTRM - PlayStation 2 CD-ROM titles
* PDSS - PlayStation 2 DVD-ROM titles
* PDDL - PlayStation 2 DVD-ROM Dual-layer titles
* UPSS - PlayStation Portable UMD Single-layer titles
* UPDL - PlayStation Portable UMD Dual-layer titles
* BPSS - PlayStation 3 Blu-ray Disc Single-layer titles
* BPDL - PlayStation 3 Blu-ray Disc Dual-layer titles
PS4 ?
PS5 ?
=== Patents and references ===
=== Patents and references ===
* http://www.google.com/#q=ifpi+patent
* http://www.google.com/#q=ifpi+patent
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* http://www.ifpi.org/content/library/sid-code-implementation-guide.pdf
* http://www.ifpi.org/content/library/sid-code-implementation-guide.pdf
* http://www.ip.philips.com/data/downloadables/3/0/6/sid_implementationguide.pdf
* http://www.ip.philips.com/data/downloadables/3/0/6/sid_implementationguide.pdf


== Cutting Burst Area (CBA)==
== Cutting Burst Area (CBA)==
synonym: Burst Cutting Area (BCA)
synonym: Burst Cutting Area (BCA)
{{Boxtip1|content= The BCA is used to add unique information, such as the serial number, to the individual disc after completion of the manufacturing process. The BCA–code is recorded in [http://en.wikipedia.org/wiki/Constant_angular_velocity CAV mode]. Then BCA-code is written as a series of low-reflectance
stripes arranged in circumferential direction.}}
The zone between radius 21.0 mm and 22.2 mm is reserved to be used as an optional BCA defined by the application.
* location: innerring inside datasection
* location: innerring inside datasection
* radius: 22.3 to 23.5mm
* radius: 22.3 to 23.5mm
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=== Patents and references ===
=== Patents and references ===
* http://www.google.com/#q=burst+cutting+area+patent
* http://www.google.com/#q=burst+cutting+area+patent
=== Links for fun stuff ===
 
* http://nwert.wordpress.com/2013/06/29/reading-bca-the-hard-way/


== PIC Zone ==
== PIC Zone ==
Permanent Information & Control data
* location: within the Cutting Burst Area (CBA)
* location: within the Cutting Burst Area (CBA)
* datasize: 0x73 bytes
* datasize: 0x73 bytes
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=== Patents and references ===
=== Patents and references ===
* http://www.google.com/#q=pic+zone+patent
* http://www.google.com/#q=pic+zone+patent


== Angular Marks ==
== Angular Marks ==
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== ROM Mark ==
== ROM Mark ==
ROM Mark or BD-ROM Mark is a serialization technology designed to make it more difficult for replication plants to do unlogged over-runs (being sold out the back door, without the copyright holder's knowledge) on a pressing.
Only licensed BD-ROM manufacturers have access to the equipment that can make these unique ROM Marks (physical-layer to store key cryptographic secrets).
Although every machine used to laser-cut a master disc is theoretically the same, the motor that spins the blank disc and moves the laser along a spiral track varies slightly in speed and precision. So if a digital marker is put in the middle of a recording, its physical position on the master disc - and every disc then pressed - will be a unique fingerprint of the cutting machine.
The ROM Mark contains the Volume ID required to decrypt content encrypted using [http://en.wikipedia.org/wiki/Advanced_Access_Content_System AACS.]
* location:
* location:
* length:
* length:
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* http://www.cdrinfo.com/Sections/News/Details.aspx?NewsId=15046
* http://www.cdrinfo.com/Sections/News/Details.aspx?NewsId=15046
* http://www.cdrinfo.com/Sections/News/Details.aspx?NewsId=15194
* http://www.cdrinfo.com/Sections/News/Details.aspx?NewsId=15194
* http://www.dell.com/downloads/global/vectors/brcp.pdf
 
 


== Generic References ==
== Generic References ==
* http://www.blu-raydisc.com/assets/downloadablefile/bd-romwhitepaper20070308-15270.pdf (including page 40 SID, page 41 BCA, page 45 PIC Zone)
* http://www.patexia.com/us-patents/07278031 ´Patent 07278031 - Secure distribution of portable game software´ [https://patentimages.storage.googleapis.com/US7278031B1/US07278031-20071002-D00005.png img]
* http://www.patexia.com/us-patents/07278031 ´Patent 07278031 - Secure distribution of portable game software´ [https://patentimages.storage.googleapis.com/US7278031B1/US07278031-20071002-D00005.png img]
* [http://www.sonydad.com/inc/tech/pid.html Postscribed ID]
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
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