Editing Content Information Files

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:


==Languages==
==Languages==
Games/apps developers can choose if adding '''Content Information Files''' localized for the languages supported by the system, in this case the file name has a ''language number code'' added at the right from the table below
Games/apps developers can choose if adding '''Content Information Files''' localized for the languages supported by the system, in this case the file name has a ''language number code'' added at his right from the table below


The system decides which '''Content Information Files''' to load based on the language selected by the user in {{icon category settings}} column in [[XMB]]
The system decides wich '''Content Information Files''' to load based on the language selected by the user in {{icon category settings}} column in [[XMB]]


When the game/app doesn't have '''Content Information Files''' that matches the user language the system loads the default ones (without the ''language number code'' added at the right)
When the game/app doesnt have '''Content Information Files''' that matches the user language the system loads the default ones (without the ''language number code'' added at his right)


For more details about language dependant files see the [[Languages]] page
For more details about language dependant files see the [[Languages]] page
{{PlayStation Languages}}
{{XMB languages}}


=Games=
=Games=


==Games PS3==
==HDD Game==
 
===HDD Game===
All the "bootable" HDD content displayed in "Game" column in XMB (categories: HG, 1P, 2P, MN) uses this "Content Information Files", also the main "bootable" content of a "standard" disc (category: DG).
All the "bootable" HDD content displayed in "Game" column in XMB (categories: HG, 1P, 2P, MN) uses this "Content Information Files", also the main "bootable" content of a "standard" disc (category: DG).


Line 47: Line 45:
*The sum of the sizes of SND0.AT3 + ICON1.PAM cant be higher than 2.4MB
*The sum of the sizes of SND0.AT3 + ICON1.PAM cant be higher than 2.4MB


===Disc Game===
==Disc Game==


{| class="wikitable"
{| class="wikitable"
Line 71: Line 69:
There are speciall [[PARAM.SFO#CATEGORY|Disc structures]] that uses specific '''Content Information Files''' for different display modes.
There are speciall [[PARAM.SFO#CATEGORY|Disc structures]] that uses specific '''Content Information Files''' for different display modes.


====PS3_EXTRA====
===PS3_EXTRA===
This display mode "mimics" the "PStore news" menu with largue square icons that can be animated, and fills the screen with a 3x3 icon pattern.
This display mode "mimics" the "PStore news" menu with largue square icons that can be animated, and fills the screen with a 3x3 icon pattern.


Line 84: Line 82:
|}
|}


====PKGDIR====
===PKGDIR===
This display mode resizes the icons and displays them inside bubbles (one bubble for each package). All the bubbles subfolders shares the same background image.
This display mode resizes the icons and displays them inside bubbles (one bubble for each package). All the bubbles subfolders shares the same background image.


Line 107: Line 105:
|}
|}


====CROSSDIR====
===CROSSDIR===
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 116: Line 114:
|}
|}


==Games PS2==
=Game Data Utility=
 
==Games PS1==
 
==Games PSP==
{| class="wikitable"
|-
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
| ICON0.PNG || ICON0_'''xx'''.PNG??? || Content Icon || 144x80 || || ||
|-
| ICON1.PMF || ICON1_'''xx'''.PMF??? || Content Icon Video || 144x80 ||  ||  || Video with sound supported
|-
| SND0.AT3 || SND0_'''xx'''.AT3??? || Content Icon Sound || || ||  || When the file is present the sound from ICON1.PMF is ignored
|-
|
|-
| PIC0.PNG || PIC0_'''xx'''.PNG??? || Overlay picture || 310x180 || || ||
|-
| PIC1.PNG || PIC1_'''xx'''.PNG??? || Background picture || 480x272 || || || Same as PSP screen size
|-
|}
 
=Game Data=
 
==Game Data Utility (PS3/PS2)==
Refered to the content displayed at the top of the "Game" column in XMB inside "Game Data Utility" folder (categories: GD, 2D). Note that the same (category: GD) is refered to two different contents ("additionall content for games" and "game patches").
Refered to the content displayed at the top of the "Game" column in XMB inside "Game Data Utility" folder (categories: GD, 2D). Note that the same (category: GD) is refered to two different contents ("additionall content for games" and "game patches").


Line 164: Line 137:
|}
|}


==PS Vita System Application Utility==
=Saved Data Utility (PS3)=
?
 
=Savedata=
 
==Saved Data Utility (PS3)==


{| class="wikitable"
{| class="wikitable"
Line 187: Line 155:
|}
|}


==Saved Data Utility (PS2)==
=Saved Data Utility (minis)=
*https://www.giantbomb.com/playstation-3/3045-35/forums/moving-a-ps2-save-from-save-data-utility-folder-or-1804481/
*https://static.giantbomb.com/uploads/scale_medium/13/133617/2902039-img_1402.jpg
 
==Saved Data Utility (minis/PSP)==


{| class="wikitable"
{| class="wikitable"
Line 203: Line 167:
|
|
|-
|-
| PIC1.PNG || PIC1_'''xx'''.PNG??? || Background picture || 480x272 || || ||
| PIC1.PNG || PIC1_'''xx'''.PNG??? || ??? || 480x272 || || ||
|-
|-
|}
|}
Line 209: Line 173:
*Overlay texts (under '''TITLE''' text row, and over '''PIC1.PNG''') are displayed using '''SUBTITLE''' (one text row) and '''DETAIL''' (severall text rows) from [[PARAM.SFO]]
*Overlay texts (under '''TITLE''' text row, and over '''PIC1.PNG''') are displayed using '''SUBTITLE''' (one text row) and '''DETAIL''' (severall text rows) from [[PARAM.SFO]]


=Others=
=Trophy Collection=
 
==Trophy Collection==


{| class="wikitable"
{| class="wikitable"
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)