Editing Content Information Files

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=Description=
[[Category:Software]]
'''Content Information Files''' are [[Multimedia Formats and Tools|Multimedia files]] used to display the content in the [[XMB]].


Only '''ICON0.PNG''' is mandatory. The other information related with the content (inputs/outputs) is stored in [[PARAM.SFO]].
'''Content Information Files''' are multimedia files used to display the content in the [[XMB]].


==Languages==
Only '''ICON0.PNG''' is mandatory, the rest are optionall and there is no security over them, so can be removed, replaced or added without problems, the system doesn't needs them to load the content.
Games/apps developers can choose if adding '''Content Information Files''' localized for the languages supported by the system, in this case the file name has a ''language number code'' added at the right from the table below


The system decides which '''Content Information Files''' to load based on the language selected by the user in {{icon category settings}} column in [[XMB]]
The rest of the information related with the content (inputs/outputs) is stored in [[PARAM.SFO]].


When the game/app doesn't have '''Content Information Files''' that matches the user language the system loads the default ones (without the ''language number code'' added at the right)
==GAME Column in XMB==


For more details about language dependant files see the [[Languages]] page
===Game Data Utility===
{{PlayStation Languages}}
Refered to the content displayed at the top of the "Game" column in XMB inside "Game Data Utility" folder (categories: GD, 2D). Note that the same (category: GD) is refered to two different contents ("additionall content for games" and "game patches").
 
=Games=
 
==Games PS3==
 
===HDD Game===
All the "bootable" HDD content displayed in "Game" column in XMB (categories: HG, 1P, 2P, MN) uses this "Content Information Files", also the main "bootable" content of a "standard" disc (category: DG).


{| class="wikitable"
{| class="wikitable"
Line 25: Line 16:
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
|-
| ICON0.PNG || ICON0_'''xx'''.PNG || Content Icon || 320x176 || || ||
| ICON0.PNG || ICON0_'''xx'''.PNG || GameData Icon || 320x176 || || ||
|-
|-
| ICON1.PAM || ICON1_'''xx'''.PAM || Content Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
| ICON1.PAM || ICON1_'''xx'''.PAM || GameData Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
|-
|-
| SND0.AT3 || SND0_'''xx'''.AT3 || Content Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
| SND0.AT3 || SND0_'''xx'''.AT3 || GameData Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
|-
|-
|
|
|-
| PIC0.PNG || PIC0_'''xx'''.PNG || Overlay picture || 1000x560 || || || Only visible in 16:9 screens (PIC2.PNG is ignored)
|-
|-
| PIC1.PNG || PIC1_'''xx'''.PNG || Background picture || 1920x1080 || || ||
| PIC1.PNG || PIC1_'''xx'''.PNG || Background picture || 1920x1080 || || ||
|-
| PIC2.PNG || PIC2_'''xx'''.PNG || Overlay picture || 310x250 || || || Only visible in 4:3 screens (PIC0.PNG is ignored)
|-
|-
|
|
Line 45: Line 32:
|}
|}


*The sum of the sizes of SND0.AT3 + ICON1.PAM cant be higher than 2.4MB
===Saved Data Utility (minis)===
 
===Disc Game===


{| class="wikitable"
{| class="wikitable"
Line 53: Line 38:
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
|-
| ICON0.PNG || ICON0_'''xx'''.PNG || Content Icon || 320x176 || || ||
| ICON0.PNG || ICON0_'''xx'''.PNG??? || Minis SaveData Icon || 80x80 || || ||
|-
|-
| ICON1.PAM || ICON1_'''xx'''.PAM || Content Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
| SND0.AT3 || SND0_'''xx'''.AT3??? || Minis SaveData Icon Sound || || ??? || ??? ||
|-
| SND0.AT3 || SND0_'''xx'''.AT3 || Content Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
|-
|-
|
|
|-
|-
| PIC0.PNG || PIC0_'''xx'''.PNG || Overlay picture || 1000x560 || || || Only visible in 16:9 screens (PIC2.PNG is ignored)
| PIC1.PNG || PIC1_'''xx'''.PNG??? || ??? || 480x272 || || ||
|-
| PIC1.PNG || PIC1_'''xx'''.PNG || Background picture || 1920x1080 || || ||
|-
| PIC2.PNG || PIC2_'''xx'''.PNG || Overlay picture || 310x250 || || || Only visible in 4:3 screens (PIC0.PNG is ignored)
|-
|-
|}
|}


There are speciall [[PARAM.SFO#CATEGORY|Disc structures]] that uses specific '''Content Information Files''' for different display modes.
===Saved Data Utility (PS3)===
 
====PS3_EXTRA====
This display mode "mimics" the "PStore news" menu with largue square icons that can be animated, and fills the screen with a 3x3 icon pattern.


{| class="wikitable"
{| class="wikitable"
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! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
|-
| ICON2.PNG || ICON2_'''xx'''.PNG || Extra Content Icon || 486x405 || || ||
| ICON0.PNG || ICON0_'''xx'''.PNG || SaveData Icon || 320x176 || || ||
|-
|-
| ICON3.SWF || ICON3_'''xx'''.SWF || Extra Content Icon Video || 486x405 || ??? || ??? ||
| ICON1.PAM || ICON1_'''xx'''.PAM || SaveData Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
|-
|-
|}
| SND0.AT3 || SND0_'''xx'''.AT3 || SaveData Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
 
====PKGDIR====
This display mode resizes the icons and displays them inside bubbles (one bubble for each package). All the bubbles subfolders shares the same background image.
 
{| class="wikitable"
|-
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
| ICON0.PNG || ICON0_'''xx'''.PNG || Package Icon || 320x176 || || ||
|-
| ICON1.PAM || ICON1_'''xx'''.PAM || Package Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
|-
| SND0.AT3 || SND0_'''xx'''.AT3 || Package Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
|-
|-
|
|
|-
|-
| PIC0.PNG || PIC0_'''xx'''.PNG || Overlay picture || 1000x560 || || || Only visible in 16:9 screens (PIC2.PNG is ignored)
| PIC1.PNG || PIC1_'''xx'''.PNG || Overlay picture || 1000x560 || || || For both 4:3 and 16:9 screens
|-
| PIC2.PNG || PIC2_'''xx'''.PNG || Overlay picture || 310x250 || || || Only visible in 4:3 screens (PIC0.PNG is ignored)
|-
| PIC3.PNG || PIC3_'''xx'''.PNG || Background picture || 1920x1080 || || || Used as the background of all the other subfolders with packages
|-
|-
|}
|}


====CROSSDIR====
*Overlay texts (under '''TITLE''' text row, and over '''PIC1.PNG''') are displayed using '''SUBTITLE''' (one text row) and '''DETAIL''' (severall text rows) from [[PARAM.SFO]]
{| class="wikitable"
|-
! File !! Description !! Pixels Size !! File Size Max !! Notes
|-
| DATA000.PNG || PSvita package Icon || 128x128 24bit (no transparency) || 32768 bytes || indexed color
|-
|}
 
==Games PS2==


==Games PS1==
===Trophy Collection===


==Games PSP==
{| class="wikitable"
{| class="wikitable"
|-
|-
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
! File !! Description !! Pixels Size !! File Size !! Notes
|-
|-
| ICON0.PNG || ICON0_'''xx'''.PNG??? || Content Icon || 144x80 || || ||
| ICON0.PNG || Trophyset Icon || 320x176 || ||
|-
|-
| ICON1.PMF || ICON1_'''xx'''.PMF??? || Content Icon Video || 144x80 || || || Video with sound supported
| TROP'''xxx'''.PNG || Trophy Icon || 240x240 || || "'''xxx'''" is the trophy number (from 000 to 999), platinum trophy is indexed as nº 000 when present
|-
| SND0.AT3 || SND0_'''xx'''.AT3??? || Content Icon Sound || || ||  || When the file is present the sound from ICON1.PMF is ignored
|-
|-
|
|
|-
|-
| PIC0.PNG || PIC0_'''xx'''.PNG??? || Overlay picture || 310x180 || || ||  
| GR'''xxx'''.PNG || Trophyset Group Icon || 320x176 || || "'''xxx'''" is the group number (from 000 to 999), used to index trophies as subgroups unlocked/installed with expansion packs
|-
| PIC1.PNG || PIC1_'''xx'''.PNG??? || Background picture || 480x272 || || || Same as PSP screen size
|-
|-
|}
|}


=Game Data=
*Trophy information texts (right to each '''GRxxx.PNG''' and '''TROPxxx.PNG''') is displayed using text strings from [[Trophy_files#TROPCONF.SFM|TROPCONF.SFM]]


==Game Data Utility (PS3/PS2)==
===Games===
Refered to the content displayed at the top of the "Game" column in XMB inside "Game Data Utility" folder (categories: GD, 2D). Note that the same (category: GD) is refered to two different contents ("additionall content for games" and "game patches").
 
====HDD Game====
All the "bootable" HDD content displayed in "Game" column in XMB (categories: HG, 1P, 2P, MN) uses this "Content Information Files", also the main "bootable" content of a "standard" disc (category: DG).


{| class="wikitable"
{| class="wikitable"
Line 148: Line 95:
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
|-
| ICON0.PNG || ICON0_'''xx'''.PNG || GameData Icon || 320x176 || || ||
| ICON0.PNG || ICON0_'''xx'''.PNG || Content Icon || 320x176 || || ||
|-
|-
| ICON1.PAM || ICON1_'''xx'''.PAM || GameData Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
| ICON1.PAM || ICON1_'''xx'''.PAM || Content Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
|-
|-
| SND0.AT3 || SND0_'''xx'''.AT3 || GameData Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
| SND0.AT3 || SND0_'''xx'''.AT3 || Content Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
|-
|-
|
|
|-
| PIC0.PNG || PIC0_'''xx'''.PNG || Overlay picture || 1000x560 || || || Only visible in 16:9 screens (PIC2.PNG is ignored)
|-
|-
| PIC1.PNG || PIC1_'''xx'''.PNG || Background picture || 1920x1080 || || ||
| PIC1.PNG || PIC1_'''xx'''.PNG || Background picture || 1920x1080 || || ||
|-
| PIC2.PNG || PIC2_'''xx'''.PNG || Overlay picture || 310x250 || || || Only visible in 4:3 screens (PIC0.PNG is ignored)
|-
|-
|
|
Line 164: Line 115:
|}
|}


==PS Vita System Application Utility==
*The sum of the sizes of SND0.AT3 + ICON1.PAM cant be higher than 2.4MB
?


=Savedata=
====Disc Game====
There are speciall [[PARAM.SFO#CATEGORY|Disc structures]] that uses specific '''Content Information Files''' for different display modes.


==Saved Data Utility (PS3)==
=====PS3_EXTRA=====
This display mode "mimics" the "PStore news" menu with largue square icons that can be animated, and fills the screen with a 3x3 icon pattern.


{| class="wikitable"
{| class="wikitable"
Line 175: Line 127:
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
|-
| ICON0.PNG || ICON0_'''xx'''.PNG || SaveData Icon || 320x176 || || ||
| ICON2.PNG || ICON2_'''xx'''.PNG || Extra Content Icon || 486x405 || || ||
|-
|-
| ICON1.PAM || ICON1_'''xx'''.PAM || SaveData Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
| ICON3.SWF || ICON3_'''xx'''.SWF || Extra Content Icon Video || 486x405 || ??? || ??? ||
|-
| SND0.AT3 || SND0_'''xx'''.AT3 || SaveData Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
|-
|
|-
| PIC1.PNG || PIC1_'''xx'''.PNG || Overlay picture || 1000x560 || || || For both 4:3 and 16:9 screens
|-
|-
|}
|}


==Saved Data Utility (PS2)==
=====PKGDIR=====
*https://www.giantbomb.com/playstation-3/3045-35/forums/moving-a-ps2-save-from-save-data-utility-folder-or-1804481/
This display mode resizes the icons and displays them inside bubbles (one bubble for each package). All the bubbles subfolders shares the same background image.
*https://static.giantbomb.com/uploads/scale_medium/13/133617/2902039-img_1402.jpg
 
==Saved Data Utility (minis/PSP)==


{| class="wikitable"
{| class="wikitable"
Line 197: Line 140:
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
|-
| ICON0.PNG || ICON0_'''xx'''.PNG??? || Minis SaveData Icon || 80x80 || || ||
| ICON0.PNG || ICON0_'''xx'''.PNG || Package Icon || 320x176 || || ||
|-
| ICON1.PAM || ICON1_'''xx'''.PAM || Package Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
|-
|-
| SND0.AT3 || SND0_'''xx'''.AT3??? || Minis SaveData Icon Sound || || ??? || ??? ||
| SND0.AT3 || SND0_'''xx'''.AT3 || Package Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
|-
|-
|
|
|-
|-
| PIC1.PNG || PIC1_'''xx'''.PNG??? || Background picture || 480x272 || || ||
| PIC0.PNG || PIC0_'''xx'''.PNG || Overlay picture || 1000x560 || || || Only visible in 16:9 screens (PIC2.PNG is ignored)
|-
| PIC2.PNG || PIC2_'''xx'''.PNG || Overlay picture || 310x250 || || || Only visible in 4:3 screens (PIC0.PNG is ignored)
|-
| PIC3.PNG || PIC3_'''xx'''.PNG || Background picture || 1920x1080 || || || Used as the background of all the other subfolders with packages
|-
|-
|}
|}


*Overlay texts (under '''TITLE''' text row, and over '''PIC1.PNG''') are displayed using '''SUBTITLE''' (one text row) and '''DETAIL''' (severall text rows) from [[PARAM.SFO]]
==Languages==
 
Its possible to create "'''language specific files'''" by adding a number to the end of the file name, this files will be loaded by the PS3 only if the user has configured their profile with the same language.
 
This language codes are used in several places when talking about the content in a PS3 (and PSP) e.g:
*Some parameters inside .SFO contains language specific names (e.g. TITLE_'''xx''')
*Audio tracks of .BIK video files (.BIK format supports 1 video track + severall audio tracks, the system decides wich ones to play). Note this number can be changed by the game
*Trophy installers contains several files for several languages used as "source files", only one is installed
*Information in themes translated in several languages, e.g: "theme name" "genre" "comment", etc...
 
{{XMB languages}}
 
==File Formats==
 
===PNG===
Background images supports 24 bits (for RGB channels). Other images suppports 32 bits with transparency (24 bits for RGB channels + 8 bits for an alpha layer).


=Others=
"PNG Interlaced" and "APNG (Animated Portable Network Graphics)" formats are not supported by the PS3.


==Trophy Collection==
===AT3===
Can be created by saving the file as a '''.WAV''' container using the '''ATRAC3''' Codec @ 66Kbps.


{| class="wikitable"
Mono and stereo channels are supported
|-
! File !! Description !! Pixels Size !! File Size !! Notes
|-
| ICON0.PNG || Trophyset Icon || 320x176 || ||
|-
| TROP'''xxx'''.PNG || Trophy Icon || 240x240 || || "'''xxx'''" is the trophy number (from 000 to 999), platinum trophy is indexed as nº 000 when present
|-
|
|-
| GR'''xxx'''.PNG || Trophyset Group Icon || 320x176 || || "'''xxx'''" is the group number (from 000 to 999), used to index trophies as subgroups unlocked/installed with expansion packs
|-
|}


*Trophy information texts (right to each '''GRxxx.PNG''' and '''TROPxxx.PNG''') is displayed using text strings from [[Trophy_files#TROPCONF.SFM|TROPCONF.SFM]]
===PAM===
Pam files can contain audio


{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
===SWF===
Shockwave Flash
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