Editing Content Information Files

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
=Description=
[[Category:Software]]
'''Content Information Files''' are [[Multimedia Formats and Tools|Multimedia files]] used to display the content in the [[XMB]].


Only '''ICON0.PNG''' is mandatory. The other information related with the content (inputs/outputs) is stored in [[PARAM.SFO]].
'''Content Information Files''' are multimedia files used to display the content in the [[XMB]].


==Languages==
Only '''ICON0.PNG''' is mandatory, the rest are optionall and there is no security over them, so can be removed, replaced or added without problems, the system doesn't needs them to load the content.
Games/apps developers can choose if adding '''Content Information Files''' localized for the languages supported by the system, in this case the file name has a ''language number code'' added at the right from the table below


The system decides which '''Content Information Files''' to load based on the language selected by the user in {{icon category settings}} column in [[XMB]]
The rest of the information related with the content (inputs/outputs) is stored in [[PARAM.SFO]].


When the game/app doesn't have '''Content Information Files''' that matches the user language the system loads the default ones (without the ''language number code'' added at the right)
==GAME Column in XMB==


For more details about language dependant files see the [[Languages]] page
===Game Data Utility===
{{PlayStation Languages}}
Refered to the content displayed at the top of the "Game" column in XMB inside "Game Data Utility" (categories: GD, 2D). Note that the same (category: GD) is refered to two different contents ("additionall content for games" and "game patches").


=Games=
{| class="wikitable"
|-
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
| ICON0.PNG || ICON0_'''xx'''.PNG || GameData Icon || 320x176 || || ||
|-
| ICON1.PAM || ICON1_'''xx'''.PAM || GameData Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
|-
| SND0.AT3 || SND0_'''xx'''.AT3 || GameData Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
|-
|
|-
| PIC1.PNG || PIC1_'''xx'''.PNG || Background picture || 1920x1080 || || ||
|-
|
|-
| [[PARAM.HIP|PARAM.HIS]] || PARAM_'''xx'''.HIS || Update History || || ??? || || Used as a changelog by patches
|-
|}
 
===Saved Data Utility (minis)===


==Games PS3==
{| class="wikitable"
|-
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
| ICON0.PNG || ICON0_'''xx'''.PNG??? || Minis SaveData Icon || 80x80 || || ||
|-
| SND0.AT3 || SND0_'''xx'''.AT3??? || Minis SaveData Icon Sound || || ??? || ??? ||
|-
|
|-
| PIC1.PNG || PIC1_'''xx'''.PNG??? || ??? || 480x272 || || ||
|-
|}


===HDD Game===
===Saved Data Utility (PS3)===
All the "bootable" HDD content displayed in "Game" column in XMB (categories: HG, 1P, 2P, MN) uses this "Content Information Files", also the main "bootable" content of a "standard" disc (category: DG).


{| class="wikitable"
{| class="wikitable"
Line 25: Line 54:
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
|-
| ICON0.PNG || ICON0_'''xx'''.PNG || Content Icon || 320x176 || || ||
| ICON0.PNG || ICON0_'''xx'''.PNG || SaveData Icon || 320x176 || || ||
|-
|-
| ICON1.PAM || ICON1_'''xx'''.PAM || Content Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
| ICON1.PAM || ICON1_'''xx'''.PAM || SaveData Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
|-
|-
| SND0.AT3 || SND0_'''xx'''.AT3 || Content Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
| SND0.AT3 || SND0_'''xx'''.AT3 || SaveData Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
|-
|-
|
|
|-
|-
| PIC0.PNG || PIC0_'''xx'''.PNG || Overlay picture || 1000x560 || || || Only visible in 16:9 screens (PIC2.PNG is ignored)
| PIC1.PNG || PIC1_'''xx'''.PNG || Overlay picture || 1000x560 || || || For both 4:3 and 16:9 screens
|-
|}
 
*Overlay texts (under '''TITLE''' text row, and over '''PIC1.PNG''') are displayed using '''SUBTITLE''' (one text row) and '''DETAIL''' (severall text rows) from [[PARAM.SFO]]
 
===Trophy Collection===
 
{| class="wikitable"
|-
! File !! Description !! Pixels Size !! File Size !! Notes
|-
|-
| PIC1.PNG || PIC1_'''xx'''.PNG || Background picture || 1920x1080 || || ||
| ICON0.PNG || Trophyset Icon || 320x176 || ||
|-
|-
| PIC2.PNG || PIC2_'''xx'''.PNG || Overlay picture || 310x250 || || || Only visible in 4:3 screens (PIC0.PNG is ignored)
| TROP'''xxx'''.PNG || Trophy Icon || 240x240 || || "'''xxx'''" is the trophy number (from 000 to 999), platinum trophy is indexed as nº 000 when present
|-
|-
|
|
|-
|-
| [[PARAM.HIS]] || PARAM_'''xx'''.HIS || Update History || || ??? || || Used as a changelog by patches
| GR'''xxx'''.PNG || Trophyset Group Icon || 320x176 || || "'''xxx'''" is the group number (from 000 to 999), used to index trophies as subgroups unlocked/installed with expansion packs
|-
|-
|}
|}


*The sum of the sizes of SND0.AT3 + ICON1.PAM cant be higher than 2.4MB
*Trophy information texts (right to each '''GRxxx.PNG''' and '''TROPxxx.PNG''') is displayed using text strings from [[Trophy_files#TROPCONF.SFM|TROPCONF.SFM]]
 
===Games===


===Disc Game===
====HDD Game====
All the "bootable" HDD content displayed in "Game" column in XMB (categories: HG, 1P, 2P, MN) uses this "Content Information Files", also the main "bootable" content of a "standard" disc (category: DG).


{| class="wikitable"
{| class="wikitable"
Line 66: Line 108:
|-
|-
| PIC2.PNG || PIC2_'''xx'''.PNG || Overlay picture || 310x250 || || || Only visible in 4:3 screens (PIC0.PNG is ignored)
| PIC2.PNG || PIC2_'''xx'''.PNG || Overlay picture || 310x250 || || || Only visible in 4:3 screens (PIC0.PNG is ignored)
|-
|
|-
| [[PARAM.HIP|PARAM.HIS]] || PARAM_'''xx'''.HIS || Update History || || ??? || || Used as a changelog by patches
|-
|-
|}
|}


*The sum of the sizes of SND0.AT3 + ICON1.PAM cant be higher than 2.4MB
====Disc Game====
There are speciall [[PARAM.SFO#CATEGORY|Disc structures]] that uses specific '''Content Information Files''' for different display modes.
There are speciall [[PARAM.SFO#CATEGORY|Disc structures]] that uses specific '''Content Information Files''' for different display modes.


====PS3_EXTRA====
=====PS3_EXTRA=====
This display mode "mimics" the "PStore news" menu with largue square icons that can be animated, and fills the screen with a 3x3 icon pattern.
This display mode "mimics" the "PStore news" menu with largue square icons that can be animated, and fills the screen with a 3x3 icon pattern.


Line 84: Line 133:
|}
|}


====PKGDIR====
=====PKGDIR=====
This display mode resizes the icons and displays them inside bubbles (one bubble for each package). All the bubbles subfolders shares the same background image.
This display mode resizes the icons and displays them inside bubbles (one bubble for each package). All the bubbles subfolders shares the same background image.


Line 107: Line 156:
|}
|}


====CROSSDIR====
==Languages==
{| class="wikitable"
|-
! File !! Description !! Pixels Size !! File Size Max !! Notes
|-
| DATA000.PNG || PSvita package Icon || 128x128 24bit (no transparency) || 32768 bytes || indexed color
|-
|}


==Games PS2==
Its possible to create "'''language specific files'''" by adding a number to the end of the file name, this files will be loaded by the PS3 only if the user has configured their profile with the same language.


==Games PS1==
This language codes are used in several places when talking about the content in a PS3 e.g:
*Some parameters inside .SFO contains language specific names (e.g. TITLE_'''xx''')
*Audio tracks of .BIK video files (.BIK format supports 1 video track + severall audio tracks, the system decides wich ones to play)
*Trophy installers contains several files for several languages used as "source files", only one is installed


==Games PSP==
{| class="wikitable"
{| class="wikitable"
|-
|-
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
! Number !! Language
|-
|-
| ICON0.PNG || ICON0_'''xx'''.PNG??? || Content Icon || 144x80 || || ||
| 00 || Japanese
|-
|-
| ICON1.PMF || ICON1_'''xx'''.PMF??? || Content Icon Video || 144x80 ||  ||  || Video with sound supported
| 01 || English
|-
|-
| SND0.AT3 || SND0_'''xx'''.AT3??? || Content Icon Sound || || ||  || When the file is present the sound from ICON1.PMF is ignored
| 02 || French
|-
|-
|
| 03 || Spanish
|-
|-
| PIC0.PNG || PIC0_'''xx'''.PNG??? || Overlay picture || 310x180 || || ||  
| 04 || German
|-
|-
| PIC1.PNG || PIC1_'''xx'''.PNG??? || Background picture || 480x272 || || || Same as PSP screen size
| 05 || Italian
|-
|-
|}
| 06 || Dutch
 
=Game Data=
 
==Game Data Utility (PS3/PS2)==
Refered to the content displayed at the top of the "Game" column in XMB inside "Game Data Utility" folder (categories: GD, 2D). Note that the same (category: GD) is refered to two different contents ("additionall content for games" and "game patches").
 
{| class="wikitable"
|-
|-
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
| 07 || Portuguese
|-
|-
| ICON0.PNG || ICON0_'''xx'''.PNG || GameData Icon || 320x176 || || ||
| 08 || Russian
|-
|-
| ICON1.PAM || ICON1_'''xx'''.PAM || GameData Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
| 09 || Korean
|-
|-
| SND0.AT3 || SND0_'''xx'''.AT3 || GameData Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
| 10 || Trad.Chinese
|-
|-
|
| 11 || Simp.Chinese
|-
|-
| PIC1.PNG || PIC1_'''xx'''.PNG || Background picture || 1920x1080 || || ||
| 12 || Finnish
|-
|
|-
| [[PARAM.HIS]] || PARAM_'''xx'''.HIS || Update History || || ??? || || Used as a changelog by patches
|-
|}
 
==PS Vita System Application Utility==
?
 
=Savedata=
 
==Saved Data Utility (PS3)==
 
{| class="wikitable"
|-
|-
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
| 13 || Swedish
|-
|-
| ICON0.PNG || ICON0_'''xx'''.PNG || SaveData Icon || 320x176 || || ||
| 14 || Danish
|-
|-
| ICON1.PAM || ICON1_'''xx'''.PAM || SaveData Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
| 15 || Norwegian
|-
|-
| SND0.AT3 || SND0_'''xx'''.AT3 || SaveData Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
| 16 || Polish
|-
|
|-
| PIC1.PNG || PIC1_'''xx'''.PNG || Overlay picture || 1000x560 || || || For both 4:3 and 16:9 screens
|-
|-
|}
|}


==Saved Data Utility (PS2)==
==File Formats==
*https://www.giantbomb.com/playstation-3/3045-35/forums/moving-a-ps2-save-from-save-data-utility-folder-or-1804481/
*https://static.giantbomb.com/uploads/scale_medium/13/133617/2902039-img_1402.jpg
 
==Saved Data Utility (minis/PSP)==
 
{| class="wikitable"
|-
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
| ICON0.PNG || ICON0_'''xx'''.PNG??? || Minis SaveData Icon || 80x80 || || ||
|-
| SND0.AT3 || SND0_'''xx'''.AT3??? || Minis SaveData Icon Sound || || ??? || ??? ||
|-
|
|-
| PIC1.PNG || PIC1_'''xx'''.PNG??? || Background picture || 480x272 || || ||
|-
|}


*Overlay texts (under '''TITLE''' text row, and over '''PIC1.PNG''') are displayed using '''SUBTITLE''' (one text row) and '''DETAIL''' (severall text rows) from [[PARAM.SFO]]
===PNG===
Background images supports 24 bits (for RGB channels). Other images suppports 32 bits with transparency (24 bits for RGB channels + 8 bits for an alpha layer).


=Others=
"PNG Interlaced" and "APNG (Animated Portable Network Graphics)" formats are not supported by the PS3.


==Trophy Collection==
===AT3===
Can be created by saving the file as a '''.WAV''' container using the '''ATRAC3''' Codec @ 66Kbps.


{| class="wikitable"
Mono and stereo channels are supported
|-
! File !! Description !! Pixels Size !! File Size !! Notes
|-
| ICON0.PNG || Trophyset Icon || 320x176 || ||
|-
| TROP'''xxx'''.PNG || Trophy Icon || 240x240 || || "'''xxx'''" is the trophy number (from 000 to 999), platinum trophy is indexed as nº 000 when present
|-
|
|-
| GR'''xxx'''.PNG || Trophyset Group Icon || 320x176 || || "'''xxx'''" is the group number (from 000 to 999), used to index trophies as subgroups unlocked/installed with expansion packs
|-
|}


*Trophy information texts (right to each '''GRxxx.PNG''' and '''TROPxxx.PNG''') is displayed using text strings from [[Trophy_files#TROPCONF.SFM|TROPCONF.SFM]]
===PAM===
Pam files can contain audio


{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
===SWF===
Shockwave Flash
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)