Editing Content Information Files
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'''Content Information Files''' are [[Multimedia Formats and Tools|Multimedia files]] used to display the content in the [[XMB]]. | '''Content Information Files''' are [[Multimedia Formats and Tools|Multimedia files]] used to display the content in the [[XMB]]. | ||
Only '''ICON0.PNG''' is mandatory | Only '''ICON0.PNG''' is mandatory, the rest are optionall and there is no security over them, so can be removed, replaced or added without problems, the system doesn't needs them to load the content. | ||
The rest of the information related with the content (inputs/outputs) is stored in [[PARAM.SFO]]. | |||
The | |||
=Games= | =Games= | ||
==HDD Game== | |||
All the "bootable" HDD content displayed in "Game" column in XMB (categories: HG, 1P, 2P, MN) uses this "Content Information Files", also the main "bootable" content of a "standard" disc (category: DG). | All the "bootable" HDD content displayed in "Game" column in XMB (categories: HG, 1P, 2P, MN) uses this "Content Information Files", also the main "bootable" content of a "standard" disc (category: DG). | ||
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*The sum of the sizes of SND0.AT3 + ICON1.PAM cant be higher than 2.4MB | *The sum of the sizes of SND0.AT3 + ICON1.PAM cant be higher than 2.4MB | ||
==Disc Game== | |||
{| class="wikitable" | {| class="wikitable" | ||
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There are speciall [[PARAM.SFO#CATEGORY|Disc structures]] that uses specific '''Content Information Files''' for different display modes. | There are speciall [[PARAM.SFO#CATEGORY|Disc structures]] that uses specific '''Content Information Files''' for different display modes. | ||
===PS3_EXTRA=== | |||
This display mode "mimics" the "PStore news" menu with largue square icons that can be animated, and fills the screen with a 3x3 icon pattern. | This display mode "mimics" the "PStore news" menu with largue square icons that can be animated, and fills the screen with a 3x3 icon pattern. | ||
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|} | |} | ||
===PKGDIR=== | |||
This display mode resizes the icons and displays them inside bubbles (one bubble for each package). All the bubbles subfolders shares the same background image. | This display mode resizes the icons and displays them inside bubbles (one bubble for each package). All the bubbles subfolders shares the same background image. | ||
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|} | |} | ||
===CROSSDIR=== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
=Game Data Utility= | |||
Refered to the content displayed at the top of the "Game" column in XMB inside "Game Data Utility" folder (categories: GD, 2D). Note that the same (category: GD) is refered to two different contents ("additionall content for games" and "game patches"). | Refered to the content displayed at the top of the "Game" column in XMB inside "Game Data Utility" folder (categories: GD, 2D). Note that the same (category: GD) is refered to two different contents ("additionall content for games" and "game patches"). | ||
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|} | |} | ||
=Saved Data Utility (PS3)= | |||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
=Saved Data Utility (minis)= | |||
{| class="wikitable" | {| class="wikitable" | ||
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| | | | ||
|- | |- | ||
| PIC1.PNG || PIC1_'''xx'''.PNG??? || | | PIC1.PNG || PIC1_'''xx'''.PNG??? || ??? || 480x272 || || || | ||
|- | |- | ||
|} | |} | ||
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*Overlay texts (under '''TITLE''' text row, and over '''PIC1.PNG''') are displayed using '''SUBTITLE''' (one text row) and '''DETAIL''' (severall text rows) from [[PARAM.SFO]] | *Overlay texts (under '''TITLE''' text row, and over '''PIC1.PNG''') are displayed using '''SUBTITLE''' (one text row) and '''DETAIL''' (severall text rows) from [[PARAM.SFO]] | ||
=Trophy Collection= | |||
{| class="wikitable" | {| class="wikitable" | ||
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*Trophy information texts (right to each '''GRxxx.PNG''' and '''TROPxxx.PNG''') is displayed using text strings from [[Trophy_files#TROPCONF.SFM|TROPCONF.SFM]] | *Trophy information texts (right to each '''GRxxx.PNG''' and '''TROPxxx.PNG''') is displayed using text strings from [[Trophy_files#TROPCONF.SFM|TROPCONF.SFM]] | ||
=Languages= | |||
Its possible to create "'''language specific files'''" by adding a number to the end of the file name, this files will be loaded by the PS3 only if the user has configured their profile with the same language. | |||
This language codes are used in several places when talking about the content in a PS3 (and PSP) e.g: | |||
*Some parameters inside .SFO contains language specific names (e.g. TITLE_'''xx''') | |||
*Audio tracks of .BIK video files (.BIK format supports 1 video track + severall audio tracks, the system decides wich ones to play). Note this number can be changed by the game | |||
*Trophy installers contains several files for several languages used as "source files", only one is installed | |||
*Information in themes translated in several languages, e.g: "theme name" "genre" "comment", etc... | |||
{{XMB languages}} | |||
{{File Formats}}<noinclude>[[Category:Main]]</noinclude> | {{File Formats}}<noinclude>[[Category:Main]]</noinclude> |