Editing Console ID
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== | == Console ID structure == | ||
32byte (0x20) sequence, in flash at offset 0x80870+0x81BD0 (NAND) / 0x303D0 (NOR), seems to be based on [[IDPS]] followed by [[PSID]] | 32byte (0x20) sequence, in flash at offset 0x80870+0x81BD0 (NAND) / 0x303D0 (NOR), seems to be based on [[IDPS]] followed by [[PSID]] | ||
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| unknown || 0x4 || 00 00 00 01 || rowspan="5" style="text-align:center;" | [[IDPS]] | | unknown || 0x4 || 00 00 00 01 || rowspan="5" style="text-align:center;" | [[IDPS]] | ||
|- | |- | ||
| [[ | | [[Target ID]] || 0x2 || 00 84 | ||
|- | |- | ||
| SKU || 0x2 || 00 01 | | SKU || 0x2 || 00 01 | ||
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| unknown || 0x6 || f3 44 ac 4f 8d 2f | | unknown || 0x6 || f3 44 ac 4f 8d 2f | ||
|- | |- | ||
| unknown || 0x10 || 00000000000000000000000000000000 || perhaps [[ | | unknown || 0x10 || 00000000000000000000000000000000 || perhaps [[PSID]],<br />in case 00's could mean '''all accounts''' | ||
|- | |- | ||
|} | |} | ||
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People used to zerofill their IDPS(e.g. F*ckPSN) to avoid console ban or to return on PSN with a banned console. This method was patched by Sony though. | People used to zerofill their IDPS(e.g. F*ckPSN) to avoid console ban or to return on PSN with a banned console. This method was patched by Sony though. | ||
The way i know it: | |||
Console ID = [[IDPS]] (PSID as treated by flatz) + [[PSID]] (Open PSID as treated by flatz) | |||
Another way to look at them: | Another way to look at them: | ||
= | Console ID = [[IDPS]] (PSID for online tasks) + [[PSID]] (PSID for offline tasks, as example linking hdd backups and gamesaves to the console) | ||
{{Development}}<noinclude>[[Category:Main]]</noinclude> | {{Development}}<noinclude>[[Category:Main]]</noinclude> |