Editing Card Adapter

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
[[Category:Hardware]]
<div style="float:right">[[File:Ps3_card_adapter.jpg|200px|thumb|left|PlayStation Card Adapter with a PSOne/PS2 card]]<br />[[File:SCPH-98042 top.jpg|200px|thumb|left|PlayStation Card Adapter - CECHZM1/SCPH-98042 - maincomponentside]]<br />[[File:SCPH-98042 bottom.jpg|200px|thumb|left|PlayStation Card Adapter - CECHZM1/SCPH-98042 - back]][[File:Memory_Card_Adaptor_box_design.png|200px|thumb|left| Memory Card Adaptor box design]]</div>
== PlayStation Card Adapter ==
== PlayStation Card Adapter ==
<div style="float:right">[[File:Ps3_card_adapter.jpg|200px|thumb|left|PlayStation Card Adapter without a PS1/PS2 card]]<br />
CECHZM1 (SCPH-98042) <br />
[[File:SCPH-98042 top.jpg|200px|thumb|left|PlayStation Card Adapter - CECHZM1/SCPH-98042 - maincomponentside]]<br />
[[File:SCPH-98042 bottom.jpg|200px|thumb|left|PlayStation Card Adapter - CECHZM1/SCPH-98042 - back]]<br />
[[File:Memory_Card_Adaptor_box_design.png|200px|thumb|left| Memory Card Adaptor box design]]<br />
[[File:PlayStation_Memory_Card_Adapter_pins_02.png|200px|thumb|left|PlayStation Memory Card Adapter pins]]<br /></div>
 
The PlayStation 3 Memory Card Adaptor is a [[Peripherals|peripheral device]] that allows data to be transferred from a [[Game_Saves|PlayStation or PlayStation 2 memory card]] to the PlayStation 3's [[Harddrive|hard disk]].
 
== Technical Specifications ==
{| class="wikitable"
|-
! colspan="2" | Overview of Technical Specifications
|-
| '''Product Code''' || CECHZM1 (SCPH-98042)
|-
| '''External Dimension''' || approximately 58mm x 50mm x 20mm (height x width x depth)
|-
| '''Weight''' || approximately 50g
|-
| '''Cable Length''' || [http://en.wikipedia.org/wiki/USB#Cabling USB Cord length] / [http://en.wikipedia.org/wiki/USB_hub#Length_limitations USB hub]
|-
| '''[[Connectors|Connection Type]]''' || [[USB]]
|-
| Program Memory || 64KB (64K x 8) - Flash ([http://am.renesas.com/products/mpumcu/h8s/h8s2200/h8s2218_h8s2212/device/HD64F2211UFP24V.jsp 2211UFP24V] [http://am.renesas.com/products/mpumcu/h8s/h8s2200/h8s2218_h8s2212/ H8S/2211] seen on CECHZM1 j)
|-
| [[System_Firmware|PS3 FW related]] || [[1.80_CEX|1.80]]
|-
| [[Files_on_the_PS3#Mountpoints|Mountpoint]] || dev_MCA ( from Memory card utility PS/PS2).
|-
|}


== Functions ==
== Specifications ==
*On lower FW, You could not copy saves back to a physical Memory Card. You can copy them between PS3 internal virtual memory cards, but not back to a physical PSone or PS2 card (but possible on 3.55).
*FW related : 1.80 (FW min compatibility)
*On lower FW, You could not explore your PSone or PS2 card and copy over specific game saves, but you can delete saves, once the card has been copied over to the hard drive (but possible on 3.55).
*On lower FW, You cannot copy saves back to a physical Memory Card. You can copy them between PS3 internal virtual memory cards, but not back to a physical PSone or PS2 card (but possible on 3.55).
*On lower FW, You cannot explore your PSone or PS2 card and copy over specific game saves, but you can delete saves, once the card has been copied over to the hard drive (but possible on 3.55).
*The adaptor will not work with cards that have more than 8MB of storage space.
*The adaptor will not work with cards that have more than 8MB of storage space.
*[[PocketStation]] can be use (and recognized as) with the PS3 card adapter.  
*Can be used with HUB USB (need to insist sometime) and with not only  official memory card.  
*USB hub works.
*[http://www.ps3devwiki.com/wiki/PocketStation PocketStation] can be connected and recognized by the PS3.  
 
*Mountpoint : dev_MCA ( from Memory card utility PS/PS2).
== Analysis ==
* 200 mA
=== USB ===
*Program Memory : 64KB (64K x 8) - Flash (2211UFP24V H8S/2211 for CECHZM1 j )
==== Device Descriptor ====
 
{| class="wikitable"
|-
! colspan="5" style="background-color:#C0C0C0; color:#000000;" |[http://linuxcommand.org/man_pages/lsusb8.html Device Descriptor]
|-
! Offset
! Field
! Size
! Value
! Description
|-
| 0 || bLength || 1 || 0x12 || Size of this descriptor in bytes (18)
|-
| 1 || bDescriptorType || 1 || 0x01 || DEVICE descriptor type (Constant = 1)
|-
| 2 || bcdUSB || 2 || 0x0110 || USB Spec release number ([http://en.wikipedia.org/wiki/USB#USB_1.x 1.10]):
<small>with which the device and is descriptors are compliant (e.g.: 0x0200 (USB2.0), 0x0300,
(USB_3.0|USB3.0))</small>
|-
| 4 || bDeviceClass || 1 || 0xFF || [http://www.usb.org/developers/defined_class Class code] assigned by [http://en.wikipedia.org/wiki/USB_Implementers_Forum USB-IF:]
<small>(used by the operating system to find a class driver for your device)</small>
<small>
*00h means each interface defines its own class (identify itself at the interface level: bInterfaceClass)
*FFh means vendor-defined class
*Any other value must be a class code
</small>
|-
| 5 || bDeviceSubClass || 1 || 0x00 || SubClass Code assigned by USB-IF
<small>(used by the operating system to find a class driver for your device)</small>
|-
| 6 || bDeviceProtocol || 1 || 0xFF || Protocol Code assigned by USB-IF
<small>(used by the operating system to find a class driver for your device)</small>
|-
| 7 || bMaxPacketSize0 || 1 || 0x40  || Max packet size for endpoint 0. (64)
<small>
*Must be 8, 16, 32 or 64
*Must be 9 according to [http://www.usb.org/developers/tools/USB30CVSpec_1_4.pdf Compliance Test Specification for the USB 3.0 Architecture p29 9.1]
</small>
|-
| 8 || idVendor || 2 || 0x054C || [http://www.linux-usb.org/usb.ids Vendor ID (VID)] (Sony Corp.)
<small>
must be obtained from USB-IF
 
(used by the operating system to find a driver for your device)</small>
|-
| 10 || idProduct || 2 || 0x02ea || Product ID (PID) - (PlayStation 3 Memory Card Adaptor)
<small>
assigned by the manufacturer
 
(used by the operating system to find a driver for your device)
</small>
|-
| 12 || bcdDevice || 2 || 0x0100 || Device release number (Version: 1.00)
<small>in binary coded decimal</small>
|-
| 14 || iManufacturer || 1 || 0x00 || Index of string descriptor describing manufacturer
<small>set to 0 if no string</small>
|-
| 15 || iProduct || 1 || 0x00  || Index of string descriptor describing product
<small>set to 0 if no string</small>
|-
| 16 || iSerialNumber || 1 || 0x00 || Index of string descriptor describing device serial number<BR /> <small>set to 0 if no string</small>
|-
| 17 || bNumConfigurations || 1 || 0x01 || Number of possible configurations
|-
|}
 
==== Configuration Descriptor ====
 
{| class="wikitable"
|-
! colspan="5" style="background-color:#C0C0C0; color:#000000;" |Configuration Descriptor
|-
! Offset
! Field
! Size
! Value
! Description
|-
| 0 || bLength || 1 || 0x09 || Size
|-
| 1 || bDescriptorType || 1 || 0x02 || (= 2)
|-
| 2 || wTotalLength || 2 || 0x0027 || Total number of bytes (39) in this descriptor and all the following descriptors (9+9+7+7+7)
|-
| 4 || bNumInterfaces || 1 || 0x01 || Number of interfaces supported by this configuration
|-
| 5 || bConfigurationValue || 1 || 0x01 || Value used by Set Configuration to select this configuration
|-
| 6 || iConfiguration || 1 || 0x00 || Index of string descriptor describing configuration - set to 0 if no string
|-
| 7 || bmAttributes || 1 || 0x80 || Powered by the bus (10000000)
<small>
specify power parameters for the configuration :
<small>
{| cellpadding="4" style="border-collapse: collapse; text-align: center;"
|-
| colspan="6" |<code><sub>msb</sub>''<sup>8-Digit bit binary</sup>''<sub>lsb</sub></code>
|-
|style="border: 1px solid; border-left: hidden;"  | …
|style="border: 1px solid;"                      | 7|6|5|4|3|2|1|0
|style="border: 1px solid; border-right: hidden;" | …
|}
</small>
*D0 - D4: Reserved.
*D5: The configuration supports remote wakeup.
*D6: The configuration is self-powered and does not use power from the bus.
*D7: The configuration is powered by the bus.
</small>
|-
| 8 || bMaxPower || 1 || 0x64 || Maximum current: 200mA drawn by device in this configuration.<BR /><small>In units of 2mA. So 0x32 (50) means 100 mA</small>
|-
|}
 
==== Interface Descriptor ====
 
{| class="wikitable"
! colspan="5" style="background-color:#C0C0C0; color:#000000;" |Interface Descriptor
|-
| 0 || bLength || 1 || 0x09 || Size
|-
| 1 || bDescriptorType || 1 || 0x04 || (= 4)
|-
| 2 || bInterfaceNumber || 1 || 0x00 || Number identifying this interface.
<small>Zero-based value</small>
|-
| 3 || bAlternateSetting || 1 || 0x00 || The first (and default) value used to select alternative setting is always 0
<small>
(An interface can have more than one variant, and these variants can be switched between, while other interfaces are still in operation)
</small>
|-
| 4 || bNumEndpoints || 1 || 0x03  || Number of Endpoints used for this interface
|-
| 5 || bInterfaceClass || 1 || 0xFF || Class code assigned by USB-IF]
<small>
*00h is a reserved value
*FFh means vendor-defined class
*Any other value must be a class code
</small>
|-
| 6 || bInterfaceSubClass || 1 || 0x00 || SubClass Code assigned by USB-IF
|-
| 7 || bInterfaceProtocol || 1 || 0xFF || Protocol Code assigned by USB-IF
|-
| 8 || iInterface || 1 || 0x00 || Index of string descriptor describing interface - set to 0 if no string
|-
|}
 
==== Endpoint Descriptor ====
 
{| class="wikitable"
! colspan="5" style="background-color:#C0C0C0; color:#000000;" |Endpoint (IN) Descriptor
|-
| 0 || bLength || 1 || 0x07 || Size
|-
| 1 || bDescriptorType || 1 || 0x05 || (= 5)
|-
| 2 || bEndpointAddress || 1 || 0x81 || IN <--(10 00 0001)--> 1
<small>
The address of this endpoint within the device:
*D3-D0: Endpoint number
*D6-D4: Reserved. set to Zero
*D7: Direction: 0 = OUT, 1 = IN (Ignored for Control Endpoints)
</small>
|-
| 3 || bmAttributes || 1 || 0x02 || Bulk (00000010)
<small>
(D1:0) [http://www.inno-logic.com/resources/21.php#4 Transfer Type:]
*00 = Control
*01 = Isochronous
*10 = Bulk
*11 = Interrupt
 
The following only apply to isochronous endpoints. Else set to 0.
 
(D3:2) Synchronisation Type (ISO mode):
*00 = No Synchronisation
*01 = Asynchronous
*10 = Adaptive
*11 = Synchronous
 
(D5:4) Usage Type (ISO mode):
*00 = Data endpoint
*01 = Feedback endpoint
*10 = Implicit feedback Data endpoint
*11 = Reserved
 
(D7:6) Reserved
Set to 0
</small>
|-
| 4 || wMaxPacketSize || 2 || 0x0040 || (64)
|-
| 6 || bInterval || 1|| 0x00 || (unit depends on device speed)
<small>
Interval for polling endpoint for data transfers. Expressed in frames (ms) for low/full speed or microframes (125{{micro}}s) for high speed<BR />
(ignored for Bulk & Control Endpoints. Isochronous must equal 1 and field may range from 1 to 255 for interrupt endpoints)
</small>
|-
! colspan="5" style="background-color:#C0C0C0; color:#000000;" |Endpoint (OUT) Descriptor
|-
| 0 || bLength || 1 || 0x07 || Size
|-
| 1 || bDescriptorType || 1 || 0x05 || (= 5)
|-
| 2 || bEndpointAddress || 1 || 0x02 || OUT<-- (00 00 0010)-->2
|-
| 3 || bmAttributes || 1 || 0x02 || Bulk
|-
| 4 || wMaxPacketSize || 2 || 0x0040 || (64)
|-
| 6 || bInterval || 1 || 0x00 ||
|-
|-
! colspan="5" style="background-color:#C0C0C0; color:#000000;" |Endpoint (IN) Descriptor
|-
| 0 || bLength || 1 || 0x07 || Size
|-
| 1 || bDescriptorType || 1 || 0x05 || (= 5)
|-
| 2 || bEndpointAddress || 1 || 0x83 || IN<-- (10 00 0011)-->3
|-
| 3 || bmAttributes || 1 || 0x03 || Interrupt
|-
| 4 || wMaxPacketSize || 2 || 0x0001 || (1 byte)
|-
| 6 || bInterval || 1 || 0x64 || 100
|-
|}


== Free MC boot install with PS3 Memory Card Adapter (CECHZM1) ==
== Free MC boot install with PS3 Memory Card Adapter (CECHZM1) ==
https://web.archive.org/web/*/http://ps3devwiki.com/files/Homebrew/ps3mca/
http://www.ps3devwiki.com/files/Homebrew/ps3mca/
* You can now install FMCB from a PC to MC with these MC-Adapters!
* You can now install FMCB from a PC to MC with these MC-Adapters!
* You can sign MC-KELFs to your MCs directly from PC!
* You can sign MC-KELFs to your MCs directly from PC!
Line 279: Line 24:


''We recently found a new way to install FMCB with the PlayStation3 Memory Card Adaptor (CECHZM1) connected to your PC. Since this device is somewhat cheap, it could be a good alternate way for those who don't have access to an already hacked PS2.'' ''The method consist of a command line software and using set of commands (or scripts) in order to install the FMBC hack properly. It also has the advantage to do a multi region/models installation.'' ''One restriction is that the software doesn't work with Datel's MC (mainly related with setting a proper termination code for communications) and maybe with some other brands, however it was tested successfully with official 8MB Memory Cards and with some crappy Chinese clones too.'' ''Currently the FMCB loader being installed is v1.8c which contain an important kernel fix for the 10K.'' ''The util to allow to communicate and sign the file for the MC was made by me and "someone who wants to stay anonymous". Note that without this anonymous contributor it would have been impossible to achieve it.
''We recently found a new way to install FMCB with the PlayStation3 Memory Card Adaptor (CECHZM1) connected to your PC. Since this device is somewhat cheap, it could be a good alternate way for those who don't have access to an already hacked PS2.'' ''The method consist of a command line software and using set of commands (or scripts) in order to install the FMBC hack properly. It also has the advantage to do a multi region/models installation.'' ''One restriction is that the software doesn't work with Datel's MC (mainly related with setting a proper termination code for communications) and maybe with some other brands, however it was tested successfully with official 8MB Memory Cards and with some crappy Chinese clones too.'' ''Currently the FMCB loader being installed is v1.8c which contain an important kernel fix for the 10K.'' ''The util to allow to communicate and sign the file for the MC was made by me and "someone who wants to stay anonymous". Note that without this anonymous contributor it would have been impossible to achieve it.
git repository: <s>https://github.com/jimmikaelkael/ps3mca-tool</s> (dmca takedown)
git repository: https://github.com/jimmikaelkael/ps3mca-tool
''
''


* http://www.mirrorcreator.com/files/10IHXLCZ/ps3mca-windrv.zip_links (driver)
* http://www.mirrorcreator.com/files/10IHXLCZ/ps3mca-windrv.zip_links (driver)
* http://www.mirrorcreator.com/files/0TTXY1K0/ps3mca-tool-fmcb-1.8c.zip_links (precompiled Windows/Linux)
* http://www.mirrorcreator.com/files/0TTXY1K0/ps3mca-tool-fmcb-1.8c.zip_links (precompiled Windows/Linux)
* http://www.mirrorcreator.com/files/XVFKCQ6R/jimmikaelkael-ps3mca-tool-12a198f.zip_links (source) [https://dl.dropbox.com/u/58587566/jimmikaelkael-ps3mca-tool-12a198f.zip mirror] [http://www.mediafire.com/?czzi9i143c17rra mirror]
* http://www.mirrorcreator.com/files/XVFKCQ6R/jimmikaelkael-ps3mca-tool-12a198f.zip_links (source)
 
== Memory Card ==
 
The Playstation Memory Cards have an interface similar to the Controller Port, which is similar to SPI. They normally have 1 Mb or 128 Kilobyte of EEprom memory. Serial data transfer is LSB-First format. Some bigger non-Sony Cards use internal bankswitching (Multiple virtual Cards with a button switching to the next bank each press / alternatively some do not have a button but rely on buttoncombos with the Dualshock controller). Other bigger non-Sony Cards (e.g. Datel MAX 16MB, 32MB, 64MB, 128MB, 256MB) address it as a single card (and thus can be very slow).
 
=== Sony Playstation Memory Card (SCPH-1020) ===
 
Aside from the Sanyo LC86F8604A chip, the board additionally contains some resistors, capacitors, z-diodes (for protection against too high voltages), a 6MHz oscillator (for the CPU), and a 5pin reset generator (on the cart edge connector, the supply pins are slightly longer than the data signal pins, so when inserting the cartridge, power/reset gets triggered first; the 7.5V supply pin is left unconnected, only 3.5V are used).
 
==== SONY CXD8732AQ ====
 
[[File:LC86F8604A-2.jpg|thumbnail|Package pinouts and dimensions of the standard LC86F8604A chip]]
 
The "SONY CXD8732AQ" chip is installed on memory cards with "SPC02K1020B" boards, however, the text layer on the board says that it's an "LC86F8604A" chip. So, the CXD8732AQ is most probably a standard LC86F8604A chip with a Sony Memory Card BIOS ROM on it.
The "SONY CXD8732AQ" comes in a huge 64 QFP pin package, but it connects only to:
  5 = /IRQ7  (via 22 ohm)        2 = /RESET (from U2)
  6 = JOYCLK  (via 220 ohm)        30,31 = CF1,CF2 (12 clock pulses per 2us)
  7 = /JOYn  (via 220 ohm)        14,16,25,32,38,39,61 = 3.5V (via 3.3 ohm)
  12 = JOYCMD (via 220 ohm)        8,15,28,29 = GND
  13 = JOYDAT (via 22 ohm)        All other pins = Not connected
 
 
 
Caution: The "diagonal edge" at the upper-left of the CXD8732AQ chip is Pin 49 (not pin 1), following the pin numbers on the board (and the Sanyo datasheet pinouts), pin 1 is at the lower-left (near the dot mark) and follow a counterclockwise move notation.
 
*standard Sanyo LC86F8604A chip datasheet :
**www.digchip.com/datasheets/parts/datasheet/413/LC86F8604A.php
 
==== Features ====
 
* Flash memory erase and rewrite at a power-supply voltage of 2.8 V achieved for the first time in the industry.
* 132-KB on-chip flash memory
* 2.8-V single-voltage power supply
* On-board reprogramming function
* The flash memory can be erased in 128-byte block units.
 
==== Specifications ====
 
* Sanyo original 8-bit CPU core (Minimum bus cycle time: 0.5 µs, minimum instruction cycle time: 1 µs)
* 132 KB of flash memory and 256 bytes of RAM on chip
* Two 8-bit timers
* 8-bit synchronous serial interface
 
=== Pinout ===
The controller port is exactly the same electrically as the memory card port (with an extra pin, which could be used as lightpen input but most or all controllers leave the pin unused.
 
    1  2  3  4  5  6  7  8
  ----------------------------
  | o  o | o  o  o | o  o  o |  (at the Card)
  \__________________________/
 
{| class="wikitable"
|+ MemoryCard
|-
! Pin № !! Name !! I/O !! Description
|-
| style="text-align:center;" | 1 || style="text-align:center;" | DATA || style="text-align:center;" | O || Data from card (MISO) -  JOYDAT
|-
| style="text-align:center;" | 2 || style="text-align:center;" | CMD || style="text-align:center;" | I || Command/Data to card (MOSI) - JOYCMD
|-
| style="text-align:center;" | 3 || style="text-align:center;" | VCC<sup>high</sup> || style="text-align:center;" | N.C. || +7.6 VDC power source for Joypad/rumble (never used for flashmemory)
|-
| style="text-align:center;" | 4 || style="text-align:center;" | Ground || style="text-align:center;" | GND || Ground
|-
| style="text-align:center;" | 5 || style="text-align:center;" | VCC<sub>low</sub> || style="text-align:center;" | I || Vcc (+3.6 VDC)
|-
| style="text-align:center;" | 6 || style="text-align:center;" | /ATT || style="text-align:center;" | I || Select (SS) pad or memory-card -  /JOY1,/JOY2  Selects controller/memorycard 1 (left), or controller/memorycard 2 (right)
|-
| style="text-align:center;" | 7 || style="text-align:center;" | CLK || style="text-align:center;" | I || Clock (SCK) - JOYCLK
|-
| style="text-align:center;" | 8 || style="text-align:center;" | /ACK || style="text-align:center;" | O || Acknowledge /IRQ7
|-
|}'''Notes:'''
* A maximum of two 4-way splitters can be used, one on each main port, for a maximum of 8 controllers and 8 memorycards (Signal Select [SS] for PAD1, PAD2 is separated)
* Direction is relative to card. I = Input, O = Output, N.C = Not Connected.
 
=== Signals ===
==== DATA ====
Signal from Card to PS1/PSone. This signal is an 8 bit serial transmission synchronous to the falling edge of clock (Both the incoming and outgoing signals change on a high to low transition of clock. All the reading of signals is done on the leading edge to allow settling time).
==== COMMAND ====
Signal from PS1/PSone to Card. This signal is the counter part of DATA. It is again an 8 bit serial transmission on the falling edge of clock.
==== VCC ====
VCC 3.6VDC. The main board in the PS1/PSone has 2 surface mount 750mA fuses, one for each port
==== ATT ====
ATT is used to get the attention of the card. This signal will go low for the duration of a transmission. Time is 16msec between SEL from previous SEL.
 
==== CLOCK ====
Signal (high) from PS1/PSone to card. Used to keep units in sync. 250kHz clock for PlayStation.
 
==== ACK ====
Acknowledge signal from Card to PS1/PSone. This signal should go low for at least one clock period after each 8 bits are sent and ATT is still held low. If the ACK signal does not go low within about 60{{micro}}sec the PS1/PSone will then start interrogating other devices.
 
=== Dumping ===
Similar to SPI protocol.
 
*You don t really need to solder wires but instead use generic jumper wires attached to each other with some rubber (they should fit the spacing of the memory card pins, 1" / 2.54mm) as the insulated terminals/insulated solid tips are also 1" thick.
 
==== Arduino ====
Any Arduino/compatible board.
 
*http://shendohardware.blogspot.jp/2013/06/memcarduino.html
 
=== Sources ===
 
*http://problemkaputt.de/psx-spx.htm#memorycardreadwritecommands
*http://www.hardwarebook.info/Sony_Playstation_Memory_Card
*http://www.raphnet.net/electronique/psx_adaptor/Playstation.txt
*http://dragaosemchama.com.br/2016/09/backup-e-gravacao-de-memory-card-ps1/


==Misc==
==Misc==
Line 398: Line 35:
This simple mod (adding Led) also works with PS1 Memory Card plugged into the Memory Card Adaptor or the Memory Card Adaptor itself:  
This simple mod (adding Led) also works with PS1 Memory Card plugged into the Memory Card Adaptor or the Memory Card Adaptor itself:  


*http://www.youtube.com/watch?v=be5rSKFuxJY //video should be removed because it s a mess, but before need more infos/photos/wiki format
http://www.youtube.com/watch?v=be5rSKFuxJY


Video s comment:
Video s comment:
Line 405: Line 42:
  (without the chip inside to avoid damage) 2 - 3mm  from the left side on the outward edge.
  (without the chip inside to avoid damage) 2 - 3mm  from the left side on the outward edge.


Official PS2 Memory Card pins are numbered (8: negative & 5: positive), official PS1 Memory Card hole for the led can be more centred.
Official PS2 Memory Card pins are numbered (8: negative & 5: positive), official PS1 Memory Card hole for the led can be more centered.


==Sony Documentation==
==Sony Documentation==
Line 413: Line 50:




{{Peripherals}}<noinclude>[[Category:Main]]</noinclude>
{{Console}}
 
[[Category:Peripherals]]
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)