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== PlayStation Card Adapter ==
== PlayStation Card Adapter ==
<div style="float:right">[[File:Ps3_card_adapter.jpg|200px|thumb|left|PlayStation Card Adapter without a PS1/PS2 card]]<br />
<div style="float:right">[[File:Ps3_card_adapter.jpg|200px|thumb|left|PlayStation Card Adapter without a PSOne/PS2 card]]<br />[[File:SCPH-98042 top.jpg|200px|thumb|left|PlayStation Card Adapter - CECHZM1/SCPH-98042 - maincomponentside]]<br />[[File:SCPH-98042 bottom.jpg|200px|thumb|left|PlayStation Card Adapter - CECHZM1/SCPH-98042 - back]][[File:Memory_Card_Adaptor_box_design.png|200px|thumb|left| Memory Card Adaptor box design]]</div>
[[File:SCPH-98042 top.jpg|200px|thumb|left|PlayStation Card Adapter - CECHZM1/SCPH-98042 - maincomponentside]]<br />
[[File:SCPH-98042 bottom.jpg|200px|thumb|left|PlayStation Card Adapter - CECHZM1/SCPH-98042 - back]]<br />
[[File:Memory_Card_Adaptor_box_design.png|200px|thumb|left| Memory Card Adaptor box design]]<br />
[[File:PlayStation_Memory_Card_Adapter_pins_02.png|200px|thumb|left|PlayStation Memory Card Adapter pins]]<br /></div>


The PlayStation 3 Memory Card Adaptor is a [[Peripherals|peripheral device]] that allows data to be transferred from a [[Game_Saves|PlayStation or PlayStation 2 memory card]] to the PlayStation 3's [[Harddrive|hard disk]].
The PlayStation 3 Memory Card Adaptor is a [[Peripherals|peripheral device]] that allows data to be transferred from a [[Game_Saves|PlayStation or PlayStation 2 memory card]] to the PlayStation 3's [[Harddrive|hard disk]].
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</small>
</small>
|-
|-
| 3 || bmAttributes || 1 || 0x02 || Bulk (00000010)
| 3 || bmAttributes || 1 || 0x02 || Interrupt (00000010)
<small>
<small>
(D1:0) [http://www.inno-logic.com/resources/21.php#4 Transfer Type:]
(D1:0) [http://www.inno-logic.com/resources/21.php#4 Transfer Type:]
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== Free MC boot install with PS3 Memory Card Adapter (CECHZM1) ==
== Free MC boot install with PS3 Memory Card Adapter (CECHZM1) ==
https://web.archive.org/web/*/http://ps3devwiki.com/files/Homebrew/ps3mca/
http://www.ps3devwiki.com/files/Homebrew/ps3mca/
* You can now install FMCB from a PC to MC with these MC-Adapters!
* You can now install FMCB from a PC to MC with these MC-Adapters!
* You can sign MC-KELFs to your MCs directly from PC!
* You can sign MC-KELFs to your MCs directly from PC!
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''We recently found a new way to install FMCB with the PlayStation3 Memory Card Adaptor (CECHZM1) connected to your PC. Since this device is somewhat cheap, it could be a good alternate way for those who don't have access to an already hacked PS2.'' ''The method consist of a command line software and using set of commands (or scripts) in order to install the FMBC hack properly. It also has the advantage to do a multi region/models installation.'' ''One restriction is that the software doesn't work with Datel's MC (mainly related with setting a proper termination code for communications) and maybe with some other brands, however it was tested successfully with official 8MB Memory Cards and with some crappy Chinese clones too.'' ''Currently the FMCB loader being installed is v1.8c which contain an important kernel fix for the 10K.'' ''The util to allow to communicate and sign the file for the MC was made by me and "someone who wants to stay anonymous". Note that without this anonymous contributor it would have been impossible to achieve it.
''We recently found a new way to install FMCB with the PlayStation3 Memory Card Adaptor (CECHZM1) connected to your PC. Since this device is somewhat cheap, it could be a good alternate way for those who don't have access to an already hacked PS2.'' ''The method consist of a command line software and using set of commands (or scripts) in order to install the FMBC hack properly. It also has the advantage to do a multi region/models installation.'' ''One restriction is that the software doesn't work with Datel's MC (mainly related with setting a proper termination code for communications) and maybe with some other brands, however it was tested successfully with official 8MB Memory Cards and with some crappy Chinese clones too.'' ''Currently the FMCB loader being installed is v1.8c which contain an important kernel fix for the 10K.'' ''The util to allow to communicate and sign the file for the MC was made by me and "someone who wants to stay anonymous". Note that without this anonymous contributor it would have been impossible to achieve it.
git repository: <s>https://github.com/jimmikaelkael/ps3mca-tool</s> (dmca takedown)
git repository: https://github.com/jimmikaelkael/ps3mca-tool
''
''


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* http://www.mirrorcreator.com/files/XVFKCQ6R/jimmikaelkael-ps3mca-tool-12a198f.zip_links (source) [https://dl.dropbox.com/u/58587566/jimmikaelkael-ps3mca-tool-12a198f.zip mirror] [http://www.mediafire.com/?czzi9i143c17rra mirror]
* http://www.mirrorcreator.com/files/XVFKCQ6R/jimmikaelkael-ps3mca-tool-12a198f.zip_links (source) [https://dl.dropbox.com/u/58587566/jimmikaelkael-ps3mca-tool-12a198f.zip mirror] [http://www.mediafire.com/?czzi9i143c17rra mirror]


== Memory Card ==
==Misc==


The Playstation Memory Cards have an interface similar to the Controller Port, which is similar to SPI. They normally have 1 Mb or 128 Kilobyte of EEprom memory. Serial data transfer is LSB-First format. Some bigger non-Sony Cards use internal bankswitching (Multiple virtual Cards with a button switching to the next bank each press / alternatively some do not have a button but rely on buttoncombos with the Dualshock controller). Other bigger non-Sony Cards (e.g. Datel MAX 16MB, 32MB, 64MB, 128MB, 256MB) address it as a single card (and thus can be very slow).
This simple mod (adding Led) also works with PS1 Memory Card plugged into the Memory Card Adaptor or the Memory Card Adaptor itself:


=== Sony Playstation Memory Card (SCPH-1020) ===
http://www.youtube.com/watch?v=be5rSKFuxJY  //video should be removed because it s a mess, but before need more infos/photos/wiki format


Aside from the Sanyo LC86F8604A chip, the board additionally contains some resistors, capacitors, z-diodes (for protection against too high voltages), a 6MHz oscillator (for the CPU), and a 5pin reset generator (on the cart edge connector, the supply pins are slightly longer than the data signal pins, so when inserting the cartridge, power/reset gets triggered first; the 7.5V supply pin is left unconnected, only 3.5V are used).
Video s comment:
you need 32 guage insulated wire and 3mm LED (does not matter what color...) and you drill the hole
(without the chip inside to avoid damage) 2 - 3mm  from the left side on the outward edge.


==== SONY CXD8732AQ ====
Official PS2 Memory Card pins are numbered (8: negative & 5: positive), official PS1 Memory Card hole for the led can be more centered.


[[File:LC86F8604A-2.jpg|thumbnail|Package pinouts and dimensions of the standard LC86F8604A chip]]
<gallery>
File:PlayStation_Memory_Card_Adapter_pins_02.png|PlayStation Memory Card Adapter pins
</gallery>


The "SONY CXD8732AQ" chip is installed on memory cards with "SPC02K1020B" boards, however, the text layer on the board says that it's an "LC86F8604A" chip. So, the CXD8732AQ is most probably a standard LC86F8604A chip with a Sony Memory Card BIOS ROM on it.
== Memory Card ==
The "SONY CXD8732AQ" comes in a huge 64 QFP pin package, but it connects only to:
  5 = /IRQ7  (via 22 ohm)        2 = /RESET (from U2)
  6 = JOYCLK  (via 220 ohm)        30,31 = CF1,CF2 (12 clock pulses per 2us)
  7 = /JOYn  (via 220 ohm)        14,16,25,32,38,39,61 = 3.5V (via 3.3 ohm)
  12 = JOYCMD (via 220 ohm)        8,15,28,29 = GND
  13 = JOYDAT (via 22 ohm)        All other pins = Not connected


The Playstation Memory Cards have an interface similar to the Controller Port, which is aswell similar to SPI. They normally have 1 Mb or 128 Kilobyte of EEprom memory. Bigger Non-Sony Cards use internal bankswitching (Multiple virtual Cards in one).


=== Pinout ===


Caution: The "diagonal edge" at the upper-left of the CXD8732AQ chip is Pin 49 (not pin 1), following the pin numbers on the board (and the Sanyo datasheet pinouts), pin 1 is at the lower-left (near the dot mark) and follow a counterclockwise move notation.
8 PIN UNKNOWN CONNECTOR
  1 2  3  4  5  6  7  8


*standard Sanyo LC86F8604A chip datasheet :
<pre>
**www.digchip.com/datasheets/parts/datasheet/413/LC86F8604A.php
----------------------------
| o  o | o  o  o | o  o  o |  (at the Card)
\__________________________/
</pre>


==== Features ====
{| class="wikitable" style="text-align: center;border:3px solid #123AAA;"
 
|-
* Flash memory erase and rewrite at a power-supply voltage of 2.8 V achieved for the first time in the industry.
! colspan="4"| '''in SD Card Mode'''
* 132-KB on-chip flash memory
* 2.8-V single-voltage power supply
* On-board reprogramming function
* The flash memory can be erased in 128-byte block units.
 
==== Specifications ====
 
* Sanyo original 8-bit CPU core (Minimum bus cycle time: 0.5 µs, minimum instruction cycle time: 1 µs)
* 132 KB of flash memory and 256 bytes of RAM on chip
* Two 8-bit timers
* 8-bit synchronous serial interface
 
=== Pinout ===
The controller port is exactly the same electrically as the memory card port (with an extra pin, which could be used as lightpen input but most or all controllers leave the pin unused.
 
    1  2  3  4 5  6  7  8
  ----------------------------
  | o  o | o  o  o | o  o  o |  (at the Card)
  \__________________________/
 
{| class="wikitable"
|+ MemoryCard
|-
|-
! Pin № !! Name !! I/O !! Description
! Pin № !! Name !! I/O !! Description
|-
|-
| style="text-align:center;" | 1 || style="text-align:center;" | DATA || style="text-align:center;" | O || Data from card (MISO) -  JOYDAT
| 1 || DATA || O || Data from card (MISO)
|-
|-
| style="text-align:center;" | 2 || style="text-align:center;" | CMD || style="text-align:center;" | I || Command/Data to card (MOSI) - JOYCMD
| 2 || CMD || I || Command/Data to card (MOSI)
|-
|-
| style="text-align:center;" | 3 || style="text-align:center;" | VCC<sup>high</sup> || style="text-align:center;" | N.C. || +7.6 VDC power source for Joypad/rumble (never used for flashmemory)
| 3 || 7.6VDC || I || 7.6VDC
|-
|-
| style="text-align:center;" | 4 || style="text-align:center;" | Ground || style="text-align:center;" | GND || Ground
| 4 || Ground || - || Ground
|-
|-
| style="text-align:center;" | 5 || style="text-align:center;" | VCC<sub>low</sub> || style="text-align:center;" | I || Vcc (+3.6 VDC)
| 5 || VCC || I || Vcc (3,6 VDC)
|-
|-
| style="text-align:center;" | 6 || style="text-align:center;" | /ATT || style="text-align:center;" | I || Select (SS) pad or memory-card -  /JOY1,/JOY2  Selects controller/memorycard 1 (left), or controller/memorycard 2 (right)
| 6 || /ATT || I || Select (SS)
|-
|-
| style="text-align:center;" | 7 || style="text-align:center;" | CLK || style="text-align:center;" | I || Clock (SCK) - JOYCLK
| 7 || CLK || I || Clock (SCK)
|-
|-
| style="text-align:center;" | 8 || style="text-align:center;" | /ACK || style="text-align:center;" | O || Acknowledge /IRQ7
| 8 || /ACK || O || Acknowledge
|-
|-
|}'''Notes:'''
|}
* A maximum of two 4-way splitters can be used, one on each main port, for a maximum of 8 controllers and 8 memorycards (Signal Select [SS] for PAD1, PAD2 is separated)
 
* Direction is relative to card. I = Input, O = Output, N.C = Not Connected.
# Direction is relative to card. I = Input, O = Output.
Pin Name Direction Description
1 DATA Arrowl.png Data from card (MISO)
2 CMD Arrowr.png Command/Data to card (MOSI)
3 +7V Arrowr.png 7.6VDC
4 GND Arrow.png Ground
5 VCC Arrowr.png Vcc (3,6 VDC)
6 /ATT Arrowr.png Select (SS)
7 CLK Arrowr.png Clock (SCK)
8 /ACK Arrowl.png Acknowledge


Note: Direction is PlayStation relative Card.
=== Signals ===
=== Signals ===
==== DATA ====
==== DATA ====
Signal from Card to PS1/PSone. This signal is an 8 bit serial transmission synchronous to the falling edge of clock (Both the incoming and outgoing signals change on a high to low transition of clock. All the reading of signals is done on the leading edge to allow settling time).
Signal from Card to PSX. This signal is an 8 bit serial transmission synchronous to the falling edge of clock (That is both the incoming and outgoing signals change on a high to low transition of clock. All the reading of signals is done on the leading edge to allow settling time.)
==== COMMAND ====
==== COMMAND ====
Signal from PS1/PSone to Card. This signal is the counter part of DATA. It is again an 8 bit serial transmission on the falling edge of clock.
Signal from PSX to Card. This signal is the counter part of DATA. It is again an 8 bit serial transmission on the falling edge of clock.
==== VCC ====
==== VCC ====
VCC 3.6VDC. The main board in the PS1/PSone has 2 surface mount 750mA fuses, one for each port
VCC (heared to be) 3.6V. The main board in the PSX also has a surface mount 750mA fuse that will blow if you try to draw to much current through the plug (750mA is for both left, right and memory cards).
==== ATT ====
==== ATT ====
ATT is used to get the attention of the card. This signal will go low for the duration of a transmission. Time is 16msec between SEL from previous SEL.
ATT is used to get the attention of the card. This signal will go low for the duration of a transmission.
 
==== CLOCK ====
==== CLOCK ====
Signal (high) from PS1/PSone to card. Used to keep units in sync. 250kHz clock for PlayStation.
Signal from PSX to card. Used to keep units in sync. 250KHz clock for PlayStation
 
==== ACK ====
==== ACK ====
Acknowledge signal from Card to PS1/PSone. This signal should go low for at least one clock period after each 8 bits are sent and ATT is still held low. If the ACK signal does not go low within about 60{{micro}}sec the PS1/PSone will then start interrogating other devices.
Acknowledge signal from Card to PSX. This signal should go low for at least one clock period after each 8 bits are sent and ATT is still held low. If the ACK signal does not go low within about 60 us the PSX will then start interogating other devices.
 
=== Dumping ===
Similar to SPI protocol.
 
*You don t really need to solder wires but instead use generic jumper wires attached to each other with some rubber (they should fit the spacing of the memory card pins, 1" / 2.54mm) as the insulated terminals/insulated solid tips are also 1" thick.
 
==== Arduino ====
Any Arduino/compatible board.
 
*http://shendohardware.blogspot.jp/2013/06/memcarduino.html
 
=== Sources ===
=== Sources ===


*http://problemkaputt.de/psx-spx.htm#memorycardreadwritecommands
*http://www.hardwarebook.info/Sony_Playstation_Memory_Card
*http://www.hardwarebook.info/Sony_Playstation_Memory_Card
*http://www.raphnet.net/electronique/psx_adaptor/Playstation.txt
*http://www.raphnet.net/electronique/psx_cardmgr/psx_cardmgr_en.php
*http://dragaosemchama.com.br/2016/09/backup-e-gravacao-de-memory-card-ps1/
*http://www.debaser.force9.co.uk/psxcn/
 
*http://pages.sbcglobal.net/icruz/html/8051.html#memory
==Misc==
 
This simple mod (adding Led) also works with PS1 Memory Card plugged into the Memory Card Adaptor or the Memory Card Adaptor itself:
 
*http://www.youtube.com/watch?v=be5rSKFuxJY  //video should be removed because it s a mess, but before need more infos/photos/wiki format
 
Video s comment:
you need 32 guage insulated wire and 3mm LED (does not matter what color...) and you drill the hole
(without the chip inside to avoid damage) 2 - 3mm  from the left side on the outward edge.
 
Official PS2 Memory Card pins are numbered (8: negative & 5: positive), official PS1 Memory Card hole for the led can be more centred.


==Sony Documentation==
==Sony Documentation==
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