Editing CFW2OFW Compatibility List
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* The CFW2OFW converted games doesnt works with splitted files, be sure to "join" them if needed before starting the conversion, as mentioned above an IRD check will expose all this kind of problems derivated from not using the original game files | * The CFW2OFW converted games doesnt works with splitted files, be sure to "join" them if needed before starting the conversion, as mentioned above an IRD check will expose all this kind of problems derivated from not using the original game files | ||
* '''For HAN:''' | * '''For HAN:''' | ||
** DO NOT RESIGN with Ps3Xploit-Resigner CFW2OFW retail disc conversions (aka '''Debug Packages''') because | ** DO NOT RESIGN with Ps3Xploit-Resigner CFW2OFW retail disc conversions. (aka '''Debug Packages''') Resigned PKGs just complicates because '''they will require HAN enabled''' to install and play. | ||
** A '''Debug PKG''', ''the default CFW2OFW output PKG from TrueAncestor_PKG_Repacker_v2.45 or make-backup-pkg'', is installed with Debug Package activated. An CFW2OFW convert installed in Debug Package mode will not require HAN activated every play; it runs just like an injected backup or DTU convert. Why? Because retail disc CFW2OFW converts already has licences in them, the LIC.EDAT. | ** A '''Debug PKG''', ''the default CFW2OFW output PKG from TrueAncestor_PKG_Repacker_v2.45 or make-backup-pkg'', is installed with Debug Package activated. An CFW2OFW convert installed in Debug Package mode will not require HAN activated every play; it runs just like an injected backup or DTU convert. Why? Because retail disc CFW2OFW converts already has licences in them, the LIC.EDAT. | ||
** You can also save time using PS3GameExtractor.exe. Package the NPXBXXXXX and BLXXXXXXX files. Install the games (not Han) in parts, always using Debug PKG. | ** You can also save time using PS3GameExtractor.exe. Package the NPXBXXXXX and BLXXXXXXX files. Install the games (not Han) in parts, always using Debug PKG. | ||
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# '''Enable Debug Package''' installation mode only if — Installing Debug Packages | # '''Enable Debug Package''' installation mode only if — Installing Debug Packages | ||
## '''Debug Packages''' (''aka Custom Packages'') in the PS3 context are PKGs made with tools like TrueAncestor_PKG_Repacker_v2.45 and make-backup-pkg | ## '''Debug Packages''' (''aka Custom Packages'') in the PS3 context are PKGs made with tools like TrueAncestor_PKG_Repacker_v2.45 and make-backup-pkg | ||
# '''Do not enable neither HAN nor Debug Package''' installation mode if: | # '''Do not enable neither HAN nor Debug Package''' installation mode if: | ||
## Installing 'retail' PKGs downloaded from Official PSN servers (i.e. <nowiki>http://zeus.dl.playstation.net/cdn/xxxxx</nowiki>) — they're installed as is. | ## Installing 'retail' PKGs downloaded from Official PSN servers (i.e. <nowiki>http://zeus.dl.playstation.net/cdn/xxxxx</nowiki>) — they're installed as is. | ||
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* Debug Packages installation mode can be activated and will take effect even if Enable HAN mode was activated before. | * Debug Packages installation mode can be activated and will take effect even if Enable HAN mode was activated before. | ||
* If the PKG you have is resigned, of course an activated Debug Package mode will not allow resigned PKGs to be installed, showing error 80029567. | * If the PKG you have is resigned, of course an activated Debug Package mode will not allow resigned PKGs to be installed, showing error 80029567. | ||
* Make sure you '''do not enable HAN and Debug Package mode at the same time''' because that can happen: | |||
** Enabling HAN mode then after that enabling Debug Package mode is possible | |||
** But enabling Debug Package mode first then enabling HAN mode is not possible | |||
** Solution is to '''reboot PS3''' every time you want to switch from HAN mode or from Debug Packages mode. | |||
There may be more guidelines on the topic so feel free to add. | There may be more guidelines on the topic so feel free to add. |