Interfaces: Difference between revisions
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The GIF sends textures and geometry to the GS. It takes data from three different PATHs: | The GIF sends textures and geometry to the GS. It takes data from three different PATHs: | ||
* PATH1: VU1 via XGKICK instruction. Highest priority. | |||
* PATH2: VIF1 via DIRECT/DIRECTHL. Medium priority. | |||
* PATH3: GIF DMAC channel (channel 2). Lowest priority. | |||
Only one PATH may run at a time. Under normal conditions, when one PATH stops, the highest priority queued PATH will begin transfer. | Only one PATH may run at a time. Under normal conditions, when one PATH stops, the highest priority queued PATH will begin transfer. | ||
Latest revision as of 18:25, 12 September 2019
GIF[edit | edit source]
The GIF sends textures and geometry to the GS. It takes data from three different PATHs:
- PATH1: VU1 via XGKICK instruction. Highest priority.
- PATH2: VIF1 via DIRECT/DIRECTHL. Medium priority.
- PATH3: GIF DMAC channel (channel 2). Lowest priority.
Only one PATH may run at a time. Under normal conditions, when one PATH stops, the highest priority queued PATH will begin transfer.