Emotion Engine: Difference between revisions

From PS2 Developer wiki
Jump to navigation Jump to search
(Fix English)
Line 2: Line 2:
Also known short as EE.
Also known short as EE.


The Emotion Engine used in Playstation 2 gaming console is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba. It was also used in early PlayStation 3 models sold in Japan and North America (Model Numbers CECHAxx & CECHBxx) to provide PlayStation 2 game backward compatibility. Mass production of the Emotion Engine began in 1999 and ended in late 2012 with the discontinuation of the PlayStation 2. The first revision released in retail consoles, CXD9542GB, is known to have been manufactured using a 250nm process, to contain 13.5 millions of transistors and to consume 18 W of power.
The Emotion Engine used in Playstation 2 gaming console is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba. It was also used in early PlayStation 3 models sold in Japan and North America (Model Numbers CECHAxx & CECHBxx) to provide PlayStation 2 game backward compatibility. Mass production of the Emotion Engine began in 1999 and ended in late 2012 with the discontinuation of the PlayStation 2. The first revision released in retail consoles, CXD9542GB, is known to have been manufactured using a 250nm process, contain 13.5 million transistors and consume 18 W of power.


There have been die-shrinks and optimizations over the years, but it's unknown at which revisions these happened.
There have been die-shrinks and optimizations over the years, but it's unknown at which revisions these happened.

Revision as of 04:28, 6 July 2022

Overview

Also known short as EE.

The Emotion Engine used in Playstation 2 gaming console is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba. It was also used in early PlayStation 3 models sold in Japan and North America (Model Numbers CECHAxx & CECHBxx) to provide PlayStation 2 game backward compatibility. Mass production of the Emotion Engine began in 1999 and ended in late 2012 with the discontinuation of the PlayStation 2. The first revision released in retail consoles, CXD9542GB, is known to have been manufactured using a 250nm process, contain 13.5 million transistors and consume 18 W of power.

There have been die-shrinks and optimizations over the years, but it's unknown at which revisions these happened.

Revisions

  • 1.4: CXD9542GB
    • 180 nm process, 224 mm² die size
    • 18 W power consumption
    • Copyright date: 1999
    • Used on motherboards: GH-001, GH-003
  • 2.0: CXD9615GB
    • 110 mm² die size
    • Copyright date: 2000
    • Used on motherboards: GH-004 - GH-016, GH-015 might contain either CXD9615GB or CXD9708GB
    • <imgur w=480>pVjpSi6.jpg</imgur>
  • 3.0 / 3.1: CXD9708GB
    • 73 mm² die size
    • Copyright date: 2001
    • Used on motherboards: GH-015 - GH-032-11 (at least), GH-015 might contain either CXD9615GB or CXD9708GB
  • 3.0 / 3.1: CXD9832GB
    • Copyright date: 2001
    • Used on motherboards: ? - GH-32-54 - ?
  • 4.3: CXD2976GB
    • Copyright date: 2007 or 2008
    • plastic case, also includes the RDRAM and IOP with IOP's RAM and SPU2 with SPU2's RAM
    • Used on motherboards: GH-061-12 - GH-072-42, thus used in every 79XXX and 90XXX slim PS2