Arcade Boards: Difference between revisions
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Sony provided some PS2 chassis specifically for use in arcade systems. These are: | Sony provided some PS2 chassis specifically for use in arcade systems. These are: | ||
* COH- | * COH-H30000 | ||
** Based on B-chassis GH-004 together with it's daughterboard (GD-011 | ** Based on B-chassis GH-004 together with it's daughterboard (GD-011) | ||
* COH- | ** Differences compared to normal retail GH-004 boards include (but are not necessariliy limited to): | ||
*** Special [[MechaCon]] version (CXP102064-'''651R''') | |||
*** Special [[SysCon]] version on the daughterboard (1V86) | |||
*** Special arcade BIOS | |||
*** Missing expansion bay connector | |||
*** Missing one of two [[CDVD Drive]] connectors | |||
*** Missing IC205 (digital video encoder) | |||
*** Missing [[Drivers|Driver ICs]] for the [[CDVD Drive]] | |||
*** Missing some more small components | |||
*** A special connector is installed on normally unpopulated pads | |||
* COH-H31000 | |||
** Based on C-chassis (GH-006?) together with it's daughterboard (GD-013?) | ** Based on C-chassis (GH-006?) together with it's daughterboard (GD-013?) | ||
* COH- | * COH-H31100 | ||
** Based on C-chassis GH-006 ''without'' it's daughterboard | ** Based on C-chassis GH-006 '''without''' it's daughterboard (the daughterboard's functionality including SysCon is now provided by another board inside the arcade system) | ||
** Differences compared to normal retail GH-006 boards include (but are not necessariliy limited to): | |||
*** Special MechaCon version (CXP102064-'''651R''') | |||
*** Special arcade BIOS (A 000 010) | |||
*** Missing expansion bay connector | |||
*** Missing [[CDVD Drive]] connector | |||
*** Missing [[DEV9C]] | |||
*** Missing IC205 (digital video encoder) | |||
*** A special connector is installed on normally unpopulated pads | |||
= Arcade systems = | = Arcade systems = | ||
==Konami Python== | ==Konami Python== | ||
====Specifications==== | ====Specifications==== | ||
''Note: | ''Note: Based on COH-H31000 (see above).'' | ||
====Known games==== | ====Known games==== | ||
Line 30: | Line 46: | ||
==Konami Bemani Python== | ==Konami Bemani Python== | ||
====Specifications==== | ====Specifications==== | ||
''Note: | ''Note: Based on COH-H31000 (see above).'' | ||
====Known games==== | ====Known games==== | ||
Line 39: | Line 55: | ||
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: 32 MB | *System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: 4MB eDRAM | *Graphics memory: 4MB eDRAM | ||
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*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: 32 MB | *System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: 4MB eDRAM | *Graphics memory: 4MB eDRAM | ||
Line 93: | Line 109: | ||
====Specifications==== | ====Specifications==== | ||
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz (Overclocking to 299 MHz on System 256), with 128-bit SIMD capabilities | * Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz (Overclocking to 299 MHz on System 256), with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | * Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: 32 MB | * System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | * Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: 4MB eDRAM | * Graphics memory: 4MB eDRAM | ||
*Sound: "SPU1+SPU2" | * Sound: "SPU1+SPU2" | ||
* | * Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from | ||
* Media: | |||
** CD-ROM | |||
** DVD-ROM | |||
** Hard Disk Drive | |||
The System 246 exists in 4 main revisions ([https://wiki.arcadeotaku.com/w/Namco_System_246/256 Source]): | |||
* The first variant (System 246 "Driving") is built around the Sony COH-H30000 (see above) and does not have a JAMMA interface | |||
* A second variant (System 246 Rev.A) is still built around the Sony COH-H30000 (see above), but has different Namco boards and a JAMMA interface (except in the "Gun" variant) | |||
* A third variant (System 246 Rev.B) is usually built around the Sony COH-H31100 (see above), although rare cases of it being built around a COH-H30000 are known. It also features a lot of other changes | |||
* A fourth variant (System 246 Rev.C) is based on a fully custom board (similar, but not identical to System 256, and still with separate EE and GS) and comes in a much smaller enclosure | |||
====Known games==== | ====Known games==== | ||
Line 157: | Line 177: | ||
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: | *System memory: '''64 MB''' 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: | *Graphics memory: 4MB eDRAM | ||
*Sound: "SPU1+SPU2" | *Sound: "SPU1+SPU2" | ||
*Media: CD-ROM | * Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from | ||
* Media: | |||
** CD-ROM | |||
** DVD-ROM | |||
** Hard Disk Drive | |||
''Note: Based on a fully custom board around [[EE+GS]]'' | ''Note: Based on a fully custom board around [[EE+GS]]'' | ||
Line 188: | Line 212: | ||
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: | *System memory: '''64 MB''' 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: | *Graphics memory: 4MB eDRAM | ||
*Sound: "SPU1+SPU2" | *Sound: "SPU1+SPU2" | ||
*Media: CD-ROM | * Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from | ||
* Media: | |||
** CD-ROM | |||
** DVD-ROM | |||
** Hard Disk Drive | |||
''Note: Based on a fully custom board around [[EE+GS]]'' | ''Note: Based on a fully custom board around [[EE+GS]]'' | ||
Line 205: | Line 233: | ||
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: 32 MB | *System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: 4MB eDRAM | *Graphics memory: 4MB eDRAM | ||
*Sound: "SPU1+SPU2" | *Sound: "SPU1+SPU2" | ||
*Media: | *Media: Onboard NAND flash | ||
''Note: Based on a fully custom board around [[EE+GS]]'' | ''Note: Based on a fully custom board around [[EE+GS]]. This is an extremely stripped down system; there isn't even a MechaCon (unlike with System 246/256), so this system deviates a lot from standard PS2 architecture. It uses onboard flash storage to store the game software.'' | ||
====Known games==== | ====Known games==== | ||
Line 217: | Line 245: | ||
*Medal No Tatsujin 2 | *Medal No Tatsujin 2 | ||
*Pac-Man Battle Royale | *Pac-Man Battle Royale | ||
*Pac-Man's Arcade Party | *Pac-Man's Arcade Party (can also be System 148?) | ||
==Namco System 148== | ==Namco System 148== | ||
====Specifications==== | ====Specifications==== | ||
''Note: Based on a fully custom board around [[EE+GS]] | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | |||
*System memory: '''64''' MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | |||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | |||
*Graphics memory: 4MB eDRAM | |||
*Sound: "SPU1+SPU2" | |||
*Media: Onboard NAND flash | |||
''Note: Based on a fully custom board around [[EE+GS]]. This is an extremely stripped down system; there isn't even a MechaCon (unlike with System 246/256), so this system deviates a lot from standard PS2 architecture. It uses onboard flash storage to store the game software.'' | |||
''Mostly identical to System 147, but RAM has been doubled to 64 MB and a connector has been removed. Boards with a copyright date as late as 2014 exist.'' | |||
====Known games==== | ====Known games==== | ||
* Animal Kaiser | * Animal Kaiser | ||
* Pac-Man's Arcade Party (can also be System 147?) | |||
* Umimonogata Lucky Marine Theater (海物語ラッキーマリンシアター) |
Latest revision as of 03:51, 24 November 2024
Overview[edit | edit source]
Several arcade systems have been built around the PS2 hardware. While some systems use almost stock PS2 hardware (the Konami Python 2 going as far as cramming an entire unmodified SCPH-50000 console into the arcade chassis), other systems use a more custom approach with later Namco systems being based on entirely custom motherboards.
Sony provided some PS2 chassis specifically for use in arcade systems. These are:
- COH-H30000
- Based on B-chassis GH-004 together with it's daughterboard (GD-011)
- Differences compared to normal retail GH-004 boards include (but are not necessariliy limited to):
- Special MechaCon version (CXP102064-651R)
- Special SysCon version on the daughterboard (1V86)
- Special arcade BIOS
- Missing expansion bay connector
- Missing one of two CDVD Drive connectors
- Missing IC205 (digital video encoder)
- Missing Driver ICs for the CDVD Drive
- Missing some more small components
- A special connector is installed on normally unpopulated pads
- COH-H31000
- Based on C-chassis (GH-006?) together with it's daughterboard (GD-013?)
- COH-H31100
- Based on C-chassis GH-006 without it's daughterboard (the daughterboard's functionality including SysCon is now provided by another board inside the arcade system)
- Differences compared to normal retail GH-006 boards include (but are not necessariliy limited to):
- Special MechaCon version (CXP102064-651R)
- Special arcade BIOS (A 000 010)
- Missing expansion bay connector
- Missing CDVD Drive connector
- Missing DEV9C
- Missing IC205 (digital video encoder)
- A special connector is installed on normally unpopulated pads
Arcade systems[edit | edit source]
Konami Python[edit | edit source]
Specifications[edit | edit source]
Note: Based on COH-H31000 (see above).
Known games[edit | edit source]
- Dog Station
- Dog Station Deluxe
- Hawaiian De Golf / Mocap Golf
- Nice Smash!
- Paintball Mania
- Perfect Pool
- Pool Pocket Fortunes
- World Soccer Winning Eleven Arcade Game Style / Pro Evolution Soccer The Arcade
- World Soccer Winning Eleven Arcade Game Style 2003
Konami Bemani Python[edit | edit source]
Specifications[edit | edit source]
Note: Based on COH-H31000 (see above).
Known games[edit | edit source]
- Dancing Stage Fusion
Konami Python 2[edit | edit source]
Specifications[edit | edit source]
- Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
- Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
- System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
- Graphics: "Graphics Synthesizer" operating at 147.456 MHz
- Graphics memory: 4MB eDRAM
- Sound: "SPU1+SPU2"
- Media: CD-ROM, DVD-ROM, Hard Disk Drive
Note: Built around a complete stock Playstation 2 console (Model SCPH-50000 (MB/NH) - Japanese NTSC), with a hard drive and an adaptor board.
Known games[edit | edit source]
- Thrill Drive 3
Konami Bemani Python 2[edit | edit source]
Specifications[edit | edit source]
- Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
- Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
- System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
- Graphics: "Graphics Synthesizer" operating at 147.456 MHz
- Graphics memory: 4MB eDRAM
- Sound: "SPU1+SPU2"
- Media: CD-ROM, DVD-ROM, Hard Disk Drive
Note: Built around a complete stock Playstation 2 console (Model SCPH-50000 (MB/NH) - Japanese NTSC), with a hard drive and an adaptor board.
Known games[edit | edit source]
- Dance 86.4 Funky Radio Station
- Dance Dance Revolution SuperNOVA / Dancing Stage SuperNOVA
- Dance Dance Revolution SuperNOVA 2 / Dancing Stage SuperNOVA 2
- Drum Mania V
- Drum Mania V2
- Drum Mania V3
- Guitar Freaks V
- Guitar Freaks V2
- Guitar Freaks V3
- Pop'n Music 10
- Pop'n Music 11
- Pop'n Music 12 Iroha
- Pop'n Music 13 Carnival
- Pop'n Music 14 Fever
- Toy's March
- Toy's March 2
Konami Python Satellite Terminal[edit | edit source]
Specifications[edit | edit source]
Known games[edit | edit source]
- Baseball Heroes 2005
- Battle Climaxx!
- Battle Climaxx! 2
- Monster Gate Online
- Monster Gate Online 2
- R.P.M. Red
Namco System 246[edit | edit source]
Specifications[edit | edit source]
- Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz (Overclocking to 299 MHz on System 256), with 128-bit SIMD capabilities
- Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
- System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
- Graphics: "Graphics Synthesizer" operating at 147.456 MHz
- Graphics memory: 4MB eDRAM
- Sound: "SPU1+SPU2"
- Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
- Media:
- CD-ROM
- DVD-ROM
- Hard Disk Drive
The System 246 exists in 4 main revisions (Source):
- The first variant (System 246 "Driving") is built around the Sony COH-H30000 (see above) and does not have a JAMMA interface
- A second variant (System 246 Rev.A) is still built around the Sony COH-H30000 (see above), but has different Namco boards and a JAMMA interface (except in the "Gun" variant)
- A third variant (System 246 Rev.B) is usually built around the Sony COH-H31100 (see above), although rare cases of it being built around a COH-H30000 are known. It also features a lot of other changes
- A fourth variant (System 246 Rev.C) is based on a fully custom board (similar, but not identical to System 256, and still with separate EE and GS) and comes in a much smaller enclosure
Known games[edit | edit source]
- By Namco:
- Alien Sniper
- Alpine Racer 3
- Bloody Roar 3
- Cobra: The Arcade
- Dragon Chronicles
- Dragon Chronicles II
- THE iDOLM@STER
- Minnade Kitaeru Zennou Training
- Professional Baseball 2002
- Ridge Racer V Arcade Battle
- Samurai Surf X
- Smash Court Pro Tournament
- Soul Calibur II
- Soul Calibur III Arcade Edition
- Starblade: Operation Blue Planet
- Taiko no Tatsujin 7
- Taiko no Tatsujin 8
- Technic Beat
- Tekken 4
- Time Crisis 3
- Vampire Night
- Wangan Midnight
- Wangan Midnight R
- By Capcom:
- Capcom Fighting All Stars
- Capcom Fighting Jam
- Chokosoku Card Racer
- Fate: Unlimited Codes
- Gun Survivor 3: Dino Crisis
- Mobile Suit Gundam SEED: Federation Vs. Z.A.F.T.
- Mobile Suit Gundam SEED: Federation Vs. Z.A.F.T. II
- Mobile Suit Gundam Z: AEUG Vs. Titans
- Mobile Suit Gundam Z: AEUG Vs. Titans DX
- Pride GP 2003
- Quiz Mobile Suit Gundam: Tou. Senshi
- Rockman EXE: Battlechip Stadium
- Sengoku Basara X
- By Taito:
- Battle Gear 3
- Battle Gear 3 Tuned
- Zoids Infinity
- Zoids Infinity EX
- Zoids Infinity EX Plus
Namco System 256[edit | edit source]
Specifications[edit | edit source]
- Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities
- Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
- System memory: 64 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
- Graphics: "Graphics Synthesizer" operating at 147.456 MHz
- Graphics memory: 4MB eDRAM
- Sound: "SPU1+SPU2"
- Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
- Media:
- CD-ROM
- DVD-ROM
- Hard Disk Drive
Note: Based on a fully custom board around EE+GS
Known games[edit | edit source]
- Chou Dragonball Z / Super Dragonball Z
- Druaga Online : The Story of Aon
- Gundam Vs Gundam
- Gundam Vs Gundam Next
- Kinnikuman Muscle Grand Prix
- Kinnikuman Muscle Grand Prix 2
- Taiko no Tatsujin 10
- Taiko no Tatsujin 11
- Taiko no Tatsujin 12
- Taiko no Tatsujin 12 More
- Taiko no Tatsujin 13
- Taiko no Tatsujin 14
- Taiko no Tatsujin 9
- Tekken 5
- Tekken 5 Dark Resurrection
- Tekken 5.1
- The Battle of Yu Yu Hakusho: Shitou! Ankoku Bujutsukai!
Namco System Super 256[edit | edit source]
Specifications[edit | edit source]
- Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities
- Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
- System memory: 64 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
- Graphics: "Graphics Synthesizer" operating at 147.456 MHz
- Graphics memory: 4MB eDRAM
- Sound: "SPU1+SPU2"
- Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
- Media:
- CD-ROM
- DVD-ROM
- Hard Disk Drive
Note: Based on a fully custom board around EE+GS
Note: Namco Super System 256 seems to be the same as regular Namco System 256 but it has the gun board integrated.
Known games[edit | edit source]
- Time Crisis 4
Namco System 147[edit | edit source]
Specifications[edit | edit source]
- Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
- Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
- System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
- Graphics: "Graphics Synthesizer" operating at 147.456 MHz
- Graphics memory: 4MB eDRAM
- Sound: "SPU1+SPU2"
- Media: Onboard NAND flash
Note: Based on a fully custom board around EE+GS. This is an extremely stripped down system; there isn't even a MechaCon (unlike with System 246/256), so this system deviates a lot from standard PS2 architecture. It uses onboard flash storage to store the game software.
Known games[edit | edit source]
- Medal No Tatsujin
- Medal No Tatsujin 2
- Pac-Man Battle Royale
- Pac-Man's Arcade Party (can also be System 148?)
Namco System 148[edit | edit source]
Specifications[edit | edit source]
- Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
- Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
- System memory: 64 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
- Graphics: "Graphics Synthesizer" operating at 147.456 MHz
- Graphics memory: 4MB eDRAM
- Sound: "SPU1+SPU2"
- Media: Onboard NAND flash
Note: Based on a fully custom board around EE+GS. This is an extremely stripped down system; there isn't even a MechaCon (unlike with System 246/256), so this system deviates a lot from standard PS2 architecture. It uses onboard flash storage to store the game software.
Mostly identical to System 147, but RAM has been doubled to 64 MB and a connector has been removed. Boards with a copyright date as late as 2014 exist.
Known games[edit | edit source]
- Animal Kaiser
- Pac-Man's Arcade Party (can also be System 147?)
- Umimonogata Lucky Marine Theater (海物語ラッキーマリンシアター)