Interfaces: Difference between revisions

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The GIF sends textures and geometry to the GS. It takes data from three different PATHs:
The GIF sends textures and geometry to the GS. It takes data from three different PATHs:
- PATH1: VU1 via XGKICK instruction. Highest priority.
* PATH1: VU1 via XGKICK instruction. Highest priority.
- PATH2: VIF1 via DIRECT/DIRECTHL. Medium priority.
* PATH2: VIF1 via DIRECT/DIRECTHL. Medium priority.
- PATH3: GIF DMAC channel (channel 2). Lowest priority.
* PATH3: GIF DMAC channel (channel 2). Lowest priority.
Only one PATH may run at a time. Under normal conditions, when one PATH stops, the highest priority queued PATH will begin transfer.
Only one PATH may run at a time. Under normal conditions, when one PATH stops, the highest priority queued PATH will begin transfer.



Latest revision as of 18:25, 12 September 2019

GIF[edit | edit source]

The GIF sends textures and geometry to the GS. It takes data from three different PATHs:

  • PATH1: VU1 via XGKICK instruction. Highest priority.
  • PATH2: VIF1 via DIRECT/DIRECTHL. Medium priority.
  • PATH3: GIF DMAC channel (channel 2). Lowest priority.

Only one PATH may run at a time. Under normal conditions, when one PATH stops, the highest priority queued PATH will begin transfer.

VIF0, VIF1[edit | edit source]

SIF0, SIF1[edit | edit source]

SIF2[edit | edit source]