PlayStation 2 Tool: Difference between revisions
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== Hardware differences == | == Hardware differences == | ||
The major differences between the PS2-part of TOOL and retail PS2 hardware are: | The major differences between the PS2-part of TOOL and retail PS2 hardware are: | ||
* 4 times more [[Rambus DRAM|EE-RAM]] (128mb) | * '''4''' times more [[Rambus DRAM|EE-RAM]] (128mb) | ||
* 4 times more IOP-RAM (8mb) | * '''4''' times more IOP-RAM (8mb) | ||
* Flashable chip instead of the usual boot ROM | * Flashable chip instead of the usual boot ROM | ||
* Dedicated interface for comunication between the TOOL PC and the PS2, usually handled with the DSNET toolset. known as '''PIF'''. [https://github.com/ps2dbg/rdb#retail-debugging-startup-card-readme-file--20170610 PIF diagram] | |||
* Some models have a different HDD interface. known as '''AIF'''. [https://github.com/search?q=repo%3Aps2dev%2Fps2sdk%20DEV9_ENABLE_AIF&type=code dev9 driver with AIF support] | |||
== Models == | == Models == |
Latest revision as of 22:22, 22 November 2024
The development tool is basically a custom PlayStation 2 in symbiosis with a PC running Redhat Linux.
Hardware differences[edit | edit source]
The major differences between the PS2-part of TOOL and retail PS2 hardware are:
- 4 times more EE-RAM (128mb)
- 4 times more IOP-RAM (8mb)
- Flashable chip instead of the usual boot ROM
- Dedicated interface for comunication between the TOOL PC and the PS2, usually handled with the DSNET toolset. known as PIF. PIF diagram
- Some models have a different HDD interface. known as AIF. dev9 driver with AIF support
Models[edit | edit source]
DTL-T10000[edit | edit source]
The first model of the development tool.
DTL-T10000H[edit | edit source]
Very similar to the first model, but with some fixes related to DEV9 that allow the usage of the PS2 HDD (DTL-H20400).
DTL-T15000[edit | edit source]
Development tool with performance analyzer.
Unlike the other variants of TOOL, this one is dark-blue rather than black.