Editing PlayStation 2 Tool

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
== Hardware differences ==
== Hardware differences ==
The major differences between the PS2-part of TOOL and retail PS2 hardware are:
The major differences between the PS2-part of TOOL and retail PS2 hardware are:
* '''4''' times more [[Rambus DRAM|EE-RAM]] (128mb)
* 4 times more [[Rambus DRAM|EE-RAM]] (128mb)
* '''4''' times more IOP-RAM (8mb)
* 4 times more IOP-RAM (8mb)
* Flashable chip instead of the usual boot ROM
* Flashable chip instead of the usual boot ROM  
* Dedicated interface for comunication between the TOOL PC and the PS2, usally handled with the DSNET toolset. known as '''PIF'''. [https://github.com/ps2dbg/rdb#retail-debugging-startup-card-readme-file--20170610 PIF diagram]
* Some models have a different HDD interface. known as '''AIF'''. [https://github.com/search?q=repo%3Aps2dev%2Fps2sdk%20DEV9_ENABLE_AIF&type=code dev9 driver with AIF support]


== Models ==
== Models ==
Please note that all contributions to PS2 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS2 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)