Editing Games With Alternative Display Modes

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The following is a list of PlayStation 2 games with support for HDTVs and EDTVs as well as the games that have a [[16:9]] widescreen mode. Generally, [[progressive scan]] mode is activated by holding the {{PlayStation key press|△}} and {{PlayStation key press|X}}, buttons down after the PlayStation 2 logo appears. When this is done, the game will typically load a screen with instructions on how to enable progressive scan. Many games only offer progressive scan through this method, offering no related options in the game's options menu. Both methods work on a backward compatible PlayStation 3 as well.
The following is a '''list of [[PlayStation 2]] games with support for HDTVs and EDTVs''' as well as the games that have a [[16:9]] widescreen mode. Generally, [[progressive scan]] mode is activated by holding the {{PlayStation key press|△}} and {{PlayStation key press|X}}, buttons down after the PlayStation 2 logo appears. When this is done, the game will typically load a screen with instructions on how to enable progressive scan. Many games only offer progressive scan through this method, offering no related options in the game's options menu. Both methods work on a backward compatible PlayStation 3 as well.


When progressive mode is enabled on PAL (576i) games, the resolution is [[480p]], not [[576p]]. Note that not all games from PAL territories support progressive scan mode [[480p]] even if their NTSC U/C counterparts do.
When progressive mode is enabled on PAL (576i) games, the resolution is [[480p]], not [[576p]]. Note that not all games from PAL territories support progressive scan mode [[480p]] even if their NTSC U/C counterparts do.
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[[Component video]] cables are intended for the ED and HD modes, with the color space being set to YPbPr in the system settings. While a (SCART) cable wired for RGB does work, the console switches sync to RGsB ([[sync-on-green]]) on 480p and higher; this sync setup differs from the standard VGA RGBHV and will only display on certain compatible monitors.{{ref|http://ps2linux.no-ip.info/playstation2-linux.com/sog.html}}
[[Component video]] cables are intended for the ED and HD modes, with the color space being set to YPbPr in the system settings. While a (SCART) cable wired for RGB does work, the console switches sync to RGsB ([[sync-on-green]]) on 480p and higher; this sync setup differs from the standard VGA RGBHV and will only display on certain compatible monitors.{{ref|http://ps2linux.no-ip.info/playstation2-linux.com/sog.html}}


If a game doesn't feature a [[480p]] mode itself, this and other progressive video modes can often be forced by using the commercial software [[Xploder]] HDTV player or the free [[Homebrew (video games)|Homebrew]] software GS Mode Selector (GSM). The use of these can give mixed results due to certain performance-enhancing methods used by developers.  
If a game doesn't feature a [[480p]] mode itself, this and other progressive video modes can often be forced by using the commercial software [[Xploder]] HDTV player or the free [[Homebrew (video games)|Homebrew]] software GS Mode Selector (GSM). The use of these can give mixed results due to certain performance-enhancing methods used by developers. {{ref|http://psx-scene.com/forums/f291/frame-buffer-usage-progressive-scan-compatibility-111435/}}
   
   
At the PS2 internal System Configuration menu, the Screen Size option allows for a 4:3 or 16:9 (widescreen) display, however, most games do not poll this option for enabling widescreen, relying on internal options instead. As with progressive mode, widescreen mode can also be forced. Using the products of the PlayStation 2 [[Video game console emulator|emulation]] and [[Homebrew (video games)|homebrew]] scene, many games that don't directly offer a widescreen mode can be patched to use a true 16:9 aspect ratio. This is achieved by one of two methods: using cheat codes with a cheat engine like the commercial software [[Code Breaker]] or the free Homebrew software PS2rd; or by modifying the game executable permanently with a [[hex editor]].
At the PS2 internal System Configuration menu, the Screen Size option allows for a 4:3 or 16:9 (widescreen) display, however, most games do not poll this option for enabling widescreen, relying on internal options instead. As with progressive mode, widescreen mode can also be forced. Using the products of the PlayStation 2 [[Video game console emulator|emulation]] and [[Homebrew (video games)|homebrew]] scene, many games that don't directly offer a widescreen mode can be patched to use a true 16:9 aspect ratio. This is achieved by one of two methods: using cheat codes with a cheat engine like the commercial software [[Code Breaker]] or the free Homebrew software PS2rd; or by modifying the game executable permanently with a [[hex editor]].
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Because Wikipedia admins don't like information on Wikipedia, they deleted the above information from the site.<br>
[https://www.reddit.com/r/ps2/comments/9wbuhs/list_of_playstation_2_games_with_alternate/ Article On Reddit]<br>
[https://ipfs.io/ipfs/QmXoypizjW3WknFiJnKLwHCnL72vedxjQkDDP1mXWo6uco/wiki/List_of_PlayStation_2_games_with_HD_support.html Recovered Site]<br>
[https://en.wikipedia.org/wiki/User:TheBuddy92/List_of_PlayStation_2_games_with_alternative_display_modes Original Article On Wikipedia User Page]
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